@koala a big start for japan! No scramble thanks
L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3
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Will do.
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA AA fire in Egypt : 0/1 hits, 0,17 expected hits Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: harbour Bombing raid in Egypt causes 6 damage total. Non Combat Move - Italians 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Libya to Tunisia 1 bomber moved from Egypt to Greece 1 mech_infantry moved from Yugoslavia to Bessarabia 3 mech_infantrys moved from Northern Italy to Romania 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 artillery and 2 infantry moved from Northern Italy to Southern Italy 2 armour moved from Bessarabia to Ukraine Place Units - Italians 1 carrier and 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0,67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Queensland to 45 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win, taking Java from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to New Guinea 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 6 Sea Zone to Korea 2 infantry moved from Queensland to South Australia 1 fighter moved from New South Wales to Queensland 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan Place Units - ANZAC 1 armour and 1 mech_infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 72 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 5 infantry moved from Vyborg to Novgorod 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Novgorod 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Poland to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 bomber moved from Western Germany to Rostov 3 fighters moved from Southern Italy to Rostov 2 tactical_bombers moved from Bessarabia to Rostov 3 infantry moved from Ukraine to Rostov 3 bombers moved from Bessarabia to Rostov 1 battleship moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/9 hits, 2,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 4 bombers, 3 fighters, 3 infantry and 2 tactical_bombers Russians defend with 1 aaGun and 4 infantry AA fire in Rostov : 1/3 hits, 0,50 expected hits 1 fighter owned by the Germans lost in Rostov Germans roll dice for 4 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 7/11 hits, 5,50 expected hits Russians roll dice for 1 aaGun and 4 infantry in Rostov, round 2 : 2/4 hits, 1,33 expected hits 4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 4 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 1 aaGun and 4 infantry Non Combat Move - Germans 2 fighters moved from Rostov to Ukraine 2 tactical_bombers moved from Rostov to Ukraine 3 bombers moved from Rostov to Southern Italy 1 bomber moved from Rostov to Ukraine 3 infantry moved from Romania to Bessarabia 1 carrier and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 3 infantry moved from Finland to Vyborg 2 infantry moved from Western Germany to Germany 6 artilleries and 8 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 aaGun moved from Bessarabia to Ukraine 5 armour moved from Romania to Ukraine 4 mech_infantrys moved from Romania to Bessarabia 5 mech_infantrys moved from Romania to Ukraine 4 mech_infantrys moved from Germany to Romania 2 artilleries moved from Northern Italy to Western Germany 3 infantry moved from France to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 fighter and 2 tactical_bombers moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 113 Sea Zone to 124 Sea Zone Place Units - Germans 1 bomber placed in Western Germany 10 mech_infantrys placed in Germany 3 infantry placed in Ukraine Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1,83 AA fire in Rostov : : 0,50 Russians : 1,00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 34 PUs; Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 fighters moved from Russia to Rostov 2 infantry moved from Novosibirsk to Kansu 1 fighter moved from Russia to Kansu Combat - Russians Battle in Kansu Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 fighter and 1 infantry in Kansu, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2,50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Kansu to Tsinghai 6 infantry moved from Tambov to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 3 fighters moved from Rostov to Bryansk 4 infantry moved from Russia to Bryansk 4 infantry moved from Novosibirsk to Samara Place Units - Russians 1 fighter and 5 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Korea: 2 aaGuns and 12 infantry EDIT: Removing units owned by Russians from Manchuria: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,00 Japanese : 0,33
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 1 fighter, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 battleship and 1 marine moved from 36 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone 1 battleship and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Sikang 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Shantung to Shensi 1 infantry moved from Suiyuyan to Kansu 2 bombers moved from Yunnan to Kansu 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 fighter and 1 tactical_bomber moved from Kiangsu to Shensi 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 4 infantry moved from French Indo China to 36 Sea Zone 4 infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 6 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 cruisers and 6 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 7 infantry and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 7 infantry and 1 marine in Java, round 2 : 3/9 hits, 2,00 expected hits ANZAC roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 6 infantry and 1 marine remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 artillery Battle in Kansu Japanese attack with 2 bombers and 1 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 2 : 2/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in Sikang Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sikang, round 2 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shensi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 5/6 hits, 2,67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hunan to Yunnan 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Sikang to Yunnan 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 fighter moved from Shantung to Japan 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Kweichow 2 bombers moved from Kansu to Kweichow 4 carriers and 4 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone 1 fighter moved from Kiangsu to Japan 1 infantry moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Anhwe to Kweichow Place Units - Japanese 1 fighter placed in Japan 1 artillery and 2 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 3 infantry placed in Kiangsu 3 infantry placed in Malaya 7 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,3,1,1,3,5,3,1,1,5,4,5,6,6,3,1,2,2,4,6,3 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
ANZAC : 0,00 Americans : -0,33 Chinese : -1,33 UK_Pacific : -0,33 Japanese : 2,00
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from India to Burma 5 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from West India to Burma 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Tunisia Combat - British Battle in Crete Battle in Sumatra Battle in Burma British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Crete from Italians, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry
Combat Hit Differential Summary :
British : -1,17 Japanese : -0,33
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@trulpen Hey I forgot to put my Ftrs as well down onTunisia. Will create a dummy and roll there for the combat. You have to ignore the rolls from the original post first round bc I will redraw there to edit in the results later so that you know.
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TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Combat Move - British 1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia 2 fighters moved from 92 Sea Zone to Tunisia 1 fighter moved from Gibraltar to Tunisia 2 fighters moved from 91 Sea Zone to Tunisia 1 bomber moved from Egypt to Tunisia Combat - British Battle in Tunisia British attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 3 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 3 infantry in Tunisia, round 2 : 1/11 hits, 4,67 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 6/7 hits, 2,50 expected hits 1 artillery owned by the British, 1 infantry owned by the Italians, 1 fighter owned by the British, 3 infantry owned by the British and 1 armour owned by the British lost in Tunisia retreated to Tunisia Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -26 Casualties for British: 1 armour, 1 artillery, 1 fighter and 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Tunisia to Algeria 2 fighters moved from Tunisia to 92 Sea Zone 1 bomber moved from Tunisia to Morocco
Combat Hit Differential Summary :
British : -3,67 Italians : 3,50
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@trulpen this is the Dummy play for the battle in Tunisia.
Will edit the reuslts in the original post now. So ignore the dice rolls for the battle of Tunisia in the orig. one.Thank you.
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 factory_minor, 1 fighter, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Korea to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 artillery and 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from 21 Sea Zone to Guam 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 3 bombers moved from India to Hunan 1 fighter moved from Caroline Islands to Dutch New Guinea 3 bombers moved from Caroline Islands to Jehol 1 bomber moved from India to Hunan 1 bomber moved from India to Jehol Combat - Americans Battle in Guam Battle in Hunan Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Hunan, round 2 : 3/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Americans win, taking Guam from Japanese with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Jehol Americans attack with 4 bombers Japanese defend with 1 infantry Americans roll dice for 4 bombers in Jehol, round 2 : 1/4 hits, 2,67 expected hits Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Jehol Americans win with 4 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Dutch New Guinea Americans attack with 1 fighter Japanese defend with 1 infantry Americans roll dice for 1 fighter in Dutch New Guinea, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Americans lost in Dutch New Guinea Japanese win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Americans: 1 fighter Non Combat Move - Americans 4 bombers moved from Hunan to Korea 4 bombers moved from Jehol to Korea 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Midway 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 factory_minor placed in Korea 2 bombers and 1 marine placed in Western United States 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 2. 2 bombers placed in Western United States 1 transport placed in 101 Sea Zone Americans undo move 5. 