Maxi VS Enigma Winner takes it all:)


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            3 fighters moved from India to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 artillery
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 artillery
            Battle in 37 Sea Zone
                ANZAC attack with 7 fighters
                Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
                    ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 7 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,17
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 transports moved from 62 Sea Zone to 54 Sea Zone
            3 fighters moved from Shan State to 37 Sea Zone
            3 fighters moved from India to 37 Sea Zone
            1 fighter moved from Queensland to 37 Sea Zone
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 armour, 1 artillery and 2 infantry
                Japanese defend with 1 aaGun, 1 airfield and 1 artillery
                    ANZAC roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 artillery in Java, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 aaGun owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 1 aaGun and 1 artillery
            Battle in 37 Sea Zone
                ANZAC attack with 7 fighters
                Japanese defend with 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports
                    ANZAC roll dice for 7 fighters in 37 Sea Zone, round 2 : 4/7 hits, 3,50 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 3 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the ANZAC and 1 carrier owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 4 fighters in 37 Sea Zone, round 3 : 2/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 3 transports in 37 Sea Zone, round 3 : 2/4 hits, 2,33 expected hits
                    1 fighter owned by the Japanese, 2 fighters owned by the ANZAC and 1 battleship owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 2 fighters in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 fighter and 3 transports in 37 Sea Zone, round 4 : 2/2 hits, 1,00 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                Japanese win with 1 carrier and 3 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 7 fighters
                Casualties for Japanese: 1 battleship, 1 carrier, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 45 Sea Zone
            1 transport moved from 80 Sea Zone to 39 Sea Zone
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 20 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,50
    ANZAC regular : 2,17
    

    Savegame


  • Kan være lige meget, for du mistede begge. Men ja undrede også mig du valgte den rækkefølge:)
    Vi ramte begge rimelig snitligt i søslaget. Det er rigtigt at BC gav dig 94%, men den falder drastisk når hits skal tages på mange af de høje terninger først.


  • @Maxiheimer
    Jeg havde så overset en fighter, så det ændrer lidt. Men jeg synes nu på ingen måde det var snitligt, som hitraten også viser. Jeg burde have bedre terninger i alle runder og alligevel ramte du fire i første runde mod mine tre. Anyways, den er ikke helt urimelig men Japan kunne måske godt tillade sig at håbe på lidt mere tur i den - slagskibet burde have overlevet.
    Og Italien - Mamma Mia. Det betyder da sindssygt meget kun at pille en enhed og selv miste fire i den situation aksen er i.


  • Ja altså 4 hits er en over snit. og ja hvis BB havde overlevet havde det nok passet meget godt.

    Altså mht. italienernes hitrate, er du jo nødt til at indregne at de er italienere…:joy:


  • @Maxiheimer
    Ha, ja :-) Der må have været en rumæner eller andet imellem - de ramte jo en :sunglasses:


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 fighter and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Samara
            1 mech_infantry moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            5 mech_infantrys moved from Bryansk to Caucasus
            4 bombers moved from Western Germany to Caucasus
            2 infantry moved from France to Southern France
            2 fighters moved from Western Germany to Southern France
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Archangel to Samara
    
        Combat - Germans
            Battle in Samara
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Southern France
                Germans attack with 2 fighters and 2 infantry
                Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 2/4 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Americans lost in Southern France
                Germans win, taking Southern France from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 4 bombers and 5 mech_infantrys
                British defend with 1 artillery and 3 mech_infantrys
                    Germans roll dice for 4 bombers and 5 mech_infantrys in Caucasus, round 2 : 3/9 hits, 3,50 expected hits
                    Russians roll dice for 1 artillery and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits
                    3 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 4 bombers and 4 mech_infantrys in Caucasus, round 3 : 4/8 hits, 3,33 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 4 bombers and 4 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery and 3 mech_infantrys
    
        Non Combat Move - Germans
            4 bombers moved from Caucasus to Romania
            2 fighters moved from Southern France to Western Germany
            2 fighters moved from Holland Belgium to Germany
            4 mech_infantrys moved from Eastern Poland to Bryansk
            1 armour moved from Archangel to Bryansk
            2 armour moved from Germany to Eastern Poland
            5 infantry moved from Western Germany to France
            4 artilleries moved from Western Germany to France
            2 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            2 fighters and 1 tactical_bomber moved from Samara to Bryansk
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Western Germany
            2 armour placed in Germany
            3 infantry placed in Volgograd
            3 armour placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 1 infantry
            EDIT: Adding units owned by Germans to Tambov: 1 infantry
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Western Germany: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -0,33
    Russians regular : -1,00
    Germans regular : 2,50
    British regular : -0,33
    

    Savegame


  • @Enigma
    Så måtte tyskerne jo træde til!


