Being axis is easier in these newer versions than the previous classic versions. The three steps it takes America to get to Europe is a HUGE help to the Axis. But here is my Germany and i can win 5/10 games doing this. turn 1 buy all infantry YES all infantry then take out the allied navy with German navy and fighters/bomber. Consolidate all Eastern German forces in one territory. Turn 2 buy again ALL INFANTRY again. Move the Infantry you bought turn 1 west so you can defend against Normandy invasion also move your fighters with the infantry in the west. All the forces you consolidated retreat west closer to Germany don’t worry the German battering ram is coming. Turn 3 buy all tanks move the infantry from turn two east and consolidate all forces in the EAST. Turn 4 buy tanks move the massive consolidated force south never separate the infantry from the tanks. turn 5 move tanks from turn 4 south with the main force. Turn 6 Russia should be like OMG i cant kill that massive force you should be able to take caucuss now. With japan my goal #1 is to take India at all costs if Japan has failed to do this use the German army in Caucuss to take India now you can separate the tanks from the infantry to take India. Russia will take your infantry you left behind but that is fine and retake caucuss that is fine too . now Japan is free to take Asia at will, Germany should begin to pound Russia wherever avail and take easy territories do not commit to a suicidal battle to Russia. By now the Allies can pose a threat to Western Europe. But Germany and Japan should be collecting massive IPC’s Russia is doomed here in a few turns they just cannot deal with a mobile Japan and Germany and defend itself on two fronts. I see a lot of German players go north i do not agree with this becasue there is nowhere to break out like there is in the caucuss and also if Germany can break out into Asia they can knock the allies out of asia as well. with the defense boost tanks have now they are the most affordable attacker and blocker in one land unit and with some infantry cannon fodder they are nasty on offense and defense. I go mass tanks with Japan and Germany. If you cannot win with the Axis in the newer versions you are doing something wrong. Either not attacking enough or buying aircraft or navy. Germany really doesn’t need a navy and has enough aircraft to hold the whole game as long as you don’t loose them foolishly. On paper the Allies have the advantage by getting 3 turns to axis 2 and also should have an IPC advantage. But Germany is so massive early and it takes Allies 4-5 turns to begin to be effective that’s your window with Japan and Germany about 4- 6 turns after that Allies begin taking the game in their favor. So you must get your objectives done in this time frame. If you just turtle forever with Germany you will loose. And i f Japan leaves India for too long its hard to take especially if UK buys a lot of fighters.
Shouldn't Allies always win?
-
How often do the Allies lose? They start out with more income and own more countries. Based on this, they should always win, right?
-
While the Allies do have more income, the Axis starts with more forces on the board. The Axis must quickly leverage this force advantage into an income advantage by gaining territory in order to win.
-
@Du-Bist-Toten I believe this game (the first edition of Spring 1942) is one of the most balanced Axis & Allies games. Axis has a very small advantage in term of winning probability. One of the few Axis & Allies games you can actually play at good levels without bidding.
-
The Axis has a swift, decisive game plan - take away enough of the Allies territory before the Allies can mobilize their greater resources to smash in the might of the Axis.
The Allies play a long game - keep just enough territory to turn time and resources into a military mighty enough to smash the Axis to bits.
The players most capable of carrying out their side’s strategy should win (baring odd dice results, of course).
My 2 IPCs,
-Midnight_Reaper
-
@Krieghund said in Shouldn't Allies always win?:
While the Allies do have more income, the Axis starts with more forces on the board. The Axis must quickly leverage this force advantage into an income advantage by gaining territory in order to win.
Actually, I believe this is not true. Allies start with more production, more saved certificates (same as the production, as usual), more units value and more units number.
However, the Allies advantage in production and certificates is much more pronunced than the Allies advantage in units value and number. So, I’d agree that the Allies have a comparate advantage in production and the Axis a comparate advantage in starting forces (even though the Axis has an absolute disadvantage in both).
-
If Russia is aggressive in its first move, all things considered, it’s game over for the Axis. It’s why I favor a house rule that forces the USA to spend a certain amount of money in the Pacific Theater-and units purchased can only be used in that theater of operations…