in 110 no scramble and submerge
in 106 sub fights. If you score one hit dive sub in round 2. If I am lucky and hit on the surprise, you have to ask if you score one hit with the reminder sub
Weddingsinger (Allies) vs Odonis (Axis) BM3 Game#2
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Greece 2 infantry moved from Bulgaria to Greece 1 armour moved from Yugoslavia to Greece 1 armour moved from Slovakia Hungary to Western Ukraine Italians take Western Ukraine from Russians Combat - Italians Battle in Greece Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 2 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 1/5 hits, 2.00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Greece, round 4 : 3/4 hits, 1.83 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Allies, 1 bomber owned by the Italians and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour and 1 fighter remaining. Battle score for attacker is -6 Casualties for Neutral_Allies: 4 infantry Casualties for Italians: 1 bomber and 2 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 armour and 1 mech_infantry moved from Libya to Algeria Italians take Tunisia from Neutral_Axis Italians take Algeria from Neutral_Axis 1 artillery and 2 infantry moved from Libya to Tobruk 1 aaGun moved from Yugoslavia to Northern Italy 1 artillery moved from Yugoslavia to Romania 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.83 Neutral_Allies : 0.00
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Java to 37 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 41 Sea Zone to Burma Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,4,3,5,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.00
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - ANZAC 1 artillery and 2 infantry moved from Queensland to New South Wales 1 fighter moved from Java to 37 Sea Zone 2 fighters moved from Java to 41 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia ANZAC take Ethiopia from Italians 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New South Wales ANZAC attack with 1 artillery and 2 infantry Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in New South Wales, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC roll dice for 1 artillery and 1 infantry in New South Wales, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in New South Wales, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in New South Wales ANZAC win, taking New South Wales from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone ANZAC attack with 2 fighters Japanese defend with 1 battleship ANZAC roll dice for 2 fighters in 41 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 fighter in 41 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 1 fighter in 41 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship in 41 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 10 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Yunnan 1 fighter moved from 41 Sea Zone to Burma Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5,4,3,5,3,4,1 ANZAC collect 11 PUs (4 lost to blockades); end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.00
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 4 armour and 4 mech_infantrys moved from Germany to Baltic States 3 armour, 5 artilleries and 8 infantry moved from Eastern Poland to Belarus 2 fighters and 2 tactical_bombers moved from Western Germany to Belarus 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Battle in Novgorod Germans attack with 2 infantry Russians defend with 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 3 artilleries in Novgorod, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Novgorod Russians win with 3 artilleries remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in 91 Sea Zone Germans attack with 1 submarine British defend with 2 fighters and 1 transport; Americans defend with 2 carriers, 1 fighter and 1 tactical_bomber Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 carriers and 1 transport in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with 2 carriers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in Baltic States Germans attack with 4 armour and 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 armour and 4 mech_infantrys in Baltic States, round 2 : 4/8 hits, 2.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 3 armour, 5 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers Russians defend with 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers AA fire in Belarus : 1/4 hits, 0.67 expected hits 1 fighter owned by the Germans lost in Belarus Germans roll dice for 3 armour, 5 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers in Belarus, round 2 : 6/19 hits, 7.17 expected hits Russians roll dice for 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers in Belarus, round 2 : 4/12 hits, 5.17 expected hits 2 infantry owned by the Russians, 4 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus Germans roll dice for 3 armour, 5 artilleries, 1 fighter, 4 infantry and 2 tactical_bombers in Belarus, round 3 : 10/15 hits, 6.33 expected hits Russians roll dice for 3 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Belarus, round 3 : 1/10 hits, 4.50 expected hits 2 tactical_bombers owned by the Russians, 3 infantry owned by the Russians, 1 fighter owned by the Russians, 3 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 5 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Germans: 1 fighter and 5 infantry Casualties for Russians: 4 aaGuns, 3 armour, 1 artillery, 1 fighter, 5 infantry and 2 tactical_bombers Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 2 tactical_bombers moved from Belarus to Eastern Poland 4 armour and 2 mech_infantrys moved from Germany to Eastern Poland 4 infantry moved from Romania to Bessarabia 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 armour moved from Morocco to Tunisia 6 infantry moved from Finland to Karelia Place Units - Germans 4 armour and 5 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 3.17 Americans : 0.33 Russians : -4.00 AA fire in Belarus : : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 artilleries moved from Novgorod to Vyborg Russians take Vyborg from Germans 3 infantry moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 3 infantry Italians defend with 1 armour Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 2 infantry in Western Ukraine, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour in Western Ukraine, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 armour in Western Ukraine, round 5 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win with 1 armour remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Non Combat Move - Russians 2 infantry moved from Bryansk to Russia Place Units - Russians 2 armour, 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Russians to Timguska: 6 infantry EDIT: Adding units owned by Russians to Yenisey: 2 aaGuns and 6 infantry EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 aaGuns and 12 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1.00 Russians : -1.33
