A new G40 online TripleA tournament is getting setup.
TT MajikAndrew (X) vs Pejones (A+56) OOB
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Hmmm, I do not see how to do it either. Well we know only 3 are left officially.
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I’ll fix it with UK (or China, if possible, would be fun) in case it’s not possible with a direct edit.
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Peter missed to move the sub from z33. I’ll fix that by requested edit.
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Adding units owned by Chinese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Chinese scoring 1 hits. Rolls: 3,2,3 Battle in 6 Sea Zone Japanese defend with 1 submarine Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated Japanese winJapanese win with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : 0,67
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@trulpen said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
Peter missed to move the sub from z33. I’ll fix that by requested edit.
Sorry, mistake.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 destroyer moved from 33 Sea Zone to 6 Sea Zone Americans take 22 Sea Zone from Japanese Americans take 17 Sea Zone from Japanese 4 fighters moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 1 mech_infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in 8 Sea Zone Americans attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Normandy Bordeaux from Germans with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Marianas Battle in 6 Sea Zone Americans attack with 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking Marianas from Japanese with 1 submarine remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in Aleutian Islands Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 35 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 4 fighters, 1 submarine and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter, 1 submarine and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Philippines Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Western United States to 91 Sea Zone 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 22 Sea Zone 4 fighters moved from 35 Sea Zone to 22 Sea Zone 1 submarine moved from 30 Sea Zone to 33 Sea Zone 1 submarine moved from 30 Sea Zone to 54 Sea Zone 2 carriers moved from 30 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to Queensland 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Northern Territory Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Americans undo move 2. 1 transport placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Turning on Edit Mode EDIT: Adding units owned by Chinese to 6 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Hunan to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese 1 fighter moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 cruiser owned by the Chinese scoring 1 hits. Rolls: 3,2,3 Battle in 6 Sea Zone Japanese defend with 1 submarine Battle in Kwangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi 1 fighter owned by the Chinese retreated Japanese winJapanese win with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 submarine moved from 98 Sea Zone to 99 Sea Zone 1 bomber moved from United Kingdom to 99 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 infantry moved from Morocco to Algeria Combat - British British creates battle in territory 125 Sea Zone British creates battle in territory 93 Sea Zone Battle in 125 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 destroyer and 1 submarine in 125 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 submarine in 125 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 submarine in 125 Sea Zone, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 99 Sea Zone British attack with 1 bomber and 1 submarine Italians defend with 1 destroyer British roll dice for 1 bomber and 1 submarine in 99 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 submarine in 99 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits British roll dice for 1 bomber and 1 submarine in 99 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 99 Sea Zone to Syria 1 armour and 1 mech_infantry moved from India to Yunnan 2 aaGuns and 4 infantry moved from India to West India 2 fighters moved from India to Persia 1 tactical_bomber moved from Yunnan to Samara 2 fighters moved from British Somaliland to Persia 1 fighter and 1 tactical_bomber moved from British Somaliland to 98 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Kenya to Anglo Egyptian Sudan 2 infantry moved from Egypt to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Syria 2 mech_infantrys moved from Egypt to Syria 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Persia to Iraq 2 artilleries moved from Egypt to Alexandria 2 mech_infantrys moved from Belgian Congo to Egypt 1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 4 fighters moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to Eastern United States EDIT: British undo move 29. EDIT: 1 submarine moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Persia to Iraq 1 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Iraq Place Units - British 1 fighter and 1 infantry placed in Persia 1 carrier placed in 98 Sea Zone Turn Complete - British British collect 31 PUs; end with 32 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,4,3,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,17 Italians regular : -1,00 Japanese regular : 1,33 Germans regular : -0,50 British regular : -3,00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 97 Sea Zone to 93 Sea Zone Italians take 97 Sea Zone from British 1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone 1 armour moved from Bessarabia to Rostov Italians take Rostov from Russians Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine British defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 submarine in 93 Sea Zone, round 2 : 5/6 hits, 2.83 expected hits British roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the British and 1 submarine owned by the Italians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from British with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 submarine Casualties for British: 1 submarine Non Combat Move - Italians 1 armour moved from Romania to Germany 1 bomber moved from 93 Sea Zone to Germany 2 fighters moved from 93 Sea Zone to Libya 2 infantry moved from Libya to Tobruk 1 fighter moved from 93 Sea Zone to Southern Italy 2 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,1 Italians collect 17 PUs (1 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
Italians regular : 2.17 British regular : 0.83
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@AndrewAAGamer I believe you should have a sub left since you had first strike in SZ93?
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TripleA Manual Gamesave Post: ANZAC round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat Hit Differential Summary :
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@majikforce Kamikaze SZ6?
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@Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@AndrewAAGamer I believe you should have a sub left since you had first strike in SZ93?
Good catch! Can you please edit it back? Thanks. As for the kami’s please use the rest of them on the dd.
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@majikforce I did.
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Haha selected None again but fortunate enough I could restart the game so now it is correct. I realize it is because The “None” button is blue which makes you more inclined to press it. For good reason of course.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 6,1,2 Battle in 6 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 submarine retreated to 6 Sea Zone Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese winJapanese win with 1 submarine remaining with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Yunnan to Samara 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,33
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 22 Sea Zone to 6 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 2 hits. Rolls: 6,1,2 Battle in 6 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 submarine retreated to 6 Sea Zone Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Celebes, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the ANZAC lost in Celebes Japanese winJapanese win with 1 submarine remaining with no units remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 fighter moved from Yunnan to Samara 1 cruiser moved from 33 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 infantry moved from Northern Territory to Queensland 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Gibraltar to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Syria to Iraq 2 infantry moved from Morocco to Algeria Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,00 ANZAC regular : -0,33
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@Pejon_88 said in TT MajikAndrew (X) vs Pejones (A+56) OOB:
@AndrewAAGamer I believe you should have a sub left since you had first strike in SZ93?
Ack! You are right! I forgot the map is all screwy with this version and subs. Thanks!
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@Pejon_88 The two French infantry are on a US transport?
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@AndrewAAGamer no problem. Yes I was going to mention that but forgot. On US transports.
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 3 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Southern Italy to Volgograd 4 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 artillery moved from Belarus to Archangel 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians Combat - Germans Battle in Volgograd Germans attack with 2 bombers and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 bombers and 3 mech_infantrys in Volgograd, round 2 : 1/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 bombers and 2 mech_infantrys in Volgograd, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 bombers moved from Volgograd to Ukraine 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun moved from Belarus to Archangel 1 aaGun moved from Western Ukraine to Bryansk 3 infantry moved from Finland to Norway 5 fighters and 5 tactical_bombers moved from Karelia to Norway 8 armour, 5 artilleries, 28 infantry and 5 mech_infantrys moved from Ukraine to Rostov 2 armour and 6 mech_infantrys moved from Bessarabia to Rostov 1 mech_infantry moved from Eastern Poland to Ukraine 1 aaGun, 5 artilleries and 2 infantry moved from Western Ukraine to Ukraine 4 mech_infantrys moved from Germany to Eastern Poland 8 mech_infantrys moved from Western Germany to Poland 2 artilleries and 1 infantry moved from France to Western Germany 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 3 infantry and 3 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3,2 Germans collect 52 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -0.50
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@Pejon_88 @trulpen @AndrewAAGamer I saw dice emails for Russia. Still planning out the NCM moves?