L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Combat Move - ANZAC
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            2 fighters moved from New Zealand to 62 Sea Zone
            1 fighter moved from Queensland to 62 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 62 Sea Zone
                ANZAC attack with 1 cruiser and 3 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 62 Sea Zone
                ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter moved from 62 Sea Zone to Queensland
            2 aaGuns and 2 infantry moved from New South Wales to Queensland
            2 fighters moved from 62 Sea Zone to Queensland
            1 infantry moved from Malaya to Shan State
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,00
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 1
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 72 Sea Zone to 76 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Germans
            1 cruiser moved from 112 Sea Zone to 114 Sea Zone
            1 armour moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 fighter moved from Northern Italy to 97 Sea Zone
            1 tactical_bomber moved from Southern Italy to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
            3 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
            1 bomber moved from Western Germany to 97 Sea Zone
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 97 Sea Zone
                Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                    Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits, 6,00 expected hits
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    1 destroyer owned by the British, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                Germans win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 1 fighter and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
            Battle in 114 Sea Zone
                Germans attack with 1 cruiser, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 cruiser
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
            2 aaGuns, 3 artilleries and 16 infantry moved from Poland to Baltic States
            1 aaGun moved from Poland to Eastern Poland
            5 infantry moved from Romania to Eastern Poland
            2 artilleries and 1 infantry moved from Romania to Eastern Poland
            1 armour moved from Romania to Baltic States
            4 infantry moved from Bulgaria to Romania
            1 armour moved from Bulgaria to Eastern Poland
            3 infantry moved from Finland to Karelia
            2 infantry moved from Norway to Finland
            3 armour moved from France to Germany
            2 armour moved from France to Germany
            2 mech_infantrys moved from Southern France to Western Germany
            1 infantry moved from Norway to Finland
            1 bomber moved from 97 Sea Zone to Western Germany
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 tactical_bomber moved from 114 Sea Zone to Western Germany
            1 fighter moved from 114 Sea Zone to 112 Sea Zone
            1 tactical_bomber moved from 97 Sea Zone to Western Germany
            1 fighter moved from 97 Sea Zone to Southern Italy
    
        Place Units - Germans
            3 artilleries, 1 fighter and 3 infantry placed in Western Germany
            1 infantry placed in France
            3 armour placed in Germany
            1 destroyer placed in 112 Sea Zone
            1 submarine placed in 93 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
            Germans collect 40 PUs (3 lost to blockades); end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 0,17
    Russians : 0,50
    

    Dice Statistics:

    Total
            1 was rolled 34 times
            2 was rolled 58 times
            3 was rolled 63 times
            4 was rolled 30 times
            5 was rolled 34 times
            6 was rolled 49 times
        Average roll : 3,444
        Median : 3,000
        Variance : 3,653
        Standard Deviation : 1,911
        Total rolls : 268
    
    Null / Other
            3 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3,667
        Median : 3,000
        Variance : 1,750
        Standard Deviation : 1,323
        Total rolls : 3
    
    Germans Combat
            1 was rolled 9 times
            2 was rolled 15 times
            3 was rolled 18 times
            4 was rolled 10 times
            5 was rolled 15 times
            6 was rolled 13 times
        Average roll : 3,575
        Median : 3,000
        Variance : 0,726
        Standard Deviation : 0,852
        Total rolls : 80
    
    British Combat
            1 was rolled 4 times
            2 was rolled 11 times
            3 was rolled 9 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 11 times
        Average roll : 3,571
        Median : 3,000
        Variance : 1,707
        Standard Deviation : 1,307
        Total rolls : 42
    
    Italians Combat
            1 was rolled 2 times
            2 was rolled 6 times
            3 was rolled 11 times
            4 was rolled 1 times
            5 was rolled 4 times
            6 was rolled 8 times
        Average roll : 3,719
        Median : 3,000
        Variance : 2,301
        Standard Deviation : 1,517
        Total rolls : 32
    
    French Combat
            1 was rolled 6 times
            2 was rolled 6 times
            3 was rolled 3 times
            4 was rolled 4 times
            5 was rolled 2 times
            6 was rolled 2 times
        Average roll : 2,826
        Median : 2,000
        Variance : 0,765
        Standard Deviation : 0,875
        Total rolls : 23
    
    Americans Combat
            2 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3,800
        Median : 4,000
        Variance : 0,708
        Standard Deviation : 0,842
        Total rolls : 5
    
