Thanks for the update. Enjoy your travels :)
TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X)
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@aequitas-et-veritas It’s all you now!
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@Gargantua mechs cant blitz I guess. And yeah. Lucky again ;)
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@Gargantua Sorry, but the difference is, that 5 dice on 2 of your defence hit 7 times and my 8 dice hit once. This is like the 4th time already. How can I ever be a threat like this.
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@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Szechwan 1 bomber moved from French Indo China to Szechwan 1 artillery and 3 infantry moved from Shan State to Burma 1 armour and 9 mech_infantrys moved from Yunnan to Burma 5 artilleries moved from Yunnan to Burma 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hunan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 fighter moved from French Indo China to Szechwan 1 mech_infantry moved from French Indo China to Szechwan 1 infantry moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Ulaanbaatar to Dzavhan Japanese take Dzavhan from Russians 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery moved from Paulau Island to 34 Sea Zone 1 marine and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 infantry and 1 marine moved from 44 Sea Zone to Celebes 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 4 fighters and 4 tactical_bombers moved from 34 Sea Zone to Java 1 fighter moved from Philippines to Celebes 2 fighters and 2 tactical_bombers moved from 34 Sea Zone to Java 2 mech_infantrys moved from Malaya to Burma 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Celebes Japanese attack with 1 fighter, 1 infantry and 1 marine Americans defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 marine in Celebes, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 fighter and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers in Java, round 2 : 8/14 hits, 7,67 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Kweichow Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 3 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 1/5 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Szechwan, round 3 : 3/5 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys British defend with 2 artilleries Japanese roll dice for 1 armour, 6 artilleries, 3 infantry and 11 mech_infantrys in Burma, round 2 : 8/21 hits, 5,83 expected hits UK_Pacific roll dice for 2 artilleries in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 artilleries owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 6 artilleries, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries Non Combat Move - Japanese 1 bomber and 1 fighter moved from Szechwan to French Indo China 1 bomber moved from Kweichow to French Indo China 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Hunan 2 infantry and 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Hunan 1 aaGun and 1 infantry moved from Korea to Manchuria 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone 1 fighter moved from Celebes to 42 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 6 fighters and 6 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from 34 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 infantry and 2 mech_infantrys placed in Malaya 1 fighter placed in French Indo China 1 infantry and 1 mech_infantry placed in French Indo China 2 infantry placed in Shantung 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6 Japanese collect 64 PUs (2 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0,67 ANZAC : -0,67 Chinese : -1,67 UK_Pacific : 0,33 Japanese : 3,00
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@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!
Don’t know what you are talking 'bout J.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
-5! pfftp. No matter.
I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.
If somehow I’m wrong, I’ll adjust my moves accordingly.
I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P
Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Wow the Americans were LUCKY! wtf.
Yeah again, STOP that Sh…#+§$5)(
I feel for Brxxx
Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
Again STOP IT!!:smile:
How are you btw?
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Oh almost forgot. Will be gone from 24th Augy till 4th of September, Sirs.
My long time needed Vacation time is kicking in and I will greet all the Fishys from you.Don’t know if I got net there. Just so you guys know.
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 marine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.50 Japanese : -2.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 2 fighters moved from Spain to Southern France 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Norway to Holland Belgium 1 bomber moved from Norway to France 1 bomber moved from New Guinea to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Americans creates battle in territory 37 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Paulau Island Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Spain 2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Sweden to Norway 1 bomber moved from France to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from Spain to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 1 factory_minor placed in Sweden 2 armour and 1 artillery placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Spain 3 infantry placed in Norway 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 marine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 51 PUs; British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Saudi Arabia to Iraq 2 fighters moved from Egypt to Persia 1 fighter moved from 80 Sea Zone to Iraq 1 fighter moved from 80 Sea Zone to Syria 1 fighter moved from Egypt to Persia 1 bomber moved from Trans-Jordan to Eastern Persia 1 submarine moved from 80 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Eastern Persia British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Persia British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 artillery and 2 fighters Casualties for Germans: 2 armour and 1 mech_infantry Battle in Iraq British attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Syria British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 airfield and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Syria to Egypt 1 aaGun moved from Trans-Jordan to Egypt 3 aaGuns, 3 artilleries and 16 infantry moved from India to West India 1 bomber moved from Eastern Persia to West India 1 fighter moved from Persia to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 1 aaGun moved from Norway to Finland 1 fighter moved from Norway to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 2 transports placed in 110 Sea Zone 8 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.17 British : 2.50 AA fire in France : : -0.17 Americans : 1.33 Chinese : 0.50 Japanese : -2.