Test summary from TripleA, engine version: 2.6.14752, time: 10:40:38
Savegame
L20 Mainah (X) vs WindowWasher (L + 16) BM3
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@WindowWasher
Thanks! -
TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to 45 Sea Zone 1 bomber moved from Kwangtung to 45 Sea Zone 1 bomber moved from Shantung to 45 Sea Zone 3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales 4 infantry moved from Western Australia to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to New South Wales 3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 fighters moved from 56 Sea Zone to 45 Sea Zone
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@WindowWasher
OK OOL?
First round 10 hits -
destroyer 1, cruiser 2, kill two carriers 4, tip each battleship 2, tip a carrier.
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@WindowWasher
You hit 14 times. I have 6 Bom and 2 tacs left. They hit 5 times. -
@mainah
You have 1 tpped CV, 2 tipped BB, 4 CV, 10 Fig left -
kill bbs, kill cv, doublehit another cv.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 bombers, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 fighters moved from Japan to 45 Sea Zone 1 bomber moved from Kwangtung to 45 Sea Zone 1 bomber moved from Shantung to 45 Sea Zone 3 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone 1 bomber moved from French Indo China to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 56 Sea Zone to New South Wales 4 infantry moved from Western Australia to 56 Sea Zone 4 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 4 infantry moved from 62 Sea Zone to New South Wales 3 tactical_bombers moved from 56 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from India to West India 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 3 fighters moved from 56 Sea Zone to 45 Sea Zone Combat - Japanese Battle in West India Japanese attack with 1 artillery and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India Japanese roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in West India UK_Pacific win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 artillery and 1 infantry Battle in New South Wales Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour Japanese roll dice for 2 fighters, 4 infantry and 2 tactical_bombers in New South Wales, round 2 : 2/8 hits, 3.00 expected hits ANZAC roll dice for 1 artillery in New South Wales, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 15PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in 45 Sea Zone Japanese attack with 6 bombers, 10 fighters and 6 tactical_bombers British defend with 1 battleship; Americans defend with 1 battleship, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters Japanese roll dice for 6 bombers, 10 fighters and 6 tactical_bombers in 45 Sea Zone, round 2 : 10/22 hits, 13.00 expected hits Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans Americans roll dice for 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 10 fighters in 45 Sea Zone, round 2 : 14/22 hits, 11.67 expected hits 4 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans and 2 carriers owned by the Americans lost in 45 Sea Zone Japanese roll dice for 6 bombers and 2 tactical_bombers in 45 Sea Zone, round 3 : 5/8 hits, 5.00 expected hits Americans roll dice for 2 battleships, 5 carriers and 10 fighters in 45 Sea Zone, round 3 : 10/17 hits, 9.67 expected hits 2 tactical_bombers owned by the Japanese, 6 bombers owned by the Japanese, 2 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 45 Sea Zone Americans win with 3 carriers and 10 fighters remaining. Battle score for attacker is -114 Casualties for Japanese: 6 bombers, 10 fighters and 6 tactical_bombers Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 1 destroyer Casualties for British: 1 battleship 4 fighters owned by the Americans forced to land in Dutch New Guinea triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 battleship, 5 carriers and 2 cruisers moved from 56 Sea Zone to 62 Sea Zone 2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Anhwe 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Kwangsi to Burma 1 mech_infantry moved from Burma to India 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Yunnan to India Place Units - Japanese 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kwangtung 3 bombers placed in French Indo China 1 bomber and 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,1 Japanese collect 64 PUs (9 lost to blockades); end with 79 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 82 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 97 PUs
Combat Hit Differential Summary :
Americans regular : 2.67 Japanese regular : -5.00 ANZAC regular : -0.33 UK_Pacific regular : 1.33
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give me a bit, dinner
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 6 fighters moved from 45 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Southern France 1 fighter moved from Spain to Southern France 3 artilleries and 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits
Combat Hit Differential Summary :
Americans regular : -1.00 Italians regular : 1.33
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OOL? 4 hits
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@WindowWasher
Max D -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 6 fighters moved from 45 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Southern France 1 fighter moved from Spain to Southern France 3 artilleries and 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 carrier owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 112 Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to Victoria 3 carriers moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from Dutch New Guinea to Caroline Islands 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 3 artilleries and 3 infantry moved from 64 Sea Zone to Central America 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 1 fighter moved from Southern France to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 3 infantry placed in Spain 5 artilleries and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans regular : 6.17 Japanese regular : -5.17 Italians regular : 1.33
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I feel like I’ve sacrificed so much to the destroyer gods that they finally answered my prayers. On a serious note, that was literally ridiculous.
