Funky to scramble 110 but not 111. Guessing it is to make sure you have a fighter left for Taranto.
Was hoping to scare off a 111 scramble with my sending of only one sub. Less keen on the 110 scramble.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV:
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV:
I assumed no scram off 97
Actually, I am going to scram. I’ll assume you kill the last plane second round, so 4x4s.
did you roll any dice?
I only got 2 hits, which I assumed you’d take on a fighter and the sub. So I edited the units off the map before Italy’s turn.
ok
did you use the internal dice roller? just wondering
I used “Game|Roll Dice”. It uses MARTI. I see I got 1,6,5,4.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Caroline Islands to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Move - French
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Archangel to Finland
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
11 artilleries and 11 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern France
6 artilleries and 8 infantry moved from Volgograd to Rostov
1 bomber moved from Western Germany to Finland
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 11 artilleries, 11 infantry and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 11 artilleries, 11 infantry and 5 mech_infantrys in Southern France, round 2 : 4/27 hits, 8.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 14 infantry moved from Archangel to Belarus
2 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 5 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Novgorod
5 artilleries and 3 infantry moved from Ukraine to Rostov
16 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Finland to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Novgorod
Place Units - Germans
4 infantry placed in Germany
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
1 infantry placed in Germany
3 mech_infantrys placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Research Technology - Germans
Combat Move - Germans
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Novgorod to Finland
1 tactical_bomber moved from Archangel to Finland
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Ukraine to Rostov
Germans take Bryansk from Russians
11 artilleries and 11 infantry moved from France to Southern France
5 mech_infantrys moved from Western Germany to Southern France
6 artilleries and 8 infantry moved from Volgograd to Rostov
1 bomber moved from Western Germany to Finland
Purchase Units - Germans
Germans buy 5 artilleries, 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Southern France
Germans attack with 11 artilleries, 11 infantry and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 11 artilleries, 11 infantry and 5 mech_infantrys in Southern France, round 2 : 4/27 hits, 8.17 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
1 aaGun, 1 artillery and 14 infantry moved from Archangel to Belarus
2 artilleries and 4 mech_infantrys moved from Eastern Poland to Belarus
1 armour and 5 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Novgorod
5 artilleries and 3 infantry moved from Ukraine to Rostov
16 mech_infantrys moved from Ukraine to Volgograd
1 bomber moved from Finland to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Novgorod to Western Germany
1 fighter moved from Finland to Western Germany
1 tactical_bomber moved from Finland to Novgorod
Place Units - Germans
4 infantry placed in Germany
3 mech_infantrys placed in Volgograd
3 artilleries placed in Ukraine
1 infantry placed in Germany
3 mech_infantrys placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.67
Americans : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Bryansk to Russia
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Kansu to Yenisey
Japanese take Timguska from Russians
Japanese take Yenisey from Russians
1 armour moved from Tsinghai to Kansu
Japanese take Novosibirsk from Russians
1 armour, 4 artilleries and 11 infantry moved from India to West India
2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone
2 artilleries, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers and 1 fighter moved from French Indo China to Philippines
2 battleships, 9 carriers, 3 destroyers, 7 fighters, 6 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 7 fighters, 6 submarines, 5 tactical_bombers and 2 transports
Americans defend with 1 transport
6 submarines owned by the Japanese Submerged
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 9 carriers, 2 cruisers, 3 destroyers, 7 fighters, 5 tactical_bombers and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 marine in Philippines, round 2 : 2/8 hits, 3.50 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West India
Japanese attack with 1 armour, 4 artilleries and 11 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries and 11 infantry in West India, round 2 : 4/16 hits, 4.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from Yunnan to Burma
1 armour and 1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
2 bombers moved from Kweichow to French Indo China
2 bombers moved from Philippines to French Indo China
1 fighter moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone
3 fighters moved from Java to India
2 fighters moved from Japan to 35 Sea Zone
1 bomber moved from Kweichow to French Indo China
1 artillery moved from Hunan to Kweichow
1 artillery and 1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Shensi to Kansu
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Americans : -0.33
UK_Pacific : 0.67
Japanese : -1.83
Was thinking of doing a different buy. Oops!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Americans