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TripleA Move Summary: Japanese round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Hopei to Kweichow 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers, 3 fighters and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 3 artilleries and 5 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Siam to Yunnan 2 bombers, 4 fighters and 3 tactical_bombers moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Yunnan 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan 1 marine moved from Kwangtung to 20 Sea Zone 1 cruiser and 1 marine moved from 20 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 destroyer and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from Hopei to Kweichow 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 armour moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Borneo Battle in Celebes Battle in Malaya Battle in 54 Sea Zone Japanese attack with 1 destroyer, 1 submarine and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone Japanese roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 destroyer in 54 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 54 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 transport owned by the Japanese lost in 54 Sea Zone 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Queensland Americans win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 destroyer remaining. Battle score for attacker is -21 Casualties for Japanese: 1 destroyer, 1 submarine and 1 transport Battle in Kweichow Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 7 tactical_bombers British defend with 3 aaGuns, 1 artillery, 1 fighter and 7 infantry; ANZAC defend with 1 fighter; Chinese defend with 12 infantry AA fire in Yunnan : 0/9 hits, 1.50 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 7 tactical_bombers in Yunnan, round 2 : 10/25 hits, 12.33 expected hits Chinese roll dice for 3 aaGuns, 1 artillery, 2 fighters and 19 infantry in Yunnan, round 2 : 13/22 hits, 8.00 expected hits 3 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 3 aaGuns owned by the British and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 4 tactical_bombers in Yunnan, round 3 : 7/12 hits, 6.83 expected hits Chinese roll dice for 1 artillery, 2 fighters and 12 infantry in Yunnan, round 3 : 7/15 hits, 5.67 expected hits 3 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 5 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 3/5 hits, 2.83 expected hits Chinese roll dice for 1 artillery, 2 fighters and 5 infantry in Yunnan, round 4 : 2/8 hits, 3.33 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese roll dice for 2 bombers and 1 tactical_bomber in Yunnan, round 5 : 2/3 hits, 1.83 expected hits Chinese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 5 : 2/5 hits, 2.33 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 1 bomber in Yunnan, round 6 : 0/1 hits, 0.67 expected hits Chinese roll dice for 1 artillery and 2 fighters in Yunnan, round 6 : 1/3 hits, 1.67 expected hits 1 bomber owned by the Japanese lost in Yunnan Chinese win with 1 artillery and 2 fighters remaining. Battle score for attacker is -136 Casualties for Japanese: 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 7 tactical_bombers Casualties for British: 3 aaGuns and 7 infantry Casualties for Chinese: 12 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer EDIT: Changing ownership of Queensland from ANZAC to Japanese EDIT: Removing units owned by ANZAC from Queensland: 2 aaGuns EDIT: Adding units owned by Japanese to Queensland: 1 armour and 1 infantry EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 infantry moved from Chahar to Anhwe 1 artillery moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 battleship and 1 carrier moved from 42 Sea Zone to 54 Sea Zone 2 carriers and 1 cruiser moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to French Indo China Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 2 fighters placed in Japan 2 destroyers placed in 6 Sea Zone 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : 1.00 AA fire in Yunnan : : -1.50 Chinese : 3.67 Japanese : -2.67
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Ok, so a bit of a pickle here. You see I’ve edited in a win for Queensland. I meant to bring all of my ships into the fight but somehow forgot them! I definitely would not have left my fortunes to just a DD and a SS when losing my Tank, INF and transport was at stake. The original result was a loss, but I took my SS as a casualty in the edited version.
I wish we could still do the rolls in the forum which made these types of errors easier to fix…
On the bright side, my 84% chance of winning the Yunan battle was a massive failure and I have no air force to speak of…
Let me know if you’re not ok with the battle and I can re-edit and play it again…
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Would really only be a problem if you hadn’t said anything.
Yeah, that Yunnan battle… I was expecting to lose it, but still hoping you’d attack. Japan losing any real number of planes is a victory to me so I often try to setup that scenario, though I think I missed 2-4 of the planes you were able to bring so I thought it was closer. Or maybe I just assumed that one Japanese battleship wouldn’t destroy 3 UKPac/ANZAC planes and I’d have more to help defend.
Either way, this game is kind of bonkers.
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4 out of 6 hits on US attack against Japanese ANZAC fleet so I’ll do max defense for you.
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Bonkers is right! The defenders have won almost every major battle!
