sz26: 2 ANZ FTRs on 1 US carrier
trulpen (X) vs simon33 (A+8) BM3 #4
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Jehol to Chahar 2 armour, 4 artilleries and 5 infantry moved from Kweichow to Yunnan 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 9/12 hits, 6,33 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 6/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2,50 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is -23 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 4 artilleries, 2 bombers and 6 infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers and 6 infantry in Yunnan, round 2 : 6/14 hits, 5,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to Marianas 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 bombers moved from Yunnan to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kweichow to Yunnan 2 bombers moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : 4,33 Chinese : 0,67 Japanese : -1,17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 battleship and 1 carrier moved from 35 Sea Zone to 46 Sea Zone 1 battleship and 1 carrier moved from 46 Sea Zone to 54 Sea Zone 1 battleship, 2 carriers and 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from Philippines to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 54 Sea Zone 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hunan 2 mech_infantrys moved from Shantung to Hunan 1 infantry moved from Jehol to Chahar 2 armour, 4 artilleries and 5 infantry moved from Kweichow to Yunnan 1 fighter moved from 35 Sea Zone to 45 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 2 bombers moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from 35 Sea Zone to 33 Sea Zone Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in New Guinea Battle in 33 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 33 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 45 Sea Zone Japanese attack with 1 fighter Americans defend with 1 submarine; ANZAC defend with 1 transport 1 submarine owned by the Americans Submerged 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 54 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers in 54 Sea Zone, round 2 : 5/13 hits, 7,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 9/12 hits, 6,33 expected hits Units damaged: 2 battleships owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 6/10 hits, 6,00 expected hits Americans roll dice for 1 battleship, 3 cruisers, 4 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 3 : 6/9 hits, 5,33 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits, 2,50 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 54 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 fighters owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 1 battleship and 1 carrier remaining. Battle score for attacker is -23 Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 5 fighters and 5 tactical_bombers Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport Battle in Hunan Japanese attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 armour, 4 artilleries, 2 bombers and 6 infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers and 6 infantry in Yunnan, round 2 : 6/14 hits, 5,33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 4 artilleries, 2 bombers and 5 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 54 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 36 Sea Zone 1 fighter moved from 33 Sea Zone to Marianas 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 infantry moved from Malaya to Shan State 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 submarines moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 2 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Hunan to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to French Indo China 2 bombers moved from Yunnan to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 infantry moved from Jehol to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 aaGun moved from Kwangsi to Yunnan 1 aaGun moved from Kweichow to Yunnan 2 bombers moved from Hunan to French Indo China 1 fighter moved from Hunan to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Japanese undo move 1. 1 destroyer placed in 36 Sea Zone 2 infantry placed in French Indo China 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Shantung 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Jehol: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 4,33 Chinese : 0,67 Japanese : -1,17
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@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Yeah, full scramble. Max D.
Bummer.
You had killer dice, so not so bad materialisticly.
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 14 PUs; Combat Move - Americans 1 submarine moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from New Britain to 54 Sea Zone 1 submarine moved from 30 Sea Zone to 46 Sea Zone 2 bombers moved from India to Kweichow 1 fighter moved from Egypt to 99 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 99 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 54 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 battleship Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 54 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 54 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship Battle in Kweichow Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Kweichow, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from 54 Sea Zone to Queensland 1 carrier moved from 30 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 5 submarines and 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Algeria 1 marine moved from Gibraltar to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria 1 fighter moved from 99 Sea Zone to Egypt Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Sikang to Szechwan 3 infantry moved from Sikang to Shensi 4 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Kweichow Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Kweichow from Japanese with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Tsinghai, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Tsinghai, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 3 infantry owned by the Chinese retreated to Sikang Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 3 artilleries, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 armour moved from French West Africa to French Equatorial Africa British take French Central Africa from Neutral_Axis 1 armour and 2 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 fighter moved from 80 Sea Zone to Syria 1 artillery and 1 infantry moved from Iraq to Syria 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from Italian Somaliland to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to French Madagascar 1 bomber moved from Bryansk to Ukraine Combat - British Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in French Madagascar Battle in Syria British attack with 1 artillery, 1 fighter and 1 infantry Neutral_Axis defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Syria, round 2 : 1/3 hits, 1.17 expected hits Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Syria British win, taking French Madagascar from Neutral_Axis, taking Syria from Neutral_Axis with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - British 1 fighter moved from Syria to Persia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 80 Sea Zone to 79 Sea Zone 1 fighter moved from India to 79 Sea Zone 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 infantry moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone 1 artillery and 1 infantry moved from 79 Sea Zone to West India 1 bomber moved from Ukraine to Bryansk 1 fighter moved from Bryansk to Volgograd 1 transport moved from 87 Sea Zone to 82 Sea Zone 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria Place Units - British 1 factory_minor placed in Iraq 2 artilleries and 1 infantry placed in Persia 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa 1 bomber placed in Quebec Turn Complete - British British collect 41 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.17 Americans : 0.33 Chinese : -1.17 AA fire in Ukraine : : -0.17 Neutral_Axis : -0.33 Japanese : 1.00
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@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
Yeah, full scramble. Max D.
