@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
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nah thanks.
interesting stuff! I’ve never experienced an attack on the neutrals yet.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 2 bombers moved from Korea to Japan 1 bomber moved from Midway to Japan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 bomber moved from Western United States to 33 Sea Zone 5 fighters moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Spain 1 armour, 3 artilleries, 7 infantry and 3 mech_infantrys moved from Gibraltar to Spain 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain 2 infantry moved from 91 Sea Zone to Spain Purchase Units - Americans Americans buy 3 artilleries, 1 bomber, 8 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs; Combat - Americans Air Battle in Japan Americans attacks with 9 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/3 hits, 0,50 expected hits AA fire in Japan : 0/1 hits, 0,17 expected hits Bombing raid in Japan rolls: 5,7,5 and causes: 17 damage to unit: factory_major Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in Japan causes 20 damage total. Damaged units is as follows: factory_major = 17, airfield = 3 Battle in 33 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 33 Sea Zone, round 2 : 3/5 hits, 3,00 expected hits Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 33 Sea Zone Americans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Spain Americans attack with 1 armour, 4 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber Neutral_True defend with 6 infantry Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 12 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 5/22 hits, 6,17 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2,00 expected hits 2 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain Americans roll dice for 1 armour, 4 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 7/20 hits, 5,83 expected hits Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 4 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Morocco: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 2 infantry EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Spain to 91 Sea Zone 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 aaGun moved from Gibraltar to Spain 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 carrier and 1 fighter moved from 6 Sea Zone to 33 Sea Zone 3 bombers moved from Japan to Korea 1 bomber moved from 33 Sea Zone to Caroline Islands 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 transport moved from 6 Sea Zone to 33 Sea Zone 5 fighters and 1 tactical_bomber moved from Japan to Korea 2 cruisers and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 3 fighters moved from Western United States to Midway 5 carriers and 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 2 tactical_bombers moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Central United States 3 infantry placed in Korea 1 bomber placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0,67 Americans : -0,33 Neutral_True : -0,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - Chinese 2 infantry moved from Tsinghai to Kansu Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 2/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 1,67 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 91 Sea Zone to Portugal 2 fighters moved from United Kingdom to Portugal 1 fighter moved from United Kingdom to Portugal 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 armour moved from Persia to Turkey 1 bomber moved from Iraq to Turkey 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Turkey British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits 6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Eastern Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 4 fighters moved from Portugal to 91 Sea Zone 1 fighter moved from Portugal to United Kingdom 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to Spain 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Turkey to Egypt 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,67 Neutral_True : -1,00 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - British 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Germans 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys moved from Iraq to Turkey 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Portugal 2 fighters moved from 91 Sea Zone to Portugal 2 fighters moved from United Kingdom to Portugal 1 fighter moved from United Kingdom to Portugal 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 armour moved from Persia to Turkey 1 bomber moved from Iraq to Turkey 1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Anglo Egyptian Sudan to Kenya British take Kenya from Japanese Purchase Units - British British buy 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - British Battle in Turkey British attack with 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 4 armour, 3 artilleries, 1 bomber, 7 infantry and 2 mech_infantrys in Turkey, round 2 : 6/17 hits, 5,67 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2,67 expected hits 6 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 4 armour, 3 artilleries, 1 bomber, 6 infantry and 2 mech_infantrys in Turkey, round 3 : 5/16 hits, 5,50 expected hits Neutral_True roll dice for 2 infantry in Turkey, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey British win, taking Turkey from Neutral_True with 4 armour, 3 artilleries, 1 bomber, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 3 infantry Casualties for Neutral_True: 8 infantry Battle in Eastern Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Eastern Persia British win, taking Eastern Persia from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Portugal British attack with 5 fighters and 2 infantry Neutral_True defend with 2 infantry British roll dice for 5 fighters and 2 infantry in Portugal, round 2 : 4/7 hits, 2,83 expected hits Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_True lost in Portugal British win, taking Portugal from Neutral_True with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 4 fighters moved from Portugal to 91 Sea Zone 1 fighter moved from Portugal to United Kingdom 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to Spain 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 bomber moved from Turkey to Egypt 1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia 2 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 1 factory_minor placed in Egypt 1 armour, 1 infantry and 1 mech_infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3 British collect 27 PUs (3 lost to blockades); end with 27 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from 91 Sea Zone: 1 fighter EDIT: Adding units owned by British to United Kingdom: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,67 Neutral_True : -1,00 Japanese : -0,33
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Novosibirsk to Urals 1 mech_infantry moved from Samara to Urals Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in 92 Sea Zone Italians attack with 1 bomber and 1 fighter British defend with 1 destroyer Italians roll dice for 1 bomber and 1 fighter in 92 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Caucasus Italians attack with 1 armour and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Caucasus Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0,50 expected hits British roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 armour owned by the Italians lost in Caucasus British win with 1 infantry remaining. Battle score for attacker is -10 Casualties for Italians: 1 armour and 1 mech_infantry Battle in Urals Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Urals, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Urals Italians win, taking Urals from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 1 artillery moved from Tambov to Volgograd 1 armour and 1 mech_infantry moved from Tambov to Volgograd 1 mech_infantry moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Albania 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to France 1 infantry moved from France to Normandy Bordeaux 1 submarine moved from 98 Sea Zone to 99 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery placed in Northern Italy 1 infantry placed in Southern France 2 mech_infantrys placed in Northern Italy 1 mech_infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from France: 1 infantry EDIT: Adding units owned by Italians to Southern France: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 22 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -1,67 British : 1,00 Russians : -0,67
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 8 Combat Move - French Non Combat Move - French 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Gibraltar to United Kingdom Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 2 mech_infantrys moved from Volgograd to Caucasus 1 bomber moved from Bryansk to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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scramble in 110?
