@simon33 sz33 marine is on the cruiser
SixUnder (Allies) vs AetV (X) BM
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test post
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 12:11:06 AM
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TripleA Move Summary: Germans round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 tactical_bomber moved from Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
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@aequitas-et-veritas no scramble ty
lets have a good one! -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 submarine moved from 103 Sea Zone to 91 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 2 bombers moved from Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Poland to France 1 tactical_bomber moved from Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France Combat - Germans Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 4/14 hits, 4,00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits, 1,67 expected hits 4 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Yugoslavia Germans roll dice for 2 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 3 : 4/11 hits, 3,50 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry AA fire in France : 0/2 hits, 0,33 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 2 : 8/19 hits, 6,50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4,33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 5 armour, 2 artilleries, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in France, round 3 : 4/15 hits, 5,83 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 4/4 hits, 2,00 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 27 Casualties for Germans: 6 infantry and 2 mech_infantrys Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 1 cruiser Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 91 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 7/9 hits, 5,33 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits 1 cruiser owned by the French, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 bombers, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from France to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun moved from Western Germany to France 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 aaGun moved from Western Germany to Germany Place Units - Germans 1 bomber placed in Western Germany 1 destroyer placed in 113 Sea Zone 1 artillery and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 2,67 British : -0,00 AA fire in France : : -0,33 French : 2,00 Neutral_Allies : 1,00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 infantry moved from Archangel to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 2 aaGuns, 1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 fighter moved from Belarus to Russia 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov 2 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Ukraine to Bryansk Place Units - Russians 3 infantry placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Territory Summary for Russians :
Yakut S.S.R. : 6 infantry Buryatia : 2 aaGuns and 12 infantry Belarus : 2 aaGuns, 1 artillery and 13 infantry Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys Rostov : 2 infantry Russia : 1 airfield, 1 factory_major, 2 fighters, 9 infantry and 1 tactical_bomber Ukraine : 1 factory_minor and 3 infantry Western Ukraine : 2 infantry Volgograd : 1 factory_minor Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry 125 Sea Zone : 1 submarine 114 Sea Zone : 1 cruiser 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 26 / 26 Americans : 52 / 52 Chinese : 12 / 12 British : 28 / 28 UK_Pacific : 17 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 13 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 15 times 2 was rolled 20 times 3 was rolled 21 times 4 was rolled 20 times 5 was rolled 11 times 6 was rolled 19 times Average roll : 3.462 Median : 3.000 Variance : 0.717 Standard Deviation : 0.847 Total rolls : 106 Null / Other 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 16 times Average roll : 3.584 Median : 4.000 Variance : 0.643 Standard Deviation : 0.802 Total rolls : 77 British Combat 3 was rolled 2 times 5 was rolled 2 times Average roll : 4.000 Median : 4.000 Variance : 1.778 Standard Deviation : 1.333 Total rolls : 4 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6
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TripleA Move Summary: Japanese round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Okinawa to Kwangtung 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Japan to Kwangtung 1 bomber moved from Japan to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 bomber moved from Japan to Yunnan 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 3 infantry moved from Kwangsi to Yunnan 1 artillery moved from Kwangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 fighter moved from Okinawa to Kwangtung 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from Japan to Kwangtung 1 bomber moved from Japan to 37 Sea Zone 1 fighter moved from Formosa to 37 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 battleship moved from 6 Sea Zone to 35 Sea Zone 1 battleship moved from 19 Sea Zone to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 destroyer moved from 33 Sea Zone to 62 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Hunan 1 bomber moved from Japan to Yunnan 1 fighter moved from 6 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Borneo Battle in 35 Sea Zone Japanese attack with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 battleships, 1 destroyer, 1 fighter, 2 tactical_bombers and 2 transports in 35 Sea Zone, round 2 : 2/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 2,50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Kwangtung Japanese attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/7 hits, 3,33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 4/5 hits, 2,50 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 2,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Battle in 37 Sea Zone Japanese attack with 1 bomber, 1 cruiser and 1 fighter British defend with 1 battleship Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 37 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 fighter owned by the Japanese lost in 37 Sea Zone Japanese roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 3 : 2/2 hits, 1,17 expected hits British roll dice for 1 battleship in 37 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits 1 battleship owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 bomber and 1 cruiser remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Casualties for British: 1 battleship Battle in 62 Sea Zone Japanese attack with 1 destroyer ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Non Combat Move - Japanese 1 carrier moved from 33 Sea Zone to 43 Sea Zone 1 bomber moved from 37 Sea Zone to Kwangsi 1 infantry moved from Siam to French Indo China 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers moved from 6 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 1 artillery and 3 infantry moved from Kiangsu to Anhwe 2 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Chahar 1 artillery moved from Jehol to Anhwe 1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 fighter moved from Korea to Japan Place Units - Japanese 1 marine placed in Japan 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 40 PUs; end with 40 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : -0,33 Americans : -0,83 ANZAC : 0,33 Chinese : 0,00 UK_Pacific : 1,33 Japanese : 4,17
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@SixUnder, I assumed no scramble in sz35.
