@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
Scramble fighter in SZ 21? I hadnt moved my DD in sz33 or fighter in Kwangsi and was undecided on several plane allocations, but I wanted to put the question out. This is now final. My computer is very old. After my changes, my screen went crazy (old graphics card) and had to reboot. Then the computer shut off and I rebooted and then the screen went crazy again.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
COMMENT: Changing builds before combat: replace CV & DD with 2 more infantry, an artillery & 2 transports.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Malaya
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from 36 Sea Zone to Malaya
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Jehol
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Chahar to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to 6 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
You’ve got it covered! No scramble, thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
COMMENT: Changing builds before combat: replace CV & DD with 2 more infantry, an artillery & 2 transports.
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 marine moved from Japan to 6 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 armour and 1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 artillery moved from Yunnan to Shan State
1 fighter moved from Kwangsi to Shan State
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Malaya
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hunan to Yunnan
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Anhwe to Manchuria
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 fighter moved from 36 Sea Zone to Malaya
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 infantry moved from Anhwe to Jehol
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to 21 Sea Zone
1 fighter moved from Chahar to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from Chahar to 6 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
Combat - Japanese
Battle in Borneo
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking Borneo from UK_Pacific, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships in Java, round 2 : 2/2 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/6 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 cruisers in Philippines, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 marine in Philippines, round 2 : 1/4 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Guam
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 airfield and 1 fighter
Japanese roll dice for 1 armour and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 fighter in Guam, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 1 infantry
AA fire in Sumatra : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 2 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 bombers moved from Malaya to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kwangtung to Chahar
1 fighter moved from Shan State to Yunnan
2 fighters moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Hunan
1 tactical_bomber moved from Shan State to Yunnan
2 fighters moved from Kwangtung to Yunnan
Place Units - Japanese
2 infantry placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier and 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to Japan: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
AA fire in Sumatra : : -0.33
Chinese : 0.67
UK_Pacific : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 87 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 submarines moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 87 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in French West Africa, round 2 : 0/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in French West Africa, round 3 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 87 Sea Zone to Gibraltar
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Central United States
2 fighters placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.50
Neutral_Axis : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Combat Move - British
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to 99 Sea Zone
1 bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
3 infantry moved from 98 Sea Zone to Syria
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Combat Hit Differential Summary :
Scramble German aircraft out of Greece into SZ 99 ?
No scramble, you’ve got me outnumbered.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 1 marine, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 marine moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 destroyer moved from 101 Sea Zone to 87 Sea Zone
1 bomber moved from Eastern United States to 87 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 87 Sea Zone
1 cruiser and 1 marine moved from 101 Sea Zone to 87 Sea Zone
1 marine moved from 87 Sea Zone to French West Africa
1 armour moved from 87 Sea Zone to French West Africa
1 artillery moved from 87 Sea Zone to French West Africa
2 infantry moved from 87 Sea Zone to French West Africa
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 submarines moved from 54 Sea Zone to 21 Sea Zone
Combat - Americans
Battle in 87 Sea Zone
Americans attack with 1 bomber, 1 cruiser, 2 destroyers and 2 transports
Germans defend with 1 submarine
Americans roll dice for 1 bomber, 1 cruiser, 2 destroyers and 2 transports in 87 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 87 Sea Zone
Americans win with 1 bomber, 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in French West Africa
Americans attack with 1 armour, 1 artillery, 2 infantry and 1 marine
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in French West Africa, round 2 : 0/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 artillery, 2 infantry and 1 marine in French West Africa, round 3 : 1/5 hits, 1.67 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 armour, 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 21 Sea Zone
1 transport owned by the Japanese lost in 21 Sea Zone
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 battleship moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to Gibraltar
1 bomber moved from 87 Sea Zone to Gibraltar
1 tactical_bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 carrier moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 marine placed in Central United States
2 fighters placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Tsinghai to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 artillery moved from India to Burma
