@leemorrison your turn still my friend
trulpen (Axis) vs AAGamer (Allies), G40 OOB, bid 28
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The Japanese almost never hits on defence. They’re soooo screwed! Lol
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 2 submarines moved from 19 Sea Zone to 6 Sea Zone 4 bombers moved from Korea to Chahar 3 fighters moved from Korea to Jehol 2 bombers moved from Korea to 6 Sea Zone 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 submarine moved from 43 Sea Zone to 20 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Battle in Gibraltar Battle in 6 Sea Zone Americans attack with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking Gibraltar from Italians, taking 6 Sea Zone from Japanese with 2 bombers, 1 destroyer, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Manchuria Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Americans attack with 4 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 4 bombers in Chahar, round 2 : 2/4 hits, 2.67 expected hits Japanese roll dice for 2 mech_infantrys in Chahar, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Chahar Americans win with 4 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Battle in Jehol Americans attack with 3 fighters Japanese defend with 1 armour Americans roll dice for 3 fighters in Jehol, round 2 : 3/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Jehol, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Jehol Americans win with 3 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 3 fighters moved from Jehol to Korea 4 bombers moved from Chahar to Korea 2 bombers moved from 6 Sea Zone to Korea 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 3 fighters moved from 6 Sea Zone to 25 Sea Zone 3 transports moved from 25 Sea Zone to 10 Sea Zone 1 transport moved from 2 Sea Zone to 10 Sea Zone 1 carrier moved from 2 Sea Zone to 25 Sea Zone 1 mech_infantry moved from Amur to Korea Place Units - Americans 1 destroyer placed in 2 Sea Zone 1 submarine placed in 6 Sea Zone 2 bombers placed in Korea 2 bombers placed in Alaska 1 bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Kweichow to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Anhwe 2 infantry placed in Hunan Chinese undo move 2. 2 infantry placed in Hunan Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs Purchase Units - British British buy 11 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 14 infantry moved from United Kingdom to Scotland 2 artilleries moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 3 fighters moved from United Kingdom to Scotland 2 infantry moved from Egypt to Alexandria 3 armour moved from Egypt to Alexandria 2 bombers and 1 tactical_bomber moved from Egypt to Alexandria 1 mech_infantry moved from Yunnan to Siam UK_Pacific take Siam from Japanese 4 armour moved from Yunnan to Kwangsi 1 artillery moved from Yunnan to Kwangsi 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 armour moved from Egypt to Alexandria Combat - British Battle in Scotland British attack with 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry Germans defend with 1 airfield and 10 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in Scotland, round 2 : 7/21 hits, 5.50 expected hits Germans roll dice for 10 infantry in Scotland, round 2 : 2/10 hits, 3.33 expected hits 7 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland 1 mech_infantry owned by the British, 2 artilleries owned by the British, 12 infantry owned by the British and 1 armour owned by the British retreated to United Kingdom Germans win with 3 infantry remaining. Battle score for attacker is 15 Casualties for British: 2 infantry Casualties for Germans: 7 infantry Battle in Alexandria British attack with 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry British roll dice for 4 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 4/9 hits, 4.33 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 4/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 2 artilleries owned by the Italians, 1 infantry owned by the Italians, 2 infantry owned by the British and 2 armour owned by the British lost in Alexandria British roll dice for 2 armour, 2 bombers and 1 tactical_bomber in Alexandria, round 3 : 2/5 hits, 3.00 expected hits Italians roll dice for 1 armour in Alexandria, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 armour and 2 infantry Casualties for Italians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry Battle in Kwangsi British attack with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber Japanese defend with 2 mech_infantrys British roll dice for 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 4 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan 2 aaGuns moved from Yunnan to Kwangsi 3 armour moved from West India to Turkmenistan 2 armour and 1 mech_infantry moved from Persia to Turkmenistan 1 aaGun moved from Burma to India 2 armour moved from India to Yunnan 2 infantry moved from Burma to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 cruiser and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone 1 bomber and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Alexandria to Egypt 3 fighters moved from Scotland to United Kingdom Place Units - British 8 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : -1.33 British : 1.67 Italians : 1.67 Americans : 2.33 Japanese : -2.67
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@AAGamer The japaneese missed on everything… I am shocked… defense was terrible… The Italians defended well…
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Rostov 2 armour and 2 mech_infantrys moved from Ukraine to Rostov 2 artilleries and 3 infantry moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 4 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 2 artilleries and 4 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Italians roll dice for 2 artilleries and 4 infantry in Gibraltar, round 2 : 0/6 hits, 1,67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 3 infantry in Gibraltar, round 3 : 1/5 hits, 1,50 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 4 : 1/4 hits, 1,33 expected hits British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -2 Casualties for Italians: 3 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Rostov Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Rostov, round 2 : 1/5 hits, 2,00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy 1 aaGun moved from Ukraine to Rostov 1 fighter moved from 97 Sea Zone to Southern Italy 1 mech_infantry moved from Romania to Bessarabia Place Units - Italians 1 transport placed in 97 Sea Zone 1 artillery, 1 bomber and 1 tactical_bomber placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -3,50 British : 1,33 Russians : -0,33
