two nice techs there, lucky!
AldoRaine (Allies+6) vs Simon33 (Axis) BM3
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Bryansk to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Caucasus to Rostov 2 infantry moved from Belarus to Archangel 3 fighters moved from Norway to Archangel 1 armour moved from Belarus to Slovakia Hungary Russians take Eastern Poland from Italians Russians take Slovakia Hungary from Germans Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 28 PUs; Russians buy 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 3 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 mech_infantrys moved from Volgograd to Northwest Persia 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 2 fighters moved from Archangel to Russia 1 fighter moved from Archangel to Russia 1 armour and 3 mech_infantrys moved from Russia to Belarus 1 tactical_bomber moved from Rostov to Northwest Persia Place Units - Russians 1 armour placed in Russia 1 artillery and 2 infantry placed in Persia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Korea to Manchuria 1 bomber moved from Japan to Manchuria 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry moved from Yunnan to Hunan 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Kiangsi 2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi 2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 bomber moved from Philippines to Java 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 1 battleship and 1 marine moved from 33 Sea Zone to 49 Sea Zone 1 marine moved from 49 Sea Zone to Solomon Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Philippines to Guam 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 30 Sea Zone 2 fighters moved from Caroline Islands to 54 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to Shantung Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Solomon Islands Battle in Iwo Jima Battle in 42 Sea Zone Japanese attack with 1 destroyer and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking Iwo Jima from Americans with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 54 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 30 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 31 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shantung Japanese attack with 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 2 : 0/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 infantry in Shantung, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Manchuria Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 2 fighters and 1 tactical_bomber moved from Kiangsi to Kiangsu 1 bomber moved from Guam to Philippines 1 bomber moved from Java to Sumatra 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 4 carriers moved from 33 Sea Zone to 49 Sea Zone 2 fighters and 2 tactical_bombers moved from 30 Sea Zone to 49 Sea Zone 1 fighter and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from Caroline Islands to 49 Sea Zone 1 destroyer moved from 33 Sea Zone to 49 Sea Zone 2 fighters moved from 31 Sea Zone to 49 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 fighter moved from Hunan to Kiangsu 1 tactical_bomber moved from Hunan to Yunnan 1 artillery and 2 infantry moved from French Indo China to Yunnan 1 fighter moved from Hunan to Kiangsu 1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 tactical_bomber moved from 31 Sea Zone to 49 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 cruisers and 2 destroyers moved from 33 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Kiangsu 1 fighter moved from Shantung to 6 Sea Zone 1 carrier moved from 33 Sea Zone to 49 Sea Zone 1 fighter moved from Shantung to Kiangsu Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu Japanese undo move 2. 3 artilleries placed in Kiangsu 3 fighters and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.67 ANZAC : 0.33 Chinese : 0.33 Japanese : -1.17
-
Gee, perhaps Japan will collapse soon. You’ve really gone hard to defend India, then retake it. China is insanely strong too.
-
TripleA Manual Gamesave Post: Americans round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 2 carriers moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 6 bombers moved from Norway to Southern Italy 5 fighters moved from Norway to Southern Italy 1 tactical_bomber moved from Norway to Southern Italy 1 bomber moved from Sikang to Iraq 1 fighter moved from Northwest Persia to Iraq 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans
Combat Hit Differential Summary :
-
scramble in sz95?
-
also do you want to scramble in Iraq?
-
<Expletive>! Wonder what I was thinking would protect Rome.
No intercept Iraq.
I am going to scramble to SZ95. No edits there please - AA dice in Rome could affect that.
