@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Combat Hit Differential Summary :
@Odonis sorry for the delay. no scranble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 bomber moved from Egypt to 92 Sea Zone
1 marine moved from Trans-Jordan to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to French Madagascar
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour moved from Egypt to French Equatorial Africa
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 marine moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 marine, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 marine moved from 72 Sea Zone to Tanganyika Territory
1 mech_infantry moved from 72 Sea Zone to Tanganyika Territory
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Egypt to Belgian Congo
Combat - Italians
Battle in Eastern Persia
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
Italians win, taking Eastern Persia from British with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for British: 1 destroyer
Battle in 72 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 72 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the British and 1 cruiser owned by the British lost in 72 Sea Zone
1 transport owned by the British lost in 72 Sea Zone
Italians win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 27
Casualties for British: 1 cruiser, 1 destroyer and 1 transport
Battle in Belgian Congo
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belgian Congo, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Madagascar
Battle in French Equatorial Africa
Italians attack with 2 armour and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Madagascar from British, taking French Equatorial Africa from British with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Tanganyika Territory
Italians attack with 1 marine and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 marine and 1 mech_infantry in Tanganyika Territory, round 2 : 1/2 hits, 0.50 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 artillery in Eastern Poland, round 4 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Italians
1 aaGun moved from Bessarabia to Eastern Poland
2 fighters moved from 92 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 bomber moved from 92 Sea Zone to Tunisia
2 infantry moved from Iraq to Persia
Place Units - Italians
1 factory_minor placed in Iraq
1 destroyer placed in 97 Sea Zone
1 artillery placed in Southern Italy
2 mech_infantrys placed in Egypt
Italians undo move 3.
1 artillery placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 28 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians regular : 0.67
Russians regular : 0.00
British regular : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea
1 submarine moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from Caroline Islands to 46 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 marine
ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 marine in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 marine owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 46 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 46 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 46 Sea Zone to Caroline Islands
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Belarus
16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys moved from Western Ukraine to Ukraine
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
2 submarines moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to 115 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys in Ukraine, round 2 : 19/50 hits, 15.33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 16 armour, 5 artilleries, 21 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Russians defend with 1 cruiser and 1 submarine
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod
6 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Novgorod
2 aaGuns moved from Western Ukraine to Ukraine
1 mech_infantry moved from Baltic States to Western Ukraine
6 armour and 1 mech_infantry moved from Baltic States to Archangel
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 aaGun and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery moved from France to Western Germany
1 aaGun moved from Germany to Western Germany
1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Western Germany
1 bomber and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
2 infantry moved from Syria to Iraq
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
1 artillery and 2 mech_infantrys placed in France
2 mech_infantrys placed in Germany
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Russians regular : -0.33
Germans regular : 4.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Non Combat Move - Russians
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Volgograd to Rostov
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Ulaanbaatar
6 infantry moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
5 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kansu to Russia
1 tactical_bomber moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Combat Hit Differential Summary :
@Odonis yep, full scramble and I’ll take OOL based on strongest defense.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Americans scrambles 2 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Western Australia
Battle in Midway
Battle in Northern Territory
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport; ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 6/13 hits, 7.17 expected hits
Units damaged: 1 carrier owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers, 6 fighters and 2 transports in 33 Sea Zone, round 2 : 7/16 hits, 8.50 expected hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 8/13 hits, 7.17 expected hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 6 fighters and 2 transports in 33 Sea Zone, round 3 : 8/13 hits, 7.50 expected hits
Units damaged: 1 carrier owned by the Japanese
2 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 3 fighters owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 4 : 5/6 hits, 3.50 expected hits
Americans roll dice for 2 battleships, 3 fighters and 2 transports in 33 Sea Zone, round 4 : 0/5 hits, 3.33 expected hits
2 fighters owned by the ANZAC, 1 fighter owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans lost in 33 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 33 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking Midway from Americans, taking Northern Territory from ANZAC with 2 battleships, 2 carriers, 1 cruiser, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 100
Casualties for Japanese: 2 carriers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 1 transport
Casualties for British: 1 battleship
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
4 artilleries and 6 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Sikang
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 marine moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Hunan
1 marine moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Shan State to Yunnan
2 fighters and 2 tactical_bombers moved from Jehol to Yunnan
1 tactical_bomber moved from 33 Sea Zone to Marianas
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 4.
2 artilleries placed in French Indo China
Japanese undo move 2.
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -4.33
Japanese regular : 1.83
@odonis I concede. There’s no way I can battle back. Well played.
@freh
Thanks! Rematch?