G40 Trulpen (allies +30) vs majikforce (axis)


  • It’s a bit of a compromising strategy though. Forces much needed in Moscow are tied up in Africa. Don’t think it pays off in a G5-7 take down of Moscow. It also takes some awkward effort to execute, like boarding an English transport. And Italy will have territories longer for income and landing spots. But apart from that, it’s great! 😉

  • '22 '16

    TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 1 destroyer, 1 fighter, 8 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from France to Spain
                  Germans take Spain from Americans
            1 mech_infantry moved from Yugoslavia to Greece
                  Germans take Greece from British
            2 infantry moved from Novgorod to Belarus
            1 artillery moved from Novgorod to Belarus
            1 artillery and 2 infantry moved from Novgorod to Archangel
            1 bomber moved from Rostov to Russia
            1 fighter moved from Rostov to Volgograd
            1 tactical_bomber moved from Rostov to Volgograd
            2 infantry moved from Rostov to Volgograd
            1 artillery moved from Rostov to Volgograd
            1 fighter moved from Rostov to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 artillery moved from Rostov to Caucasus
            1 fighter moved from Rostov to Bryansk
            1 fighter moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            1 artillery moved from Rostov to Bryansk
            1 artillery moved from Ukraine to Rostov
    
        Combat - Germans
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Russia causes 7 damage total. 
            Battle in Bryansk
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Bryansk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Bryansk, round 3 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Belarus
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 3 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
            Battle in Archangel
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Archangel, round 6 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                    Germans roll dice for 1 artillery in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 9 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 9 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Caucasus
                Germans attack with 1 artillery, 1 fighter and 2 infantry
                British defend with 2 mech_infantrys
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 3 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 infantry
                Casualties for British: 2 mech_infantrys
    
        Non Combat Move - Germans
            1 fighter moved from Caucasus to Rostov
            1 fighter moved from Volgograd to Rostov
            1 tactical_bomber moved from Volgograd to Rostov
            2 fighters moved from Bryansk to Rostov
            1 bomber moved from Russia to Rostov
            2 mech_infantrys moved from Yugoslavia to Bessarabia
            3 mech_infantrys moved from Yugoslavia to Northern Italy
            2 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 8 artilleries, 4 fighters, 20 infantry and 7 mech_infantrys moved from France to Northern Italy
            1 artillery and 2 infantry moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
            1 infantry moved from Western Germany to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
    
        Place Units - Germans
            1 destroyer and 1 transport placed in 113 Sea Zone
            1 fighter placed in Western Germany
            3 infantry placed in Rostov
            1 artillery and 2 infantry placed in Ukraine
            1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
            1 armour and 3 mech_infantrys placed in Germany
            1 artillery and 3 infantry placed in Western Germany
            Germans undo move 7.
            Germans undo move 6.
            1 armour, 1 artillery and 3 mech_infantrys placed in Western Germany
            3 infantry placed in Germany
            Germans undo move 6.
            1 armour and 1 artillery placed in Western Germany
            3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6,4,3,3,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
            Germans collect 60 PUs (3 lost to blockades); end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -5.67
    Russians : -1.67
    