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 0.50 Japanese regular : 2.33
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@WindowWasher
Look at that hit distribution. Yep, the tin can god has blessed you for once! -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 6 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 55 Sea Zone to 62 Sea Zone 6 fighters moved from 45 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 62 Sea Zone 2 fighters moved from Dutch New Guinea to 62 Sea Zone 1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from Spain to Southern France 1 bomber moved from Spain to Southern France 1 fighter moved from Spain to Southern France 3 artilleries and 3 infantry moved from Spain to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 64 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Southern France Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 1 fighter remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 62 Sea Zone Americans attack with 1 carrier, 2 destroyers, 9 fighters and 1 submarine Japanese defend with 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Americans roll dice for 1 carrier, 2 destroyers and 9 fighters in 62 Sea Zone, round 2 : 4/11 hits, 5.17 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 2 : 1/8 hits, 3.33 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits 1 carrier owned by the Americans lost in 62 Sea Zone Americans roll dice for 2 destroyers and 9 fighters in 62 Sea Zone, round 3 : 9/11 hits, 5.17 expected hits Americans roll dice for 1 submarine in 62 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 5 carriers, 2 cruisers and 2 transports in 62 Sea Zone, round 3 : 3/8 hits, 3.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 62 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans and 2 cruisers owned by the Japanese lost in 62 Sea Zone Americans roll dice for 8 fighters in 62 Sea Zone, round 4 : 6/8 hits, 4.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 62 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 62 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 112 Casualties for Americans: 1 carrier, 2 destroyers, 3 fighters and 1 submarine Casualties for Japanese: 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 2 transports Non Combat Move - Americans 6 fighters moved from 62 Sea Zone to Victoria 3 carriers moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 2 fighters moved from Dutch New Guinea to Caroline Islands 1 submarine moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Wake Island 3 artilleries and 3 infantry moved from 64 Sea Zone to Central America 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 1 fighter moved from Southern France to Spain 5 transports moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Spain 3 artilleries and 7 infantry placed in Eastern United States Americans undo move 2. Americans undo move 1. 3 infantry placed in Spain 5 artilleries and 5 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Tsinghai to Shensi 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Shensi Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Turkey to Greece British take Greece from Italians 2 infantry moved from Northwest Persia to Caucasus 2 artilleries and 3 infantry moved from Egypt to Alexandria 3 fighters moved from United Kingdom to Spain 4 infantry moved from Eastern Persia to Afghanistan 1 artillery moved from Eastern Persia to Afghanistan 1 infantry moved from West India to Afghanistan 2 artilleries and 2 infantry moved from Iraq to Saudi Arabia 1 bomber moved from Trans-Jordan to Caucasus 3 mech_infantrys moved from Iraq to Greece 3 artilleries moved from Iraq to Turkey 3 infantry moved from Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Eastern Persia to Afghanistan Combat - British Battle in Saudi Arabia British attack with 2 artilleries and 2 infantry Neutral_True defend with 2 infantry British roll dice for 2 artilleries and 2 infantry in Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Saudi Arabia British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 3 : 0/3 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 artilleries and 1 infantry in Saudi Arabia, round 4 : 2/3 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia British win, taking Saudi Arabia from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Neutral_True: 2 infantry Battle in Afghanistan British attack with 1 artillery and 6 infantry Neutral_True defend with 4 infantry British roll dice for 1 artillery and 6 infantry in Afghanistan, round 2 : 3/7 hits, 1.50 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 5 infantry in Afghanistan, round 3 : 0/6 hits, 1.33 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Afghanistan British roll dice for 1 artillery and 4 infantry in Afghanistan, round 4 : 2/5 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Afghanistan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Afghanistan British win, taking Afghanistan from Neutral_True with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Neutral_True: 4 infantry Battle in Caucasus British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Caucasus to Trans-Jordan 3 submarines moved from 81 Sea Zone to 96 Sea Zone 3 submarines moved from 96 Sea Zone to 97 Sea Zone 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone 1 aaGun and 1 infantry moved from 104 Sea Zone to Spain 1 infantry moved from Eastern Persia to West India 1 aaGun moved from Iraq to Turkey Place Units - British 1 fighter placed in United Kingdom 3 mech_infantrys placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt Turn Complete - British British collect 44 PUs; end with 45 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : 6.17 Japanese regular : -2.83 Italians regular : 1.00 Neutral_True regular : 0.67 British regular : 0.67
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Libya to Algeria Italians take Algeria from Americans 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Egypt to Libya 5 artilleries and 4 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,5,2,5,5,1 Italians collect 11 PUs (4 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
British AA : -0.17
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - ANZAC 3 fighters moved from New Zealand to New South Wales 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 62 Sea Zone 2 artilleries and 4 infantry moved from 62 Sea Zone to New South Wales 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in New South Wales ANZAC attack with 2 artilleries, 3 fighters and 4 infantry Japanese defend with 1 factory_minor, 1 harbour and 4 infantry ANZAC roll dice for 2 artilleries, 3 fighters and 4 infantry in New South Wales, round 2 : 3/9 hits, 3.17 expected hits Japanese roll dice for 4 infantry in New South Wales, round 2 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 3 : 3/7 hits, 2.83 expected hits Japanese roll dice for 1 infantry in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 3 infantry Casualties for Japanese: 4 infantry Non Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland Turn Complete - ANZAC ANZAC collect 9 PUs; end with 9 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : 0.00