Yunnan 1st turn its giving me nightmares
PtV WindowWasher (allies) vs Majikforce (axis)
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TripleA Manual Gamesave Post: ANZAC round 10
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC
Combat Hit Differential Summary :
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Scramble?
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I figure if I take multiple game deciding 30% risks, one of them is going to pay off at some point :wink:
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@WindowWasher Lol no scramble either battle.
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 2 fighters moved from 65 Sea Zone to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 65 Sea Zone 1 armour moved from New South Wales to Northern Australia ANZAC take Northern Australia from Japanese 1 artillery and 1 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to 65 Sea Zone 2 carriers, 1 cruiser and 4 fighters moved from 17 Sea Zone to 27 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland 1 infantry moved from Kenya to Italian Somaliland ANZAC take Italian Somaliland from Italians Combat - ANZAC Battle in 65 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 65 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Battle in Queensland ANZAC attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 aaGun moved from New South Wales to Queensland 2 fighters moved from 65 Sea Zone to New South Wales 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 armour, 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 64 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,2,1,4 ANZAC collect 6 PUs (4 lost to blockades); end with 6 PUs Combat Move - French 1 fighter moved from Malta to Gibraltar 1 infantry moved from Eire to Scotland Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : 0.00
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Just letting you know, I’ve got school starting tomorrow and two hurricanes heading my way, so I may be a little slow with my moves (maybe).
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@WindowWasher Thanks for the heads up. Study hard and stay safe!
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@WindowWasher Absolute baloney! You win on dice. Such a shame. I ran it 3 or 4 times and worst I did was 12 tanks left. Go live and get screwed! Too bad as well, India was going to fall this turn. Oh well GG although I am never playing this version again.
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I think that taking multiple game-winning risks with the allies as long as you’re ahead can really pay off.
Well, I think that 95% KJF is quite powerful, as long as the US can effectively get a landing in europe for cheap. I’d be interested to see what a KGF does.
Good game.