@Whops Can you please elaborate on the situation a little bit more. You bought an iOS version and trying to log in for the first time? Do you have a PC version? Can you post a screenshot of your issue?
Rules clarification for rolling separately
-
I’m feeling lazy about looking this up (and it’s more likely in errata anyway).
But my understanding is that when destroyers are not present and subs and fighters are involved, you need to roll your surface ships separate from your aircraft. For instance, the following screenshots is incorrect …
I know we have more Official Rules Experts than, you, @kreighund but I’d like you to chime in on this one before I send it off to Beamdog. Thanks!
-
It might be doing the right thing behind the scenes but there’s no way to know.
-
It actually looks like it’s doing the right thing behind the scenes. It would be nice if this were user facing. Maybe highlight the dice that are aircraft? People going from Online to the board game will be confused. cc:@JuliusBorisovBeamdog
-
btw, is there a way to edit mechs into battles when accompanying tanks?
-
@djensen said in Rules clarification for rolling separately:
I’m feeling lazy about looking this up (and it’s more likely in errata anyway).
But my understanding is that when destroyers are not present and subs and fighters are involved, you need to roll your surface ships separate from your aircraft. For instance, the following screenshots is incorrect …
I know we have more Official Rules Experts than, you, @kreighund but I’d like you to chime in on this one before I send it off to Beamdog. Thanks!
Yes, that’s correct. Whenever you have a situation like this, where some units are incapable of hitting others, you need to roll for them separately.
-
@crockett36 said in Rules clarification for rolling separately:
btw, is there a way to edit mechs into battles when accompanying tanks?
Mechs?
-
@djensen a bit ADHD of me but I saw the triplea file that players have to edit the mechanized infantry into moving along with the tank because the engine won’t allow it sometimes. btw,are you both the website guy and the triplea guy or are there more than one of you? and thank you either way.
-
@djensen Thanks for the feedback. That area of the Combat Board already has a lot going on. We’re going to add some text to the board when you have more hits than valid targets that should help. Also, check out the roll log in-game - it exists to provide more explanation to players. If you open the roll log, you can see which die was rolled by which unit.
-
As long as we’re talking about the combat phase, I just remembered a gripe I’ve been meaning to bring up for a while now:
Why is Column Rolling (where, during combat, you roll the dice for each column and assign hits in-sequence, rather than rolling all dice before assigning hits. Ex. If attacking with 3 INF/1 TANK, I would roll my INF dice for “1s”, then my opponent would take hits as needed, then I would roll for my TANK) in-place in this game? I thought Column Rolling literally only existed in Classic 2nd Edition (maybe 3rd too, I don’t remember completely).
I bring it up because, although it really hasn’t impacted any of my games yet due to the whole “asynchronous play” thing. I can see it being an issue when you’re attacking another territory and are squaring off against a large number of enemy units that have a diverse range of combat stats. Something like:
-
I attack with 2 SUBs, 1 DD, 1 CV, 2 FTR
-
Opponent defends with 3 SUBs, 1 CV, 1 FTR
-
I do my roles, blah blah.
-
Opponent rolls for the subs, miraculously gets 3 hits.
-
Because of the way AAO works (column rolling), I need to pick who dies to the subs before the opponent rolls for the CV and FTRs.
-
This creates a tough situation for me. Do I lose the SUBs and DD, hoping that the CV and FTR won’t kill my carrier, do I lose 1 SUB/1 DD/1 CV to try to keep my Submarine alive, assuming at least one more hit (which would be assigned to a FTR), or do I lose 2 SUB/1 CV to allow my FTRs to get off one more round of hits, ensuring that the enemy navy is sunk even if it means sacrificing the FTRs (assuming they can’t NCM to safety).
In a normal game, a conundrum like this would not occur, as the defender would roll all of their dice before I assign casualties. Column Rolling adds a level of strategic depth/risk-taking to the game for sure, but it’s not a 1:1 recreation of the rules of 42SE.
-
-
@crockett36 Just the website guy. You can ask @redrum about TripleA stuff. Also, this thread is about Axis & Allies Online, not TripleA.
-
@djensen kk. Thanks. Oops.sorry.
-
@crockett36 In case you are searching for TripleA support, we have a dedicated category for it:
https://www.axisandallies.org/forums/category/28/triplea-support -
@Panther thanks so much
-
@DoManMacgee said in Rules clarification for rolling separately:
I thought Column Rolling literally only existed in Classic 2nd Edition (maybe 3rd too, I don’t remember completely).
It has been clarified progressive “column” rolling was the process for Classic 1st and 2nd editions, but not for Classic 3rd edition, and for no Axis & Allies games thereafter.