• Comment about legal issues:

    A good friend of mine is a lawyer that specilizes in business / corperate law.  When I presented our case (pun intended) he said look at what the company Mad Catz does with Nintendo Wii, Microsoft X-Box 360 and Sony Playstation.

    They simply make “tools” that work with those systems that the owning companies do not.  They don’t pretend to the official company they got there logo’s stamped all over their products.

    He also said the same goes for aftermarket parts for vehicles.  He reminded me of what my company did this year.  My company wanted to buy fog light upgrades for 6 new Toyota Tundra’s we bought this year.  Toyota doesn’t make any such kit.  You get it from the factory with or without them.

    We purchased aftermarket kits through a local Toyota dealer and they installed them.

    Long post short:  You / we just can’t come across like we are the official Avalon Hill / WOTC / Harris Game Design groups.  We have to clearly state that we are (or Field Marshal Games in this case) is who they are and are not pretending to be another legal entity.

    LT

  • '10

    @LT04:

    Comment about legal issues:

    A good friend of mine is a lawyer that specilizes in business / corperate law.  When I presented our case (pun intended) he said look at what the company Mad Catz does with Nintendo Wii, Microsoft X-Box 360 and Sony Playstation.

    They simply make “tools” that work with those systems that the owning companies do not.  They don’t pretend to the official company they got there logo’s stamped all over their products.

    He also said the same goes for aftermarket parts for vehicles.  He reminded me of what my company did this year.  My company wanted to buy fog light upgrades for 6 new Toyota Tundra’s we bought this year.  Toyota doesn’t make any such kit.  You get it from the factory with or without them.

    We purchased aftermarket kits through a local Toyota dealer and they installed them.

    Long post short:  You / we just can’t come across like we are the official Avalon Hill / WOTC / Harris Game Design groups.  We have to clearly state that we are (or Field Marshal Games in this case) is who they are and are not pretending to be another legal entity.

    LT

    Thanks for looking into this for us.  It was a big help.  Being “the little guy” I dont want to kill this company on one product.  I have also been advised that you can use the term “for (Enter product here)” and you are safe.

    Also you can’t use any copyright LOGOs, art work etc…

    My mind is being set at ease.  I am excited to get moving on this.


  • You have to state:

    “This is not an authorized Axis and Allies expansion.”

    And also don’t mention AA or any of its rules except very briefly.

    Many official company’s make AA products for many years.

  • Customizer

    As for me the pieces i am most interested in and will pay for are the following  (all in AA50 Colors of course)
      Italy Navy/Air force/ Artillery
    and these additional pieces for each country.
      Half tracks (mechanized infantry)
      Blockhouses (or some other shore defense unit)
      Troop Transport Plane (used for paratroopers, Bombers shouldn’t and didn’t carry paratroopers)

    Other Notable pieces I would love to buy, but are perhaps slightly less marketable so you would probably produce in a smaller quantity
    Soviet Navy
    Nation specific allied destroyers and artillery
    Technology Pieces like Jets, rockets, ect. (nation specific would be nice)
    Blue French Pieces may not be a bad idea either, but perhaps you should poll this one first.

    I would suggest that you sell the product in two sets.
    Set #1 - Includes Italy Pieces (and any other sculpts you make for existing countries like new allied destroyers & artillery)
    Set #2 - Expansion Pack for peoples own Creations which would include everything else you decide to make, presumibally the most commonly added pieces mentioned above as well as pieces for technology upgrades.

    Your product will have the most market appeal if you create nation specific pieces in AA50 colors.


  • i still think set one should be re-casting the original pieces in a better quality, and bolstering the number of a few (i.e. italian navy). the whole point of this was because many people were not happy with the quality of the current pieces that came with the game

    set two should consist of your pieces such as mechanised infantry, jet fighters, and so forth


  • I think there is a market for blue french pieces too, because there is some games out there, like The Struggle and The Wargame, and they dont come with french pieces. You have to purchase your pieces from other companies. So there are a market.

  • '10

    First I would like to thank the guys at Field Marshal for taking on this project.  Please count me in for one set.

    Well I posted a list of units I would like to have.  It’s something that I created a while back so there are no Italians.  It is a wish list of course and I don’t expect to ever get all of these pieces.  In all reality I’d be lucky to get one of each type.  So I listed my favorite choices for each category on the top of each list.

    Three units that I really would like to see are Mechanized Infantry (represented primarly by halftracks), Medium bombers and surface attack (Dive Bombers).  For easy of identification I would like medium bombers to be represented by 2 engine and heavy bombers be represented by 4 engines.  Last surface attack aircraft.  In other words, aircraft who’s primary role was to attack ground or naval units such as dive & torpedo bombers and attack aircraft.