In case you are thinking different about it let me know, I posted a file for it.All in all a good start for Japan.
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@aequitas-et-veritas said in SixUnder (Allies) vs AetV (X) BM:
@SixUnder, I assumed no scramble in sz35.
In case you are thinking different about it let me know, I posted a file for it.All in all a good start for Japan.
very nice start indeed
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 2 aaGuns moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Eastern United States to Central United States 2 aaGuns and 1 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Western United States to British Columbia 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to United Kingdom 1 infantry moved from Central United States to Western United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Territory Summary for Americans :
British Columbia : 2 mech_infantrys Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry Midway : 1 airfield 26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport Central United States : 4 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 1 marine Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Gibraltar : 1 fighter United Kingdom : 1 bomber 101 Sea Zone : 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 40 / 43 Americans : 50 / 76 Chinese : 9 / 12 British : 28 / 28 UK_Pacific : 10 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 25 times 2 was rolled 32 times 3 was rolled 32 times 4 was rolled 28 times 5 was rolled 20 times 6 was rolled 24 times Average roll : 3.360 Median : 3.000 Variance : 0.705 Standard Deviation : 0.840 Total rolls : 161 Null / Other 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 16 times Average roll : 3.584 Median : 4.000 Variance : 0.643 Standard Deviation : 0.802 Total rolls : 77 British Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Chinese Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 6 was rolled 1 times Average roll : 3.333 Median : 3.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 UK_Pacific Combat 2 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 5 times 5 was rolled 8 times 6 was rolled 2 times Average roll : 3.105 Median : 3.000 Variance : 0.793 Standard Deviation : 0.890 Total rolls : 38
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.67
Territory Summary for Chinese :
Yunnan : 10 infantry Suiyuyan : 2 infantry Kweichow : 1 infantry Hunan : 1 infantry Hopei : 1 infantry Sikang : 1 fighter
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 76 Chinese : 10 / 13 British : 28 / 28 UK_Pacific : 10 / 17 Italians : 10 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 6 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 26 times 2 was rolled 36 times 3 was rolled 33 times 4 was rolled 29 times 5 was rolled 22 times 6 was rolled 25 times Average roll : 3.351 Median : 3.000 Variance : 0.809 Standard Deviation : 0.899 Total rolls : 171 Null / Other 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 16 times Average roll : 3.584 Median : 4.000 Variance : 0.643 Standard Deviation : 0.802 Total rolls : 77 British Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.800 Standard Deviation : 0.894 Total rolls : 6 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Chinese Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.071 Median : 2.500 Variance : 0.718 Standard Deviation : 0.847 Total rolls : 14 UK_Pacific Combat 2 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 6 times 5 was rolled 9 times 6 was rolled 2 times Average roll : 3.175 Median : 3.000 Variance : 0.803 Standard Deviation : 0.896 Total rolls : 40
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 marine and 1 submarine; Remaining resources: 1 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 mech_infantry moved from Central United States to Western United States Non Combat Move - Americans 1 fighter moved from Eastern United States to Gibraltar 2 aaGuns moved from Eastern United States to Central United States 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Eastern United States to Central United States 2 aaGuns and 1 infantry moved from Western United States to Central United States 2 mech_infantrys moved from Central United States to Western United States 1 armour moved from Central United States to Western United States 2 mech_infantrys moved from Western United States to British Columbia 1 fighter moved from Western United States to Eastern United States 1 bomber moved from Central United States to United Kingdom 1 infantry moved from Central United States to Western United States 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone 1 marine placed in Central