1 fighter and 1 marine placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Tobruk to Libya British take Libya from Italians 2 infantry moved from India to Burma 5 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from West India to Burma 1 infantry moved from West India to 79 Sea Zone 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 armour, 1 artillery and 3 infantry moved from Algeria to Tunisia 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 bomber moved from Egypt to Tunisia Combat - British Battle in Crete Battle in Sumatra Battle in Burma British attack with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/9 hits, 4,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Crete from Italians, taking Sumatra from Japanese, taking Burma from Japanese with 1 bomber, 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tunisia British attack with 1 armour, 1 artillery, 1 bomber and 3 infantry Italians defend with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 3 infantry in Tunisia, round 2 : 1/6 hits, 2,17 expected hits Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Tunisia, round 2 : 3/7 hits, 2,50 expected hits 1 infantry owned by the Italians and 3 infantry owned by the British lost in Tunisia 1 artillery owned by the British and 1 armour owned by the British retreated to Algeria Italians win with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for British: 3 infantry Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Gibraltar: 1 fighter EDIT: Turning off Edit Mode 1 bomber moved from Tunisia to Morocco 2 fighters moved from 91 Sea Zone to Algeria EDIT: 1 artillery and 1 infantry moved from Alexandria to Tobruk EDIT: 1 artillery and 5 infantry moved from Trans-Jordan to Iraq EDIT: 2 infantry moved from Anglo Egyptian Sudan to Egypt EDIT: 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan EDIT: 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 1 fighter and 1 tactical_bomber moved from Northwest Persia to Bryansk 1 fighter moved from Northwest Persia to India 1 aaGun moved from West India to India 1 artillery moved from West India to India 1 infantry moved from Eastern Persia to West India 1 bomber, 5 fighters and 1 tactical_bomber moved from Burma to India 2 mech_infantrys moved from Egypt to Iraq 1 submarine moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 mech_infantry moved from Egypt to Tobruk 1 armour moved from Egypt to Tobruk Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Algeria: 1 fighter EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -2,33 Italians : 0,50 Americans : -1,83 Chinese : -1,33 Japanese : -0,33
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Actually, I think the way it should be executed is that the original rolls stay, but you can add the fighter rolls.
For instance like this:
[dice 2d6]
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2d6: 1, 6
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Or you add the fighter rolls from the dummy battle, since it was executed anyway. I always think it’s preferable to do extras within the client, if possible.
I’m on my phone and haven’t looked at any results, but just considering out of principle.
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I can look at it when I get home. But most important is that I think it’s ok that you add in the air that was forgotten.
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@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
@trulpen Hey I forgot to put my Ftrs as well down onTunisia. Will create a dummy and roll there for the combat. You have to ignore the rolls from the original post first round bc I will redraw there to edit in the results later so that you know.
I don’t understand this situation.
In the original battle (A) you attacked with 3 inf, 1 art, 1 tank, 5 fig, 1 sb.
In the dummy battle (B) you attacked with 3 inf, 1 art, 1 tank, 1 sb.
I got the impression that you forgot to add fighters to the battle, but the opposite seems true. Please explain. I’m keen to understand.
I’m also sorry to say that the first roll stands. Italy got 6 hits in A - a killer roll - and 3 hits in B. I would’ve argued the same point if the figures had been reversed. Original rolls stand, if possible.
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@trulpen said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
In the original battle (A) you attacked with 3 inf, 1 art, 1 tank, 5 fig, 1 sb.
I got the impression that you forgot to add fighters to the battle, but the opposite seems true. Please explain. I’m keen to understand.
The opposite is true.
You got six hits is the result in the dummy I posted (Ftrs included).
You have to continue with the last post of mine since it has US/Chi and UK moves I did.Is this sorting out any missunderstanding?
Yeah you rolled like a Monster 😄👍🏽
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@aequitas-et-veritas said in L20 #1 trulpen (X) vs aequitas-et-veritas (A+14) BM3:
The opposite is true.
You got six hits is the result in the dummy I posted (Ftrs included).
You have to continue with the last post of mine since it has US/Chi and UK moves I did.Is this sorting out any missunderstanding?
Yeah you rolled like a Monster 😄👍🏽
Ah, ok, then I might understand. You came to start the battle, but had forgotten to include the figs, so didn’t start it. Instead restarted and made the correct battle in a separate post. That’s a good way to handle it.
The main thing is that the first roll stands, which I suppose now that I understood the situation better you live by.
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If you had started it, like I thought you did, then those dice would be main, and the fig dice could be added on.
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Still don’t understand when looking at the map. Did Italy hit 3 or 6?