@panther thanks, I´ll try it
axis-dominion vs simon (allies+10) bm3
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In a sealion game Russia is a major threat to germany, not the other way around. This gives germany an extra turn. And germany will end up a lot stronger after a g4 sea lion than a g3 and so will be able to better defend itself against russia long term. If russia had been at war this turn after a g3 sea lion they would have made another 14-20 ipcs. And germanys air wouldnt have been in bosition to do anything about it so next turn they would have been in good shape as well.
So no I dont think it benefits allies at all.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 battleship, 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 armour moved from Kwangsi to Kwangtung Japanese take Kwangtung from UK_Pacific 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 3 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 bombers moved from Kwangsi to Suiyuyan 1 artillery and 1 infantry moved from Kwangsi to Kiangsi 1 mech_infantry moved from Hopei to Kiangsi 1 infantry moved from Anhwe to Kiangsi 2 fighters moved from Kwangsi to Kiangsi 2 tactical_bombers moved from Kwangsi to Kiangsi 1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsi 1 submarine moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 54 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Borneo Battle in Sumatra Battle in Celebes Battle in Java Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 1 infantry AA fire in Java : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Java Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 2 : 1/5 hits, 1.50 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 3 : 0/5 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Java, round 4 : 2/5 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5 Casualties for Japanese: 1 fighter and 1 infantry Casualties for ANZAC: 1 aaGun and 1 infantry Battle in Suiyuyan Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Suiyuyan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 fighters, 2 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kiangsi Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Kiangsi, round 2 : 4/10 hits, 4.50 expected hits Chinese roll dice for 2 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Malaya Non Combat Move - Japanese 2 marines moved from Japan to 6 Sea Zone 2 marines and 1 transport moved from 6 Sea Zone to 36 Sea Zone 2 marines moved from 36 Sea Zone to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Kwangsi to Yunnan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 2 fighters moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 39 Sea Zone 1 battleship moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Kiangsi to 37 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone 2 aaGuns and 9 infantry moved from Korea to Manchuria 2 fighters and 1 tactical_bomber moved from Anhwe to Manchuria 1 infantry moved from Hopei to Chahar 1 artillery moved from Kweichow to Hopei 1 artillery moved from Kweichow to Anhwe 2 bombers moved from Suiyuyan to Anhwe 1 tactical_bomber moved from Anhwe to Kwangsi 2 tactical_bombers moved from Kiangsi to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 artillery moved from Kweichow to Hunan 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 fighter moved from Kiangsi to Kwangsi Place Units - Japanese 1 battleship, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
British : -0.33 ANZAC : 0.00 Chinese : 1.00 AA fire in Java : : 0.67 Japanese : -2.50
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14IPCs is more than I would have thought but 6LL, 3No Allies, 2+3Finland does indeed reach that mark.
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Since I’ve attacked Iraq, it can be overflown on both combat move and NCM, right?
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Not to keep going on about this, but thats what a J3 looks like with no US. You will take out zero transports. And japan grabbed everything of importance. Thats worth a lot more than 7 ipcs. UK better get quite the win out of DOW on japan otherwise its never worth it.
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@simon33 said in axis-dominion vs simon (allies+10) bm3:
Since I’ve attacked Iraq, it can be overflown on both combat move and NCM, right?
Yes
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@ksmckay said in axis-dominion vs simon (allies+10) bm3:
Not to keep going on about this, but thats what a J3 looks like with no US. You will take out zero transports. And japan grabbed everything of importance. Thats worth a lot more than 7 ipcs. UK better get quite the win out of DOW on japan otherwise its never worth it.
I think he assumed a G3 SL, with London falling down, falling down, falling down, which is why he went for the Dow on japan.
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Just checked the rulebook. The US DD isn’t allowed to end turn next to “Japan-controlled territories”! That means it can’t remain in the DEI even if it wants to. Was kind of expecting original controlled or something.
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yeah, but even if you were going for a G3 Sea lion, if UK dows japan, then I think there is plenty of reason to wait till g4. Basically gives axis a free turn. As you said you were going g4 all the way, but I think if you had planned a g3 and saw the UK DOW you would have changed your mind.
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Japan didnt control it at the time so nothing wrong with it.
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@ksmckay said in axis-dominion vs simon (allies+10) bm3:
Japan didnt control it at the time so nothing wrong with it.