    ANZAC Combat
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4,167
        Median : 4,000
        Variance : 0,800
        Standard Deviation : 0,894
        Total rolls : 6
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 3 times
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 2,667
        Median : 3,000
        Variance : 0,938
        Standard Deviation : 0,968
        Total rolls : 9
    
    Chinese Combat
            1 was rolled 5 times
            2 was rolled 3 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3,235
        Median : 3,000
        Variance : 0,677
        Standard Deviation : 0,823
        Total rolls : 17
    
    UK_Pacific Combat
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5,000
        Median : 5,000
        Variance : 1,333
        Standard Deviation : 1,155
        Total rolls : 2
    
    Russians Combat
            3 was rolled 2 times
            5 was rolled 1 times
        Average roll : 3,667
        Median : 3,000
        Variance : 1,750
        Standard Deviation : 1,323
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 5 times
            2 was rolled 13 times
            3 was rolled 11 times
            4 was rolled 7 times
            5 was rolled 4 times
            6 was rolled 6 times
        Average roll : 3,217
        Median : 3,000
        Variance : 1,407
        Standard Deviation : 1,186
        Total rolls : 46
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - Russians
            1 artillery and 11 infantry moved from Belarus to Eastern Poland
            3 armour moved from Novgorod to Eastern Poland
            3 armour moved from Ukraine to Eastern Poland
            1 artillery and 8 infantry moved from Western Ukraine to Eastern Poland
            1 armour moved from Ukraine to Eastern Poland
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 7 armour, 2 artilleries and 19 infantry
                Germans defend with 1 aaGun, 1 armour, 2 artilleries and 6 infantry
                    Russians roll dice for 7 armour, 2 artilleries and 19 infantry in Eastern Poland, round 2 : 4/28 hits, 7,67 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 2 artilleries and 6 infantry in Eastern Poland, round 2 : 3/9 hits, 3,17 expected hits
                    3 infantry owned by the Russians, 1 aaGun owned by the Germans and 3 infantry owned by the Germans lost in Eastern Poland
                16 infantry owned by the Russians, 7 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Western Ukraine
                Germans win with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 3 infantry
                Casualties for Germans: 1 aaGun and 3 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Bryansk to Western Ukraine
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
            2 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 aaGuns and 18 infantry moved from Buryatia to Amur
            1 infantry moved from Novgorod to Belarus
            4 infantry moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
            2 aaGuns moved from Belarus to Archangel
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,17
    Russians : -3,67
    

    Savegame

  • '19 '18 '17

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - Japanese
            1 unit repaired.
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Hunan
                  Japanese take Hunan from Chinese
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Siam to Shan State
            1 infantry moved from French Indo China to Shan State
            4 fighters and 4 tactical_bombers moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 bomber moved from Kwangsi to Shan State
            1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
    
        Purchase Units - Japanese
            Japanese buy 1 airfield and 2 factory_minors; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Java
            Battle in Sumatra
            Battle in Celebes
            Battle in Shan State
                Japanese attack with 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers
                British defend with 3 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 2 bombers, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 10/14 hits, 7,50 expected hits
                    UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State
                Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for British: 3 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 43 Sea Zone to 41 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 aaGun and 6 infantry moved from Jehol to Manchuria
            1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone
            2 bombers moved from Shan State to French Indo China
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 35 Sea Zone to 42 Sea Zone
            2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
            2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Shan State to 41 Sea Zone
            1 fighter moved from Shan State to 41 Sea Zone
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Manchuria
            2 fighters and 4 tactical_bombers moved from Shan State to French Indo China
            1 artillery moved from Chahar to Suiyuyan
            1 infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Kwangtung to Kwangsi
            1 artillery and 2 infantry moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Anhwe to Kwangsi
            1 artillery and 1 infantry moved from Anhwe to Hunan
            1 fighter moved from 43 Sea Zone to French Indo China
            1 tactical_bomber moved from 43 Sea Zone to Philippines
            1 tactical_bomber moved from 35 Sea Zone to Japan
    
        Place Units - Japanese
            1 airfield and 1 factory_minor placed in French Indo China
            1 factory_minor placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 56 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : 0,67
    Japanese : 2,50
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - Americans
            1 bomber moved from United Kingdom to Southern France
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Southern France
                Americans attack with 1 bomber
                Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns
                    AA fire in Southern France : 0/1 hits, 0,17 expected hits
                    2 aaGuns owned by the Italians lost in Southern France
                Americans win with 1 bomber remaining. Battle score for attacker is 10
                Casualties for Italians: 2 aaGuns
    
