Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Karelia S.S.R. 4 infantry moved from Russia to Karelia S.S.R. 2 armour moved from Russia to Karelia S.S.R. 1 aaGun moved from Russia to Caucasus 1 fighter moved from Russia to Karelia S.S.R. 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 armour moved from Soviet Far East to Novosibirsk 1 infantry moved from Evenki National Okrug to Novosibirsk Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Persia: 1 infantry EDIT: Adding units owned by Russians to Karelia S.S.R.: 1 infantry EDIT: Turning off Edit ModeMaxi VS Enigma Winner takes it all:)
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@Maxiheimer
Ja, det kører for aksen ;-). -
De var til gengæld ikke så kritiske, men kunne have sparet tyskerne lidt besvær…
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@Maxiheimer
Selvfølgelig. Næste gang BS, så fly og til sidst carrier. Du må vælge i forhold til antal hits osv. det har jeg fuld tillid til. -
@Enigma
Nej fighter før battleship -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 artillery ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 aaGun and 1 artillery Battle in 37 Sea Zone ANZAC attack with 7 fighters Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 7 fighters Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,17
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Shan State to 37 Sea Zone 3 fighters moved from India to 37 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 armour, 1 artillery and 2 infantry Japanese defend with 1 aaGun, 1 airfield and 1 artillery ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 aaGun and 1 artillery Battle in 37 Sea Zone ANZAC attack with 7 fighters Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 7 fighters Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 45 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone Place Units - ANZAC 1 factory_minor placed in Queensland 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,50 ANZAC regular : 2,17
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Kan være lige meget, for du mistede begge. Men ja undrede også mig du valgte den rækkefølge:)
Vi ramte begge rimelig snitligt i søslaget. Det er rigtigt at BC gav dig 94%, men den falder drastisk når hits skal tages på mange af de høje terninger først. -
@Maxiheimer
Jeg havde så overset en fighter, så det ændrer lidt. Men jeg synes nu på ingen måde det var snitligt, som hitraten også viser. Jeg burde have bedre terninger i alle runder og alligevel ramte du fire i første runde mod mine tre. Anyways, den er ikke helt urimelig men Japan kunne måske godt tillade sig at håbe på lidt mere tur i den - slagskibet burde have overlevet.
Og Italien - Mamma Mia. Det betyder da sindssygt meget kun at pille en enhed og selv miste fire i den situation aksen er i. -
Ja altså 4 hits er en over snit. og ja hvis BB havde overlevet havde det nok passet meget godt.
Altså mht. italienernes hitrate, er du jo nødt til at indregne at de er italienere…:joy:
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@Maxiheimer
Ha, ja :-) Der må have været en rumæner eller andet imellem - de ramte jo en :sunglasses: -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Samara 1 mech_infantry moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 5 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Western Germany to Caucasus 2 infantry moved from France to Southern France 2 fighters moved from Western Germany to Southern France 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 2 fighters and 1 tactical_bomber moved from Archangel to Samara Combat - Germans Battle in Samara Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Samara Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 4 bombers and 5 mech_infantrys British defend with 1 artillery and 3 mech_infantrys Germans roll dice for 4 bombers and 5 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3,50 expected hits Russians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 4 bombers and 4 mech_infantrys in Caucasus, round 3 : 4/8 hits, 3,33 expected hits Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 3 mech_infantrys Non Combat Move - Germans 4 bombers moved from Caucasus to Romania 2 fighters moved from Southern France to Western Germany 2 fighters moved from Holland Belgium to Germany 4 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Archangel to Bryansk 2 armour moved from Germany to Eastern Poland 5 infantry moved from Western Germany to France 4 artilleries moved from Western Germany to France 2 infantry moved from Western Germany to France 1 aaGun moved from Western Germany to France 2 fighters and 1 tactical_bomber moved from Samara to Bryansk Place Units - Germans 1 fighter and 9 infantry placed in Western Germany 2 armour placed in Germany 3 infantry placed in Volgograd 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Removing units owned by Germans from France: 2 infantry EDIT: Adding units owned by Germans to Western Germany: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33 Russians regular : -1,00 Germans regular : 2,50 British regular : -0,33
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@Enigma
Så måtte tyskerne jo træde til! -
De kunne til gengæld magte opgaven!!
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Russians Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Vologda from Germans Russians take Archangel from Germans 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 3 infantry moved from Tsinghai to Kazakhstan 1 fighter moved from Russia to Kazakhstan 1 mech_infantry moved from Tobruk to Libya Russians take Libya from Italians 2 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter and 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 1 aaGun moved from Tsinghai to Kazakhstan 1 fighter moved from Kazakhstan to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Olgiy to Timguska 1 mech_infantry moved from Tobruk to Egypt Place Units - Russians 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 14 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians regular : 0,33 Germans regular : -1,00 Russians regular : 0,17
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Var det en fejl at du ikke blokerede mig fra at tage archangel?
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@Maxiheimer
Jep -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83
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@Enigma
Ved du hvordan jeg kommer af med de enheder, som jeg ikke satte ind i forrige runde og som skal fjernes (jeg redigerede dem jo ind)? -
@Enigma
Jeg redigerer lige de to bombere og poster igen. -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 3 mech_infantrys moved from Kweichow to Yunnan 1 infantry moved from Hopei to Chahar 1 artillery and 1 infantry moved from Hopei to Shensi 1 bomber moved from Kiangsu to Chahar 1 bomber moved from Kiangsu to Shensi 1 mech_infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians Combat - Japanese Battle in Chahar Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 mech_infantrys moved from Kiangsu to Kwangsi 1 bomber moved from Chahar to Kwangtung 1 bomber moved from Shensi to Kiangsu 2 fighters moved from Japan to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 3 Sea Zone to 1 Sea Zone 1 bomber moved from Kwangtung to Kiangsi Place Units - Japanese 1 transport placed in 19 Sea Zone 1 artillery and 1 infantry placed in Manchuria 2 armour and 1 infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone 2 fighters placed in Japan Japanese undo move 5. Japanese undo move 4. Japanese undo move 3. Japanese undo move 2. Japanese undo move 1. Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber EDIT: Turning off Edit Mode 1 artillery and 1 infantry placed in Manchuria 1 transport placed in 19 Sea Zone 2 fighters placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,83