TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
Alright, thanks for the update.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Western Germany to Denmark
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Germans take Bryansk from Russians
1 bomber moved from Germany to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
14 infantry moved from Rostov to Bryansk
15 artilleries and 13 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Germany to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Germany to Denmark
1 fighter moved from Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Denmark, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to Southern Italy
1 bomber moved from Denmark to Novgorod
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Cyprus
1 fighter and 3 tactical_bombers moved from Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
2 mech_infantrys moved from Archangel to Novgorod
1 aaGun moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
6 artilleries and 5 infantry moved from Ukraine to Bryansk
1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Archangel to Bryansk
6 mech_infantrys moved from Archangel to Novgorod
Place Units - Germans
2 artilleries placed in Ukraine
10 infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,5,4,6,6,6,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : 0.33
Russians : 0.33
@JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Alright, thanks for the update.
Oh boy, did that spread my forces thinly.
Hold on, somehow that didn’t leave my forces as I had written down.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Research Technology - Germans
Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 infantry moved from Western Germany to Denmark
1 armour moved from Volgograd to Bryansk
Germans take Tambov from Russians
Germans take Bryansk from Russians
1 bomber moved from Germany to Caucasus
1 infantry moved from Rostov to Caucasus
1 armour moved from Archangel to Bryansk
Germans take Smolensk from Russians
14 infantry moved from Rostov to Bryansk
15 artilleries and 13 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Germany to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Germany to Denmark
1 fighter moved from Germany to Denmark
2 fighters moved from Western Germany to Denmark
2 fighters moved from Germany to Denmark
Purchase Units - Germans
Germans buy 2 artilleries and 18 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Finland
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits
Americans roll dice for 1 aaGun and 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Finland
Germans win, taking Finland from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 1 infantry
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kazakhstan
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
retreated to Kazakhstan
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Denmark
Germans attack with 1 bomber, 5 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 5 fighters and 3 infantry in Denmark, round 2 : 4/9 hits, 3.67 expected hits
British roll dice for 1 artillery and 1 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from Denmark to Southern Italy
1 bomber moved from Denmark to Novgorod
3 fighters moved from Denmark to Western Germany
1 fighter moved from Western Germany to Cyprus
1 fighter and 3 tactical_bombers moved from Germany to Novgorod
1 aaGun moved from Belarus to Novgorod
2 mech_infantrys moved from Archangel to Novgorod
1 aaGun moved from Rostov to Volgograd
1 bomber moved from Caucasus to Volgograd
1 bomber moved from Kazakhstan to Volgograd
6 artilleries and 5 infantry moved from Ukraine to Bryansk
1 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
3 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone
3 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Germany to Western Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Archangel to Bryansk
6 mech_infantrys moved from Archangel to Novgorod
Place Units - Germans
2 artilleries placed in Ukraine
10 infantry placed in Western Germany
4 infantry placed in Germany
3 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,5,6,5,4,6,6,6,6
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 6 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 6 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
Americans : 0.33
Russians : 0.33
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
@JDOW said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Alright, thanks for the update.
Oh boy, did that spread my forces thinly.
Hold on, somehow that didn’t leave my forces as I had written down.
Should be good to go now.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Eastern Persia to Caucasus
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Northwest Persia
1 fighter moved from Eastern Persia to Russia
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Japan to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
Scramble from Guam?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
Japanese take 20 Sea Zone from Americans
3 carriers and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
I had some second thoughts about moving into Kweichow but I decided not to back off. Be interesting to see what you do.
Slight update, same Q: scramble from Guam?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
Japanese take 20 Sea Zone from Americans
2 carriers and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Combat Hit Differential Summary :
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
I had some second thoughts about moving into Kweichow but I decided not to back off. Be interesting to see what you do.
Slight update, same Q: scramble from Guam?
Third time lucky. Actually managed to forget to put in the change, which was to leave a CV in SZ6.
no scramble
@simon33 said in JDOW (Allies+8) vs Simon33 (Axis) BM3 god help me.:
Scramble from The Philippines?
This is a nail biter.
I couldn’t let this one go because I said to you the attack was ill-advised so I looked what I would have done and I came out with the following:
Buy carrier, 2 fighters, airbase and 3 inf.
Then you make a full stack of sz36 next ot FIC. You will have 9 air there and I have the odds of a US attack on below 20% in that case. Even with an ANZAC follow up Japan could hold the sz.
You have your 3 transports ready there and you can bring the land units from the islands back, too.
Certainly, I might take the islands from there but your fleet is the strong enough to push me back once you unify your fleets. Also, you have TTs to take back later.
It is always better to hold on with Japan and resist from making risky attacks crippling Japans air force.
Keep mind, it US loses its forces with an attack, not only the units at phillipines are gone but the 6 DD, sub and bomber at Caro, too.
I would have never made this attack as it would not even be ill-advised, but silly.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 armour, 5 artilleries and 11 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Kwangsi to Hunan
1 fighter, 1 infantry and 1 tactical_bomber moved from French Indo China to Shan State
1 bomber and 1 fighter moved from French Indo China to Hunan
1 bomber, 1 fighter and 1 infantry moved from French Indo China to Siam
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 armour, 5 artilleries, 10 infantry and 1 mech_infantry moved from Hopei to Kweichow
2 fighters moved from Japan to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
Japanese take 20 Sea Zone from Americans
2 carriers and 1 cruiser moved from 6 Sea Zone to 21 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Siam
Japanese attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kweichow
Japanese attack with 1 armour, 7 artilleries, 16 infantry and 1 mech_infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 7 artilleries, 16 infantry and 1 mech_infantry in Kweichow, round 2 : 10/25 hits, 6.83 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 7 artilleries, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hunan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber and 1 fighter moved from Siam to French Indo China
1 artillery moved from Kiangsi to Anhwe
2 artilleries and 1 infantry moved from Kiangsu to Anhwe
1 bomber moved from Hunan to French Indo China
1 fighter moved from Hunan to French Indo China
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3,4,1,2,3,6,2
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.00
UK_Pacific : 0.33
Japanese : 4.67
Interesting, thanks for running those numbers. Trading fleets absolutely works against Japan so even if I had diced you, it still may not have been very helpful for Japan.
exactly.
Major downside might have been not having a naval base on FIC. My northern fleet couldn’t have moved into SZ6, so either I’d need to buy that (I could have trimmed a fighter by flying one from SZ5), or converge on SZ19. Hmm.
Well, you couldn’t have it all in that spot. But compared to how Japan looks like now, she would have been in way better shape for sure (even with better dice at Phil):)