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Spain to Southern France 2 fighters moved from Spain to Southern France 2 infantry moved from Spain to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from Norway to Holland Belgium 1 bomber moved from Norway to France 1 bomber moved from New Guinea to 44 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Americans creates battle in territory 37 Sea Zone Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Paulau Island Battle in 44 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 37 Sea Zone from Japanese, taking Paulau Island from Japanese with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Holland Belgium Americans attack with 2 fighters and 2 infantry Italians defend with 1 mech_infantry Americans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in Southern France Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Spain 2 aaGuns and 3 infantry moved from Spain to Normandy Bordeaux 2 transports moved from 109 Sea Zone to 106 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from Sweden to Norway 1 bomber moved from France to Norway 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from Spain to Normandy Bordeaux 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Spain 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 6 destroyers, 10 fighters, 6 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 infantry moved from Marshall Islands to 32 Sea Zone 2 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from 44 Sea Zone to New Guinea Place Units - Americans 1 factory_minor placed in Sweden 2 armour and 1 artillery placed in Normandy Bordeaux 1 artillery and 2 infantry placed in Spain 3 infantry placed in Norway 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 75 PUs; end with 75 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 110 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Chahar 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Chahar Chinese attack with 4 infantry Japanese defend with 2 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 4 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 3 infantry in Chahar, round 5 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese roll dice for 3 infantry in Chahar, round 6 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turning on Edit Mode EDIT: Removing units owned by Chinese from Suiyuyan: 1 infantry EDIT: Adding units owned by Chinese to Shensi: 1 infantry EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 44 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Queensland: 1 marine EDIT: Adding units owned by Americans to 33 Sea Zone: 1 marine EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British repair damage of 3x factory_major; Remaining resources: 51 PUs; British buy 1 armour, 1 artillery, 9 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 105 Sea Zone to 92 Sea Zone 1 destroyer moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Saudi Arabia to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 artillery moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Syria 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour moved from Saudi Arabia to Iraq 2 fighters moved from Egypt to Persia 1 fighter moved from 80 Sea Zone to Iraq 1 fighter moved from 80 Sea Zone to Syria 1 fighter moved from Egypt to Persia 1 bomber moved from Trans-Jordan to Eastern Persia 1 submarine moved from 80 Sea Zone to 72 Sea Zone Combat - British Battle in 72 Sea Zone British attack with 1 destroyer and 1 submarine Germans defend with 1 submarine British roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 72 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 72 Sea Zone British win, taking 72 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Eastern Persia British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Persia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Eastern Persia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Persia British win, taking Eastern Persia from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Persia British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 2 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Persia, round 2 : 3/3 hits, 1.33 expected hits 2 armour owned by the Germans, 1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 fighters owned by the British lost in Persia British win, taking Persia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 1 artillery and 2 fighters Casualties for Germans: 2 armour and 1 mech_infantry Battle in Iraq British attack with 2 armour, 1 fighter and 2 mech_infantrys Germans defend with 1 armour and 2 mech_infantrys British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Iraq, round 2 : 4/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Iraq, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour and 2 mech_infantrys Battle in Syria British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 airfield and 1 mech_infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Syria British roll dice for 1 armour and 1 fighter in Syria, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 mech_infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Syria British win, taking Syria from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Syria to Egypt 1 aaGun moved from Trans-Jordan to Egypt 3 aaGuns, 3 artilleries and 16 infantry moved from India to West India 1 bomber moved from Eastern Persia to West India 1 fighter moved from Persia to 80 Sea Zone 1 fighter moved from Iraq to 80 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 artillery moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 carrier, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland 1 aaGun moved from Norway to Finland 1 aaGun moved from Norway to Finland 1 fighter moved from Norway to Normandy Bordeaux 3 fighters moved from United Kingdom to Normandy Bordeaux Place Units - British 1 armour, 1 artillery and 1 infantry placed in Egypt 2 transports placed in 110 Sea Zone 8 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Persia: 1 artillery EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.17 British : 2.50 AA fire in France : : -0.17 Americans : 1.33 Chinese : 0.50 Japanese : -2.33
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@aequitas-et-veritas said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Ok I reposted the turn, and it snags the air movement restrictions as they were played, so no issues now. Use latest file!
Don’t know what you are talking 'bout J.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
-5! pfftp. No matter.
