Note: I rolled for tech and got zero hits (1 token) Then I misclicked and did not declear war on japan. I exited and strted over again and saved 5 money.
Since tokens carry over I buy at least 1 token next round and that should fix my error
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from Shantung to 45 Sea Zone
3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
3 fighters moved from 56 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
som fighters are in new guinea
@WindowWasher
OOL for SZ 45? First round 8 hits.
would you like to add them and redo?
@WindowWasher
Thanks!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from Shantung to 45 Sea Zone
3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters moved from 56 Sea Zone to 45 Sea Zone
@WindowWasher
OK OOL?
First round 10 hits
destroyer 1, cruiser 2, kill two carriers 4, tip each battleship 2, tip a carrier.
@WindowWasher
You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times.
@mainah
You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left
kill bbs, kill cv, doublehit another cv.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to 45 Sea Zone
1 bomber moved from Kwangtung to 45 Sea Zone
1 bomber moved from Shantung to 45 Sea Zone
3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales
4 infantry moved from Western Australia to 56 Sea Zone
4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
4 infantry moved from 62 Sea Zone to New South Wales
3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
3 fighters moved from 56 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in West India
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in West India
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in New South Wales
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits
ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 15PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters
Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits
4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone
Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits
Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits
2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone
Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114
Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers
Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer
Casualties for British: 1 battleship
4 fighters owned by the Americans forced to land in Dutch New Guinea
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangsi to Burma
1 mech_infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Yunnan to India
Place Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kwangtung
3 bombers placed in French Indo China
1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1
Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2.67
Japanese regular : -5.00
ANZAC regular : -0.33
UK_Pacific regular : 1.33
give me a bit, dinner
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
6 fighters moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
1 fighter moved from Spain to Southern France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00
Italians regular : 1.33
OOL? 4 hits
@WindowWasher
Max D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
6 fighters moved from 45 Sea Zone to 62 Sea Zone
1 carrier moved from 33 Sea Zone to 62 Sea Zone
2 fighters moved from Dutch New Guinea to 62 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Spain to Southern France
1 bomber moved from Spain to Southern France
1 fighter moved from Spain to Southern France
3 artilleries and 3 infantry moved from Spain to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine
Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 carrier owned by the Americans lost in 62 Sea Zone
Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits
Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone
Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits
Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 112
Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine
Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports
Non Combat Move - Americans
6 fighters moved from 62 Sea Zone to Victoria
3 carriers moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
2 fighters moved from Dutch New Guinea to Caroline Islands
1 submarine moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Wake Island
3 artilleries and 3 infantry moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber and 1 fighter moved from Southern France to Spain
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Spain
3 artilleries and 7 infantry placed in Eastern United States
Americans undo move 2.
Americans undo move 1.
3 infantry placed in Spain
5 artilleries and 5 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 6.17
Japanese regular : -5.17
Italians regular : 1.33
I feel like I’ve sacrificed so much to the destroyer gods that they finally answered my prayers. On a serious note, that was literally ridiculous.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Tsinghai to Shensi
2 infantry moved from Tsinghai to Sikang
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50
Japanese regular : 2.33
@WindowWasher
Look at that hit distribution. Yep, the tin can god has blessed you for once!