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Persia to 99 Sea Zone
1 bomber moved from Egypt to Alexandria
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
3 infantry moved from 98 Sea Zone to Syria
2 fighters moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Egypt to 99 Sea Zone
1 fighter moved from Egypt to 99 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 battleship moved from 76 Sea Zone to 98 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 4 fighters and 2 tactical_bombers
Italians defend with 1 transport
1 transport owned by the Italians lost in 99 Sea Zone
British win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in French Madagascar
Battle in Ethiopia
Battle in Syria
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 battleship and 3 cruisers in Syria, round 2 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 2 infantry owned by the British lost in Syria
British win, taking French Madagascar from Neutral_Axis, taking Ethiopia from Italians, taking Syria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
British roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
1 artillery owned by the British retreated to India
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Alexandria
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Alexandria, round 2 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 bomber moved from Alexandria to Egypt
1 fighter moved from Egypt to Gibraltar
1 fighter moved from 99 Sea Zone to Persia
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to Egypt
1 infantry moved from Quebec to Eastern United States
1 artillery moved from Quebec to Eastern United States
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Persia
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 1.50
Italians : 1.00
Americans : -1.50
Chinese : 0.33
Neutral_Axis : 0.33
Japanese : 0.50
I have to admit I had some good dice battles, albeit small ones. The Italians in Syria went down fighting. You certainly secured Gibraltar. I usually just convoy U.S. mobile units from W. Afr > Egypt, except with BM, have to conquer it first. And with Italians running amuck, you had to send extra grunts. Didn’t know what to do with Italians in Sub-Sahara Africa, and still don’t. Brits have planes and transports and the Americans have shattered our dream of Italian West & Central Africa. And you’re secure enough in Egypt, with that big fleet & air power, to build a factory.
A lot of Allied players try to kill off the Italians quickly in Sub-Sahara Africa, at the expense of securing Egypt and Gibralter. I let them (The Italians) do as they please initially, and pick them off later after I am secure in Egypt.
Shaping up to be an interesting battle for the Med.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Occupies Morocco Army Disband: has removed 1 infantry owned by Neutral_Axis in Morocco
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
1 armour and 1 mech_infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
1 infantry moved from Tobruk to Libya
1 infantry moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
2 fighters moved from Southern Italy to 97 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
As the Axis, I beat Wizmark with a strong Italy supported by the Luftwaffe. When your Euro Axis rolled over Brit in the Med and Germany built in Greece, I thought I would do the same. But the fleet situation wasn’t the same. I hadn’t consolidated the Brit fleet and you didn’t need to build in Greece until mid-game. I should not have built so quickly in Greece, but maxed mech inf in Germany. I should have risked letting UK attack Italian fleet, since it would have been weakened in battle and away from protection of its airbase. And UK might have ignored the Italian fleet and taken islands or less likely, N. Italy or Greece. I could have taken Greece or N. Italy back if UK had taken them. So now I have this big cash investment in Greece, protected by a big military force.
Yes, Greece is pretty secure, and your facilities there will likely serve you well later in the game, but now you have to protect them, which is also costly. You will have some interesting choices to make on your G4. Each game is different, but we learn from each one, which is what makes this game fun.
I won’t get to my ANZAC/French turn until at least tomorrow morning.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
ANZAC take French Equatorial Africa from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 marine moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 artillery, 1 fighter and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 bomber moved from Western Germany to 124 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 124 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Russians defend with 1 submarine
Germans roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 124 Sea Zone
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 bomber moved from 124 Sea Zone to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 126 Sea Zone
2 infantry moved from 126 Sea Zone to Norway
3 aaGuns, 5 armour, 10 artilleries, 24 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
2 infantry moved from Greece to Bulgaria
2 fighters moved from Greece to Southern Italy
3 tactical_bombers moved from Greece to Western Ukraine
2 armour and 3 mech_infantrys moved from Greece to Romania
1 armour moved from Northern Italy to Romania
Place Units - Germans
2 infantry placed in Greece
9 mech_infantrys placed in Germany
1 destroyer placed in 97 Sea Zone
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Belarus, round 5 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 artilleries and 7 infantry moved from Russia to Bryansk
2 infantry moved from Archangel to Vologda
1 aaGun moved from Archangel to Vologda
1 mech_infantry moved from Volgograd to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Belarus to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Amur to Sakha
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -2.50
Seems like nobody in Belarus wanted to fight. Germans rolled better, altho the battles were small and insignificant, so not crucial. Years ago, if Russia moved in force to the border with Japan, I’d hold back lots of troops and planes. But now, especially with BM3, I know an unprovoked DOW is costly for Russia, and Japan has the resources to contain any invasion.
Yes, no consequences for a Russian DoW in G40. Huge consequences in BM3…