United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 7 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Sikang Place Units - Chinese 1 infantry placed in Kweichow 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone 1 destroyer and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 fighter moved from Burma to 37 Sea Zone 3 infantry moved from Malaya to Shan State 2 infantry moved from Burma to Yunnan Combat - British Battle in 96 Sea Zone British attack with 1 bomber, 1 cruiser and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 bomber, 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 37 Sea Zone British attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 cruiser British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 1 cruiser Non Combat Move - British 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 aaGun, 1 fighter and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from 96 Sea Zone to 92 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 bomber moved from 96 Sea Zone to Malta 1 transport moved from 98 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 3 aaGuns and 3 infantry moved from India to Burma 2 infantry moved from India to Burma 1 artillery moved from India to Burma 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 72 Sea Zone to 58 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone Place Units - British 1 factory_minor placed in Egypt 3 infantry placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,1,6,2 British collect 27 PUs (3 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
British : -0.67 Italians : -0.33 Chinese : 0.33 Japanese : -1.17
Territory Summary for Americans, British, Chinese and UK_Pacific :
Yunnan : 12 infantry Suiyuyan : 2 infantry Kweichow : 1 infantry Hunan : 1 infantry Hopei : 1 infantry Sikang : 1 fighter Shan State : 3 infantry Burma : 3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber British Columbia : 2 mech_infantrys India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry Malaya : 1 harbour Guam : 1 airfield Wake Island : 1 airfield Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry Midway : 1 airfield 37 Sea Zone : 1 flag, 1 destroyer 26 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport 10 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport 58 Sea Zone : 1 destroyer Central United States : 4 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 1 marine Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry Iceland : 1 airfield Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry Gibraltar : 3 fighters and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Scotland : 1 airfield Malta : 1 aaGun, 1 bomber and 1 infantry United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry Rhodesia : 2 infantry 80 Sea Zone : 1 transport 96 Sea Zone : 1 cruiser 123 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 1 transport 92 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Eastern Persia : 1 flag, 1 infantry 72 Sea Zone : 1 cruiser and 1 transport 101 Sea Zone : 1 cruiser, 2 destroyers and 1 transport Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 76 Chinese : 10 / 13 British : 30 / 33 UK_Pacific : 10 / 15 Italians : 10 / 10 ANZAC : 10 / 10 French : 11 / 0 Dutch : 11 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 4 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 42 times 2 was rolled 52 times 3 was rolled 47 times 4 was rolled 47 times 5 was rolled 31 times 6 was rolled 44 times Average roll : 3.399 Median : 3.000 Variance : 0.973 Standard Deviation : 0.986 Total rolls : 263 Null / Other 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 17 times Average roll : 3.531 Median : 3.000 Variance : 0.619 Standard Deviation : 0.787 Total rolls : 81 Germans Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 17 times Average roll : 3.531 Median : 3.000 Variance : 0.619 Standard Deviation : 0.787 Total rolls : 81 British Combat 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 3 times Average roll : 3.846 Median : 4.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 13 Italians Combat 4 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 2 times 3 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.167 Median : 2.500 Variance : 0.400 Standard Deviation : 0.632 Total rolls : 6 Chinese Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.071 Median : 2.500 Variance : 0.718 Standard Deviation : 0.847 Total rolls : 14 UK_Pacific Combat 2 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 2 times Average roll : 3.195 Median : 3.000 Variance : 0.771 Standard Deviation : 0.878 Total rolls : 41
