L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            4 infantry moved from Yunnan to Hunan
            1 fighter moved from Shensi to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 4 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 5 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : -2,33
    

    Savegame


  • Doing the Brits. No combats with the UK-Pacific. Is it ok for you if I change the NCM and placements for the Chinese?


  • More specifically stacking up in Szechwan instead, i e moving the 6 inf from Yunnan, landing the fig and placing the 4 inf and art in Szechwan.

  • '19 '18 '17

    I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.

    Go ahead.


  • Thanks! Appreciate it. I don’t like it either, but I was a bit hasty trying to get the round moving forward. Didn’t look close enough at all that Japanese air when executing the Chinese. Haven’t met a JDOW1 before, so you’ve taken me a bit by surprise. :)

    I will try to be less hasty and more thorough.

  • '19 '18 '17

    Glad to hear that :D

    That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Iraq
            2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 bomber and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 1/5 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Alexandria
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Iraq to Egypt
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Burma to India
            1 fighter moved from India to Szechwan
            1 destroyer moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            British undo move 1.
            1 carrier placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 10 infantry
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,33
    Neutral_Axis : -1,00
    

    Savegame


  • @koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:

    That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.

    First I went after that Italian cruiser, but noticed those two AA-guns just in the vicinity. Thought that it should be better hitting that with less risk and being able to land in London again. With one inf with them I wouldn’t have dared ofc.

  • '19 '18 '17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Southern Italy to Greece
            1 armour moved from Yugoslavia to Greece
            1 armour moved from Yugoslavia to Greece
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 : 3/7 hits, 3,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/5 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 mech_infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 infantry moved from Northern Italy to France
            2 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Neutral_Allies : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    I try to roll the 91 battle in the forum. Because I’m a bit unsure about your sacrifices in case I hit something.


  • Sure, you can do a screen shot, and I’ll give my losses here.

  • '19 '18 '17

    First round germany hit 3…

    scrot_2019-10-04_18-41-04_screenshot.png


  • Looks good, max def.

  • '19 '18 '17

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Archangel
                Germans attack with 3 artilleries and 3 infantry
                Russians defend with 2 aaGuns and 4 infantry
                    Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits
                    Russians roll dice for 2 aaGuns and 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
                    Germans roll dice for 3 artilleries and 2 infantry in Archangel, round 3 : 1/5 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 artilleries and 1 infantry in Archangel, round 4 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 3 infantry in Archangel, round 4 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 3 artilleries in Archangel, round 5 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 3 artilleries remaining. Battle score for attacker is 13
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
            Battle in Normandy Bordeaux
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1,33 expected hits
                    French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
            Battle in Holland Belgium
                Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                French defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
                    French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the French lost in Holland Belgium
                Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Belarus
                Germans attack with 1 armour, 3 artilleries and 16 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 3 artilleries and 16 infantry in Belarus, round 2 : 5/20 hits, 4,67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 91 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
                    Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
                    Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
                Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is -21
                Casualties for Germans: 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                1 fighter owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
            1 fighter moved from Holland Belgium to Western Germany
            2 aaGuns moved from Baltic States to Belarus
            1 armour moved from Baltic States to Archangel
            3 infantry moved from Karelia to Novgorod
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Karelia
            2 artilleries moved from Eastern Poland to Belarus
            1 armour moved from Eastern Poland to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Romania to Eastern Poland
            3 armour moved from Germany to Baltic States
            3 armour moved from Germany to Baltic States
            1 mech_infantry moved from Western Germany to Poland
            1 armour moved from Germany to Baltic States
            1 armour moved from Germany to Baltic States
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 infantry moved from Eastern Poland to Belarus
            1 fighter moved from Holland Belgium to Southern Italy
            1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 submarine placed in 93 Sea Zone
            1 armour and 3 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    French : -0,67
    Americans : 2,67
    Russians : -0,83
    

    Dice Statistics:

    Total
            1 was rolled 69 times
            2 was rolled 84 times
            3 was rolled 91 times
            4 was rolled 62 times
            5 was rolled 80 times
            6 was rolled 84 times
        Average roll : 3,536
        Median : 3,000
        Variance : 1,240
        Standard Deviation : 1,113
        Total rolls : 470
    
    Null / Other
            3 was rolled 1 times
        Average roll : 3,000
        Median : 3,000
        Variance : ∞
        Standard Deviation : ∞
        Total rolls : 1
    
