TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Malta to Iraq
2 fighters and 1 tactical_bomber moved from Malta to Alexandria
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
2 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 1/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
3 infantry owned by the British and 1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits, 2,00 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Iraq to Egypt
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Ethiopia to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 2 destroyers moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Burma to India
1 fighter moved from India to Szechwan
1 destroyer moved from 111 Sea Zone to 109 Sea Zone
Place Units - British
1 carrier placed in 71 Sea Zone
British undo move 1.
1 carrier placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 1 artillery, 1 fighter and 10 infantry
EDIT: Removing units owned by Chinese from Yunnan: 1 artillery, 1 fighter and 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0,33
Italians : -0,33
Neutral_Axis : -1,00
That american bomber taught me also something new. I never thought of air only vs AAA guns before. But it makes a lot of sense.
First I went after that Italian cruiser, but noticed those two AA-guns just in the vicinity. Thought that it should be better hitting that with less risk and being able to land in London again. With one inf with them I wouldn’t have dared ofc.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry in Greece, round 2 : 3/7 hits, 3,33 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 fighters in Greece, round 3 : 3/5 hits, 2,67 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 mech_infantry moved from Tobruk to Libya
1 artillery moved from Tobruk to Libya
1 artillery and 1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to France
2 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 cruiser moved from 93 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Normandy Bordeaux to Holland Belgium
French take Holland Belgium from Germans
Combat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from United Kingdom to Scotland
3 infantry moved from Algeria to Tunisia
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat - Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Research Technology - Germans
Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries and 3 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 armour, 3 artilleries and 16 infantry moved from Baltic States to Belarus
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 125 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 aaGuns and 4 infantry
Germans roll dice for 3 artilleries and 3 infantry in Archangel, round 2 : 2/6 hits, 2,00 expected hits
Russians roll dice for 2 aaGuns and 4 infantry in Archangel, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Archangel
Germans roll dice for 3 artilleries and 2 infantry in Archangel, round 3 : 1/5 hits, 1,67 expected hits
Russians roll dice for 4 infantry in Archangel, round 3 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries and 1 infantry in Archangel, round 4 : 1/4 hits, 1,33 expected hits
Russians roll dice for 3 infantry in Archangel, round 4 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 3 artilleries in Archangel, round 5 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 infantry in Archangel, round 5 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 artilleries remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Russians: 2 aaGuns and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
French defend with 1 infantry
Germans roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1,83 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 armour, 3 artilleries and 16 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 3 artilleries and 16 infantry in Belarus, round 2 : 5/20 hits, 4,67 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 3 artilleries and 15 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 bombers, 1 carrier, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 3/4 hits, 2,50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 91 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
1 destroyer owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Americans roll dice for 1 cruiser, 2 fighters and 3 transports in 91 Sea Zone, round 3 : 3/3 hits, 1,83 expected hits
1 cruiser owned by the Americans, 1 fighter owned by the Germans, 2 bombers owned by the Germans and 1 fighter owned by the Americans lost in 91 Sea Zone
Americans win with 1 fighter and 3 transports remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
1 fighter owned by the Americans forced to land in Gibraltar
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
1 fighter moved from Holland Belgium to Western Germany
2 aaGuns moved from Baltic States to Belarus
1 armour moved from Baltic States to Archangel
3 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Norway
1 infantry moved from Finland to Karelia
2 artilleries moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Romania to Eastern Poland
3 armour moved from Germany to Baltic States
3 armour moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 tactical_bomber moved from Holland Belgium to Western Germany
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Holland Belgium to Southern Italy
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 bomber placed in Western Germany
1 submarine placed in 93 Sea Zone
1 armour and 3 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Total
1 was rolled 69 times
2 was rolled 84 times
3 was rolled 91 times
4 was rolled 62 times
5 was rolled 80 times
6 was rolled 84 times
Average roll : 3,536
Median : 3,000
Variance : 1,240
Standard Deviation : 1,113
Total rolls : 470
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 23 times
2 was rolled 24 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 21 times
Average roll : 3,497
Median : 3,000
Variance : 0,367
Standard Deviation : 0,606
Total rolls : 145
British Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3,538
Median : 3,000
Variance : 1,163
Standard Deviation : 1,079
Total rolls : 52
Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3,756
Median : 3,000
Variance : 1,580
Standard Deviation : 1,257
Total rolls : 45
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,769
Median : 2,000
Variance : 1,069
Standard Deviation : 1,034
Total rolls : 13
Neutral_Axis Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 0,750
Standard Deviation : 0,866
Total rolls : 3
Japanese Combat
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3,357
Median : 3,000
Variance : 1,121
Standard Deviation : 1,059
Total rolls : 70
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 15 times
Average roll : 3,870
Median : 4,500
Variance : 1,941
Standard Deviation : 1,393
Total rolls : 46
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3,864
Median : 4,000
Variance : 1,101
Standard Deviation : 1,049
Total rolls : 44
Directly after the dice for greece were thrown in my italian turn i realized, that I should have taken marocco instead and therefore be able to use most of the luftwaffe for SZ 91.