Bummer.
You had killer dice, so not so bad materialisticly.
In fact, great! Japan doesn’t want to trade fleet 1-1 with USA because USA can so much more easily rebuild. I was questioning if the survivors could survive the counter attack. Even so, I thought the attack would be a setback for the allies but instead it’s been a step forward, and the counter attack should make it more so.
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Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.
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I’m not happy with the result, but atleast one upside is that the main problem for the US is the logistics of getting units into play. Thus Japan got a small respite in the Pac. Not looking forward to the situation in a few rounds though. 😉
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine Combat - Italians Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 2 infantry moved from Tunisia to Libya 1 armour moved from Poland to Eastern Poland 2 infantry moved from Bulgaria to Romania Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 armour EDIT: Adding units owned by Italians to Bessarabia: 1 armour EDIT: Turning off Edit Mode 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
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@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
Well, given the odds the battle was an obligation for the Rising Sun. I had also prepared the option of retreating with atleast two undamaged carriers. With normal dice it would’ve been ok, I reckon, but sure, I was counting on a counter-attack.
Interesting, if you had retreated after 2 rounds to SZ55, you would have had a fleet of 2 damaged BBs, Cruiser, 2CVs 2ftr 2tac, to withstand attack from 1sub, 2ftr, 1BB, 3bomb. Then (theoretically) UK, and a 3rd ANZAC attack of a 4ftr and a sub. I think you should have lost the ships and just retreated some planes. Or perhaps landed on NT so you had a landing spot for your planes if I attacked. Or both. Actually, taking NT would have meant ANZAC could only use the sub and UK couldn’t attack. Unless USA could liberate it. Also, an ANZAC crush could have been on. I guess all that is hindsight.
I see your point about it being an obligation though.
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Yes, but that is with killer dice from US and sucky dice for Japan. My evaluation of the battle was that the situation would look a bit different. But it’s hard to evaluate.
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Also, I’d have retreated to sz46, not 55.
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@trulpen said in trulpen (X) vs simon33 (A+8) BM3 #4:
Also, I’d have retreated to sz46, not 55.
SZ41 CV couldn’t reach SZ46, neither could the one in sz6.
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But a lot of air, and my plan was to keep the ac’s intact. Atleast 2. But after the first round of battle, I knew it wouldn’t be possible, but had to press on.
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Well, faulty or not, that was the idea. :)
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Oh I see. I’m in two minds about bringing in CVs if you don’t want to damage them straight off. In some ways it makes it easier to deal with bad dice but others harder because you can only retreat.
Oh, retreating to SZ46 was why New Guinea was taken.
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Yep, correctamundo. :)
I think I had to bring in the ac’s anyway, since most air only had one move left. Unless I just sacrifice all of them, but that wasn’t my intention.
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@simon33 said in trulpen (X) vs simon33 (A+8) BM3 #4:
I see your point about it being an obligation though.
A 70-90 TUV-swing this early. How could I resist!? :laughing:
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Instead I lost like 50 in total. But that’s life.
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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Keeping 2CVs alive made it only about +50TUV vs -23 actual.
Still, a major dicing.