@zarhunter no scramble sz6.
Full scramble sz97.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
2 infantry moved from Archangel to Smolensk
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 bomber moved from Germany to Smolensk
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Smolensk
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Vologda
1 bomber moved from Novgorod to Smolensk
1 infantry moved from Archangel to Vologda
1 infantry moved from Archangel to Smolensk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3,67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 aaGuns, 10 armour, 9 artilleries and 32 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Smolensk to Rostov
1 aaGun moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Rostov
2 bombers moved from Smolensk to Rostov
2 bombers moved from Vologda to Rostov
3 infantry moved from Scotland to 111 Sea Zone
3 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from Poland to Eastern Poland
1 armour and 1 mech_infantry moved from Archangel to Nenetsia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Archangel to Nenetsia
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 1 carrier moved from 111 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to Rostov
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour and 4 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3,00
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 24 PUs;
Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Urals
1 armour moved from Samara to Urals
2 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
3 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Vologda
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Germans: 3 infantry
Battle in Vologda
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Vologda to Samara
2 fighters moved from Smolensk to Samara
1 artillery moved from Russia to Samara
4 infantry moved from Russia to Samara
7 artilleries moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
3 mech_infantrys moved from Bryansk to Samara
10 armour moved from Bryansk to Samara
1 infantry moved from Bryansk to Tambov
10 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
10 infantry moved from Bryansk to Russia
6 infantry moved from Bryansk to Russia
Place Units - Russians
3 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
I totally missed that I can’t load transports in hostile sea zones. Would easily have used 3 kamikaze if I’d thought about it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 22 PUs; 5 SuicideAttackTokens;
Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 cruiser and 2 transports moved from 19 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
3 infantry moved from Kwangtung to 20 Sea Zone
1 cruiser, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from 19 Sea Zone to Manchuria
3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Japan to Manchuria
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to Manchuria
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 destroyer and 6 submarines
6 submarines owned by the Americans Submerged
Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Americans defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1,83 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/9 hits, 4,17 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 3/3 hits, 1,00 expected hits
3 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 transport; French defend with 1 cruiser and 1 destroyer
Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits
French roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 36 Sea Zone
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 fighter
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Manchuria to 19 Sea Zone
2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from Manchuria to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,1,5,4,4,2,1,6,4
Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French : 0,17
Americans : -0,33
Chinese : 2,00
Japanese : -2,00
Can’t believe this. Japan gets diced over and over again. It’s not meant for them to be.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@AAGamer Scramble in sz 6? Japan sz? Also or instead do you want to intercept the strategic bombers going for japan??
Too much powah. Neither scramble nor intercept. I’ll just try and ride out the storm.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major
Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6
Battle in 6 Sea Zone
Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to Korea
3 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
8 bombers moved from Japan to Korea
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
5 carriers moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from Alaska to British Columbia
1 submarine moved from 20 Sea Zone to 18 Sea Zone
Place Units - Americans
3 battleships placed in 6 Sea Zone
2 submarines placed in 2 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -1.33
Americans : -2.50
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
8 bombers moved from Korea to Japan
3 fighters moved from Korea to Japan
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 bombers moved from Alaska to 6 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/4 hits, 0.67 expected hits
Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major
Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield
Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6
Battle in 6 Sea Zone
Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits
Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
3 fighters moved from Japan to Korea
3 bombers moved from 6 Sea Zone to Korea
1 destroyer moved from 2 Sea Zone to 6 Sea Zone
8 bombers moved from Japan to Korea
1 cruiser moved from 25 Sea Zone to 6 Sea Zone
5 carriers moved from 25 Sea Zone to 6 Sea Zone
2 destroyers moved from 25 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 10 Sea Zone
1 aaGun moved from British Columbia to Western United States
1 aaGun moved from Alaska to British Columbia
1 submarine moved from 20 Sea Zone to 18 Sea Zone
Place Units - Americans
3 battleships placed in 6 Sea Zone
2 submarines placed in 2 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Yunnan to Szechwan
2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
Place Units - Chinese
8 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Purchase Units - British
British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs;
UK_Pacific buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
1 fighter and 1 tactical_bomber moved from Szechwan to Volgograd
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Volgograd
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2.17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Volgograd to Samara
3 armour moved from Turkmenistan to Samara
2 fighters moved from India to Samara
2 armour moved from Yunnan to Sikang
4 armour moved from Kwangsi to Szechwan
1 artillery moved from Kwangsi to Yunnan
2 aaGuns moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Malaya to Shan State
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
2 bombers moved from Egypt to Russia
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Place Units - UK_Pacific
2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : 1.00
British : -0.50
AA fire in Japan : : -1.33
Americans : -2.50
Japanese : 0.67
@AAGamer oh, oh things are changing the Japanese destroyer hit on defense… lol… I hope the storm is ugly for you!!! lol…
But no AAguns. 😢
Now it’s my turn again to stay sleepless, I guess. ;)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
1 bomber moved from Southern Italy to Egypt
1 fighter and 1 tactical_bomber moved from Southern Italy to Syria
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
Combat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits, 0,17 expected hits
Bombing raid in Egypt rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Battle in Syria
Italians attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 2/5 hits, 2,50 expected hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 fighter moved from Syria to 98 Sea Zone
1 tactical_bomber moved from Syria to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Syria to Southern Italy
1 bomber moved from Egypt to Greece
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Greece
1 mech_infantry moved from Bessarabia to Rostov
2 armour and 2 mech_infantrys moved from Rostov to Caucasus
Place Units - Italians
1 transport placed in 97 Sea Zone
1 bomber and 2 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0,50
French : -0,33
AA fire in Egypt : : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Yunnan
1 fighter moved from Queensland to Malaya
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
Battle in Celebes
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from Borneo to Yunnan
1 fighter moved from Queensland to Malaya
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@AAGamer i know what you mean about being sleepless… I normally sleep up to 16 hours a day and last night I couldn’t sleep — kept pumping out turns… This is a great game – making me really think – thank you!!
@trulpenplay Hi there!! Everything ok?
Strange. I didn’t get a notice of your move, and I’ve checked for it. Missed it anyway. I’ll do it when I get home.