Trying a radical attack. Scramble from Leningrad?
L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 artilleries and 34 infantry moved from Smolensk to Novgorod 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk Combat - Russians Battle in Novgorod Russians attack with 6 artilleries and 34 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 34 infantry in Novgorod, round 2 : 5/40 hits, 8.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 6 artilleries and 34 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Smolensk to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Rostov 3 infantry moved from Stalingrad to Rostov 3 infantry moved from Urals to Samara 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Yaroslavl 8 infantry moved from Russia to Smolensk 1 infantry moved from Northern Manchuria to Korea Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,1 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -3.67
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 6 artilleries and 34 infantry moved from Smolensk to Novgorod 1 armour moved from Smolensk to Southern Belarus Russians take Southern Belarus from Germans 1 armour moved from Southern Belarus to Smolensk Combat - Russians Battle in Novgorod Russians attack with 6 artilleries and 34 infantry Germans defend with 1 infantry Russians roll dice for 6 artilleries and 34 infantry in Novgorod, round 2 : 5/40 hits, 8.67 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 6 artilleries and 34 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Smolensk to Novgorod 2 fighters and 1 tactical_bomber moved from Russia to Rostov 3 infantry moved from Stalingrad to Rostov 3 infantry moved from Urals to Samara 1 infantry moved from Russia to Gorky 1 infantry moved from Russia to Yaroslavl 8 infantry moved from Russia to Smolensk 1 infantry moved from Northern Manchuria to Korea Place Units - Russians 2 artilleries and 8 infantry placed in Russia 3 infantry placed in Stalingrad 1 infantry placed in Urals Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,5,4,1 Russians collect 37 PUs (1 lost to blockades); end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 128 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 126 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -3.67
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Assumed you did not want to scramble in Leningrad.
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Correct.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 airfield, 13 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Amur 1 infantry moved from Southern Manchuria to Northern Manchuria Japanese take Northern Manchuria from Chinese 1 infantry moved from Shansi to Inner Mongolia 1 infantry moved from Honan to Inner Mongolia 1 fighter and 1 tactical_bomber moved from Anhwe to Inner Mongolia 1 bomber moved from French Indo China to Eastern India 1 bomber moved from French Indo China to Eastern India 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Solomon Islands 2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone 2 infantry moved from 47 Sea Zone to New Britain 2 infantry and 1 transport moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to New Guinea 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Davao to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to Dutch New Guinea 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone Combat - Japanese Strategic bombing raid in Eastern India UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits UK_Pacific roll AA dice in Eastern India : 0/1 hits, 0,17 expected hits Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Eastern India rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Eastern India causes 8 damage total. Damaged units is as follows: factory_major = 5, airfield = 3 Battle in New Guinea Battle in New Britain Battle in Amur Battle in Siberia Battle in Dutch New Guinea Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win, taking New Guinea from ANZAC, taking New Britain from ANZAC, taking Amur from Russians, taking Siberia from Russians, taking Dutch New Guinea from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in Inner Mongolia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 2 : 1/4 hits, 1,50 expected hits Chinese roll dice for 2 infantry in Inner Mongolia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Inner Mongolia, round 3 : 2/4 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Inner Mongolia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Japanese win, taking Solomon Islands from ANZAC, taking Inner Mongolia from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Destroy Factories Siberia: has removed 1 factory_minor owned by Japanese in Siberia Non Combat Move - Japanese Trigger Siberia Has Fallen to Japanese Switch: Setting switch to false for conditionAttachment_Russian_Siberia_Factory_May_Be_Destroyed_Japanese attached to Japanese 1 infantry moved from Jehol to Southern Manchuria 1 infantry moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shansi 1 infantry moved from Hopei to Honan 1 aaGun moved from Hopei to Hunan 1 infantry moved from Kiangsi to Hopei 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Yunnan to Shan State 1 infantry moved from Kweichow to Yunnan 2 artilleries moved from Szechwan to Kweichow 2 infantry moved from Hunan to Kwangsi 2 carriers moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 6 Sea Zone to 5 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to French Indo China 1 tactical_bomber moved from 6 Sea Zone to Japan 5 carriers, 3 cruisers, 5 destroyers and 1 submarine moved from 35 Sea Zone to 55 Sea Zone 2 battleships, 5 fighters, 1 marine and 4 tactical_bombers moved from 35 Sea Zone to 55 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 38 Sea Zone to 55 Sea Zone 1 bomber moved from Eastern India to French Indo China 1 bomber moved from Eastern India to French Indo China 1 aaGun moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Yunnan 3 artilleries and 3 infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Kweichow to Yunnan 1 fighter and 1 tactical_bomber moved from Inner Mongolia to Jehol Place Units - Japanese 2 submarines placed in 6 Sea Zone 1 airfield placed in French Indo China 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in Kiangsu 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -1,00 Japanese regular : 0,00 UK_Pacific AA : -0,33
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You try to encircle Leningrad?..
