@max334 yes was a nice xmas present for you!
L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla
-
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Combat Move - Americans 1 bomber moved from United Kingdom to Southern France Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in Southern France Americans attack with 1 bomber Germans defend with 1 factory_minor and 1 harbour; Italians defend with 2 aaGuns AA fire in Southern France : 0/1 hits, 0,17 expected hits 2 aaGuns owned by the Italians lost in Southern France Americans win with 1 bomber remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Non Combat Move - Americans 1 bomber moved from Southern France to United Kingdom 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 86 Sea Zone to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Western United States to Central United States 2 fighters moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States 1 bomber placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0,17
-
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Combat Move - Chinese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 4 infantry moved from Yunnan to Hunan 1 fighter moved from Shensi to Hunan Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hunan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 2 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 3 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 4 : 0/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 4 infantry in Hunan, round 5 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 2 infantry Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Yunnan Place Units - Chinese 1 artillery and 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : -2,33
-
Doing the Brits. No combats with the UK-Pacific. Is it ok for you if I change the NCM and placements for the Chinese?
-
More specifically stacking up in Szechwan instead, i e moving the 6 inf from Yunnan, landing the fig and placing the 4 inf and art in Szechwan.
-
I don’t like that, but I since there were no battle in the pacific, I wouldn’t know why I shouldn’t allow it.
Go ahead.
-
Thanks! Appreciate it. I don’t like it either, but I was a bit hasty trying to get the round moving forward. Didn’t look close enough at all that Japanese air when executing the Chinese. Haven’t met a JDOW1 before, so you’ve taken me a bit by surprise. :)
I will try to be less hasty and more thorough.
-
Glad to hear that :D
That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.
-
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Malta to Iraq 2 fighters and 1 tactical_bomber moved from Malta to Alexandria 1 infantry moved from Egypt to Alexandria 1 infantry moved from Egypt to Alexandria 2 infantry moved from Persia to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Persia to Iraq Purchase Units - British British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat - British Battle in Iraq British attack with 1 armour, 1 bomber and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 1/5 hits, 1,67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq 3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Battle in Alexandria British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Iraq to Egypt 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Ethiopia to Egypt 1 transport moved from 76 Sea Zone to 71 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from Scotland to United Kingdom 2 infantry moved from Yunnan to Szechwan 2 infantry moved from Burma to India 1 fighter moved from India to Szechwan 1 destroyer moved from 111 Sea Zone to 109 Sea Zone Place Units - British 1 carrier placed in 71 Sea Zone British undo move 1. 1 carrier placed in 106 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4 UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 10 infantry EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,33 Italians : -0,33 Neutral_Axis : -1,00
-
@koala said in L19 – Koala (Axis) vs. Trulpen (Allies+22) – Vanilla:
That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.
First I went after that Italian cruiser, but noticed those two AA-guns just in the vicinity. Thought that it should be better hitting that with less risk and being able to land in London again. With one inf with them I wouldn’t have dared ofc.
-
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 fighters moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Yugoslavia to Greece Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Greece Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 : 3/7 hits, 3,33 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits 3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/5 hits, 2,67 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 artillery and 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 mech_infantry moved from Tobruk to Libya 1 artillery moved from Tobruk to Libya 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 infantry moved from Northern Italy to France 2 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to France 1 infantry moved from Yugoslavia to Northern Italy 1 artillery moved from Yugoslavia to Northern Italy 1 cruiser moved from 93 Sea Zone to 95 Sea Zone 1 aaGun moved from Northern Italy to Southern France Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0,00 Neutral_Allies : 0,33
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Combat Move - ANZAC Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2 Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 fighter moved from United Kingdom to Scotland 3 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat - Germans
Combat Hit Differential Summary :
-
I try to roll the 91 battle in the forum. Because I’m a bit unsure about your sacrifices in case I hit something.
-
Sure, you can do a screen shot, and I’ll give my losses here.
-
First round germany hit 3…
-
Looks good, max def.