  • De kunne til gengæld magte opgaven!!


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Archangel
                  Russians take Vologda from Germans
                  Russians take Archangel from Germans
            1 infantry moved from Evenkiyskiy to Urals
                  Russians take Urals from Japanese
            3 infantry moved from Tsinghai to Kazakhstan
            1 fighter moved from Russia to Kazakhstan
            1 mech_infantry moved from Tobruk to Libya
                  Russians take Libya from Italians
            2 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 3 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits, 1,50 expected hits
                    Germans roll dice for 2 mech_infantrys in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Russians
            1 aaGun moved from Tsinghai to Kazakhstan
            1 fighter moved from Kazakhstan to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 aaGun moved from Olgiy to Timguska
            1 mech_infantry moved from Tobruk to Egypt
    
        Place Units - Russians
            2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0,33
    Germans regular : -1,00
    Russians regular : 0,17
    

    Savegame


  • Var det en fejl at du ikke blokerede mig fra at tage archangel?



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to Shensi
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 bomber moved from Chahar to Kwangtung
            1 bomber moved from Shensi to Kiangsu
            2 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 bomber moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Manchuria
            2 armour and 1 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Manchuria
            1 transport placed in 19 Sea Zone
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,83
    

    Savegame


  • @Enigma
    Ved du hvordan jeg kommer af med de enheder, som jeg ikke satte ind i forrige runde og som skal fjernes (jeg redigerede dem jo ind)?


  • @Enigma
    Jeg redigerer lige de to bombere og poster igen.


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 3 mech_infantrys moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Chahar
            1 artillery and 1 infantry moved from Hopei to Shensi
            1 bomber moved from Kiangsu to Chahar
            1 bomber moved from Kiangsu to Shensi
            1 mech_infantry moved from Yakut S.S.R. to Yenisey
                  Japanese take Yenisey from Russians
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 1/2 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 3/3 hits, 1,33 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 3 infantry
            Battle in Yunnan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Yunnan, round 3 : 1/4 hits, 1,00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            3 mech_infantrys moved from Kiangsu to Kwangsi
            1 bomber moved from Chahar to Kwangtung
            1 bomber moved from Shensi to Kiangsu
            2 fighters moved from Japan to 35 Sea Zone
            2 fighters moved from 35 Sea Zone to Philippines
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
            1 submarine moved from 3 Sea Zone to 1 Sea Zone
            1 bomber moved from Kwangtung to Kiangsi
    
        Place Units - Japanese
            1 transport placed in 19 Sea Zone
            1 artillery and 1 infantry placed in Manchuria
            2 armour and 1 infantry placed in Kiangsu
            1 destroyer placed in 6 Sea Zone
            2 fighters placed in Japan
            Japanese undo move 5.
            Japanese undo move 4.
            Japanese undo move 3.
            Japanese undo move 2.
            Japanese undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsi: 1 bomber
            EDIT: Adding units owned by Japanese to Kiangsu: 1 bomber
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry placed in Manchuria
            1 transport placed in 19 Sea Zone
            2 fighters placed in Japan
            1 destroyer placed in 6 Sea Zone
            1 armour and 2 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kiangsu: 2 bombers
            EDIT: Adding units owned by Japanese to Kiangsi: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -1,00
    Japanese regular : 0,83
    

    Savegame


  • Kan du ikke bare sætte dem ind og så redigere dem væk?


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Normandy Bordeaux to Southern France
            4 artilleries moved from Normandy Bordeaux to 110 Sea Zone
            4 artilleries and 4 transports moved from 110 Sea Zone to 125 Sea Zone
            4 artilleries moved from 125 Sea Zone to Norway
            2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
            1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
            1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
            2 artilleries moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from Gibraltar to Southern France
    
        Combat - Americans
            Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • Jeg er begyndt at spille på det gamle post, så du må lige redigere dem i japans næste tur.

    VIl du bruge dine kamikaze?


  • @Maxiheimer
    To på hver destroyer

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