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 artilleries and 2 infantry moved from 96 Sea Zone to Malta 1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece Combat - Italians Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports British defend with 1 cruiser Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 96 Sea Zone, round 2 : 0/4 hits, 2,00 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Malta Italians attack with 2 artilleries and 2 infantry British defend with 1 aaGun, 1 bomber and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Malta, round 2 : 1/4 hits, 1,33 expected hits British roll dice for 1 aaGun, 1 bomber and 1 infantry in Malta, round 2 : 0/2 hits, 0,50 expected hits 1 aaGun owned by the British lost in Malta Italians roll dice for 2 artilleries and 2 infantry in Malta, round 3 : 0/4 hits, 1,33 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 3 : 1/2 hits, 0,50 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 2 artilleries and 1 infantry in Malta, round 4 : 1/3 hits, 1,00 expected hits British roll dice for 1 bomber and 1 infantry in Malta, round 4 : 0/2 hits, 0,50 expected hits 1 bomber owned by the British lost in Malta Italians roll dice for 2 artilleries and 1 infantry in Malta, round 5 : 0/3 hits, 1,00 expected hits British roll dice for 1 infantry in Malta, round 5 : 0/1 hits, 0,33 expected hits Italians roll dice for 2 artilleries and 1 infantry in Malta, round 6 : 0/3 hits, 1,00 expected hits British roll dice for 1 infantry in Malta, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 2 artilleries in Malta, round 7 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Malta, round 7 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 8 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Malta, round 8 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Malta, round 9 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Malta, round 9 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Malta, round 10 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Malta, round 10 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Malta, round 11 : 0/1 hits, 0,33 expected hits British roll dice for 1 infantry in Malta, round 11 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery in Malta, round 12 : 1/1 hits, 0,33 expected hits British roll dice for 1 infantry in Malta, round 12 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery remaining. Battle score for attacker is 10 Casualties for British: 1 aaGun, 1 bomber and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 2 infantry in Greece, round 2 : 2/6 hits, 2,50 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Greece, round 3 : 3/5 hits, 2,33 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of British Somaliland from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from Greece to Southern Italy 1 bomber moved from Greece to Southern Italy 1 armour moved from Northern Italy to Romania 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry moved from Italian Somaliland to British Somaliland 1 aaGun and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -6,50 British : -0,67 Neutral_Allies : -1,00
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@SixUnder, the Edit is a CM I forgot.
Hope that is ok with you. -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 fighter and 1 harbour Java : 1 flag, 1 aaGun and 1 infantry 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser and 1 destroyer Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 76 Chinese : 10 / 13 British : 30 / 33 UK_Pacific : 10 / 15 Italians : 12 / 12 ANZAC : 14 / 20 French : 11 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 2 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 33 times 2 was rolled 47 times 3 was rolled 43 times 4 was rolled 46 times 5 was rolled 35 times 6 was rolled 38 times Average roll : 3.483 Median : 3.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 242 Null / Other 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 16 times Average roll : 3.584 Median : 4.000 Variance : 0.643 Standard Deviation : 0.802 Total rolls : 77 British Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.893 Median : 4.000 Variance : 0.420 Standard Deviation : 0.648 Total rolls : 28 Italians Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.786 Median : 4.000 Variance : 1.073 Standard Deviation : 1.036 Total rolls : 42 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.417 Median : 3.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Chinese Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.071 Median : 2.500 Variance : 0.718 Standard Deviation : 0.847 Total rolls : 14 UK_Pacific Combat 2 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 2 times Average roll : 3.195 Median : 3.000 Variance : 0.771 Standard Deviation : 0.878 Total rolls : 41