    One idea about making sculpture is that if there is already a suitable piece out there, just make a copy then modify a little so you don’t have to worry about copy rights.  Just a thought.

    Once again, thanks for taking this on.

    TANKS
    Russians
    T-34/76
    T-34/85
    German
    Panzer 3J
    Panther A&D
    Tiger
    British
    Cromwell IV
    Valentine Mk III
    Churchill Mk VII
    U.S.A
    Sherman M4A1
    Stuart M5
    Japan
    Shinhoto Chi Ha
    Ha-Go Type 95

    MECHANIZED INFANTRY (Primarily represented by halftracks)
    Russians
    SU-57
    M-17
    Germany
    SdKfz 250/1 Alt
    SdKfz 251/D1
    British
    Universal Carrier Mk IV
    M5A1
    U.S.A
    M-3
    Japan
    Type 4 Ka-Tsu
    Type 1 Ho-Ha

    ARTILLERY
    Russians
    ZiS-2 57mm
    ZiS-3 67.2mm
    German
    PAK 40 75mm
    PAK 43 88 mm
    British
    6 Pounder 57 mm
    BL 5.5
    U.S.A
    M-1 57mm
    M-2 105 mm
    Japan
    Type 1 47 mm Anti-Tank Gun
    Type 94 75 mm Mountain Gun

    FIGHTERS
    Russians
    Yak-9T
    IL-2
    Germany
    ME-109
    FW-190
    British
    Spitfire
    Hurricane
    Fairey Firefly (Navy)
    U.S.A
    P-51D
    P-47
    P-40
    P-38
    F6F (Navy)
    Japan
    KI-44
    Zero(Navy)

    Dive/Torpedo/attack
    Russians
    Il-2 Shturmovik
    Germany
    Stuka
    British
    A-31 Vengeance
    Hawker Typhoon
    U.S.A
    SBD Dauntless
    Japan
    Aichi DA3 Val

    MEDIUM BOMBERS (represented by two engine bombers)
    Russians
    Petlyakov Pe-2
    Tupolev Tu-2
    Germany
    Heinkel He 111
    Dornier Do 217
    Junkers Ju 88
    Junkers Ju 87 Stuka
    British
    Vickers Wellington
    Bristol Beaufort
    U.S.A
    B-25
    A-26
    Japan
    GM4 Betty
    Nell

    HEAVY BOMBERS (represented by four engine bombers)
    Russians
    TB-3
    Tu-4 (B-29)
    Germany
    Junkers Ju 290
    Junkers Ju 390
    British
    Lancaster
    Manchester
    Halifax
    U.S.A
    B-17
    B-24
    B-29
    Japan
    Mitsubishi Ki-21 Sally
    Nakajima G10N

    BATTLESHIPS
    Russians
    Vanamoinen
    Arkhangelsk
    Germany
    Bismark class
    Sharnhorst
    Lutzow
    Graff Spee
    British
    Hood
    King George V
    Nelson
    Prince of Wales
    U.S.A
    Iowa
    South Dakota
    Arizona
    Japan
    Yamato
    Kongo
    Nagato
    Ise
    Huso

    CARRIERS
    Germany
    Graff Zeplin
    British
    Ark Royal
    Eagle
    Implacable
    Victorious
    U.S.A
    Yorktown
    Enterprise
    Essex
    Japan
    Kaga
    Akagi
    Shokaku
    Ryuzyo

    CRUISERS
    Russians
    Kirov
    Markarov
    Krasnikakaz
    Germany
    Prinz Eugen
    Nurnburg
    Lepzig
    Lutzow
    British
    Sussex
    Ajax
    Belfast
    Southhampton
    Cumberland
    Suffolk
    U.S.A
    Portland
    Atlanta
    Cleavland
    Baltimaore
    Japan
    Kako
    Atago
    Ahigara
    Isuzu
    Kuma

    DESTROYERS
    Russians
    Opitni
    Gromki
    Lennengrad
    Germany
    Beitzen
    Mowe
    Narvik
    Maass class
    British
    C-Class
    Cambelltown
    Cossack
    Hotspur
    Narvak
    Hunt
    U.S.A
    Fletcher
    Gearing
    Allen Summers
    Mahan
    Gridley
    Japan
    Kagero
    Asashio
    Hubuki
    Kuri

    SUBMARINES
    Russians
    K-Class
    P-Class
    V-Class
    Germany
    U-boat Type VII
    U-boat Type IX
    British
    S-Class
    T-Class
    U-Class
    V-Class
    U.S.A
    Gato
    Balao
    S-Class
    Pike
    Japan
    I-15
    I-1
    I-53

    CARGO
    Russians
    Isar
    Neva
    Smolensk
    Germany
    Altmark class
    Erwin Wassner
    Weichsel
    British
    Bacchus
    Reliant
    Abbydale
    U.S.A
    Liberty
    Victory
    Japan
    Kamikaw Maru

  • '10

    One other thought.  If it becomes too expensive to make all of these then I would concentrate on units that you can’t already get from the other A&A games.  Units such as mechanized infantry, cruisers and so on.  Also let’s say someone wants naval aircraft. (You only really need them for the US & Japan) Well you can simply add P-51 & KI-44 to represent land base aircraft.  But if you want to throw one in for the British you can give them a Fairey Firefly. Of if you want to add ground attack aircraft, you add one for every nation except Germany since they already have a Stuka.  Anyway, I’m sure you get the point.  I hope this helps.


  • @Black:

    One other thought.  If it becomes too expensive to make all of these then I would concentrate on units that you can’t already get from the other A&A games.

    i don’t agree. they need to be released in batches. first batch, standard units. focuse on the non-standard ones later. the only reason i state this again is because a large amount of people were dissatisfied with the quality of the pieces in AA50, and it isn’t possible to order replacements directly from the makers of the game to bolster the already low numbers for some nations

    the first batch should just consist of the same amount of units for each nation, the number of each unit type voted upon. so, for examples sake, 20 infantry, 15 tanks, 15 fighters, and so forth in country-specific molds also voted upon

    once this first batch is a success, and if there’s plenty sold so it’s worth FMG’s time and effort to make a second, then you can worry about your additional non-standard molds such as mechanised infantry. i think it’s fair to keep in mind that some people don’t own every game, or just don’t want to chop and change their other A&A’s to make up the unit count


  • @Black:

    Germany
    Lutzow
    Graf Spee

    It should be noted that these are sister ships. The Lutzow(originally Deutschland) was the first in the class of panzerschiff (armored ship). She was followed by the Scheer & the Graf Spee

  • '10

    These are all GREAT ideas!  We are going to boil them down to a set in a week or so after everyone has had their say.

    Does anyone have any sculpts for these units?  (All sculpts/ models will be returned after production)

    Thanks


  • I’m with tin_snips.  Making custom units like mechanized infantry and air transports would be a terrible mistake.  Factor in the chances of unlocking mechanized infantry and paratroopers guarantees these “extra” units will hardly see play.

    Right now you want to go for the broadest market appeal, ie – people who want better looking A&A pieces for their core game.  Most players play with the original rules and don’t add extra units or rules to the game.

    The most expensive part of making the pieces are the molds – not the plastic.  A lot of molds grantees a large startup price.


  • I think that list above is a bit too much. Financially just start with no more than perhaps 8-15 new molds

    I think the game needs a bombed out factory to designate the fact that you got damaged Factories or for use on scorched earth rules.

    New Italian BB and CA, bomber, artillery. keep the fighter as it is

    so we are at 5 new sculpts

    Now we need a halftrack piece and a truck piece for both axis and allied mech infantry

    now at 7

    give the japanese the kongo battleship (BB) and the Soviets its own artillery unit

    we at 9

    one new sculpt for jet fighters one axis ( me-262) one allied ( glouchester meteor) and a V-1 rocket for techs

    12 total for first set. done.

  • '10

    It should be noted that these are sister ships. The Lutzow(originally Deutschland) was the first in the class of panzerschiff (armored ship). She was followed by the Scheer & the Graf Spee

    C_Strabala
    I’m aware of this.  I have Jane’s Fighting Ships of WWII.  Even though they are sister ship they all look different.  That’s why I listed them.

    Making custom units like mechanized infantry and air transports would be a terrible mistake.

    TG Moses VI
    We all have our own ideas of what we like and not everyone is going to agree on the same thing.  If you have a disagreement with someone that’s fine but be nice about it.  But don’t insult me or others by calling their idea a “Terrible Mistake”.  Just because you post on here frequently doesn’t mean all of your idea’s are always correct or the most popular.  For the most part, everyone on this forum are nice people and respectful of one another, even when they disagree.  I would appreciate if you followed this lead.

    Now my reason for wanting special units are because I want pieces that are difficult to find.  That will entice me to buy these.  If it’s just the same old pieces then I probably won’t buy it because I already have them.  The only exception to this is if the pieces are of high quality like the GHQ miniatures.  Then I will buy them.

    Since FMG will be making them.  Ultimately the decision will be theirs.

  • '10

    I think that list above is a bit too much.

    Well I did say it was a wish list.  No harm in shooting for the moon.  :-D


  • Lets give them practical suggestions. Pretend you had a budget only for 12 new molds. Decide and fill the obvious immediate problems and add a few other candidates. Dont be concerned with the actual pieces at this point ( Graf Spee, SU-155 etc).