    Germans Combat
            1 was rolled 23 times
            2 was rolled 24 times
            3 was rolled 27 times
            4 was rolled 21 times
            5 was rolled 29 times
            6 was rolled 21 times
        Average roll : 3,497
        Median : 3,000
        Variance : 0,367
        Standard Deviation : 0,606
        Total rolls : 145
    
    British Combat
            1 was rolled 6 times
            2 was rolled 11 times
            3 was rolled 12 times
            4 was rolled 7 times
            5 was rolled 4 times
            6 was rolled 12 times
        Average roll : 3,538
        Median : 3,000
        Variance : 1,163
        Standard Deviation : 1,079
        Total rolls : 52
    
    Italians Combat
            1 was rolled 5 times
            2 was rolled 7 times
            3 was rolled 12 times
            4 was rolled 2 times
            5 was rolled 8 times
            6 was rolled 11 times
        Average roll : 3,756
        Median : 3,000
        Variance : 1,580
        Standard Deviation : 1,257
        Total rolls : 45
    
    Americans Combat
            1 was rolled 3 times
            2 was rolled 5 times
            3 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 2,769
        Median : 2,000
        Variance : 1,069
        Standard Deviation : 1,034
        Total rolls : 13
    
    Neutral_Axis Combat
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5,000
        Median : 5,000
        Variance : 0,750
        Standard Deviation : 0,866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 8 times
            2 was rolled 16 times
            3 was rolled 17 times
            4 was rolled 11 times
            5 was rolled 8 times
            6 was rolled 10 times
        Average roll : 3,357
        Median : 3,000
        Variance : 1,121
        Standard Deviation : 1,059
        Total rolls : 70
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 3 times
        Average roll : 2,960
        Median : 3,000
        Variance : 0,535
        Standard Deviation : 0,731
        Total rolls : 25
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4,167
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 3 times
            6 was rolled 1 times
        Average roll : 3,071
        Median : 3,000
        Variance : 0,410
        Standard Deviation : 0,641
        Total rolls : 14
    
    Chinese Combat
            1 was rolled 9 times
            2 was rolled 6 times
            3 was rolled 5 times
            4 was rolled 3 times
            5 was rolled 8 times
            6 was rolled 15 times
        Average roll : 3,870
        Median : 4,500
        Variance : 1,941
        Standard Deviation : 1,393
        Total rolls : 46
    
    UK_Pacific Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3,833
        Median : 4,500
        Variance : 0,400
        Standard Deviation : 0,632
        Total rolls : 6
    
    Russians Combat
            1 was rolled 5 times
            2 was rolled 4 times
            3 was rolled 7 times
            4 was rolled 10 times
            5 was rolled 12 times
            6 was rolled 6 times
        Average roll : 3,864
        Median : 4,000
        Variance : 1,101
        Standard Deviation : 1,049
        Total rolls : 44
    

    Savegame

  • '19 '18 '17

    Argg, I did two crucial mistakes here:

    1. Directly after the dice for greece were thrown in my italian turn i realized, that I should have taken marocco instead and therefore be able to use most of the luftwaffe for SZ 91.

    2. Not realizing a rule that I literally explained to another guy one day ago. I somehow thought that worst case you tip the carrier, I retreat and your two planes drown. I don’t know why I ignored the rule.

    And then your dice hit merciless

    Your turn :D


  • I was very lucky there. Undeservedly. Think it was like a 3/4 win for you. And when I saw your attack I cursed myself that I forgot to put a blocker in the English Channel. Had planned to do that. Reminder to self: Must stop making silly oversights!


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3
    
        Combat Move - Russians
            2 infantry moved from Western Ukraine to Bessarabia
            2 fighters moved from Caucasus to Bessarabia
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
            2 infantry moved from Northwest Persia to Iraq
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Iraq
                Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 2 infantry
                    Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Neutral_Axis: 2 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Iraq to Northwest Persia
            1 mech_infantry moved from Caucasus to Bryansk
            2 artilleries and 1 infantry moved from Ukraine to Bryansk
            2 aaGuns, 7 armour, 3 artilleries and 15 infantry moved from Western Ukraine to Bryansk
            1 infantry moved from Russia to Smolensk
            2 fighters moved from Bessarabia to Bryansk
            4 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Vologda
    
        Place Units - Russians
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
            2 infantry placed in Ukraine
            Russians undo move 2.
            Russians undo move 1.
            2 infantry and 1 mech_infantry placed in Ukraine
            Russians undo move 1.
            2 infantry placed in Ukraine
            2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 0,00
    Neutral_Axis : 1,33
    

    Savegame

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