@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Volgograd to Trans-Jordan
1 mech_infantry moved from Egypt to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield and 1 armour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
1 mech_infantry moved from French Equatorial Africa to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 armour moved from Tobruk to Egypt
1 aaGun and 5 infantry moved from Northern Italy to Southern Italy
1 marine moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
2 artilleries and 3 infantry moved from Southern France to France
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun and 7 infantry moved from Western Germany to Northern Italy
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Germany to Southern Italy
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry and 2 mech_infantrys moved from Samara to Tambov
1 bomber moved from Trans-Jordan to Egypt
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 airfield placed in Northern Italy
3 infantry placed in Southern Italy
3 infantry placed in Egypt
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.33
British regular : 0.50
Test summary from TripleA, engine version: 2.2.20868, time: 11:56:33 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 46 Sea Zone to New South Wales
2 aaGuns, 2 artilleries and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in Queensland
1 aaGun and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
Territory Summary for ANZAC :
Borneo : 1 flag, 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 aaGuns, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Hawaiian Islands : 2 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 2 fighters, 1 marine and 4 submarines
22 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 78
Russians : 14 / 18
Japanese : 72 / 92
Americans : 58 / 78
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 25 / 33
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 46 Sea Zone to New South Wales
2 aaGuns, 2 artilleries and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in Queensland
1 aaGun and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Karelia to Novgorod
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
Territory Summary for ANZAC and French :
Borneo : 1 flag, 1 infantry
Queensland : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 3 aaGuns, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
Hawaiian Islands : 2 fighters
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
26 Sea Zone : 1 cruiser, 2 fighters, 1 marine and 4 submarines
22 Sea Zone : 1 flag
Novgorod : 1 infantry
Production/PUs Summary :
Germans : 52 / 78
Russians : 14 / 18
Japanese : 72 / 92
Americans : 58 / 78
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 25 / 33
ANZAC : 17 / 23
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 aaGun, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in Celebes
Battle in Borneo
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win, taking Celebes from Japanese, taking Borneo from Japanese with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 26 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
2 fighters moved from 46 Sea Zone to New South Wales
2 aaGuns, 2 artilleries and 6 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in Queensland
1 aaGun and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Karelia to Novgorod
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser and 2 marines
EDIT: Adding units owned by ANZAC to Hawaiian Islands: 1 marine
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Vologda to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Urals to Vologda
1 infantry moved from Samara to Novosibirsk
2 bombers moved from Samara to Novosibirsk
3 fighters moved from Greece to Northern Italy
2 fighters moved from Caucasus to Southern Italy
2 bombers moved from Volgograd to Southern Italy
1 infantry moved from Rostov to Bryansk
3 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 fighters and 1 tactical_bomber moved from Samara to Bryansk
3 bombers moved from Volgograd to Bryansk
1 mech_infantry moved from Nigeria to French Central Africa
Germans take French Central Africa from French
Combat - Germans
Battle in Bryansk
Germans attack with 3 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 3 bombers, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 7/10 hits, 4.33 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 3 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Novosibirsk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Novosibirsk, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Novosibirsk to Jehol
1 armour, 8 artilleries, 8 infantry and 1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
2 fighters and 1 tactical_bomber moved from Bryansk to Tambov
3 bombers moved from Bryansk to Romania
1 aaGun moved from Bessarabia to Romania
1 mech_infantry moved from Germany to Romania
3 mech_infantrys moved from Poland to Western Ukraine
6 armour and 4 mech_infantrys moved from Bessarabia to Rostov
2 aaGuns moved from Caucasus to Volgograd
14 armour moved from Volgograd to Tambov
1 armour moved from Caucasus to Tambov
2 fighters moved from Volgograd to Yugoslavia
9 infantry moved from Poland to Baltic States
2 infantry moved from Holland Belgium to France
1 artillery moved from Southern France to France
1 artillery moved from Western Germany to France
8 infantry moved from Western Germany to France
10 infantry moved from Western Germany to Northern Italy
14 infantry moved from Germany to Western Germany
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
3 armour and 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
1 aaGun moved from Germany to Western Germany
10 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Baltic States
Place Units - Germans
3 armour placed in Volgograd
4 armour and 4 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
3 artilleries placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,2
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 3.17
Been thinking through japan since I doubt russia turn will affect japan and I have forgotten to attack the tt in z8 with a bomber and walk into EPer with inf. so just mentioning that I will definitely do those moves in case I somehow forget during actual japan CM.
