@wizmark Nope, enjoy your easy kills
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Holland Belgium 1 infantry moved from France to Holland Belgium 1 artillery and 3 infantry moved from France to Southern France 1 bomber and 1 fighter moved from France to Normandy Bordeaux 1 bomber moved from France to Norway 1 armour and 1 mech_infantry moved from Bryansk to Smolensk Italians take Smolensk from Russians 1 armour and 1 mech_infantry moved from Smolensk to Archangel 2 mech_infantrys moved from Bryansk to Archangel Combat - Italians Air Battle in Normandy Bordeaux Italians attacks with 2 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Battle in Holland Belgium Italians attack with 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Southern France Italians attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 2 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France 1 artillery owned by the Italians retreated to France British win with 2 infantry remaining. Battle score for attacker is -9 Casualties for Italians: 3 infantry Battle in Archangel Italians attack with 1 armour and 3 mech_infantrys Russians defend with 1 infantry Italians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 3/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Italians 4 artilleries and 4 infantry moved from Northern Italy to France 1 bomber and 1 fighter moved from Normandy Bordeaux to France 1 bomber moved from Holland Belgium to France 1 bomber moved from Norway to France Place Units - Italians 2 bombers placed in Southern Italy 1 artillery and 4 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : 1.67 AA fire in Norway : : -0.17 Americans : -0.33 AA fire in Normandy Bordeaux : : -0.17 Russians : -0.33
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Persia to India 2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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@surfer french? or do nothing
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 infantry and 2 transports; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 bomber moved from Persia to India 2 carriers, 1 cruiser, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Sorry, got interrupted.
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TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs; Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 armour moved from Rostov to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Tambov to Volgograd 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Timguska 2 armour and 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod 1 bomber and 2 fighters moved from Novgorod to Finland 1 mech_infantry moved from Germany to Baltic States 1 artillery and 3 infantry moved from France to Southern France
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scramble?
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No thanks
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs; Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 armour moved from Rostov to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Tambov to Volgograd 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Timguska 2 armour and 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod 1 bomber and 2 fighters moved from Novgorod to Finland 1 mech_infantry moved from Germany to Baltic States 1 artillery and 3 infantry moved from France to Southern France Combat - Germans Air Battle in Finland Germans attacks with 3 units heading to Finland Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Southern France Germans attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
Combat Hit Differential Summary :
Germans : -1.00 British : 0.33 AA fire in Finland : : -0.17
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holdup one sec having issues
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 63 PUs; Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 76 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 5 armour moved from Rostov to Volgograd 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd 1 armour moved from Tambov to Volgograd 1 armour moved from Yenisey to Olgiy Germans take Olgiy from Russians 1 armour moved from Olgiy to Timguska 2 armour and 1 mech_infantry moved from Timguska to Kazakhstan 1 mech_infantry moved from Eastern Poland to Bryansk 2 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Vyborg to Novgorod 1 armour moved from Karelia to Novgorod 1 bomber and 2 fighters moved from Novgorod to Finland 1 mech_infantry moved from Germany to Baltic States 1 artillery and 3 infantry moved from France to Southern France Combat - Germans Air Battle in Finland Germans attacks with 3 units heading to Finland Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Southern France Germans attack with 1 artillery and 3 infantry British defend with 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Southern France Germans roll dice for 1 artillery and 2 infantry in Southern France, round 3 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Southern France Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 0/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Southern France, round 5 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Cleaning up after air battles Non Combat Move - Germans 2 fighters moved from Finland to Novgorod 1 bomber moved from Finland to Novgorod Place Units - Germans 1 infantry placed in France 4 armour placed in Germany 3 armour placed in Novgorod 3 armour placed in Volgograd Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.50 British : -1.00 AA fire in Finland : : -0.17
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@WindowWasher Ok, waiting
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all good now.
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Did you post a different move? I don’t see anything new after you said to wait. Or did you just decide to go with your first instinct
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i was having technical issues, move is finalized. just went over it all good
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No prob.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 6 PUs; Combat Move - Russians 3 mech_infantrys moved from Russia to Vologda 3 mech_infantrys moved from Vologda to Archangel 3 fighters and 1 tactical_bomber moved from Russia to Archangel 1 armour moved from Russia to Smolensk Russians take Smolensk from Italians 1 armour moved from Smolensk to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia Combat - Russians Battle in Archangel Russians attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour and 3 mech_infantrys Russians roll dice for 3 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 1/7 hits, 2.67 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Archangel, round 2 : 2/4 hits, 1.50 expected hits 2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 3 : 4/5 hits, 2.33 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Archangel, round 3 : 0/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Archangel Russians win, taking Archangel from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 mech_infantrys Casualties for Italians: 1 armour and 3 mech_infantrys Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Archangel to Russia 1 mech_infantry moved from Persia to 80 Sea Zone 2 armour and 3 mech_infantrys moved from Persia to Trans-Jordan Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 13 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 15 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.00
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oops. Forgot about CV buys…
Good move -
wrong game lol… spent a couple of minutes tryna figure this one out. then checked on your other game… :smiley:
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 carriers, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 marine moved from Shan State to French Indo China 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to French Indo China 1 armour moved from Kwangsi to French Indo China 1 mech_infantry moved from Shensi to Szechwan 2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan 3 mech_infantrys moved from Anhwe to Kweichow 3 mech_infantrys moved from Kiangsu to Kweichow 3 armour and 3 mech_infantrys moved from Kwangsi to Hunan 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kweichow Japanese attack with 6 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 6 mech_infantrys in Kweichow, round 2 : 0/6 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 5 mech_infantrys in Kweichow, round 3 : 0/5 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Japanese roll dice for 4 mech_infantrys in Kweichow, round 4 : 1/4 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -9 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 3 armour and 3 mech_infantrys British defend with 1 infantry Japanese roll dice for 3 armour and 3 mech_infantrys in Hunan, round 2 : 1/6 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Java Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 : 1/5 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 2 fighters and 2 tactical_bombers in Szechwan, round 3 : 3/4 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 1 fighter and 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 armour, 1 artillery, 1 marine and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 marine and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 2 tactical_bombers moved from Szechwan to Kwangsi 3 fighters moved from Kwangsi to 35 Sea Zone 2 fighters moved from 35 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Chahar to Shensi 1 tactical_bomber moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 armour moved from Yakut S.S.R. to Buyant-Uhaa 1 armour moved from Buryatia to Buyant-Uhaa 1 armour moved from Soviet Far East to Amur 1 mech_infantry moved from Manchuria to Chahar 2 mech_infantrys moved from Manchuria to Anhwe 1 destroyer moved from 35 Sea Zone to 6 Sea Zone Place Units - Japanese 2 carriers and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Manchuria 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Kwangtung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3 Japanese collect 63 PUs (3 lost to blockades); end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 0.67 Chinese : 2.33 UK_Pacific : -0.33 Japanese : -1.50