-
TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Politics - British
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Americans 1 infantry moved from Norway to Finland Americans take Finland from Germans 2 fighters moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from Gibraltar to 95 Sea Zone 1 bomber moved from Gibraltar to Southern Italy 1 carrier moved from 92 Sea Zone to 95 Sea Zone Americans take 93 Sea Zone from Italians 2 carriers moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 92 Sea Zone to 94 Sea Zone 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Algeria to 92 Sea Zone 1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 transport moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from Algeria to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy 6 bombers moved from Norway to Southern Italy 5 fighters moved from Norway to Southern Italy 1 tactical_bomber moved from Norway to Southern Italy 1 bomber moved from Sikang to Iraq 1 fighter moved from Northwest Persia to Iraq 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Western United States to 25 Sea Zone 3 fighters moved from Hawaiian Islands to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat - Americans Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone Italians scrambles to create a battle in territory 95 Sea Zone Air Battle in Iraq Americans attacks with 2 units heading to Iraq Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 95 Sea Zone Americans attack with 3 carriers, 4 fighters and 4 transports Italians defend with 3 fighters Americans roll dice for 3 carriers, 4 fighters and 4 transports in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Italians roll dice for 3 fighters in 95 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 2 fighters owned by the Americans and 2 fighters owned by the Italians lost in 95 Sea Zone Americans roll dice for 3 carriers, 2 fighters and 4 transports in 95 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 fighter in 95 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 95 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans with 3 carriers, 2 fighters and 4 transports remaining. Battle score for attacker is 10 Casualties for Americans: 2 fighters Casualties for Italians: 3 fighters Battle in Southern Italy Americans attack with 1 armour, 7 bombers, 5 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 10 infantry AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the Americans lost in Southern Italy Americans roll dice for 1 armour, 7 bombers, 4 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 2 : 5/20 hits, 9.00 expected hits Italians roll dice for 2 aaGuns, 1 bomber, 1 fighter and 10 infantry in Southern Italy, round 2 : 3/12 hits, 4.17 expected hits 2 aaGuns owned by the Italians, 1 bomber owned by the Italians, 3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 7 bombers, 4 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 3 : 7/17 hits, 8.50 expected hits Italians roll dice for 1 fighter and 8 infantry in Southern Italy, round 3 : 2/9 hits, 3.33 expected hits 2 infantry owned by the Americans and 7 infantry owned by the Italians lost in Southern Italy Americans roll dice for 1 armour, 7 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 4 : 9/15 hits, 8.17 expected hits Italians roll dice for 1 fighter and 1 infantry in Southern Italy, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy Americans captures 26PUs while taking Italians capital Americans win, taking Southern Italy from Italians with 1 armour, 7 bombers, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 34 Casualties for Americans: 1 fighter and 6 infantry Casualties for Italians: 2 aaGuns, 1 bomber, 1 fighter and 10 infantry Battle in 25 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 6 fighters in 25 Sea Zone, round 2 : 6/7 hits, 3.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Cleaning up after air battles triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 6 fighters moved from 25 Sea Zone to 26 Sea Zone 2 carriers moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from Southern Italy to 95 Sea Zone 1 fighter moved from 95 Sea Zone to Algeria 4 fighters moved from Southern Italy to 95 Sea Zone 7 bombers moved from Southern Italy to Algeria 1 armour and 1 mech_infantry moved from West India to Turkmenistan 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 bomber moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Rhodesia 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 4 infantry placed in Central United States 3 infantry placed in Norway 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 70 PUs; end with 96 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 101 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 116 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 121 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 126 PUs Combat Move - Chinese 2 infantry moved from Anhwe to Shantung 1 fighter moved from Anhwe to Shantung 34 infantry moved from Anhwe to Hunan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Hunan Chinese attack with 34 infantry Japanese defend with 1 infantry Chinese roll dice for 34 infantry in Hunan, round 2 : 7/34 hits, 5.67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 34 