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I thought I had this game like in my pocket, but looks like I’m a little mistaken… :)
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 56 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 cruiser moved from 56 Sea Zone to 44 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Queensland to Borneo Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 38 Sea Zone to 36 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Nenetsia to Urals Germans take Urals from Russians 2 infantry moved from Archangel to Vologda 1 infantry moved from Belarus to Smolensk 2 infantry moved from Archangel to Smolensk 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 bomber moved from Germany to Smolensk 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Ukraine to Volgograd 1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk 1 fighter moved from Ukraine to Smolensk 1 bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 1 bomber moved from Novgorod to Smolensk 1 infantry moved from Archangel to Vologda 1 infantry moved from Archangel to Smolensk Combat - Germans Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Vologda Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 3/7 hits, 3,00 expected hits Russians roll dice for 2 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/9 hits, 3,67 expected hits Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 2 bombers, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 0/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 aaGuns, 10 armour, 9 artilleries and 32 infantry moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Smolensk to Rostov 1 aaGun moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Vologda to Rostov 2 bombers moved from Smolensk to Rostov 2 bombers moved from Vologda to Rostov 3 infantry moved from Scotland to 111 Sea Zone 3 infantry and 5 transports moved from 111 Sea Zone to 112 Sea Zone 3 infantry moved from 112 Sea Zone to Western Germany 1 artillery moved from Poland to Eastern Poland 1 armour and 1 mech_infantry moved from Archangel to Nenetsia 1 artillery moved from Eastern Poland to Bessarabia 1 infantry moved from Archangel to Nenetsia 1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 battleship and 1 carrier moved from 111 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Rostov Place Units - Germans 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 armour and 4 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -3,00 Russians : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 24 PUs; Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Urals 1 armour moved from Samara to Urals 2 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 3 infantry moved from Bryansk to Smolensk 1 artillery moved from Bryansk to Smolensk 1 tactical_bomber moved from Bryansk to Vologda 2 fighters moved from Bryansk to Smolensk Combat - Russians Battle in Urals Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Urals, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery, 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 1 artillery, 2 fighters and 3 infantry in Smolensk, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 3 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Battle in Vologda Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Samara 2 fighters moved from Smolensk to Samara 1 artillery moved from Russia to Samara 4 infantry moved from Russia to Samara 7 artilleries moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 3 mech_infantrys moved from Bryansk to Samara 10 armour moved from Bryansk to Samara 1 infantry moved from Bryansk to Tambov 10 infantry moved from Bryansk to Russia 10 infantry moved from Bryansk to Russia 10 infantry moved from Bryansk to Russia 6 infantry moved from Bryansk to Russia Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.67
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I totally missed that I can’t load transports in hostile sea zones. Would easily have used 3 kamikaze if I’d thought about it.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 22 PUs; 5 SuicideAttackTokens; Japanese buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 cruiser and 2 transports moved from 19 Sea Zone to 20 Sea Zone Japanese take 19 Sea Zone from Americans 3 infantry moved from Kwangtung to 20 Sea Zone 1 cruiser, 3 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone 3 infantry moved from 19 Sea Zone to Manchuria 3 fighters and 3 tactical_bombers moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Japan to Manchuria 3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 fighter and 2 tactical_bombers moved from 19 Sea Zone to Manchuria 1 fighter moved from Japan to Manchuria Combat - Japanese Battle in 6 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer and 6 submarines 6 submarines owned by the Americans Submerged Japanese roll dice for 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/6 hits, 3,50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Manchuria Japanese attack with 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1,83 expected hits Japanese roll dice for 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 2 : 3/9 hits, 4,17 expected hits Chinese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Japanese: 3 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 36 Sea Zone Japanese attack with 3 fighters and 3 tactical_bombers British defend with 1 transport; French defend with 1 cruiser and 1 destroyer Japanese roll dice for 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 3/6 hits, 3,50 expected hits French roll dice for 1 cruiser, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the French, 1 transport owned by the British and 1 cruiser owned by the French lost in 36 Sea Zone Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Japanese: 1 fighter Casualties for French: 1 cruiser and 1 destroyer Casualties for British: 1 transport Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone 2 fighters moved from Manchuria to 19 Sea Zone 2 tactical_bombers moved from Manchuria to 19 Sea Zone 1 fighter moved from 6 Sea Zone to 19 Sea Zone 2 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 2 bombers moved from Manchuria to Japan Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,5,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,6,4,1,5,4,4,2,1,6,4 Japanese collect 14 PUs (9 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French : 0,17 Americans : -0,33 Chinese : 2,00 Japanese : -2,00
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Can’t believe this. Japan gets diced over and over again. It’s not meant for them to be.