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Malaya : 1 infantry Queensland : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 3 infantry New Zealand : 1 airfield, 1 harbour and 1 infantry New South Wales : 1 factory_minor, 1 fighter and 1 harbour Java : 1 flag, 1 aaGun and 1 infantry 42 Sea Zone : 1 transport 54 Sea Zone : 1 cruiser and 1 destroyer Gibraltar : 1 fighter Egypt : 2 infantry United Kingdom : 2 infantry 81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70 Russians : 37 / 38 Japanese : 39 / 43 Americans : 50 / 76 Chinese : 10 / 13 British : 30 / 33 UK_Pacific : 10 / 15 Italians : 12 / 12 ANZAC : 14 / 20 French : 1 / 0 Dutch : 7 / 0 Mongolians : 0 / 0 Neutral_Axis : 12 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 33 times 2 was rolled 47 times 3 was rolled 43 times 4 was rolled 46 times 5 was rolled 35 times 6 was rolled 38 times Average roll : 3.483 Median : 3.000 Variance : 0.711 Standard Deviation : 0.843 Total rolls : 242 Null / Other 3 was rolled 1 times 6 was rolled 1 times Average roll : 4.500 Median : 4.500 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 8 times 6 was rolled 16 times Average roll : 3.584 Median : 4.000 Variance : 0.643 Standard Deviation : 0.802 Total rolls : 77 British Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 7 times Average roll : 3.893 Median : 4.000 Variance : 0.420 Standard Deviation : 0.648 Total rolls : 28 Italians Combat 1 was rolled 3 times 2 was rolled 7 times 3 was rolled 6 times 4 was rolled 12 times 5 was rolled 8 times 6 was rolled 6 times Average roll : 3.786 Median : 4.000 Variance : 1.073 Standard Deviation : 1.036 Total rolls : 42 French Combat 1 was rolled 4 times 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 5 times 6 was rolled 1 times Average roll : 2.765 Median : 3.000 Variance : 1.177 Standard Deviation : 1.085 Total rolls : 17 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 ANZAC Combat 2 was rolled 1 times 4 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 1.333 Standard Deviation : 1.155 Total rolls : 2 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.417 Median : 3.000 Variance : 0.909 Standard Deviation : 0.953 Total rolls : 12 Chinese Combat 1 was rolled 2 times 2 was rolled 5 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.071 Median : 2.500 Variance : 0.718 Standard Deviation : 0.847 Total rolls : 14 UK_Pacific Combat 2 was rolled 2 times Average roll : 2.000 Median : 2.000 Variance : 3.333 Standard Deviation : 1.826 Total rolls : 2 Japanese Combat 1 was rolled 8 times 2 was rolled 7 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 9 times 6 was rolled 2 times Average roll : 3.195 Median : 3.000 Variance : 0.771 Standard Deviation : 0.878 Total rolls : 41
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@aequitas-et-veritas said in SixUnder (Allies) vs AetV (X) BM:
@SixUnder, the Edit is a CM I forgot.
Hope that is ok with you.no worries :+1:
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour and 10 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Combat Move - Germans 2 submarines moved from 106 Sea Zone to 123 Sea Zone 1 submarine moved from 112 Sea Zone to 123 Sea Zone 3 bombers moved from Western Germany to 123 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Germans Battle in 123 Sea Zone Germans attack with 3 bombers and 3 submarines British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Germans roll dice for 3 submarines in 123 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 3 bombers in 123 Sea Zone, round 2 : 3/3 hits, 2,00 expected hits British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 123 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits 2 destroyers owned by the British, 3 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 123 Sea Zone 1 transport owned by the British lost in 123 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 37 Casualties for Germans: 3 submarines Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport Non Combat Move - Germans 3 bombers moved from 123 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 aaGun moved from Germany to 113 Sea Zone 1 infantry moved from Germany to 113 Sea Zone 1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 1 infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Germany to Poland 5 armour and 2 mech_infantrys moved from France to Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Normandy Bordeaux to France 2 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 1 fighter moved from Southern Italy to Western Germany Place Units - Germans 5 armour and 5 mech_infantrys placed in Germany 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 2,00 British : 1,17