scramble / submerge sz110?
submerge sz106?
HF
nah thanks.
interesting stuff! I’ve never experienced an attack on the neutrals yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 bombers moved from Korea to Japan
1 bomber moved from Midway to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea Zone
5 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 battleship moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Spain
1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
2 infantry moved from 91 Sea Zone to Spain
Purchase Units - Americans
Americans buy 3 artilleries, 1 bomber, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;
Combat - Americans
Air Battle in Japan
Americans attacks with 9 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/3 hits, 0,50 expected hits
AA fire in Japan : 0/1 hits, 0,17 expected hits
Bombing raid in Japan rolls: 5,7,5 and causes: 17 damage to unit: factory_major
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan causes 20 damage total. Damaged units is as follows: factory_major = 17, airfield = 3
Battle in 33 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 6 infantry
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/22 hits, 6,17 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits
2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 7/20 hits, 5,83 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Morocco: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
3 bombers moved from Japan to Korea
1 bomber moved from 33 Sea Zone to Caroline Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from Japan to Korea
2 cruisers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
3 fighters moved from Western United States to Midway
5 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
2 artilleries and 4 infantry placed in Central United States
3 infantry placed in Korea
1 bomber placed in Eastern United States
1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,67
Americans : -0,33
Neutral_True : -0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 1,67
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 armour moved from Persia to Turkey
1 bomber moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Turkey
British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 5 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67
Neutral_True : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey
1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 fighters moved from 91 Sea Zone to Portugal
2 fighters moved from United Kingdom to Portugal
1 fighter moved from United Kingdom to Portugal
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 armour moved from Persia to Turkey
1 bomber moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
Purchase Units - British
British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Turkey
British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits
6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits
Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Eastern Persia
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
British attack with 5 fighters and 2 infantry
Neutral_True defend with 2 infantry
British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
4 fighters moved from Portugal to 91 Sea Zone
1 fighter moved from Portugal to United Kingdom
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to Spain
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 bomber moved from Turkey to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
2 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
Place Units - British
1 factory_minor placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67
Neutral_True : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Novosibirsk to Urals
1 mech_infantry moved from Samara to Urals
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the British lost in 92 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Caucasus
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits
British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the Italians lost in Caucasus
British win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Urals
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Urals
Italians win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 artillery moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Tambov to Volgograd
1 mech_infantry moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Albania
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to France
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 98 Sea Zone to 99 Sea Zone
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery placed in Northern Italy
1 infantry placed in Southern France
2 mech_infantrys placed in Northern Italy
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Southern France: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 22 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,67
British : 1,00
Russians : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Tobruk to Alexandria
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
2 mech_infantrys moved from Volgograd to Caucasus
1 bomber moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
scramble in 110?
Welcome back :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Combat Hit Differential Summary :
sorry I forgot to add a few bombers to caucasus, so redid my turn.
want to scramble?
Sorry, missed the scramble issue. No scramble, thanks!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Research Technology - Germans
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Germans take Yenisey from Russians
Germans take Yakut S.S.R. from Russians
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
2 mech_infantrys moved from Volgograd to Caucasus
4 bombers moved from Bryansk to Caucasus
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat - Germans
Battle in Caucasus
Germans attack with 4 bombers and 2 mech_infantrys
British defend with 1 infantry
Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits
British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Non Combat Move - Germans
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 mech_infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 armour moved from Russia to Rostov
1 armour moved from Russia to Rostov
1 armour moved from Volgograd to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
1 armour and 1 mech_infantry moved from Karelia to Belarus
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to France
1 mech_infantry moved from Western Germany to Yugoslavia
1 mech_infantry moved from Western Germany to Yugoslavia
1 infantry moved from Western Germany to Denmark
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
2 bombers moved from 110 Sea Zone to Western Germany
4 bombers moved from Caucasus to Southern Italy
2 bombers moved from Bryansk to Western Germany
2 bombers moved from Bryansk to Southern Italy
1 bomber moved from Shensi to French Indo China
2 aaGuns moved from Bryansk to Rostov
1 infantry moved from Finland to Norway
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
2 infantry placed in France
1 artillery placed in France
Germans undo move 3.
1 armour, 1 artillery and 1 mech_infantry placed in Volgograd
2 armour and 8 mech_infantrys placed in Western Germany
Germans undo move 6.
1 submarine placed in 105 Sea Zone
1 destroyer placed in 112 Sea Zone
2 armour and 7 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -2,83
British : 0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?
Sure go ahead.
Wouldn’t have changed my italian nor german turn
Thanks! I’ll do it now then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry
EDIT: Turning off Edit Mode
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Shensi
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
2 fighters moved from Japan to 19 Sea Zone
2 infantry moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Eastern Persia
Purchase Units - Japanese
Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens;
Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits
ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Shan State to French Indo China
1 mech_infantry moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone
1 artillery moved from Union of South Africa to Mozambique
Japanese take Mozambique from Neutral_True
1 armour moved from South West Africa to Angola
Japanese take Angola from Neutral_True
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Tanganyika Territory to Belgian Congo
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 infantry moved from Sikang to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Shantung to Anhwe
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 63 Sea Zone to 52 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from French Indo China to Hunan
Place Units - Japanese
3 artilleries placed in Manchuria
1 bomber and 2 fighters placed in French Indo China
1 armour and 2 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2
Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : 0,67
Japanese : 1,83
Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.
Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?