    The first batch has to have maximum success in order for other sets to follow. The molds cost thousands so they need the best choices and not wish lists.

    just my suggestion.


  • Black_Fox

    I do not apologize.  And I have a difficult time understanding where you’re coming from.

    We all have our own ideas of what we like and not everyone is going to agree on the same thing.  If you have a disagreement with someone that’s fine but be nice about it.  But don’t insult me or others by calling their idea a “Terrible Mistake”.

    Notice, in my original post, I never mentioned you by name.  I merely responded to what I saw as a terrible mistake.

    I made a statement that relying too much on tech-based units is a very bad idea financially.  I stand by this.  A nation unlocking a specific tech which would require a new unit (paratroopers, mech inf, rockets, jet fighters) is not that common.  Not when compared to the out of box units which are already on the game board.  I would rather concentrate on these base units, which have the broadest market audience and appeal not just to specialist A&A players.  Think FMG’s Battle Dice.  Broad market appeal.

    Just because you post on here frequently doesn’t mean all of your idea’s are always correct or the most popular.  For the most part, everyone on this forum are nice people and respectful of one another, even when they disagree.  I would appreciate if you followed this lead.

    WTF are you getting this from?  I’m insulted you would even say this.  Awful.


  • As far as a wish list goes:

    I believe a Nation by Nation release would work the best.  Think A&A Miniatures – not in size or scope, but in terms of episodic content and timetable.   Lets start with Italy.

    Replace all of Italy’s units with original sculpts (10).  To relieve costs Italy and Germany should share the same mold for aircraft carrier, U-boat, fighter, and transport.  Neither Italy or Germany had fully a worthwhile carrier.  Italy and Germany shared similar looking fighters.  The U-boat is questionable – how different were Italy’s U-boats from Germany?  The transport has to be redesigned – it looks UGLY right now.

    I believe recasting all units (in more detail, with better plastic, and slightly larger) would solve these problems which I initially outlined:

    1.  A few/many of the pieces have visible defects.

    2.  Some of the nation colors are eerily similar (Italy/Russia)

    3.  Italy uses recycled pieces from other powers

    4.  Japanese and Chinese infantry are visibly smaller

    5.  Cruisers/destroyers/battleships all look alike sort of.

    6.  The plastic used in the molds feels cheap

    7.  The pieces are too small

    8.  The detail of the pieces isn’t there compared to previous editions

    9.  Only TWO cruisers for Italy.

    10.  The plastic used is prone to deforming (think Japan’s bayonet infantry)

    Edit:  Even if it’s historically inaccurate, I would like there to be a way to easily differentiate the carrier and destroyer.  Normally I say the destroyers have a stern, though Italy’s and Germany’s cruisers violate this principle.  Every newcomer to A&A:50 I have played with has this problem.

    Edit2:  Oh and the Italian color should be GRAY.  Reflects their uniforms and they’re easier to tell apart from Russia.

  • '10

    Lets give them practical suggestions. Pretend you had a budget only for 12 new molds. Decide and fill the obvious immediate problems and add a few other candidates. Dont be concerned with the actual pieces at this point ( Graf Spee, SU-155 etc).

    I here you IL.  My list is primarily for reference.  If I were considering making new units those would be my choices.  Maybe if FMG can give us some parameters as to what is feasible then I think it would help us provide more useful suggestion.  If 12 new units is the most they can do financially for now, then I can narrow my list and suggestions to their needs.

    By the way, I agree with most of your list but why do you want the Kongo for the Japanese when they already have the Yamato?  Just curious.

    Field Marshal,
    If you do make ships, here are my suggestions.  For BB I would choose ships with 3 barrels per turret or 2 barrels but with 4 turrets.  For CA, 2 barrels per turret with 2 turrets at the bow and 1 at the stern.  For DD, 1 barrel per turret and 1 turret at the bow and one at the stern.  And of course make the sizes more distinct between one another.  I think these features will help make the ships more distinguishable from one another.  My ship list above are already set with these conditions.

    Thanks


  • By the way, I agree with most of your list but why do you want the Kongo for the Japanese when they already have the Yamato?  Just curious.

    The Japanese had 2 Yamato class BB’s, the other 16 or so Battleships looked like the quintessential 'pagoda" style ship typified by the Kongo class Battlecruiser. The Yamato was a poor choice and id give Japan two types of BB to use making the Yamato a “super-battleship”

    I dont think all of the Italian pieces should be redone. Nothing wrong with the tank, destroyer or infantry. Italy did use some Me-109 designs so its not needed, but the BB, CA, SS, and Bomber and artillery should all be redone properly.

    Keep the original colors as the game. most people wont be repainting them Grey. And you will now be forcing everybody to repaint the original pieces.

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