• @Krieghund:

    @tin_snips:

    the rulebook just says that china gets 1 infantry for every 2 territories that aren’t under Axis control, including any it has re-captured. so if China captures Manchuria in its turn, and already has 7 territories, does it get the extra infantry that very turn?

    No.  Chinese infantry are awarded during the Purchase Units phase, so only territories controlled at the beginning of the turn count.

    Are you really sure about that Krieg or have you mistyped ? If China has 3 territories and captures another (thus making 4) in its turn, I thought he would get 2 inf to place…

  • Official Q&A

    I’m sure.


  • @Stoney229:

    But subs can make a non combat move into (but not through) a SZ containing an enemy destroyer?

    Krieg, you say yes? This is contrary to my understanding. My understanding is that destroyers negate the special abilities of subs (first strike and submerging capabilities). If this is true then you are ostensibly moving into a hostile territory and not initiating combat. Is this an exception to a general AA rule? If it is an exception, where is it in rulebook or FAQ? (so I can point at it to my friends when I mess them up with a stack of subs)

    Thanks for you help.


  • @Krieghund:

    I’m sure.

    Wow… cant beleive that…  :-P
    But I guess you’re right  :-D

  • Official Q&A

    @TexCapPrezJimmy:

    @Stoney229:

    But subs can make a non combat move into (but not through) a SZ containing an enemy destroyer?

    Krieg, you say yes? This is contrary to my understanding. My understanding is that destroyers negate the special abilities of subs (first strike and submerging capabilities). If this is true then you are ostensibly moving into a hostile territory and not initiating combat. Is this an exception to a general AA rule? If it is an exception, where is it in rulebook or FAQ? (so I can point at it to my friends when I mess them up with a stack of subs)

    Page 15:

    A submarine may move through or into a sea zone containing enemy warships during either the Combat Move or Noncombat Move phase.  Unlike other sea units, a submarine may end its noncombat movement in a hostile sea zone.  However, if a submarine enters a sea zone containing an enemy destroyer, its movement ends immediately.

  • Official Q&A

    @Ashkayel:

    @Krieghund:

    I’m sure.

    Wow… cant beleive that…  :-P
    But I guess you’re right  :-D

    What’s not to believe?  Like other units, Chinese infantry are gained during the Purchase Units phase and placed during the Mobilize New Units phase.  If you gain your infantry before you conduct combat, how will you know which territories you will capture this turn (other than those with no defenders)?


  • Ahh I just realised I misread the rulebook. Its why I wasnt sure… Its clearly stated in the rulebook (every 2 territory not under axis control during the “purchase units phase”… at first I read “mobilize unit phase”… my bad).

    So, thx for the clarification, I just dont understand why after reading that part 3 or 4 times I’d still read “mobilize new units”…

    Ash


  • @Krieghund:

    Page 15:

    A submarine may move through or into a sea zone containing enemy warships during either the Combat Move or Noncombat Move phase.  Unlike other sea units, a submarine may end its noncombat movement in a hostile sea zone.  However, if a submarine enters a sea zone containing an enemy destroyer, its movement ends immediately.

    Very interesting.  That makes subs totally sneaky if they want to be.


  • Question:  If a combat starts with a Trn and air units attacking a SZ with a BB and SS present as defenders, what happens when the BB is destroyed and the attacker keeps the trannie.  Can the attacker ignore the lone sub to carry on with an amphibious assault?  Or is the trannie “defenseless” unless it retreats?

  • Official Q&A

    Subs and transports can only be ignored during movement.  You can only ignore subs and/or transports when there are no surface warships in the sea zone with them.  Once you attack a sea zone, which you are required to do if there are any surface warships, you attack all of the enemy units in that sea zone.

    This is a battle that the attacker can’t win, since the air units and subs can’t hit each other.  Unless the transport retreats, it will eventually be sunk by the subs.  The fact that the transport can retreat is the only thing that keeps it from being defenseless.


  • My fleet consisting of BB, SS, etc is attacked by air only, since they are MY subs why can I not order them to stay on the surface (fodder)?