2 infantry moved from Norway to Finland
6 armour, 3 artilleries, 4 fighters and 6 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Norway to Southern France
2 fighters moved from Russia to Finland
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 5 infantry moved from 93 Sea Zone to Southern France
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 bombers, 2 fighters, 10 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Finland
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 6 armour, 4 artilleries, 6 fighters and 11 infantry
Germans defend with 11 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 5 mech_infantrys
Americans roll dice for 6 armour, 4 artilleries, 6 fighters and 11 infantry in Southern France, round 2 : 10/27 hits, 9.83 expected hits
Germans roll dice for 11 artilleries, 10 infantry and 5 mech_infantrys in Southern France, round 2 : 8/26 hits, 8.67 expected hits
10 infantry owned by the Germans and 8 infantry owned by the Americans lost in Southern France
Americans roll dice for 6 armour, 4 artilleries, 6 fighters and 3 infantry in Southern France, round 3 : 9/19 hits, 8.33 expected hits
Germans roll dice for 11 artilleries and 5 mech_infantrys in Southern France, round 3 : 8/16 hits, 5.33 expected hits
4 artilleries owned by the Germans, 1 armour owned by the Americans, 3 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Southern France
Americans roll dice for 5 armour and 6 fighters in Southern France, round 4 : 5/11 hits, 5.50 expected hits
Germans roll dice for 7 artilleries in Southern France, round 4 : 2/7 hits, 2.33 expected hits
5 artilleries owned by the Germans and 2 armour owned by the Americans lost in Southern France
Americans roll dice for 3 armour and 6 fighters in Southern France, round 5 : 5/9 hits, 4.50 expected hits
Germans roll dice for 2 artilleries in Southern France, round 5 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 3 armour and 6 fighters remaining. Battle score for attacker is 27
Casualties for Americans: 3 armour, 4 artilleries and 11 infantry
Casualties for Germans: 11 artilleries, 10 infantry and 5 mech_infantrys
Non Combat Move - Americans
6 fighters moved from Southern France to Normandy Bordeaux
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
3 transports moved from 102 Sea Zone to 101 Sea Zone
2 fighters moved from Finland to Norway
1 artillery moved from Western United States to 10 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 2 infantry placed in Norway
2 armour and 1 infantry placed in Normandy Bordeaux
2 bombers and 2 fighters placed in Western United States
1 artillery and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs
Combat Move - British
2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Norway to Russia
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
2 fighters and 1 tactical_bomber moved from Persia to Caucasus
Purchase Units - British
British buy 2 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
British attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
British roll dice for 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.67 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
2 infantry moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
7 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
1 armour moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
2 submarines moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Cyprus to Persia
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 96 Sea Zone to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern France
1 artillery and 8 infantry moved from Normandy Bordeaux to Southern France
1 armour and 1 infantry moved from 93 Sea Zone to Southern France
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
Place Units - British
2 artilleries and 1 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in United Kingdom
2 armour and 1 infantry placed in Egypt
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Adding units owned by British to Northwest Persia: 2 infantry
EDIT: Removing units owned by British from Persia: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by British to 93 Sea Zone: 1 fighter
EDIT: Removing units owned by British from Gibraltar: 1 fighter
EDIT: Adding units owned by British to 93 Sea Zone: 1 fighter
EDIT: Removing units owned by British from 91 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 93 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.33
British : 0.00
Italians : -0.33
Americans : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - Italians
1 armour moved from Volgograd to Bryansk
Italians take Bryansk from Russians
1 fighter moved from Ukraine to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Southern Italy to Holland Belgium
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
Italians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Holland Belgium
Italians attack with 2 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 0/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Southern Italy to Northern Italy
1 fighter moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
Place Units - Italians
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,4,4,4,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33
British : 0.67
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 12
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
Purchase Units - ANZAC
ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Sumatra, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 fighter and 2 infantry placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