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 fighters moved from Johnston Island to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 53 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from New Hebrides to 53 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 53 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 bombers moved from British Guiana to 110 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 54 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 54 Sea Zone 1 transport owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 77 Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport Casualties for Americans: 1 destroyer and 1 fighter Battle in Queensland Americans attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Adding units owned by Americans to French Guiana: 1 infantry EDIT: Removing units owned by Americans from Brazil: 1 infantry EDIT: Turning off Edit Mode 1 fighter could not land in 54 Sea Zone and was removed 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : -0.17 Japanese : -1.67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 1 fighter EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 1 infantry moved from Alexandria to Tobruk 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk 1 bomber moved from Malta to Tobruk 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Tanganyika Territory to Kenya
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Morocco 2 fighters moved from Johnston Island to 54 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 53 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from New Hebrides to 53 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 53 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 bombers moved from British Guiana to 110 Sea Zone Combat - Americans Battle in Morocco Americans attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Morocco, round 2 : 2/8 hits, 2.83 expected hits Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 110 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer Americans roll dice for 2 bombers in 110 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in 54 Sea Zone Americans attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Units damaged: 3 carriers owned by the Japanese Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 1/6 hits, 2.50 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 54 Sea Zone, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser and 1 transport in 54 Sea Zone, round 3 : 3/5 hits, 2.17 expected hits Units damaged: 1 carrier owned by the Americans 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 54 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 54 Sea Zone 1 transport owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 77 Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 transport Casualties for Americans: 1 destroyer and 1 fighter Battle in Queensland Americans attack with 1 artillery and 3 infantry Japanese defend with 1 airfield, 1 armour, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 3 infantry in Queensland, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 infantry in Queensland, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland Americans roll dice for 1 artillery and 2 infantry in Queensland, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Queensland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Queensland Americans win, taking Queensland from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of French Guiana from Neutral_Axis to Americans EDIT: Adding units owned by Americans to French Guiana: 1 infantry EDIT: Removing units owned by Americans from Brazil: 1 infantry EDIT: Turning off Edit Mode 1 fighter could not land in 54 Sea Zone and was removed 2 bombers moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from Morocco to 91 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 carrier and 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from Western United States to Eastern United States Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States 1 tactical_bomber placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 2 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 artillery, 1 carrier, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Iceland: 1 fighter EDIT: Adding units owned by Americans to United Kingdom: 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Northwest Persia to Iraq 1 artillery moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 1 infantry moved from Alexandria to Tobruk 2 fighters and 1 tactical_bomber moved from Egypt to Tobruk 1 bomber moved from Malta to Tobruk 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Trans-Jordan to Syria British take Syria from Neutral_Axis 1 infantry moved from Trans-Jordan to Egypt 1 armour and 1 mech_infantry moved from Kenya to Egypt 1 infantry moved from Tanganyika Territory to Kenya Combat - British Battle in French Madagascar Battle in Malaya British attack with 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 harbour British roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking French Madagascar from Neutral_Axis, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Iraq British attack with 2 artilleries and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 2 artilleries and 3 infantry in Iraq, round 2 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 2 artilleries and 3 infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 2 artilleries and 2 infantry in Iraq, round 4 : 1/4 hits, 1.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 4 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq British roll dice for 2 artilleries in Iraq, round 5 : 0/2 hits, 0.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Iraq British roll dice for 1 artillery in Iraq, round 6 : 0/1 hits, 0.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Iraq Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -14 Casualties for British: 2 artilleries and 3 infantry Casualties for Neutral_Axis: 1 infantry Battle in Tobruk British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Tobruk, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians, 1 fighter owned by the British and 1 infantry owned by the British lost in Tobruk British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for British: 1 fighter and 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Tobruk to Egypt 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 91 Sea Zone to United Kingdom 1 fighter moved from Malaya to Yunnan 5 infantry moved from Burma to Yunnan 1 armour and 4 mech_infantrys moved from India to Yunnan Place Units - British 1 factory_minor placed in Egypt 1 artillery and 2 infantry placed in Persia 1 carrier placed in 110 Sea Zone British undo move 3. 1 carrier placed in 71 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 mech_infantrys and 1 tactical_bomber placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 2 mech_infantrys and 1 tactical_bomber
Combat Hit Differential Summary :
Germans : -1.00 British : -3.50 Italians : 1.00 Americans : -0.17 Neutral_Axis : 0.67 Japanese : -2.00
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Iraq’s 3 inf just won an easy victory over 3 inf and 2 art. (sad trombone)
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour moved from Western Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Gibraltar Battle in Trans-Jordan Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 cruiser moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Algeria to Libya 1 infantry moved from Tunisia to Libya 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 armour moved from Greece to Yugoslavia 1 artillery moved from Romania to Yugoslavia 2 aaGuns moved from Northern Italy to Southern Italy Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 fighter moved from Yunnan to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from Burma to Yunnan 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Ethiopia to Italian Somaliland ANZAC take Italian Somaliland from Italians 1 infantry moved from French Equatorial Africa to French Central Africa ANZAC take French Central Africa from Neutral_Axis 1 fighter moved from Yunnan to 37 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from Burma to Yunnan 1 artillery moved from New South Wales to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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