Not realizing a rule that I literally explained to another guy one day ago. I somehow thought that worst case you tip the carrier, I retreat and your two planes drown. I don’t know why I ignored the rule.
I was very lucky there. Undeservedly. Think it was like a 3/4 win for you. And when I saw your attack I cursed myself that I forgot to put a blocker in the English Channel. Had planned to do that. Reminder to self: Must stop making silly oversights!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Russians
2 infantry moved from Western Ukraine to Bessarabia
2 fighters moved from Caucasus to Bessarabia
1 armour, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
2 infantry moved from Northwest Persia to Iraq
Purchase Units - Russians
Russians buy 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 2 infantry
Russians roll dice for 1 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1,67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Iraq to Northwest Persia
1 mech_infantry moved from Caucasus to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 7 armour, 3 artilleries and 15 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
2 fighters moved from Bessarabia to Bryansk
4 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
2 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
2 infantry placed in Ukraine
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kwangsi to Hunan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to Hunan
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Hunan
1 bomber moved from French Indo China to Kweichow
1 bomber moved from French Indo China to Hunan
1 tactical_bomber moved from French Indo China to Kweichow
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Malaya
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 3/7 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 2/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 4/7 hits, 3,67 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
3 artilleries and 3 infantry moved from Philippines to 35 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 35 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 41 Sea Zone to 37 Sea Zone
2 fighters moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 3 tactical_bombers moved from Kweichow to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from Hunan to French Indo China
1 bomber moved from Hunan to French Indo China
1 bomber moved from Kweichow to French Indo China
1 fighter and 2 tactical_bombers moved from Hunan to French Indo China
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from Philippines to French Indo China
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Kwangsi to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter moved from Japan to Manchuria
Place Units - Japanese
2 armour and 1 mech_infantry placed in Shantung
1 bomber, 1 infantry and 1 tactical_bomber placed in French Indo China
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 1,00
Japanese : -0,33
Dice Statistics:
Total
1 was rolled 76 times
2 was rolled 88 times
3 was rolled 101 times
4 was rolled 65 times
5 was rolled 86 times
6 was rolled 86 times
Average roll : 3,508
Median : 3,000
Variance : 1,472
Standard Deviation : 1,213
Total rolls : 502
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 21 times
Average roll : 3,479
Median : 3,000
Variance : 0,354
Standard Deviation : 0,595
Total rolls : 146
British Combat
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3,538
Median : 3,000
Variance : 1,163
Standard Deviation : 1,079
Total rolls : 52
Italians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3,756
Median : 3,000
Variance : 1,580
Standard Deviation : 1,257
Total rolls : 45
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,769
Median : 2,000
Variance : 1,069
Standard Deviation : 1,034
Total rolls : 13
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 11 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 12 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3,357
Median : 3,000
Variance : 1,012
Standard Deviation : 1,006
Total rolls : 84
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 10 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 9 times
6 was rolled 15 times
Average roll : 3,750
Median : 4,000
Variance : 1,399
Standard Deviation : 1,183
Total rolls : 52
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3,811
Median : 4,000
Variance : 1,247
Standard Deviation : 1,117
Total rolls : 53
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from United Kingdom to 127 Sea Zone
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 127 Sea Zone
Americans attack with 1 bomber
Germans defend with 3 transports
3 transports owned by the Germans lost in 127 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits, 1,67 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 bomber moved from 127 Sea Zone to Vologda
1 bomber moved from Eastern United States to United Kingdom
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 carriers, 2 destroyers, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
1 tactical_bomber placed in Eastern United States
1 destroyer placed in 10 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Chinese
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Szechwan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 artillery and 4 infantry moved from Szechwan to Kweichow
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Removing units owned by British from Union of South Africa: 1 infantry
EDIT: Removing units owned by Italians from British Somaliland: 1 infantry
EDIT: Turning off Edit Mode
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
2 fighters moved from Scotland to 125 Sea Zone
2 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from India to Shensi
Purchase Units - British
British buy 1 carrier, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory 125 Sea Zone
Battle in British Somaliland
Battle in Shensi
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
British win, taking British Somaliland from Italians, taking Shensi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
3 aaGuns, 1 armour, 2 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys moved from India to West India
1 bomber moved from British Somaliland to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Alexandria
3 infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to 91 Sea Zone
2 fighters moved from 125 Sea Zone to United Kingdom
4 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 infantry placed in Union of South Africa
1 carrier placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 3.9