I’m 99.9% certain that mech can’t blitz territories, but with the multitude of versions I’ve played I’m never 100%, as other versions have some allowance for it.
If somehow I’m wrong, I’ll adjust my moves accordingly.
I don’t want the mech in Belarus driving to Moscow with air support and coming out with a win! :P
Mechs on their own don’t blitz like a tank (Taking a Territory and move on) But what @brxxx and I meant was that we had a discussion on wheter we can blitz like the original Whermacht through a Territory wich is only held by a cost expensive AB or not.
@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
Wow the Americans were LUCKY! wtf.
Yeah again, STOP that Sh…#+§$5)(
I feel for Brxxx
Hey don’t make your self unbeliebt!:rolling_on_the_floor_laughing:@Gargantua said in TT 20 BM3 The Rum and the Fury (L+20) vs Oberkommando BrAeV (X):
@brxxx I know exactly how you feel.
My tournament game against soviet cat and Wizmark has gone the same way for me.
I stopped counting after the difference was +22 hits for them and -38 for me from par
60 units different. Wtf
You guys have had it just as bad this game.
Yeah J, Nobody is interested in your wtf moments :rolling_on_the_floor_laughing: :rolling_on_the_floor_laughing: we want to win this baby and you just giving us a hard time.
Again STOP IT!!:smile:
How are you btw?
@Gargantua have you read it?
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@aequitas-et-veritas I did:)
I am well, and all is good.
Love you long time AeV!
Enjoying this game!
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to Southern France 1 bomber moved from Southern Italy to Southern France 1 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Denmark Germans take Denmark from Americans Combat - Italians Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 bomber and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Italians roll dice for 1 bomber and 2 infantry in Southern France, round 3 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Southern France, round 4 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 bomber and 2 infantry in Southern France, round 5 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 infantry moved from Northern Italy to France 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 1 infantry moved from Greece to Turkey 2 fighters moved from Holland Belgium to Western Germany Place Units - Italians 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,6,3,4,3 Italians collect 4 PUs (10 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -2,17 Americans : -2,00
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 3 infantry moved from India to West India Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 marine ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Celebes, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in Celebes, round 6 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 1 marine remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to Caroline Islands 1 marine moved from Queensland to 54 Sea Zone 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 fighter placed in New South Wales Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 aaGun and 1 artillery EDIT: Adding units owned by Americans to New South Wales: 1 aaGun and 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Norway to Holland Belgium Combat - French Battle in Holland Belgium French attack with 1 fighter and 2 infantry Italians defend with 1 infantry French roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium French win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from Holland Belgium to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.33 French : 0.17 ANZAC : -3.00 Japanese : 0.33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 2 fighters moved from Germany to Holland Belgium 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Novgorod to Archangel 3 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Northwest Persia to Rostov 2 bombers moved from Northwest Persia to Syria 1 bomber moved from Northwest Persia to Persia 2 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Northwest Persia to Syria 10 armour and 4 mech_infantrys moved from Northwest Persia to Iraq 1 mech_infantry moved from Belarus to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber French defend with 2 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits French roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Battle in Persia Germans attack with 1 bomber and 2 mech_infantrys British defend with 1 artillery and 1 factory_minor Germans roll dice for 1 bomber and 2 mech_infantrys in Persia, round 2 : 0/3 hits, 1,00 expected hits British roll dice for 1 artillery in Persia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Persia Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 3 : 0/2 hits, 0,83 expected hits British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Persia, round 4 : 1/2 hits, 0,83 expected hits British roll dice for 1 artillery in Persia, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in Persia Germans win, taking Persia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Battle in Archangel Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Syria Germans attack with 2 bombers and 1 mech_infantry British defend with 1 airfield and 1 armour Germans roll dice for 2 bombers and 1 mech_infantry in Syria, round 2 : 1/3 hits, 1,50 expected hits British roll dice for 1 armour in Syria, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Syria Germans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Rostov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Russians lost in Rostov Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 3 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Iraq Germans attack with 10 armour and 4 mech_infantrys British defend with 2 armour and 1 mech_infantry Germans roll dice for 10 armour and 4 mech_infantrys in Iraq, round 2 : 6/14 hits, 5,67 expected hits British roll dice for 2 armour and 1 mech_infantry in Iraq, round 2 : 2/3 hits, 1,33 expected hits 1 mech_infantry owned by the British, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 10 armour and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Persia to Bessarabia 2 bombers moved from Syria to Bessarabia 1 fighter and 1 tactical_bomber moved from Rostov to Bessarabia 1 infantry moved from Ukraine to Western Ukraine 3 aaGuns, 2 artilleries and 6 infantry moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Karelia 1 fighter and 1 tactical_bomber moved from Archangel to Novgorod 10 infantry moved from Germany to Poland 1 mech_infantry moved from Germany to Eastern Poland 1 fighter moved from Holland Belgium to Germany 1 fighter moved from Holland Belgium to Western Germany 2 infantry moved from Western Germany to France 1 artillery moved from France to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 10 infantry placed in Germany 1 infantry placed in Ukraine 3 infantry placed in Novgorod 6 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,1,5,2,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,6,3,3,6,5,1 Germans collect 47 PUs (6 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -1,50 British : 1,17 French : -0,67 Russians : -2,00
