@mikawagunichi Edit to remove marine that hadn’t been placed + position DD.
Shin-Ji Vs. Giallo (Allies +8)
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Some prety good dice there by the axis!
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Gibraltar 1 artillery moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 3 armour moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 3 armour moved from Tanganyika Territory to Rhodesia 2 armour moved from Egypt to Belgian Congo 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour and 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Rhodesia Italians attack with 3 armour British defend with 1 artillery Italians roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 artillery in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 armour owned by the Italians lost in Rhodesia Italians win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 armour Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 3 armour placed in Egypt 2 fighters placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 1.33
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@Giallo said in Shin-Ji Vs. Giallo (Allies +8):
Some prety good dice there by the axis!
Yep! Been some interesting swings both ways this game
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 bombers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 bombers moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -2,33 Japanese : 0,17
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 55 Sea Zone 1 bomber moved from India to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 2 bombers, 1 destroyer and 1 fighter Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC roll dice for 2 bombers, 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 2 bombers moved from 55 Sea Zone to Queensland 1 fighter moved from 55 Sea Zone to Queensland Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2,33 Japanese : 0,17
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 4 armour and 16 mech_infantrys moved from Archangel to Belarus 1 armour and 6 infantry moved from Novgorod to Belarus 1 armour and 8 mech_infantrys moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 4 armour, 14 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Ukraine 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/75 hits, 22.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 11 armour, 14 artilleries, 2 fighters, 20 infantry, 26 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns moved from Eastern Poland to Belarus 2 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 3 bombers moved from Western Ukraine to Novgorod 3 bombers moved from Ukraine to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 3 artilleries placed in Novgorod 1 bomber placed in Western Germany Germans undo move 1. 1 mech_infantry placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Belarus 4 armour and 16 mech_infantrys moved from Archangel to Belarus 1 armour and 6 infantry moved from Novgorod to Belarus 1 armour and 8 mech_infantrys moved from Baltic States to Belarus 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Eastern Poland to Western Ukraine 4 armour, 14 artilleries, 15 infantry and 2 mech_infantrys moved from Eastern Poland to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Western Germany to Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 bombers moved from Western Germany to Western Ukraine 2 bombers moved from Western Germany to Ukraine 2 fighters and 1 tactical_bomber moved from Western Germany to Belarus 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Northern Italy to 95 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Western Ukraine, round 2 : 1/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 11 armour, 14 artilleries, 2 fighters, 21 infantry, 26 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 23/75 hits, 22.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 11 armour, 14 artilleries, 2 fighters, 20 infantry, 26 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns moved from Eastern Poland to Belarus 2 fighters moved from Belarus to Novgorod 1 tactical_bomber moved from Belarus to Novgorod 3 bombers moved from Western Ukraine to Novgorod 3 bombers moved from Ukraine to Eastern Poland Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 3 artilleries placed in Novgorod 1 bomber placed in Western Germany Germans undo move 1. 1 mech_infantry placed in Western Germany 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 mech_infantry EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 3 fighters and 2 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 1 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Bryansk to Ukraine 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Battle in Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine retreated to Western Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Western Ukraine to Russia 5 armour and 4 mech_infantrys moved from Bryansk to Russia 4 aaGuns, 11 artilleries and 28 infantry moved from Bryansk to Russia 3 infantry moved from Volgograd to Samara Place Units - Russians 3 fighters and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1 Russians collect 30 PUs (1 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : -2,00
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 destroyers, 11 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 19 Sea Zone to 5 Sea Zone 6 infantry moved from Japan to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Java to 42 Sea Zone 2 battleships, 4 carriers, 2 infantry, 2 submarines and 1 transport moved from 42 Sea Zone to 36 Sea Zone 3 fighters and 2 tactical_bombers moved from 42 Sea Zone to Yunnan 2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 infantry moved from Shantung to Anhwe 2 artilleries and 11 infantry moved from Jehol to Manchuria 2 mech_infantrys moved from Shantung to Manchuria 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from Japan to Korea 2 fighters moved from Japan to Korea Combat - Japanese Battle in Dutch New Guinea Battle in Korea Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 2 artilleries, 11 infantry and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 2 artilleries, 11 infantry and 2 mech_infantrys in Manchuria, round 2 : 3/15 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 2 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Yunnan Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi 2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi 1 aaGun moved from Jehol to Manchuria 1 tactical_bomber moved from Korea to Japan 2 fighters moved from Korea to Japan 2 armour and 1 mech_infantry moved from Hunan to Jehol 1 armour moved from French Indo China to Shan State 1 artillery moved from French Indo China to Shan State 8 infantry moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Shantung 6 infantry placed in Japan 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.33 Russians : -0.33 Japanese : -1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 bombers moved from Western United States to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,00 Japanese : -1,00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0,83 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 transports moved from 91 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 54 Sea Zone to 45 Sea Zone 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 46 Sea Zone Americans attack with 1 bomber and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 3 fighters in 46 Sea Zone, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 harbour Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/6 hits, 2,00 expected hits Italians roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Americans 2 fighters moved from Gibraltar to 91 Sea Zone 1 fighter moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 46 Sea Zone to 54 Sea Zone 1 fighter moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from 46 Sea Zone to