Game History
Round: 3
Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
Purchase Units - Italians
Italians buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat - Italians
Battle in Morocco
Battle in Bessarabia
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Morocco from French, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Novgorod
2 armour and 1 mech_infantry moved from Romania to Belarus
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
2 armour moved from Greece to Romania
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
2 mech_infantrys placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,33
Russians : 0,67
Dice Statistics:
Total
1 was rolled 81 times
2 was rolled 91 times
3 was rolled 110 times
4 was rolled 73 times
5 was rolled 94 times
6 was rolled 90 times
Average roll : 3,516
Median : 3,000
Variance : 1,463
Standard Deviation : 1,209
Total rolls : 539
Null / Other
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ∞
Standard Deviation : ∞
Total rolls : 1
Germans Combat
1 was rolled 24 times
2 was rolled 24 times
3 was rolled 27 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 21 times
Average roll : 3,479
Median : 3,000
Variance : 0,354
Standard Deviation : 0,595
Total rolls : 146
British Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3,518
Median : 3,000
Variance : 1,297
Standard Deviation : 1,139
Total rolls : 56
Italians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3,729
Median : 3,000
Variance : 1,702
Standard Deviation : 1,305
Total rolls : 48
Americans Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2,750
Median : 2,000
Variance : 0,756
Standard Deviation : 0,869
Total rolls : 16
Neutral_Axis Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,400
Median : 4,000
Variance : 0,708
Standard Deviation : 0,842
Total rolls : 5
Japanese Combat
1 was rolled 14 times
2 was rolled 17 times
3 was rolled 24 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 12 times
Average roll : 3,333
Median : 3,000
Variance : 1,125
Standard Deviation : 1,061
Total rolls : 93
French Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2,960
Median : 3,000
Variance : 0,535
Standard Deviation : 0,731
Total rolls : 25
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4,167
Median : 4,000
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,071
Median : 3,000
Variance : 0,410
Standard Deviation : 0,641
Total rolls : 14
Chinese Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 18 times
Average roll : 3,884
Median : 4,000
Variance : 1,022
Standard Deviation : 1,011
Total rolls : 69
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3,833
Median : 4,500
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3,778
Median : 4,000
Variance : 1,094
Standard Deviation : 1,046
Total rolls : 54
Round: 1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Belarus
1 artillery, 1 fighter and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Russia to Urals
1 armour and 1 mech_infantry moved from Volgograd to Ukraine
1 fighter moved from Belarus to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 infantry moved from Caucasus to Rostov
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
1 artillery, 1 fighter and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Szechwan
1 armour moved from Hunan to Szechwan
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Korea
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
2 bombers and 3 fighters moved from Yunnan to India
1 fighter moved from 41 Sea Zone to India
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from 41 Sea Zone to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Air Battle in India
Japanese attacks with 6 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,7 and causes: 13 damage to unit: factory_major
Bombing raid in India causes 13 damage total.
Battle in Guam
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Guam from Americans, taking Szechwan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 5 tactical_bombers
British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 1/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 5 tactical_bombers in Malaya, round 2 : 5/13 hits, 5.50 expected hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 0/4 hits, 1.33 expected hits
1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 2 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Cleaning up after air battles
Non Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 2 destroyers moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 21 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 37 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to Korea
2 infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Hunan
2 tactical_bombers moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
2 bombers and 4 fighters moved from India to Yunnan
1 artillery moved from Anhwe to Kweichow
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Manchuria
1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67
Americans regular : 0.67
Japanese regular : -1.00
UK_Pacific AA : -0.33
UK_Pacific regular : -1.33
Russians regular : -0.33
well, that was quite a game! really enjoyed it, very intense till the end, and thought you might fight on, trying to delay axis win in europe while picking apart japan slowly… japan remained strong but ground logistics was challenging, was considering a factory up in the north soon to help with that. maybe that bombing of london shook you up quite a bit, combined with japan recovering its lost territories and positioning ever stronger as you were forced to spend most of your income in the atlantic.
i think you had an opportunity to delay me a bit longer in getting to TJ, at least the math was there (barely) but that would mean sending all available air over to defend, evacuating pressure on japan around burma/yunnan etc. so i figured that didn’t appeal to you and you’d rather just fall back and hold in egypt.
looking back, i think the one strategic mistake i made was not having a G bomber in range when i sacked india, allowing you to place a blocker at sumatra and hold java for a turn… that opened things up for the allies and allowed you to reinforce india and keep it going indefinitely.
afa those questionable air bases, well the borneo one i just figured it would save my carrier from a counter attack, so felt it could be worth it, and could be useful in island counter attacks. and the kiangsi one i felt gave me all the range needed to thwart korea while also threatening india, carolines, etc. but yeah it was a bit excessive