        Non Combat Move - Americans
            1 bomber moved from Southern France to United Kingdom
            1 armour and 1 infantry moved from Brazil to 86 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 86 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Western United States to Central United States
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in Western United States
            1 bomber placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    AA fire in Southern France : : -0,17
    

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            4 infantry moved from Yunnan to Hunan
            1 fighter moved from Shensi to Hunan
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 4 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 5 : 1/5 hits, 1,17 expected hits
                    Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hunan to Yunnan
    
        Place Units - Chinese
            1 artillery and 4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese : -2,17
    Japanese : -2,33
    

    Savegame


  • Doing the Brits. No combats with the UK-Pacific. Is it ok for you if I change the NCM and placements for the Chinese?


  • More specifically stacking up in Szechwan instead, i e moving the 6 inf from Yunnan, landing the fig and placing the 4 inf and art in Szechwan.

  • '19 '18 '17

    I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.

    Go ahead.


  • Thanks! Appreciate it. I don’t like it either, but I was a bit hasty trying to get the round moving forward. Didn’t look close enough at all that Japanese air when executing the Chinese. Haven’t met a JDOW1 before, so you’ve taken me a bit by surprise. :)

    I will try to be less hasty and more thorough.

  • '19 '18 '17

    Glad to hear that :D

    That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Malta to Iraq
            2 fighters and 1 tactical_bomber moved from Malta to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            2 infantry moved from Persia to Iraq
            1 armour moved from Egypt to Iraq
            1 infantry moved from Persia to Iraq
    
        Purchase Units - British
            British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 bomber and 3 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 1/5 hits, 1,67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
                Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
            Battle in Alexandria
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
            1 bomber moved from Iraq to Egypt
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Ethiopia to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            2 infantry moved from Rhodesia to Belgian Congo
            1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 mech_infantry moved from Eire to United Kingdom
            1 fighter moved from Scotland to United Kingdom
            2 infantry moved from Yunnan to Szechwan
            2 infantry moved from Burma to India
            1 fighter moved from India to Szechwan
            1 destroyer moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - British
            1 carrier placed in 71 Sea Zone
            British undo move 1.
            1 carrier placed in 106 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 1 infantry placed in Union of South Africa
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            2 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 2 infantry and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 10 infantry
            EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 10 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0,33
    Italians : -0,33
    Neutral_Axis : -1,00
    

    Savegame


  • @koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:

    That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.

    First I went after that Italian cruiser, but noticed those two AA-guns just in the vicinity. Thought that it should be better hitting that with less risk and being able to land in London again. With one inf with them I wouldn’t have dared ofc.

  • '19 '18 '17

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            2 fighters moved from Southern Italy to Greece
            1 bomber moved from Southern Italy to Greece
            1 armour moved from Yugoslavia to Greece
            1 armour moved from Yugoslavia to Greece
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 : 3/7 hits, 3,33 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
                    3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
                    Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/5 hits, 2,67 expected hits
                    Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 2 fighters moved from Greece to Southern Italy
            1 mech_infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            1 artillery and 1 infantry moved from Yugoslavia to Romania
            2 infantry moved from Northern Italy to France
            2 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to France
            1 infantry moved from Yugoslavia to Northern Italy
            1 artillery moved from Yugoslavia to Northern Italy
            1 cruiser moved from 93 Sea Zone to 95 Sea Zone
            1 aaGun moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,00
    Neutral_Allies : 0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from 62 Sea Zone to New South Wales
            1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 2
    
        Combat Move - French
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  French take Holland Belgium from Germans
    
        Combat - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 infantry moved from Trans-Jordan to Egypt
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
            1 fighter moved from United Kingdom to Scotland
            3 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 carrier moved from 112 Sea Zone to 91 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 fighter moved from 112 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Western Germany to 91 Sea Zone
            1 bomber moved from Southern Italy to 91 Sea Zone
            1 destroyer moved from 112 Sea Zone to 125 Sea Zone
            3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
            3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
            1 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Southern Italy to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17

    I try to roll the 91 battle in the forum. Because I’m a bit unsure about your sacrifices in case I hit something.


  • Sure, you can do a screen shot, and I’ll give my losses here.

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