Queensland 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 carrier, 2 infantry, 2 mech_infantrys and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 3 bombers moved from Western United States to Queensland Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter moved from Szechwan to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 artillery and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Szechwan Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Iraq to Syria British take Syria from Italians 1 armour moved from Syria to Trans-Jordan 1 armour, 3 artilleries, 2 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan 2 mech_infantrys moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Rhodesia 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Rhodesia 1 armour moved from India to Yunnan 1 fighter moved from Szechwan to Russia 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from Suriname to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco Combat - British Battle in Morocco Battle in Rhodesia British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers Italians defend with 2 armour British roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Rhodesia, round 2 : 4/6 hits, 2,67 expected hits Italians roll dice for 2 armour in Rhodesia, round 2 : 1/2 hits, 1,00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Italians lost in Rhodesia British win, taking Morocco from Italians, taking Rhodesia from Italians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Italians: 2 armour Battle in Yunnan British attack with 1 armour Japanese defend with 1 infantry British roll dice for 1 armour in Yunnan, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the British lost in Yunnan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Trans-Jordan British attack with 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 5/11 hits, 3,83 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 aaGun moved from Iraq to Trans-Jordan 3 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Rhodesia to Union of South Africa Place Units - British 2 artilleries and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Persia British undo move 2. 3 infantry placed in Persia 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3 British collect 29 PUs (2 lost to blockades); end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : -0,67 British : 2,00 Americans : 0,00 Chinese : -0,83 Japanese : 0,67
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can you switch an inf and an art in Iraq / Persia
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 5:43:55 AM
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 5 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 3 fighters moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan 1 bomber moved from Southern France to Trans-Jordan 2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 4 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone 2 artilleries and 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Belgian Congo to French Central Africa Italians take French Equatorial Africa from French Italians take French Central Africa from French 1 armour moved from Belgian Congo to Kenya Italians take Kenya from British 1 armour moved from Kenya to Anglo Egyptian Sudan Combat - Italians Battle in Trans-Jordan Italians attack with 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry British defend with 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys AA fire in Trans-Jordan : 0/3 hits, 0.50 expected hits Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry in Trans-Jordan, round 2 : 4/15 hits, 6.33 expected hits British roll dice for 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/11 hits, 4.17 expected hits 3 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 3 armour, 2 artilleries, 1 bomber, 5 fighters and 2 infantry in Trans-Jordan, round 3 : 6/13 hits, 6.00 expected hits British roll dice for 3 armour and 3 artilleries in Trans-Jordan, round 3 : 4/6 hits, 2.50 expected hits 3 artilleries owned by the British, 2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 3 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 33 Casualties for Italians: 2 artilleries and 4 infantry Casualties for British: 1 aaGun, 3 armour, 3 artilleries, 2 infantry and 3 mech_infantrys Non Combat Move - Italians 5 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 infantry placed in Southern Italy 4 submarines placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 3 aaGuns EDIT: Adding units owned by Italians to Southern Italy: 3 aaGuns EDIT: Removing units owned by Italians from Southern France: 1 aaGun EDIT: Adding units owned by Italians to France: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2.00 British : -0.67 AA fire in Trans-Jordan : : -0.50
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 bombers moved from Queensland to India 3 fighters moved from Queensland to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 2 bombers moved from Queensland to India 3 fighters moved from Queensland to 54 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 4 bombers and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 1 infantry moved from Western Ukraine to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 3 bombers moved from Eastern Poland to Ukraine 7 mech_infantrys moved from Eastern Poland to Bryansk 3 artilleries moved from Novgorod to Belarus 1 infantry moved from Belarus to Smolensk 10 armour, 14 artilleries, 19 infantry and 26 mech_infantrys moved from Belarus to Bryansk 3 bombers moved from Novgorod to Southern Italy 1 bomber moved from Western Germany to Southern Italy 2 fighters and 1 tactical_bomber moved from Novgorod to Western Germany 1 mech_infantry moved from Western Germany to Southern Italy 1 mech_infantry moved from Germany to Western Germany 2 armour and 5 mech_infantrys moved from Germany to Eastern Poland 1 submarine moved from 119 Sea Zone to 117 Sea Zone Combat - Germans Battle in Ukraine Germans attack with 3 bombers, 1 infantry and 2 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 bombers, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 4/6 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Bryansk Germans attack with 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys Russians defend with 2 infantry Germans roll dice for 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys in Bryansk, round 2 : 25/77 hits, 21.17 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 11 armour, 14 artilleries, 19 infantry and 33 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 4 aaGuns moved from Belarus to Bryansk 3 bombers moved from Ukraine to Southern Italy 1 infantry moved from 98 Sea Zone to Egypt 1 armour moved from 98 Sea Zone to Egypt Place Units - Germans 3 infantry placed in France 3 artilleries placed in Novgorod 4 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : 5.33 Russians : -0.33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Russia 6 fighters and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 artilleries Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Germans lost in Belarus Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 9 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Samara to Russia 6 fighters and 1 tactical_bomber moved from Russia to Belarus Combat - Russians Battle in Belarus Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 artilleries Russians roll dice for 6 fighters and 1 tactical_bomber in Belarus, round 2 : 4/7 hits, 3,67 expected hits Germans roll dice for 3 artilleries in Belarus, round 2 : 0/3 hits, 1,00 expected hits 3 artilleries owned by the Germans lost in Belarus Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Belarus to Russia Place Units - Russians 9 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns, 2 artilleries and 16 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns, 2 artilleries and 16 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,00 Russians : 0,33