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3 Research Technology - Germans Combat Move - Germans 1 carrier moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from 112 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone 3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium Purchase Units - Germans Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat - Germans Battle in 125 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Archangel Germans attack with 3 artilleries and 3 infantry Russians defend with 2 aaGuns and 4 infantry Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 2 aaGuns and 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel Germans roll dice for 3 artilleries and 2 infantry in Archangel, round 3 : 1/5 hits, 1,67 expected hits Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 artilleries and 1 infantry in Archangel, round 4 : 1/4 hits, 1,33 expected hits Russians roll dice for 3 infantry in Archangel, round 4 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans roll dice for 3 artilleries in Archangel, round 5 : 2/3 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 3 artilleries remaining. Battle score for attacker is 13 Casualties for Germans: 3 infantry Casualties for Russians: 2 aaGuns and 4 infantry Battle in Normandy Bordeaux Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1,33 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Belarus Germans attack with 1 armour, 3 artilleries and 16 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 3 artilleries and 16 infantry in Belarus, round 2 : 5/20 hits, 4,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 3 artilleries and 15 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in 91 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits 1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits 1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is -21 Casualties for Germans: 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter 1 fighter owned by the Americans forced to land in Gibraltar Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France 1 fighter moved from Holland Belgium to Western Germany 2 aaGuns moved from Baltic States to Belarus 1 armour moved from Baltic States to Archangel 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 1 infantry moved from Finland to Norway 1 infantry moved from Finland to Karelia 2 artilleries moved from Eastern Poland to Belarus 1 armour moved from Eastern Poland to Belarus 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Romania to Eastern Poland 3 armour moved from Germany to Baltic States 3 armour moved from Germany to Baltic States 1 mech_infantry moved from Western Germany to Poland 1 armour moved from Germany to Baltic States 1 armour moved from Germany to Baltic States 1 tactical_bomber moved from Holland Belgium to Western Germany 1 infantry moved from Eastern Poland to Belarus 1 fighter moved from Holland Belgium to Southern Italy 1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 93 Sea Zone 1 armour and 3 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1,00 French : -0,67 Americans : 2,67 Russians : -0,83
Dice Statistics:
Total 1 was rolled 69 times 2 was rolled 84 times 3 was rolled 91 times 4 was rolled 62 times 5 was rolled 80 times 6 was rolled 84 times Average roll : 3,536 Median : 3,000 Variance : 1,240 Standard Deviation : 1,113 Total rolls : 470 Null / Other 3 was rolled 1 times Average roll : 3,000 Median : 3,000 Variance : ∞ Standard Deviation : ∞ Total rolls : 1 Germans Combat 1 was rolled 23 times 2 was rolled 24 times 3 was rolled 27 times 4 was rolled 21 times 5 was rolled 29 times 6 was rolled 21 times Average roll : 3,497 Median : 3,000 Variance : 0,367 Standard Deviation : 0,606 Total rolls : 145 British Combat 1 was rolled 6 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 7 times 5 was rolled 4 times 6 was rolled 12 times Average roll : 3,538 Median : 3,000 Variance : 1,163 Standard Deviation : 1,079 Total rolls : 52 Italians Combat 1 was rolled 5 times 2 was rolled 7 times 3 was rolled 12 times 4 was rolled 2 times 5 was rolled 8 times 6 was rolled 11 times Average roll : 3,756 Median : 3,000 Variance : 1,580 Standard Deviation : 1,257 Total rolls : 45 Americans Combat 1 was rolled 3 times 2 was rolled 5 times 3 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 2,769 Median : 2,000 Variance : 1,069 Standard Deviation : 1,034 Total rolls : 13 Neutral_Axis Combat 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 5,000 Median : 5,000 Variance : 0,750 Standard Deviation : 0,866 Total rolls : 3 Japanese Combat 1 was rolled 8 times 2 was rolled 16 times 3 was rolled 17 times 4 was rolled 11 times 5 was rolled 8 times 6 was rolled 10 times Average roll : 3,357 Median : 3,000 Variance : 1,121 Standard Deviation : 1,059 Total rolls : 70 French Combat 1 was rolled 6 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 3 times Average roll : 2,960 Median : 3,000 Variance : 0,535 Standard Deviation : 0,731 Total rolls : 25 ANZAC Combat 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 4,167 Median : 4,000 Variance : 0,800 Standard Deviation : 0,894 Total rolls : 6 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3,071 Median : 3,000 Variance : 0,410 Standard Deviation : 0,641 Total rolls : 14 Chinese Combat 1 was rolled 9 times 2 was rolled 6 times 3 was rolled 5 times 4 was rolled 3 times 5 was rolled 8 times 6 was rolled 15 times Average roll : 3,870 Median : 4,500 Variance : 1,941 Standard Deviation : 1,393 Total rolls : 46 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3,833 Median : 4,500 Variance : 0,400 Standard Deviation : 0,632 Total rolls : 6 Russians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 7 times 4 was rolled 10 times 5 was rolled 12 times 6 was rolled 6 times Average roll : 3,864 Median : 4,000 Variance : 1,101 Standard Deviation : 1,049 Total rolls : 44
-
Argg, I did two crucial mistakes here:
-
Directly after the dice for greece were thrown in my italian turn i realized, that I should have taken marocco instead and therefore be able to use most of the luftwaffe for SZ 91.
-
Not realizing a rule that I literally explained to another guy one day ago. I somehow thought that worst case you tip the carrier, I retreat and your two planes drown. I don’t know why I ignored the rule.
And then your dice hit merciless
Your turn :D
-
-
I was very lucky there. Undeservedly. Think it was like a 3/4 win for you. And when I saw your attack I cursed myself that I forgot to put a blocker in the English Channel. Had planned to do that. Reminder to self: Must stop making silly oversights!