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
Been thinking through japan since I doubt russia turn will affect japan and I have forgotten to attack the tt in z8 with a bomber and walk into EPer with inf. so just mentioning that I will definitely do those moves in case I somehow forget during actual japan CM.
you are giving this game too much thought!
Test summary from TripleA, engine version: 2.2.20868, time: 8:40:13 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 artillery and 1 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 2/3 hits, 1.50 expected hits
Germans roll dice for 3 mech_infantrys in Bryansk, round 3 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter moved from Bryansk to Russia
2 fighters moved from Archangel to Russia
3 aaGuns and 41 infantry moved from Smolensk to Russia
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans regular : 1.67
Russians regular : -0.50
Territory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 5 armour, 1 factory_major, 3 fighters, 73 infantry and 10 mech_infantrys
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 submarine
93 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 59 / 74
Russians : 8 / 8
Japanese : 72 / 92
Americans : 58 / 78
Chinese : 0 / 4
British : 24 / 25
UK_Pacific : 0 / 0
Italians : 25 / 33
ANZAC : 17 / 23
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@ksmckay the dice gods may be telling me something here…
@666 probably not to take such risky battles
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 bombers, 2 mech_infantrys, 5 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 8 Sea Zone
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 25 Sea Zone
1 marine moved from 25 Sea Zone to Midway
1 battleship and 1 marine moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
5 fighters and 4 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 battleship, 1 cruiser and 5 submarines moved from 33 Sea Zone to 31 Sea Zone
1 submarine moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 21 Sea Zone to 43 Sea Zone
1 submarine moved from 39 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to Borneo
1 fighter moved from Philippines to Celebes
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 mech_infantry moved from Kansu to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Midway
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 8 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 1 cruiser, 4 fighters, 5 submarines and 3 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 submarines in 31 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 battleships, 1 cruiser, 4 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters and 5 tactical_bombers in 30 Sea Zone, round 2 : 5/11 hits, 6.33 expected hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 30 Sea Zone
Japanese win with 6 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 3 : 0/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Borneo, round 4 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from ANZAC with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Celebes
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Celebes, round 2 : 2/3 hits, 0.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Wake Island
Non Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from 30 Sea Zone to 31 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
8 carriers, 4 destroyers and 6 submarines moved from 33 Sea Zone to 31 Sea Zone
3 carriers moved from 6 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Japan to 31 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 17 Sea Zone to 31 Sea Zone
2 bombers moved from Japan to Guam
1 bomber moved from 8 Sea Zone to Japan
1 fighter moved from Borneo to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
3 artilleries and 3 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Sikang to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Suiyuyan to Chahar
1 mech_infantry moved from Shensi to Hopei
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Burma to Yunnan
3 fighters moved from Sumatra to French Indo China
1 infantry moved from Kazakhstan to Caucasus
Place Units - Japanese
5 submarines and 1 transport placed in 6 Sea Zone
2 mech_infantrys placed in French Indo China
2 bombers and 2 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : -3.67
ANZAC regular : 0.67
@666 said in ksmckay (axis) vs 666 (allies+15):
you are giving this game too much thought!
Always.
But yeah, I usually do most of the planning for It/Ger/Jap before doing Italy.
@ksmckay said in ksmckay (axis) vs 666 (allies+15):
@666 probably not to take such risky battles
I didn’t think Bryansk was that risky?
Test summary from TripleA, engine version: 2.2.20868, time: 11:05:45 AM
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I am getting beaten up in each theater…hmmm
going to need to give this some serious thought
@666 Dont think you need all those units in Russia. You could have easily sent another inf to Arch and you could have retreated after whiffing in Bry rd 1.
@666 said in ksmckay (axis) vs 666 (allies+15):
I am getting beaten up in each theater…hmmm
going to need to give this some serious thought
Yeah, allies are running out of options. Really hard for allies when axis is outproducing by 50. Norway and company is a nice for allies but really thats the only positive and not enough to counterbalance losing Africa.
Test summary from TripleA, engine version: 2.2.20868, time: 9:31:37 AM
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