Welcome back :)
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TripleA Manual Gamesave Post: Germans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Volgograd to Caucasus 4 bombers moved from Bryansk to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
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sorry I forgot to add a few bombers to caucasus, so redid my turn.
want to scramble?
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Sorry, missed the scramble issue. No scramble, thanks!
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Research Technology - Germans Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 mech_infantrys moved from Volgograd to Caucasus 4 bombers moved from Bryansk to Caucasus 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone Purchase Units - Germans Germans buy 5 armour, 2 artilleries, 1 destroyer, 2 infantry, 13 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat - Germans Battle in Caucasus Germans attack with 4 bombers and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 4 bombers and 2 mech_infantrys in Caucasus, round 2 : 1/6 hits, 3,00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 110 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber British defend with 1 submarine Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for British: 1 submarine Non Combat Move - Germans 1 infantry moved from Finland to Sweden Germans take Sweden from Neutral_True 1 mech_infantry moved from Western Germany to Switzerland Germans take Switzerland from Neutral_True 2 armour moved from Russia to Rostov 1 armour moved from Russia to Rostov 1 armour moved from Volgograd to Rostov 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine 1 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 armour and 1 mech_infantry moved from Karelia to Belarus 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to France 1 mech_infantry moved from Western Germany to Yugoslavia 1 mech_infantry moved from Western Germany to Yugoslavia 1 infantry moved from Western Germany to Denmark 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 1 fighter moved from 110 Sea Zone to Western Germany 2 bombers moved from 110 Sea Zone to Western Germany 4 bombers moved from Caucasus to Southern Italy 2 bombers moved from Bryansk to Western Germany 2 bombers moved from Bryansk to Southern Italy 1 bomber moved from Shensi to French Indo China 2 aaGuns moved from Bryansk to Rostov 1 infantry moved from Finland to Norway Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 armour and 2 mech_infantrys placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 2 infantry placed in France 1 artillery placed in France Germans undo move 3. 1 armour, 1 artillery and 1 mech_infantry placed in Volgograd 2 armour and 8 mech_infantrys placed in Western Germany Germans undo move 6. 1 submarine placed in 105 Sea Zone 1 destroyer placed in 112 Sea Zone 2 armour and 7 mech_infantrys placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -2,83 British : 0,50
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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I also see that I missed to move the ANZAC units from Hawaii to stack with US. Is it ok that I edit that?
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Sure go ahead.
Wouldn’t have changed my italian nor german turn
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Thanks! I’ll do it now then.
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Turning on Edit Mode EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer, 2 infantry and 1 transport EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer and 1 transport EDIT: Removing units owned by ANZAC from Hawaiian Islands: 2 infantry EDIT: Turning off Edit Mode Combat Move - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 9 Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Shensi 1 destroyer moved from 36 Sea Zone to 19 Sea Zone 4 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 2 infantry moved from West India to Eastern Persia 1 fighter and 1 tactical_bomber moved from India to Eastern Persia Purchase Units - Japanese Japanese repair damage of 1x airfield; Remaining resources: 74 PUs; 6 SuicideAttackTokens; Japanese buy 3 armour, 3 artilleries, 1 bomber, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in Eastern Persia Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Persia, round 2 : 2/4 hits, 1,50 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 19 Sea Zone Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 1 destroyer moved from 37 Sea Zone to 20 Sea Zone 1 battleship, 6 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 2 infantry moved from India to 39 Sea Zone 1 artillery moved from India to 39 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi 1 artillery and 1 infantry moved from Shan State to French Indo China 1 mech_infantry moved from India to Afghanistan Japanese take Afghanistan from Neutral_True 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 68 Sea Zone 1 artillery moved from Union of South Africa to Mozambique Japanese take Mozambique from Neutral_True 1 armour moved from South West Africa to Angola Japanese take Angola from Neutral_True 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Tanganyika Territory to Belgian Congo 1 fighter and 1 tactical_bomber moved from Eastern Persia to India 1 infantry moved from Sikang to Shensi 1 mech_infantry moved from Anhwe to Shensi 1 mech_infantry moved from Shantung to Anhwe 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 63 Sea Zone to 52 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from Philippines to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Japan 2 fighters and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 1 fighter moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from 19 Sea Zone to Manchuria 1 mech_infantry moved from French Indo China to Hunan Place Units - Japanese 3 artilleries placed in Manchuria 1 bomber and 2 fighters placed in French Indo China 1 armour and 2 mech_infantrys placed in Union of South Africa 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,5,6,3,2,2,2 Japanese collect 66 PUs (8 lost to blockades); end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
British : 0,67 ANZAC : 0,67 Japanese : 1,83
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Sorry, I’m pretty tired. It’s 2 am here and I’m lacking sleep. Made a silly attack in S France. Just saw now and also remember that I thought about it a while ago how much land and air you have in Western Europe.
Have not made all battles, but the ones executed have gone well for the Allies. Still, I must ask if I can redo the US round when I’m actually capable of thinking?