Yeah but I only have about 3-4 places to go. All bad.
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ah, you mean this turn. yeah thats annoying.
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while unlikely, that rule could result in a situation where there is no legal move. surprising its not original controlled.
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nevermind, i guess thats not true as it could get to Phi. Anyways, Ill leave your thread alone now.
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@ksmckay said in axis-dominion vs simon (allies+10) bm3:
yeah, but even if you were going for a G3 Sea lion, if UK dows japan, then I think there is plenty of reason to wait till g4. Basically gives axis a free turn. As you said you were going g4 all the way, but I think if you had planned a g3 and saw the UK DOW you would have changed your mind.
True, but if I was truly aiming for a g3 then I likely would not have withheld a lot of the troops from advancing up to the Russian border. So changing my mind to go for a g4 would be harder (but maybe still feasible).
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers and 1 marine; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 43 Sea Zone to 55 Sea Zone Non Combat Move - Americans 1 submarine moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to Hawaiian Islands 1 carrier moved from 101 Sea Zone to 102 Sea Zone 1 artillery moved from Southeast Mexico to Central United States 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone 1 infantry moved from 101 Sea Zone to Central United States 1 mech_infantry moved from Southeast Mexico to Central United States 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 101 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 64 Sea Zone to 102 Sea Zone 1 fighter moved from Eastern United States to 102 Sea Zone 1 fighter moved from Western United States to 102 Sea Zone 1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 64 Sea Zone to 101 Sea Zone Place Units - Americans 1 marine placed in Central United States 3 bombers placed in Eastern United States 1 bomber placed in Western United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4,3,2,6,6,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter and 1 infantry moved from Sikang to Shensi Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Chinese retreated to Sikang Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 transport moved from 89 Sea Zone to 88 Sea Zone 1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 bomber moved from British Guiana to Gibraltar 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 battleship moved from 102 Sea Zone to 91 Sea Zone 2 fighters moved from India to 39 Sea Zone 1 tactical_bomber moved from Persia to 39 Sea Zone Combat - British Battle in Gibraltar British attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Gibraltar British roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 bomber and 1 mech_infantry in Gibraltar, round 4 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits 1 bomber owned by the British and 1 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for British: 1 bomber and 1 infantry Casualties for Italians: 2 infantry Battle in 39 Sea Zone British attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 39 Sea Zone British roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 39 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 infantry moved from West India to India 1 armour, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 3 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 102 Sea Zone to 91 Sea Zone 1 transport moved from 79 Sea Zone to 72 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Place Units - British 6 infantry placed in United Kingdom 1 fighter and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 4 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 artilleries and 4 infantry
Combat Hit Differential Summary :
British : -3.17 Italians : 0.67 Chinese : -0.33 Japanese : 0.33
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I don’t think I’ve ever had any success with a G4 Sea Lion. Looks like I must have been doing it wrong. Seems much stronger than I can recall.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Romania 1 bomber moved from Southern Italy to Gibraltar 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Strategic bombing raid in Gibraltar AA fire in Gibraltar : 0/1 hits, 0.17 expected hits Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour Bombing raid in Gibraltar causes 6 damage total. Battle in Crete Non Combat Move - Italians 1 bomber moved from Gibraltar to Tunisia 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour, 2 artilleries and 4 infantry moved from Alexandria to Tobruk 1 armour moved from Greece to Romania 2 infantry moved from Yugoslavia to Romania 2 aaGuns, 2 artilleries and 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Greece to Bulgaria 1 fighter moved from Southern Italy to Tunisia Place Units - Italians 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
AA fire in Gibraltar : : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 2 infantry moved from Trans-Jordan to Iraq 3 fighters moved from India to Iraq Combat - ANZAC Battle in Iraq ANZAC attack with 3 fighters and 2 infantry Neutral_Axis defend with 2 infantry ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 2 : 1/5 hits, 1.83 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 3 : 0/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters and 2 infantry in Iraq, round 4 : 3/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq ANZAC win, taking Iraq from Neutral_Axis with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - ANZAC 3 fighters moved from Iraq to Persia 1 infantry moved from Burma to India 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Egypt Non Combat Move - French 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Neutral_Axis : -1.33
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good timing, just got back from my kid’s soccer game.
gonna have scramble orders for you soon.