    Savegame


  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians repair damage of 4x factory_major; Remaining resources: 28 PUs; 
            Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 infantry moved from Urals to Evenkiyskiy
            3 infantry moved from Tambov to Volgograd
            2 infantry moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Volgograd
            2 fighters moved from Tambov to Bryansk
            1 infantry moved from Russia to Bryansk
            1 armour moved from Eastern Persia to Iraq
                  Russians take Iraq from Germans
            1 mech_infantry moved from Smolensk to Archangel
            2 fighters moved from Tambov to Archangel
            1 mech_infantry moved from Smolensk to Archangel
            3 armour and 5 mech_infantrys moved from Smolensk to Novosibirsk
            3 mech_infantrys moved from Tambov to Novosibirsk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 2 : 0/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 2 fighters and 3 infantry in Bryansk, round 3 : 4/5 hits, 1,50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 2 fighters and 2 mech_infantrys
                Germans defend with 1 artillery
                    Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 0/4 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Russians roll dice for 2 fighters and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 artillery
            Battle in Volgograd
                Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 1,00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 2/2 hits, 0,67 expected hits
                    1 fighter owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                 retreated to Volgograd
                Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -16
                Casualties for Russians: 1 fighter and 3 infantry
                Casualties for Germans: 1 infantry
            Battle in Evenkiyskiy
                Russians attack with 2 armour and 1 infantry
                Japanese defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 1 infantry in Evenkiyskiy, round 2 : 1/3 hits, 1,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Evenkiyskiy
                Russians win, taking Evenkiyskiy from Japanese with 2 armour remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Novosibirsk
                Russians attack with 3 armour and 8 mech_infantrys
                Japanese defend with 1 infantry
                    Russians roll dice for 3 armour and 8 mech_infantrys in Novosibirsk, round 2 : 3/11 hits, 2,83 expected hits
                    Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Novosibirsk
                Russians win, taking Novosibirsk from Japanese with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Bryansk to Russia
            2 fighters moved from Archangel to Vologda
            1 tactical_bomber moved from Volgograd to Russia
            1 artillery and 4 infantry moved from Russia to Vologda
            1 mech_infantry moved from Trans-Jordan to 81 Sea Zone
            2 aaGuns, 16 artilleries and 20 infantry moved from Tambov to Samara
            1 aaGun moved from Tambov to Samara
            1 aaGun moved from Tambov to Russia
    
        Place Units - Russians
            1 fighter and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,33
    Russians : -2,50
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 37 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
            EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 transport
            EDIT: Removing units owned by ANZAC from Java: 2 infantry
            EDIT: Changing ownership of Java from ANZAC to Japanese
            EDIT: Adding units owned by Japanese to Java: 1 artillery
            EDIT: Adding units owned by Japanese to Western Australia: 1 infantry
            EDIT: Changing ownership of Western Australia from ANZAC to Japanese
            EDIT: Removing units owned by Japanese from Celebes: 1 infantry
            EDIT: Removing units owned by British from Shan State: 1 artillery and 1 infantry
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Removing units owned by Japanese from Malaya: 1 infantry
            EDIT: Removing units owned by Japanese from Siam: 2 infantry
            EDIT: Adding units owned by Japanese to Shan State: 2 infantry
            EDIT: Removing units owned by British from Yunnan: 1 artillery
            EDIT: Changing ownership of Yunnan from Chinese to Japanese
            EDIT: Adding units owned by Japanese to Yunnan: 1 infantry and 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
            EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
            EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry
            EDIT: Adding units owned by Japanese to Timguska: 1 mech_infantry
            EDIT: Changing ownership of Timguska from Russians to Japanese
            EDIT: Removing units owned by Americans from 2 Sea Zone: 1 destroyer and 1 transport
            EDIT: Removing units owned by Americans from 6 Sea Zone: 6 submarines
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
            EDIT: Adding units owned by Japanese to 2 Sea Zone: 1 submarine
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 fighter
            EDIT: Turning off Edit Mode
    
        Combat - Japanese
            Japanese creates battle in territory 2 Sea Zone
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 56 Sea Zone
            4 carriers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            1 destroyer moved from 36 Sea Zone to 6 Sea Zone
            2 battleships and 2 cruisers moved from 36 Sea Zone to 42 Sea Zone
            4 fighters moved from 36 Sea Zone to 42 Sea Zone
            1 fighter moved from French Indo China to 42 Sea Zone
            2 fighters moved from French Indo China to 35 Sea Zone
            1 bomber and 1 fighter moved from Suiyuyan to French Indo China
            1 armour and 1 mech_infantry moved from French Indo China to Szechwan
            1 aaGun, 2 armour and 3 mech_infantrys moved from Szechwan to Shensi
            1 infantry moved from Tsinghai to Kansu
            1 infantry moved from Kazakhstan to Tsinghai
            2 mech_infantrys moved from Kwangtung to French Indo China
            2 fighters moved from 35 Sea Zone to Philippines
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            3 mech_infantrys moved from Manchuria to Buryatia
    