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@trulpen said in L20 #1 trulpen (X) vs AndrewAAGamer (A) P2V:
You try to encircle Leningrad?..
Seemed like a good idea at the time.
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Well, it does have merit in the approval of history.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Caroline Islands 1 submarine moved from 27 Sea Zone to 34 Sea Zone 1 artillery, 1 battleship, 6 carriers, 3 cruisers, 4 destroyers, 6 fighters, 2 infantry, 1 marine, 3 submarines, 3 tactical_bombers and 2 transports moved from 32 Sea Zone to 34 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 34 Sea Zone to Caroline Islands 2 fighters moved from Western United States to 11 Sea Zone 2 fighters moved from 32 Sea Zone to Caroline Islands 3 fighters moved from 34 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to Caroline Islands 1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone 2 carriers, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Wake Island 1 armour and 1 infantry moved from Central United States to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 1 armour and 1 infantry moved from 93 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 11 Sea Zone 1 fighter placed in 11 Sea Zone 3 tactical_bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Tsinghai to Kansu 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 1.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Inner Mongolia Combat - Chinese Battle in Inner Mongolia Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 3 infantry in Inner Mongolia, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 2 infantry in Inner Mongolia, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia retreated to Inner Mongolia Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 12 infantry moved from Tsinghai to Kansu 1 fighter moved from Inner Mongolia to Kansu Place Units - Chinese 3 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : 1.67
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Well I screwed that up. So the rolls count, as always. I declined a scramble assuming you would not want to lose your German planes then just before the battle I realized you may want to scramble one plane to remove the bombards. So I cancelled the attacks and for some screwy reason it not only conducted the first attack for Malta it did not do a bombard.
So I am going to post the combat move and let me know if you want to scramble one German plane to remove the bombards. Then depending on what you say I will continue the attacks using the dice already rolled for the Malta attack.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 3.0.0
Game History
Round: 5 Combat Move - British 1 artillery and 3 infantry moved from Gibraltar to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 artillery and 1 infantry moved from Egypt to 100 Sea Zone 1 artillery and 3 infantry moved from 98 Sea Zone to Libya 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 98 Sea Zone to Malta 1 bomber moved from Egypt to Malta 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 3 fighters moved from Egypt to Libya 1 fighter moved from Gibraltar to Libya Combat - British
Combat Hit Differential Summary :
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I’ll check.
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2 battleships vs Malta and 3 cruisers versus Libya. Scramble a German plane?
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Sure, send out a fig for a suicide mission. We can roll here with dicebot. If you want me to, I can handle it.
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We do the sea-battle first.
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2 bs, 3 cr, 4 des against 1 fig.
Do you want me to roll?
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The setup will be:
2d6 (bs)
3d6 (cr)
4d6 (des)
1d6 (fig) -
Not sure what any of that means. I rolled it in the game.