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shantung Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shantung, round 5 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win, taking Shantung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shantung to Suiyuyan Place Units - Chinese 4 infantry placed in Hunan 2 infantry placed in Jehol Turn Complete - Chinese Chinese collect 15 PUs; end with 17 PUs Politics - British Combat Move - British 1 armour moved from Belarus to Poland Russians take Baltic States from Germans British take Poland from Germans 1 armour moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from Burma to India 2 infantry moved from Algeria to 92 Sea Zone 2 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry moved from 95 Sea Zone to Sicily Purchase Units - British British buy 2 fighters; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs; Combat - British Battle in Sicily Battle in Sardinia Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from United Kingdom to Norway 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 1 destroyer moved from 91 Sea Zone to 95 Sea Zone EDIT: 1 mech_infantry moved from Algeria to Libya 7 fighters and 2 tactical_bombers moved from Eastern Persia to Russia 2 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo 2 armour and 4 mech_infantrys moved from Belgian Congo to Rhodesia 2 mech_infantrys moved from Union of South Africa to Rhodesia Place Units - British 2 fighters placed in United Kingdom Turning on Edit Mode EDIT: Changing ownership of Libya from Italians to British EDIT: Turning off Edit Mode Turn Complete - British British collect 28 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 mech_infantry
Combat Hit Differential Summary :
Italians : -3.17 Americans : -2.00 AA fire in Southern Italy : : 0.00 Chinese : -0.00 AA fire in Iraq : : -0.17 Japanese : -1.83
-
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - Italians 1 mech_infantry moved from Ukraine to Eastern Poland Italians take Eastern Poland from Russians 1 fighter moved from Iraq to Rostov 1 artillery moved from Iraq to Persia 1 artillery, 1 infantry and 1 marine moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 battleship and 1 marine moved from 81 Sea Zone to 71 Sea Zone 1 marine moved from 71 Sea Zone to Union of South Africa 11 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 mech_infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Rostov Italians take Bryansk from Russians Combat - Italians Battle in Union of South Africa Battle in Persia Italians attack with 2 artilleries and 1 infantry Russians defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 2 artilleries and 1 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Persia Italians roll dice for 2 artilleries in Persia, round 3 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia Italians win, taking Union of South Africa from British, taking Persia from Russians with 2 artilleries remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Southern Italy Italians attack with 11 infantry Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry Italians roll dice for 11 infantry in Southern Italy, round 2 : 0/11 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits Italians roll dice for 11 infantry in Southern Italy, round 3 : 2/11 hits, 1.83 expected hits Americans roll dice for 1 armour and 1 mech_infantry in Southern Italy, round 3 : 1/2 hits, 0.83 expected hits 1 armour owned by the Americans, 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern Italy Italians win, taking Southern Italy from Americans with 10 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 armour and 1 mech_infantry Battle in Rostov Italians attack with 1 armour, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Rostov 1 mech_infantry owned by the Italians and 1 armour owned by the Italians retreated to Ukraine Russians win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Italians attack with 2 infantry Americans defend with 1 infantry Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium 1 infantry owned by the Italians retreated to Western Germany Americans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 aaGun moved from Northern Italy to Southern Italy 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : -0.83 Americans : 0.00 Russians : -1.33
-
TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Non Combat Move - ANZAC 1 fighter and 1 mech_infantry moved from New South Wales to South Australia 1 fighter moved from Northwest Persia to Russia Place Units - ANZAC 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Novgorod 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Poland 6 mech_infantrys moved from Northern Italy to Southern Italy 1 armour moved from Egypt to Ethiopia Germans take Anglo Egyptian Sudan from British Italians take Ethiopia from ANZAC 1 infantry moved from Ukraine to Rostov 6 artilleries and 3 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Poland 1 fighter and 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to 110 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 1 fighter moved from Trans-Jordan to Rostov 1 fighter moved from Poland to Slovakia Hungary Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
-
I would guess there will be no scramble to SZ110, but I think I should ask in case.