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 1 artillery and 2 infantry moved from Caucasus to Turkey 1 artillery and 2 infantry moved from Caucasus to Rostov 3 armour moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Vologda to Archangel 1 mech_infantry moved from Russia to Archangel 1 infantry moved from Vologda to Archangel 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Vologda to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Smolensk 2 armour, 2 artilleries and 2 infantry moved from Bryansk to Ukraine Combat - Russians Battle in Turkey Russians attack with 1 artillery and 2 infantry Italians defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Turkey, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Turkey, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Turkey Russians win, taking Turkey from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Ukraine Russians attack with 2 armour, 2 artilleries and 2 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 armour, 2 artilleries and 2 infantry in Ukraine, round 2 : 3/6 hits, 2.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Western Ukraine Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Rostov Russians attack with 3 armour, 1 artillery and 2 infantry Germans defend with 3 infantry Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 2 : 1/6 hits, 2.33 expected hits Germans roll dice for 3 infantry in Rostov, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans lost in Rostov Russians roll dice for 3 armour, 1 artillery and 2 infantry in Rostov, round 3 : 5/6 hits, 2.33 expected hits Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry Battle in Archangel Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northwest Persia Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Northwest Persia, round 3 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Northwest Persia Russians win, taking Northwest Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 1 artillery and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry moved from Bryansk to Ukraine 1 fighter moved from Belarus to Russia 1 fighter and 1 tactical_bomber moved from Archangel to Russia 1 armour and 2 mech_infantrys moved from Russia to Ukraine 2 mech_infantrys moved from Russia to Novosibirsk 1 armour moved from Caucasus to Novosibirsk 4 armour and 14 infantry moved from Caucasus to Turkey Place Units - Russians 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -1.67 Italians : 0.33 Russians : 3.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 5 fighters and 5 tactical_bombers moved from 42 Sea Zone to Paulau Island 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Burma to India 1 fighter moved from French Indo China to India 6 infantry moved from Anhwe to Chahar 1 bomber moved from French Indo China to Chahar 2 infantry moved from Szechwan to Kweichow 1 bomber moved from French Indo China to Kweichow 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 infantry moved from Dzavhan to Olgiy Japanese take Olgiy from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 1 submarine moved from 42 Sea Zone to 34 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers Americans defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 4/12 hits, 6,17 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in India Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 fighter and 2 infantry in India, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kweichow Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Kweichow, round 2 : 2/3 hits, 1,00 expected hits Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Chahar Japanese attack with 1 bomber and 6 infantry Chinese defend with 3 infantry Japanese roll dice for 1 bomber and 6 infantry in Chahar, round 2 : 3/7 hits, 1,67 expected hits Chinese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 1 bomber and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/5 hits, 2,83 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged Japanese roll dice for 1 tactical_bomber in 44 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 fighter moved from 55 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone 5 fighters and 5 tactical_bombers moved from Paulau Island to 34 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 34 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 2 mech_infantrys moved from Malaya to Burma 1 mech_infantry moved from French Indo China to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Hunan to Burma 2 infantry moved from Malaya to Shan State 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 bomber moved from Kweichow to French Indo China 1 bomber moved from Chahar to Anhwe 2 infantry moved from Shantung to Anhwe 2 battleships, 8 carriers, 1 cruiser and 3 submarines moved from 42 Sea Zone to 34 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from Japan to Guam 2 fighters moved from Japan to 34 Sea Zone 1 fighter moved from India to Burma Place Units - Japanese 1 carrier and 1 destroyer placed in 36 Sea Zone 1 fighter placed in 36 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 fighter and 2 infantry placed in Japan 3 infantry placed in Shantung 1 infantry placed in Malaya Japanese undo move 2. 1 infantry placed in French Indo China 1 fighter placed in Japan Turning on Edit Mode EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Philippines: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1 Japanese collect 67 PUs (3 lost to blockades); end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : 0,67 Chinese : -0,67 UK_Pacific : -0,33 Japanese : 1,67
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 7 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 2 infantry moved from Spain to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Spain to Southern France 1 bomber moved from Norway to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 44 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 fighters and 3 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to Norway 1 armour and 3 infantry moved from Norway to Finland 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 7 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from New Guinea to Queensland 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 2 infantry placed in Norway Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germans : 0.33 Italians : 0.33 Americans : 3.67 Japanese : -0.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.50 Japanese : -1.67
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TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 9 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 46 Sea Zone 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 7 fighters moved from 33 Sea Zone to 46 Sea Zone 1 fighter and 2 infantry moved from Spain to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Spain to Southern France 1 bomber moved from Norway to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 submarine moved from 44 Sea Zone to 42 Sea Zone Americans take 42 Sea Zone from Japanese Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 bomber, 2 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 2 infantry Battle in 22 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Southern France Americans attack with 3 fighters and 3 infantry Italians defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 3 fighters and 3 infantry in Southern France, round 2 : 4/6 hits, 2.00 expected hits Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 1 artillery and 1 infantry moved from Spain to Normandy Bordeaux 3 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to Norway 1 armour and 3 infantry moved from Norway to Finland 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 transports moved from 106 Sea Zone to 101 Sea Zone 1 transport moved from 91 Sea Zone to 64 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 battleship, 7 carriers, 2 cruisers, 8 destroyers, 1 fighter, 1 infantry, 1 marine, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 marine moved from 54 Sea Zone to Queensland 1 artillery moved from New South Wales to Queensland 1 aaGun moved from New South Wales to Queensland 7 fighters moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from New Guinea to Queensland 5 fighters and 1 tactical_bomber moved from 22 Sea Zone to 54 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 fighter placed in Eastern United States 3 infantry placed in Spain 3 infantry placed in Normandy Bordeaux 2 infantry placed in Norway Turn Complete - Americans Americans collect 73 PUs; end with 73 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Szechwan 1 fighter and 2 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 6 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Suiyuyan to Shensi 1 fighter moved from Kweichow to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 2 artilleries and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia 1 artillery moved from Eastern Persia to Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 fighter moved from Egypt to Persia 1 fighter moved from 80 Sea Zone to Persia 1 fighter moved from 80 Sea Zone to India 1 bomber moved from West India to India 3 infantry moved from West India to India 1 armour moved from Egypt to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 80 Sea Zone 1 submarine moved from 72 Sea Zone to 81 Sea Zone 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 1 submarine moved from 92 Sea Zone to 93 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Persia British win, taking Persia from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in France British attack with 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 1 aaGun and 2 infantry AA fire in France : 0/4 hits, 0.67 expected hits British roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry and 1 mech_infantry in France, round 2 : 4/10 hits, 3.67 expected hits Germans roll dice for 2 aaGuns and 8 infantry in France, round 2 : 4/8 hits, 2.67 expected hits 1 aaGun owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the Italians, 2 infantry owned by the Germans and 3 infantry owned by the British lost in France British roll dice for 1 armour, 1 artillery and 4 fighters in France, round 3 : 2/6 hits, 2.83 expected hits Germans roll dice for 6 infantry in France, round 3 : 4/6 hits, 2.00 expected hits 2 infantry owned by the Germans, 1 artillery owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in France retreated to France Germans win with 4 infantry remaining. Battle score for attacker is -21 Casualties for British: 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry Casualties for Germans: 1 aaGun and 4 infantry Casualties for Italians: 1 aaGun Battle in India British attack with 1 bomber, 1 fighter and 3 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 2 : 0/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber, 1 fighter and 3 infantry in India, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 2 infantry in India, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India British roll dice for 1 bomber, 1 fighter and 1 infantry in India, round 4 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in India, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in India British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 2 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter moved from India to West India 1 bomber moved from India to West India 1 fighter moved from Persia to Egypt 1 fighter moved from Persia to 80 Sea Zone 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Saudi Arabia 1 artillery and 1 infantry moved from West India to Eastern Persia 2 fighters moved from France to Normandy Bordeaux 1 aaGun, 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 artillery and 8 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 1 artillery and 9 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 2 armour and 1 infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 3.33 Italians : 0.33 British : -1.83 AA fire in France : : -0.67 Americans : 3.67 Chinese : -0.50 Japanese : -2.00