  • Hi guys!  Thx for this great forum  :evil:

    I have aquestion concerning Bombing Raids. In the Rules it says:

    Phase 2: Purchase units

    1.Order units
    2.Pay for units and repairs
    3. Mobilization Zone
    Does this mean if Germany is bombed to -12 by American Bombers he isnt allowed to place any units his turn, even if he pays 12 IPC? Or can he pay 6 IPC and buy e.g 4 Tanks that round.

    Because in one game i wasnt able to build any units in germany and was forced to build factories ind Bulgary / Czech , which almost cost me the game …

    thx

  • 2007 AAR League

    @Krieghund:

    The maximum damage that an industrial complex can sustain at one time is twice the IPC value of the territory.

    So, by virtue of this statement, am I to assume that if UK gets Increased Factory Production that it is still only possible for the Axis to SBR UK down to -16 and not -20?

  • Official Q&A

    @atarihuana:

    Hi guys!  Thx for this great forum  :evil:

    Welcome!

    @atarihuana:

    I have aquestion concerning Bombing Raids. In the Rules it says:

    Phase 2: Purchase units

    1.Order units
    2.Pay for units and repairs
    3. Mobilization Zone
    Does this mean if Germany is bombed to -12 by American Bombers he isnt allowed to place any units his turn, even if he pays 12 IPC? Or can he pay 6 IPC and buy e.g 4 Tanks that round.

    Because in one game i wasnt able to build any units in germany and was forced to build factories ind Bulgary / Czech , which almost cost me the game …

    thx

    Repairs to industrial complexes take effect immediately, so any production capacity that is repaired may be used on the same turn.  You may repair some, all or none of the damage on any given turn, so you can just repair what you need right away.

  • Official Q&A

    @U-505:

    @Krieghund:

    The maximum damage that an industrial complex can sustain at one time is twice the IPC value of the territory.

    So, by virtue of this statement, am I to assume that if UK gets Increased Factory Production that it is still only possible for the Axis to SBR UK down to -16 and not -20?

    Correct.

  • '18 '17 '16 '11 Moderator

    @Krieghund:

    @U-505:

    @Krieghund:

    The maximum damage that an industrial complex can sustain at one time is twice the IPC value of the territory.

    So, by virtue of this statement, am I to assume that if UK gets Increased Factory Production that it is still only possible for the Axis to SBR UK down to -16 and not -20?

    Correct.

    Which is what makes USA with Improved Factories and ICs in Libya/Algeria so wicked!  You can only do 2 damage, which means if they are unrepaired, America can still put two units into each of them!

    However, I wonder, if you have an IC on a territory (for argument’s sake, Solomon Islands) that has 0 Value and you get Improved Factories, can you build 2 units there SBR immune?


  • @Cmdr:

    However, I wonder, if you have an IC on a territory (for argument’s sake, Solomon Islands) that has 0 Value and you get Improved Factories, can you build 2 units there SBR immune?

    I certainly wouldn’t think so - sounds kind of like a caspian sub!!  :-D


  • @Cmdr:

    @Krieghund:

    @U-505:

    @Krieghund:

    The maximum damage that an industrial complex can sustain at one time is twice the IPC value of the territory.

    So, by virtue of this statement, am I to assume that if UK gets Increased Factory Production that it is still only possible for the Axis to SBR UK down to -16 and not -20?

    rules say you can only place ICs in territs with IPC value of at least 1

    Correct.

    Which is what makes USA with Improved Factories and ICs in Libya/Algeria so wicked!  You can only do 2 damage, which means if they are unrepaired, America can still put two units into each of them!

    However, I wonder, if you have an IC on a territory (for argument’s sake, Solomon Islands) that has 0 Value and you get Improved Factories, can you build 2 units there SBR immune?

  • Official Q&A

    @Cmdr:

    However, I wonder, if you have an IC on a territory (for argument’s sake, Solomon Islands) that has 0 Value and you get Improved Factories, can you build 2 units there SBR immune?

    No, because you can’t build an IC on a territory that has no IPC value.

  • '18 '17 '16 '11 Moderator

    Hmm, I’m sure it’s in the rules, I just don’t remember seeing it.

    Would be logical if you could, it just wouldn’t make sense without having the technology. (Not that I can imagine a lot of spots where it would be useful….)

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