-
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Research Technology - Germans Combat Move - Germans 1 armour moved from Novgorod to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Novgorod 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to Slovakia Hungary 1 mech_infantry moved from Western Germany to Poland 6 mech_infantrys moved from Northern Italy to Southern Italy 1 armour moved from Egypt to Ethiopia Germans take Anglo Egyptian Sudan from British Italians take Ethiopia from ANZAC 1 infantry moved from Ukraine to Rostov 6 artilleries and 3 infantry moved from Vyborg to Finland 1 fighter moved from Novgorod to Poland 1 fighter and 2 infantry moved from Western Germany to Holland Belgium 2 fighters and 1 infantry moved from Novgorod to Archangel 1 bomber moved from Novgorod to 110 Sea Zone 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Poland 1 tactical_bomber moved from 115 Sea Zone to Archangel 1 armour and 2 mech_infantrys moved from Novgorod to Finland 1 fighter moved from Western Germany to 110 Sea Zone 1 bomber moved from Novgorod to 110 Sea Zone 1 fighter moved from Trans-Jordan to Rostov 1 fighter moved from Poland to Slovakia Hungary Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 60 PUs; Germans buy 1 armour, 5 artilleries, 1 bomber, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Finland Germans attack with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys in Finland, round 2 : 4/12 hits, 4.17 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 armour, 6 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Poland Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 1 armour in Poland, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Poland Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for British: 1 armour Battle in Archangel Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Archangel, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Slovakia Hungary Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 armour Germans roll dice for 1 fighter and 2 mech_infantrys in Slovakia Hungary, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour Battle in Rostov Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 2 fighters; Americans defend with 2 transports Germans roll dice for 2 bombers and 1 fighter in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Americans roll dice for 2 fighters and 2 transports in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone Germans roll dice for 2 bombers in 110 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 fighter and 2 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the Germans, 1 transport owned by the Americans and 1 fighter owned by the British lost in 110 Sea Zone 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 2 fighters Casualties for Americans: 2 transports Battle in Holland Belgium Germans attack with 1 fighter and 2 infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 1 mech_infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from Slovakia Hungary to Western Germany 7 mech_infantrys moved from Western Germany to Southern Italy 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar Germans take French Madagascar from Neutral_Axis 1 carrier and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone 2 aaGuns and 3 mech_infantrys moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 2 fighters and 2 tactical_bombers moved from Archangel to Novgorod 1 fighter moved from Holland Belgium to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to 115 Sea Zone 1 tactical_bomber moved from Novgorod to 115 Sea Zone 1 fighter moved from Rostov to Ukraine 2 fighters moved from Trans-Jordan to Western Germany 1 fighter moved from 81 Sea Zone to 80 Sea Zone 1 artillery moved from Egypt to Trans-Jordan Place Units - Germans 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 3 artilleries placed in Novgorod 1 artillery placed in France 2 infantry placed in Germany 1 bomber and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : 0.50 Americans : -1.00 Russians : 0.50
-
@AldoRaine said in AldoRaine (Allies+6) vs Simon33 (Axis) BM3:
full scramble. at this point happy to trade UK fighters for German fighters even at a loss.
Scramble was +2TUV. Probably a good call anyway, for the reasons you mention.
-
And also the possibility of getting a win and saving the transports.
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Russians 2 infantry moved from Belarus to Archangel 2 fighters moved from Russia to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 fighter moved from Russia to Archangel 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Northwest Persia to Persia 1 armour moved from Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Belarus Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 36 PUs; Russians buy 1 armour, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Persia Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Italians defend with 2 artilleries and 1 factory_minor Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Persia, round 2 : 1/4 hits, 1.33 expected hits Italians roll dice for 2 artilleries in Persia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Persia Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Persia, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Persia Russians win, taking Persia from Italians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 artilleries Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 2 fighters and 1 infantry Italians defend with 1 mech_infantry Russians roll dice for 2 fighters and 1 infantry in Eastern Poland, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Eastern Poland Russians win with 2 fighters remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Eastern Poland to Belarus 1 fighter moved from Archangel to Russia 1 tactical_bomber moved from Persia to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,6,6 Russians collect 28 PUs (2 lost to blockades); end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -2.67
