@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Awaiting Japan…
cheers
You gave me too many targets to choose.
I like that, and so should You ;)
i ll try to play in a few hours.
need some time to think.
cheers
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
. I think I’ve chosen well in the end but I wanted to hit Burma. Although a sub to SZ41 would probably have been better than a second one in sz37.
a fic IC . brave move. i like it.
forgot to attack fwa
my only attack with usa
:aaa 1@1 1@3:
vs
:aaa 1@2:
it seems i have to to do it from triple a
bad luck. bad indeed
amazing shot at sz 91 : O
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Americans
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in French West Africa
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour and 1 infantry in French West Africa, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 armour in French West Africa, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in French West Africa, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in French West Africa, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 armour owned by the Americans lost in French West Africa
Neutral_Axis win with no units remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour and 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 infantry moved from Brazil to British Guiana
2 marines moved from Western United States to 10 Sea Zone
1 carrier, 2 cruisers and 2 marines moved from 10 Sea Zone to 25 Sea Zone
2 marines moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from Western United States to 25 Sea Zone
2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
1 marine placed in Central United States
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 fighter moved from Kansu to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 bomber moved from Malta to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 91 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
1 battleship owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 47
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
1 battleship moved from 75 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from Malta to Egypt
2 fighters moved from Greece to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Quebec to Iceland
2 fighters moved from 91 Sea Zone to Suriname
1 bomber moved from 91 Sea Zone to French Guiana
1 mech_infantry moved from Eire to United Kingdom
3 aaGuns moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from India to Yunnan
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
Place Units - British
1 destroyer placed in 106 Sea Zone
1 fighter and 1 tactical_bomber placed in United Kingdom
1 factory_minor placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,3
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.50
British : 3.00
Americans : -1.17
Neutral_Axis : 0.67
Japanese : -0.67
As for sz 91, all though I spotted the chance very well I somehow feel bad with that total victory there.
If u wish , U may reroll ur german dice there.
cheers.
I find this game very interesting so far.
Cheers :)
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Italians
2 armour moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Greece
Italians attack with 2 armour and 2 infantry
British defend with 1 aaGun and 4 infantry
Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Italians : -1.50
British : 0.67
Lose AA Gun or inf?
If you keep the AA Gun care to nominate an OOL?
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
As for sz 91, all though I spotted the chance very well I somehow feel bad with that total victory there.
If u wish , U may reroll ur german dice there.
cheers.
On this point, I took the risk. The dice just didn’t break my way. Dice are the spice.
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
. I think I’ve chosen well in the end but I wanted to hit Burma. Although a sub to SZ41 would probably have been better than a second one in sz37.
a fic IC . brave move. i like it.
Well, it would be a losing move to not put down an IC in FIC. If I didn’t move now it would be harder to put it down later. And the 3 land units it will build next turn will really help with holding it. I did have a brief think about it but I decided it was necessary and I could put down enough air to hold it.
@simon33 wait a sec
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
Lose AA Gun or inf?
If you keep the AA Gun care to nominate an OOL?
loose inf
i ll be online
i plead u to ask me again, it depends on the number of hits i and u make
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
. I think I’ve chosen well in the end but I wanted to hit Burma. Although a sub to SZ41 would probably have been better than a second one in sz37.
a fic IC . brave move. i like it.
Well, it would be a losing move to not put down an IC in FIC. If I didn’t move now it would be harder to put it down later. And the 3 land units it will build next turn will really help with holding it. I did have a brief think about it but I decided it was necessary and I could put down enough air to hold it.
it is definitely worth the risk, and gives Japan much options
@simon33 said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
@Amon-Sul said in Amon-Sul (Allies) vs Simon33 (Axis) BM3 No IJ/Ok:
As for sz 91, all though I spotted the chance very well I somehow feel bad with that total victory there.
If u wish , U may reroll ur german dice there.
cheers.
On this point, I took the risk. The dice just didn’t break my way. Dice are the spice.
yeah how much they iritate sometimes i woulnt like to play low luck
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - Italians
2 armour moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 1 PUs;
Combat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries and 4 infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Greece
Italians attack with 2 armour and 2 infantry
British defend with 1 aaGun and 4 infantry
Italians roll dice for 2 armour and 2 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 aaGun and 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Greece
2 armour owned by the Italians retreated to Bulgaria
British win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Yugoslavia to Romania
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
Italians take Algeria from Neutral_Axis
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :