@nikola1975 2.6.14319, I don’t have this version. could you please point me in the rite direction to find it.
L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Caucasus to Kazakhstan 1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Tobruk to Tunisia Italians take Libya from British Italians take Tunisia from Americans 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Kazakhstan Italians attack with 3 armour, 1 artillery and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians roll dice for 3 armour and 1 artillery in Kazakhstan, round 3 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 3 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Tunisia 2 mech_infantrys moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy Place Units - Italians 1 destroyer and 2 submarines placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,2,6,4,5,3,1,1,3,4 Italians collect 6 PUs (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : 0,00 AA fire in Egypt : : 0,83 Russians : 1,00
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 2 submarines; Remaining resources: 2 PUs; Combat Move - Italians 3 armour moved from Caucasus to Kazakhstan 1 artillery and 1 mech_infantry moved from Caucasus to Kazakhstan 1 armour moved from Tobruk to Tunisia Italians take Libya from British Italians take Tunisia from Americans 1 bomber moved from Southern Italy to Egypt Combat - Italians Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Kazakhstan Italians attack with 3 armour, 1 artillery and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 3 armour, 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/5 hits, 2,17 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan Italians roll dice for 3 armour and 1 artillery in Kazakhstan, round 3 : 3/4 hits, 1,83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Kazakhstan Italians win, taking Kazakhstan from Russians with 3 armour remaining. Battle score for attacker is -2 Casualties for Italians: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 3 infantry moved from Tobruk to Libya 1 mech_infantry moved from Tobruk to Tunisia 2 mech_infantrys moved from Germany to Western Germany 1 fighter and 1 tactical_bomber moved from Caucasus to Southern Italy Place Units - Italians 1 destroyer and 2 submarines placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,1,2,6,4,5,3,1,1,3,4 Italians collect 6 PUs (10 lost to blockades); end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 3 infantry EDIT: Removing units owned by Italians from Germany: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0,00 AA fire in Egypt : : 0,83 Russians : 1,00
-
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 aaGun placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - French
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 aaGun and 1 destroyer; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 destroyer placed in 54 Sea Zone 1 aaGun placed in Queensland Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 mech_infantrys moved from Northwest Persia to Iraq 6 tactical_bombers moved from Caucasus to Iraq 1 bomber moved from Southern Italy to Archangel 1 infantry moved from Novgorod to Archangel 1 fighter moved from Germany to Belarus 1 infantry moved from Novgorod to Belarus 1 fighter moved from Western Germany to Finland 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Buryatia to Amur Germans take Amur from Russians 1 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Timguska to Yenisey Combat - Germans Battle in Yenisey Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Yenisey, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Yenisey 1 infantry owned by the Germans retreated to Evenkiyskiy Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Finland Germans attack with 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Finland, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Archangel Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Iraq Germans attack with 3 mech_infantrys and 6 tactical_bombers British defend with 1 armour, 1 factory_minor and 3 infantry Germans roll dice for 3 mech_infantrys and 6 tactical_bombers in Iraq, round 2 : 2/9 hits, 3,50 expected hits British roll dice for 1 armour and 3 infantry in Iraq, round 2 : 2/4 hits, 1,50 expected hits 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Iraq Germans roll dice for 1 mech_infantry and 6 tactical_bombers in Iraq, round 3 : 4/7 hits, 3,17 expected hits British roll dice for 1 armour and 1 infantry in Iraq, round 3 : 2/2 hits, 0,83 expected hits 1 tactical_bomber owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Iraq Germans win with 5 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber Casualties for British: 1 armour and 3 infantry Battle in Belarus Germans attack with 1 fighter and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Belarus to Novgorod 1 bomber moved from Archangel to Novgorod 1 fighter moved from Finland to Novgorod 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 115 Sea Zone to 114 Sea Zone 7 mech_infantrys moved from Germany to Baltic States 10 infantry moved from Germany to Poland 13 infantry moved from Western Germany to France 12 infantry moved from Germany to Western Germany 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 2 aaGuns, 9 artilleries, 1 fighter and 17 infantry moved from Caucasus to Northwest Persia 2 fighters moved from Caucasus to Southern Italy 1 fighter moved from Caucasus to Northwest Persia 5 tactical_bombers moved from Iraq to Northwest Persia Place Units - Germans Turning on Edit Mode EDIT: Adding units owned by Germans to Rostov: 1 infantry EDIT: Removing units owned by Germans from Northwest Persia: 1 infantry EDIT: Turning off Edit Mode 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine Germans undo move 1. 3 mech_infantrys placed in Ukraine 2 artilleries and 1 mech_infantry placed in Novgorod 3 artilleries placed in France 2 bombers, 1 fighter and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,2,6,5,5,2,2,3,6,3 Germans collect 54 PUs (2 lost to blockades); end with 54 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : -2,50 British : 1,67 Americans : -0,67 Russians : 0,67
-
TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Archangel to Belarus 2 infantry moved from Bryansk to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Belarus 1 fighter moved from Russia to Rostov 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Germans Combat - Russians Battle in Rostov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Samara 4 aaGuns, 1 artillery and 3 infantry moved from Russia to Tambov 1 fighter moved from Rostov to Tambov 1 fighter and 1 tactical_bomber moved from Belarus to Tambov 15 artilleries and 39 infantry moved from Volgograd to Caucasus 8 armour moved from Volgograd to Caucasus Place Units - Russians 2 infantry and 4 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,33 Russians : -1,00
-
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Korea to Sakha 1 bomber moved from Japan to Sakha 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Manchuria to Jehol Japanese take Jehol from Chinese 2 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Hunan to Anhwe 1 bomber moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from India to West India 1 artillery and 2 infantry moved from India to West India 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 bombers, 1 fighter and 16 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from Korea to Sakha 1 bomber moved from Japan to Sakha 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Siberia 1 artillery moved from Manchuria to Jehol Japanese take Jehol from Chinese 2 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Hunan to Anhwe 1 bomber moved from Kiangsi to Anhwe 1 fighter and 1 tactical_bomber moved from India to West India 1 artillery and 2 infantry moved from India to West India 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Iraq 1 marine moved from Solomon Islands to 49 Sea Zone 1 cruiser and 1 marine moved from 49 Sea Zone to 63 Sea Zone 1 marine moved from 63 Sea Zone to New Zealand 2 fighters and 1 tactical_bomber moved from 47 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone 1 fighter moved from New Guinea to 54 Sea Zone 1 submarine moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Battle in New Zealand Battle in Siberia Battle in Iraq Battle in 54 Sea Zone Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese win, taking New Zealand from ANZAC, taking Siberia from Russians, taking Iraq from British with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 artilleries and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in West India, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in West India, round 3 : 3/3 hits, 1,50 expected hits UK_Pacific roll dice for 2 artilleries in West India, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the British lost in West India Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 artillery and 2 infantry Casualties for British: 2 artilleries and 1 infantry Battle in Sakha Japanese attack with 1 bomber and 1 fighter Americans defend with 1 mech_infantry Japanese roll dice for 1 bomber and 1 fighter in Sakha, round 2 : 1/2 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Sakha, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Sakha Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Anhwe Japanese attack with 1 bomber, 1 fighter and 3 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Anhwe, round 2 : 2/5 hits, 1,67 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Sikang 1 aaGun and 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 infantry moved from Yunnan to Szechwan 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from West India to India 1 armour and 1 mech_infantry moved from Yunnan to Burma 1 mech_infantry moved from Kiangsu to Jehol 1 mech_infantry moved from Shantung to Jehol 2 infantry moved from Kwangtung to Kiangsi 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Kwangtung to Kiangsi 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Kwangsi to Kiangsu 1 bomber moved from Anhwe to Kiangsi 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 2 infantry moved from New Britain to 47 Sea Zone 2 carriers, 1 destroyer, 2 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 49 Sea Zone to 63 Sea Zone 2 fighters moved from 54 Sea Zone to 63 Sea Zone 4 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 1 carrier moved from 49 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Korea to Japan 1 bomber and 1 fighter moved from Sakha to Korea 2 infantry moved from French Indo China to Yunnan 2 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 2 bombers and 1 fighter placed in Japan 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Caroline Islands: 1 fighter EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines EDIT: Removing units owned by Japanese from Japan: 4 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 Chinese : -0,67 UK_Pacific : 1,33 Russians : -0,33 Japanese : 1,33
-
@Sovietishcat i bought to many Inf., thinking i had for each Ic thr Right amount of them.
I swapped 4 for 2 Subs. Honestly i have figured this out at my placing Phase after i have rolled the dice.
You have any reason to object and i would be Thankful if you would allow me this this turn.Best regards
AetV
-
@aequitas-et-veritas I am okay with it but last night I edited my Russia units with my chinese but I forgot to save the file, would you mind if I edit those troops in Hopei?
-
@Sovietishcat then we are even i guess.
-
TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Norway to Finland 2 bombers moved from Norway to Germany 1 bomber moved from Persia to 80 Sea Zone 2 fighters moved from Norway to Finland 2 bombers and 4 fighters moved from Norway to Western Germany 9 bombers moved from Persia to Kazakhstan
-
@aequitas-et-veritas Intercept bombing raid in W.Germany?
-
@aequitas-et-veritas said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@Sovietishcat then we are even i guess.
@aequitas-et-veritas ok deal :relaxed:
-
@Sovietishcat said in L19 BM3 Sovietishcat (L) vs AetV (X+3) Game 2:
@aequitas-et-veritas Intercept bombing raid in W.Germany?
NO thank you.
AA_gun feast!!
-
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Normandy Bordeaux to Southern France Americans take Southern France from Germans 1 artillery and 1 infantry moved from Norway to Finland 2 bombers moved from Norway to Germany 1 bomber moved from Persia to 80 Sea Zone 2 fighters moved from Norway to Finland 2 bombers and 4 fighters moved from Norway to Western Germany 9 bombers moved from Persia to Kazakhstan Combat - Americans Americans creates battle in territory 125 Sea Zone Air Battle in Western Germany Americans attacks with 6 units heading to Western Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/2 hits, 0,33 expected hits Bombing raid in Western Germany rolls: 6,4 and causes: 10 damage to unit: factory_major Bombing raid in Western Germany causes 10 damage total. Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0,33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory_major Bombing raid in Germany causes 8 damage total. Battle in 80 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged 1 transport owned by the Japanese lost in 80 Sea Zone Americans win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Finland, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan Americans attack with 9 bombers Italians defend with 3 armour Americans roll dice for 9 bombers in Kazakhstan, round 2 : 7/9 hits, 6,00 expected hits Italians roll dice for 3 armour in Kazakhstan, round 2 : 1/3 hits, 1,50 expected hits 1 bomber owned by the Americans and 3 armour owned by the Italians lost in Kazakhstan Americans win with 8 bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 bomber Casualties for Italians: 3 armour Cleaning up after air battles Non Combat Move - Americans 8 bombers moved from Kazakhstan to Persia 2 bombers moved from Western Germany to Normandy Bordeaux 4 fighters moved from Western Germany to Normandy Bordeaux 2 transports moved from 125 Sea Zone to 110 Sea Zone 2 destroyers moved from 125 Sea Zone to 110 Sea Zone 3 aaGuns moved from Western United States to 10 Sea Zone 3 aaGuns and 4 transports moved from 10 Sea Zone to 26 Sea Zone 3 aaGuns moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 6 carriers, 1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 12 fighters moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from Finland to Norway 2 bombers moved from Germany to Normandy Bordeaux 1 bomber moved from 80 Sea Zone to Persia Place Units - Americans 3 destroyers and 3 submarines placed in 10 Sea Zone 2 infantry and 1 mech_infantry placed in Norway 2 fighters placed in Normandy Bordeaux 1 fighter placed in 110 Sea Zone Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : -0,50 AA fire in Western Germany : : -0,33 Americans : 0,33 AA fire in Germany : : -0,33
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 18 infantry moved from Hopei to Shensi Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 3 armour, 1 destroyer and 7 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Trans-Jordan to Iraq 4 fighters and 1 tactical_bomber moved from Persia to Iraq 6 submarines moved from 97 Sea Zone to 95 Sea Zone