3 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
1 bomber and 1 infantry moved from Western Germany to Holland Belgium
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 mech_infantry and 2 tactical_bombers moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 fighter moved from Western Germany to Finland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to Finland
1 fighter and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Germans roll dice for 1 cruiser in Finland, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Finland, round 2 : 3/6 hits, 2.50 expected hits
Americans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Finland
Germans win, taking Finland from Americans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 fighters and 3 mech_infantrys
British defend with 2 infantry
Germans roll dice for 2 fighters and 3 mech_infantrys in Northwest Persia, round 2 : 0/5 hits, 1.50 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 2 fighters and 2 mech_infantrys in Northwest Persia, round 3 : 2/4 hits, 1.33 expected hits
British roll dice for 2 infantry in Northwest Persia, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
2 fighters moved from Northwest Persia to Caucasus
1 aaGun moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Caucasus
1 armour, 11 artilleries and 11 infantry moved from Rostov to Bryansk
10 mech_infantrys moved from Volgograd to Ukraine
21 artilleries and 7 infantry moved from Ukraine to Bryansk
1 aaGun, 8 artilleries, 14 infantry and 4 mech_infantrys moved from Belarus to Bryansk
2 tactical_bombers moved from Archangel to Novgorod
2 mech_infantrys moved from Novgorod to Bryansk
3 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 bomber moved from Holland Belgium to Western Germany
5 armour and 45 mech_infantrys moved from Volgograd to Bryansk
3 infantry moved from Germany to Western Germany
Place Units - Germans
3 armour placed in Ukraine
2 infantry and 3 mech_infantrys placed in Germany
2 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,1,1,2,3
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.67
Americans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 aaGun, 8 artilleries and 55 infantry moved from Samara to Russia
2 aaGuns and 16 infantry moved from Amur to Buryatia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
The battle for Moscow is gong to be HUGE
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Japanese
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Yenisey
1 armour moved from Korea to Manchuria
Japanese take Amur from Russians
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Tsinghai to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Tsinghai to Vologda
Japanese take Vologda from Russians
1 carrier and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 41 Sea Zone to Sumatra
5 bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sumatra
Japanese attack with 2 artilleries, 2 infantry and 1 marine
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 2 infantry and 1 marine in Sumatra, round 2 : 1/5 hits, 1.67 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Sumatra, round 3 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 2 artilleries in Sumatra, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese roll dice for 2 artilleries, 1 infantry and 1 marine in Sumatra, round 4 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 42 Sea Zone
Japanese attack with 5 bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 5 bombers and 1 destroyer in 42 Sea Zone, round 2 : 5/6 hits, 3.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 5 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Burma to Shan State
3 bombers moved from 42 Sea Zone to Shan State
2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 submarines and 5 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 artillery, 3 infantry, 1 marine and 1 mech_infantry moved from Korea to Manchuria
1 armour, 1 artillery and 2 infantry moved from Soviet Far East to Siberia
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from India to West India
2 armour, 8 artilleries and 5 mech_infantrys moved from Tsinghai to Kazakhstan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kweichow to Szechwan
2 artilleries and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Kweichow
Place Units - Japanese
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
2 destroyers and 1 transport placed in 39 Sea Zone
1 carrier and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,4,1
Japanese collect 71 PUs (2 lost to blockades); end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 0.00
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game IV:
The battle for Moscow is gong to be HUGE
Very surprised you’re standing firm. Also surprised you left Amur.
I wonder if even a big win will be enough for me with all those allied footholds to fight off.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 13
Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 12 fighters, 11 submarines and 2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from Caroline Islands to 6 Sea Zone
3 bombers moved from Caroline Islands to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Norway to Finland
2 fighters moved from Norway to Finland
1 bomber moved from Norway to Finland
3 armour moved from Southern France to 93 Sea Zone
3 armour and 3 transports moved from 93 Sea Zone to 99 Sea Zone
3 armour moved from 99 Sea Zone to Greece
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 destroyer, 3 fighters, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - Americans
Combat Hit Differential Summary :