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Japanese 2 artilleries and 5 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 armour and 1 mech_infantry moved from Kiangsu to Jehol Japanese take Anhwe from Chinese 1 artillery moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 2 fighters moved from 6 Sea Zone to Shantung 1 bomber moved from Japan to Shantung 1 marine moved from Solomon Islands to 49 Sea Zone 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 49 Sea Zone to 30 Sea Zone 1 battleship, 7 fighters and 1 marine moved from 49 Sea Zone to 30 Sea Zone 1 marine moved from 30 Sea Zone to Johnston Island 2 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to 30 Sea Zone 4 tactical_bombers moved from 49 Sea Zone to 30 Sea Zone Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat - Japanese Japanese creates battle in territory 17 Sea Zone Battle in Dutch New Guinea Battle in 30 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers in 30 Sea Zone, round 2 : 11/14 hits, 7.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 30 Sea Zone Japanese win, taking Dutch New Guinea from Dutch with 1 battleship, 1 destroyer, 8 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Johnston Island Battle in Jehol Japanese attack with 1 armour, 1 artillery and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 1 armour, 1 artillery and 1 mech_infantry in Jehol, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Johnston Island from Americans, taking Jehol from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shantung Japanese attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 2 infantry in Shantung, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Chinese: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 25 Sea Zone to 30 Sea Zone 7 carriers moved from 49 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to 30 Sea Zone 1 tactical_bomber moved from 49 Sea Zone to Caroline Islands 1 destroyer and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 armour and 1 mech_infantry moved from French Indo China to Burma 1 tactical_bomber moved from Yunnan to Sumatra 1 infantry moved from French Indo China to Yunnan 1 aaGun moved from Yunnan to Burma 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 infantry moved from Kiangsu to Anhwe 2 fighters moved from Shantung to 6 Sea Zone 1 bomber moved from Shantung to French Indo China 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from Kiangsu to Japan 2 fighters moved from Kiangsu to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Kiangsu to French Indo China 1 bomber moved from Philippines to Sumatra Place Units - Japanese 1 carrier placed in 6 Sea Zone 2 fighters placed in Japan 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 55 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33 Chinese : 0.33 Japanese : 3.50
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12 Combat Move - Americans 1 bomber moved from Northwest Persia to 72 Sea Zone 1 armour and 1 mech_infantry moved from Rhodesia to Union of South Africa Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 2 destroyers, 6 fighters, 5 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 72 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 72 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Union of South Africa Americans attack with 1 armour and 1 mech_infantry Italians defend with 1 factory_minor, 1 harbour and 1 marine Americans roll dice for 1 armour and 1 mech_infantry in Union of South Africa, round 2 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 marine in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Italians and 1 mech_infantry owned by the Americans lost in Union of South Africa Americans win, taking Union of South Africa from Italians with 1 armour remaining. Battle score for attacker is 1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 marine Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 72 Sea Zone to Belgian Congo 2 mech_infantrys moved from Rhodesia to Belgian Congo 1 fighter moved from Algeria to Gibraltar 7 bombers moved from Algeria to Central America 4 infantry moved from Central United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 5 fighters and 1 tactical_bomber moved from 95 Sea Zone to Norway 3 carriers and 4 transports moved from 95 Sea Zone to 92 Sea Zone 6 fighters moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 9 Sea Zone 1 battleship, 5 carriers, 3 cruisers and 4 fighters moved from 26 Sea Zone to 10 Sea Zone 1 bomber moved from Eastern United States to Central America 1 armour and 1 mech_infantry moved from Turkmenistan to West India 1 fighter moved from Northwest Persia to Belarus Place Units - Americans 6 fighters placed in 10 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 3 infantry placed in Norway 1 artillery, 2 infantry and 1 mech_infantry placed in Central United States 1 airfield placed in Central America Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Combat Move - Chinese 2 infantry moved from Hunan to Yunnan 1 fighter moved from Suiyuyan to Yunnan 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Hunan to Kiangsi Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat - Chinese Battle in Kiangsi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Hunan Place Units - Chinese 3 infantry placed in Hunan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Combat Move - British 1 infantry moved from Sicily to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Germans Purchase Units - British British buy 2 fighters and 3 mech_infantrys; Remaining resources: 10 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Crete Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 3 aaGuns, 5 armour and 3 mech_infantrys moved from India to West India 2 armour and 5 mech_infantrys moved from Rhodesia to Belgian Congo 1 infantry moved from Sardinia to 95 Sea Zone 2 destroyers, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar EDIT: 1 mech_infantry moved from Libya to Tobruk 2 tactical_bombers moved from Russia to Belarus 3 fighters moved from Russia to Belarus 3 fighters moved from Russia to Norway 1 fighter moved from Norway to Belarus 1 fighter moved from Belarus to Russia 1 fighter moved from Russia to Belarus Place Units - British 3 mech_infantrys placed in Union of South Africa Turning on Edit Mode EDIT: Changing ownership of Tobruk from Italians to British EDIT: Turning off Edit Mode 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3 British collect 26 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 0.67 Americans : 1.33 Chinese : 1.83 Japanese : -0.67