        Place Units - Japanese
            3 submarines placed in 6 Sea Zone
            1 destroyer placed in 20 Sea Zone
            3 mech_infantrys placed in Manchuria
            1 armour and 1 mech_infantry placed in Kwangtung
            1 artillery and 1 mech_infantry placed in French Indo China
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    @majikforce Sorry for the edits. My computer crashed right after the combat move (again, its a piece of crap) I tried to edit everything back to what it was after the dice results. I hope I didn’t miss anything. Let me know if you see something I missed. Sorry again.


  • Looks alright. Was a bit confused first about Yunnan, but then understood that you took a fig as causalty.


  • TripleA Manual Gamesave Post: Americans round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            4 fighters and 4 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
            4 bombers moved from Southern France to 113 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Spain
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            2 battleships moved from 93 Sea Zone to 95 Sea Zone
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz6 and 113?

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Scramble sz6 and 113?

    No thanks.


  • TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 fighters, 3 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            4 fighters and 4 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Southern France to 93 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
            1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
            4 bombers moved from Southern France to 113 Sea Zone
            2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
            2 infantry moved from Southern France to Normandy Bordeaux
            2 infantry moved from Southern France to Spain
            2 fighters moved from Southern France to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Spain
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
            2 infantry moved from 125 Sea Zone to Norway
            2 battleships moved from 93 Sea Zone to 95 Sea Zone
    
        Combat - Americans
            Battle in Norway
            Battle in Spain
                Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor and 1 mech_infantry
                    Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Spain, round 2 : 1/4 hits, 1,50 expected hits
                    Germans roll dice for 1 mech_infantry in Spain, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Spain
                Americans win, taking Norway from Germans, taking Spain from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Normandy Bordeaux
                Americans attack with 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits
                    Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Southern Italy
                Americans attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                Italians defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Americans roll dice for 2 battleships in Southern Italy, round 2 : 2/2 hits, 1,33 expected hits
                    Americans roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Southern Italy, round 2 : 4/8 hits, 3,33 expected hits
                    Italians roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 0/3 hits, 1,00 expected hits
                    2 mech_infantrys owned by the Italians and 1 infantry owned by the Italians lost in Southern Italy
                Americans captures 12PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Italians: 1 infantry and 2 mech_infantrys
            Battle in 6 Sea Zone
                Americans attack with 4 fighters and 4 tactical_bombers
                Japanese defend with 1 destroyer and 3 submarines
                3 submarines owned by the Japanese Submerged
                    Americans roll dice for 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 113 Sea Zone
                Americans attack with 4 bombers
                Germans defend with 1 destroyer and 1 transport
                    Americans roll dice for 4 bombers in 113 Sea Zone, round 2 : 3/4 hits, 2,67 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 4 bombers remaining. Battle score for attacker is 15
                Casualties for Germans: 1 destroyer and 1 transport
    
        Non Combat Move - Americans
            4 bombers moved from 113 Sea Zone to Southern France
            1 fighter and 1 tactical_bomber moved from Spain to Southern France
            2 fighters and 2 tactical_bombers moved from Southern Italy to Southern France
            2 carriers and 1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            3 transports moved from 93 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 3 infantry moved from Aleutian Islands to 8 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
            1 artillery and 3 infantry moved from 25 Sea Zone to Midway
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
            2 carriers moved from 8 Sea Zone to 2 Sea Zone
            3 fighters and 1 tactical_bomber moved from 8 Sea Zone to 2 Sea Zone
            1 battleship, 4 carriers and 2 cruisers moved from 8 Sea Zone to 25 Sea Zone
            1 mech_infantry moved from India to Burma
            1 fighter moved from Normandy Bordeaux to 95 Sea Zone
            1 fighter moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            2 destroyers and 1 transport placed in 2 Sea Zone
            3 infantry placed in Southern France
            1 fighter and 2 tactical_bombers placed in Eastern United States
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 79 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Italians : -1,33
    Americans : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Edited the US fig in sz95 before the Brits CM (before any dice) and moved it to S France.


  • TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            1 infantry moved from Burma to Shan State
            2 fighters moved from Burma to Shan State
            1 armour and 1 mech_infantry moved from Turkey to Greece
            1 bomber moved from Turkey to Caucasus
            2 fighters moved from Turkey to Greece
            2 fighters moved from Turkey to Caucasus
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            1 armour moved from Northwest Persia to Greece
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 bomber moved from India to 56 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to Shan State
            1 mech_infantry moved from Burma to Shan State
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Scramble sz112?


  • Wait, I’ll redo the Brits. Think I want to add a sb to sz112.


  • TripleA Manual Gamesave Post: British round 14

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Turkey to Greece
            1 armour moved from Northwest Persia to Greece
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Turkey to Greece
            2 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Caucasus
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 fighter moved from Burma to 37 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • Now, scramble sz112?

  • '22 '16

    @trulpen said in G40 Trulpen (allies +30) vs majikforce (axis):

    Now, scramble sz112?

    nope!


  • TripleA Turn Summary: UK_Pacific round 14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14
    
        Purchase Units - British
            British buy 1 carrier, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Southern France: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Turkey to Greece
            1 armour moved from Northwest Persia to Greece
            1 mech_infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Turkey to Greece
            2 fighters moved from Turkey to Caucasus
            1 bomber moved from Turkey to 112 Sea Zone
            1 fighter and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
            1 destroyer moved from 109 Sea Zone to 112 Sea Zone
            2 infantry moved from United Kingdom to 109 Sea Zone
            2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from India to Caucasus
            1 infantry moved from Burma to Shan State
            1 mech_infantry moved from Burma to Shan State
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from Burma to Shan State
            1 fighter moved from Burma to 37 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in 112 Sea Zone
                British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Italians defend with 1 submarine
                    British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/4 hits, 2,17 expected hits
                    Italians roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Italians lost in 112 Sea Zone
                British win, taking Holland Belgium from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Caucasus
                British attack with 1 bomber, 2 fighters and 3 mech_infantrys
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 2 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                    British roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Caucasus, round 3 : 1/6 hits, 2,17 expected hits
                    Germans roll dice for 1 artillery in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Greece
                British attack with 2 armour, 2 fighters and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 2 armour, 2 fighters and 1 mech_infantry in Greece, round 2 : 2/5 hits, 2,17 expected hits
                    Germans roll dice for 1 mech_infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Greece
                British win, taking Greece from Germans with 2 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Shan State
                British attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                    British roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                British win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 infantry
                Casualties for British: 1 infantry
            Battle in 37 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
            1 fighter and 1 tactical_bomber moved from Shan State to India
            1 aaGun moved from Burma to India
            1 armour moved from India to Burma
            2 mech_infantrys moved from India to Burma
            1 mech_infantry moved from India to Burma
            2 armour moved from Northwest Persia to Turkey
            1 artillery and 1 infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Turkey
            2 fighters moved from Caucasus to Turkey
            1 bomber moved from Caucasus to Turkey
            1 bomber moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
            1 fighter moved from Turkey to Southern France
            2 fighters moved from Greece to 95 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from Trans-Jordan to Syria
            1 battleship moved from 97 Sea Zone to 95 Sea Zone
            1 mech_infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
            1 infantry moved from 95 Sea Zone to Southern Italy
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 infantry and 2 mech_infantrys placed in Egypt
            1 carrier and 1 destroyer placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 44 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 artillery and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs
            Some Units in India change ownership: 1 artillery and 1 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,33
    British : -4,33
    Italians : -0,17
    Japanese : -0,33
    

    Savegame


  • Wow, I just saw that you are in the finals for the 2018 league! Impressive! :bow:

    Is the game in progress (and only one game)?

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