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@AAGamer Scramble in sz 6? Japan sz? Also or instead do you want to intercept the strategic bombers going for japan??
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Too much powah. Neither scramble nor intercept. I’ll just try and ride out the storm.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6 Battle in 6 Sea Zone Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Japan to Korea 3 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 8 bombers moved from Japan to Korea 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 5 carriers moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from Alaska to British Columbia 1 submarine moved from 20 Sea Zone to 18 Sea Zone Place Units - Americans 3 battleships placed in 6 Sea Zone 2 submarines placed in 2 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -1.33 Americans : -2.50 Japanese : 0.67
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 3 battleships and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 8 bombers moved from Korea to Japan 3 fighters moved from Korea to Japan 5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 1 bomber moved from Western United States to 6 Sea Zone 2 bombers moved from Alaska to 6 Sea Zone Combat - Americans Air Battle in Japan Americans attacks with 11 units heading to Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/2 hits, 0.33 expected hits AA fire in Japan : 0/4 hits, 0.67 expected hits Bombing raid in Japan rolls: 4,5,4,5 and causes: 18 damage to unit: factory_major Bombing raid in Japan rolls: 7,4 and causes: 6 damage to unit: airfield Bombing raid in Japan rolls: 8,7 and causes: 6 damage to unit: harbour Bombing raid in Japan causes 30 damage total. Damaged units is as follows: factory_major = 18, airfield = 6, harbour = 6 Battle in 6 Sea Zone Americans attack with 3 bombers, 5 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 3 bombers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits, 6.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 3 bombers, 5 fighters, 5 submarines and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 3 fighters moved from Japan to Korea 3 bombers moved from 6 Sea Zone to Korea 1 destroyer moved from 2 Sea Zone to 6 Sea Zone 8 bombers moved from Japan to Korea 1 cruiser moved from 25 Sea Zone to 6 Sea Zone 5 carriers moved from 25 Sea Zone to 6 Sea Zone 2 destroyers moved from 25 Sea Zone to 6 Sea Zone 1 transport moved from 25 Sea Zone to 10 Sea Zone 1 aaGun moved from British Columbia to Western United States 1 aaGun moved from Alaska to British Columbia 1 submarine moved from 20 Sea Zone to 18 Sea Zone Place Units - Americans 3 battleships placed in 6 Sea Zone 2 submarines placed in 2 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 infantry moved from Kiangsu to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Kansu 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow Place Units - Chinese 8 infantry placed in Kansu Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 4 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_major; Remaining resources: 20 PUs; UK_Pacific buy 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans 2 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 2 armour and 1 mech_infantry moved from Turkmenistan to Volgograd 1 fighter and 1 tactical_bomber moved from Szechwan to Volgograd 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese Combat - British Battle in Volgograd British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 2.33 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 3/4 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Volgograd British win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for British: 1 armour and 1 mech_infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Volgograd to Samara 3 armour moved from Turkmenistan to Samara 2 fighters moved from India to Samara 2 armour moved from Yunnan to Sikang 4 armour moved from Kwangsi to Szechwan 1 artillery moved from Kwangsi to Yunnan 2 aaGuns moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 mech_infantry moved from Siam to Yunnan 1 infantry moved from Malaya to Shan State 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 2 bombers moved from Egypt to Russia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 infantry placed in Egypt Turn Complete - British British collect 34 PUs; end with 34 PUs Place Units - UK_Pacific 2 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs Some Units in India change ownership: 2 fighters
Combat Hit Differential Summary :
Germans : 1.00 British : -0.50 AA fire in Japan : : -1.33 Americans : -2.50 Japanese : 0.67
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@AAGamer oh, oh things are changing the Japanese destroyer hit on defense… lol… I hope the storm is ugly for you!!! lol…
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But no AAguns. 😢