Scramble from:
Scotland to 114? UK to 113? France to Normandy?Wizmark (X) vs Surfer (L+3) BM G1
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 63 PUs; Germans buy 1 armour, 2 artilleries, 1 fighter and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Volgograd to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 1 bomber moved from Novgorod to Finland 1 bomber moved from Novgorod to Norway 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Bryansk to Vologda 1 tactical_bomber moved from Bryansk to Vologda 2 fighters moved from Bryansk to Vologda 2 bombers moved from Novgorod to Vologda Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Finland causes 0 damage total. Battle in Caucasus Germans attack with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 4 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 4/9 hits, 3.50 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 4 infantry Battle in Vologda Germans attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 4/7 hits, 3.33 expected hits Russians roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Vologda Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Vologda to Novgorod 1 bomber moved from Norway to Novgorod 2 fighters and 1 tactical_bomber moved from Vologda to Bryansk 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Smolensk 4 infantry moved from Western Germany to France 3 infantry moved from Germany to Western Germany Place Units - Germans 1 armour and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Western Ukraine 1 artillery and 2 infantry placed in Ukraine Germans undo move 3. 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Ukraine 1 fighter placed in Germany 3 infantry placed in France 1 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : 1.17 AA fire in Norway : : -0.17 AA fire in Finland : : 0.83 Russians : -0.33
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Samara 1 fighter moved from Russia to Samara 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Samara to Russia 2 aaGuns and 6 infantry moved from Amur to Buryatia Place Units - Russians 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shensi to Kansu 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 2 bombers moved from French Indo China to Sikang 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Philippines to 44 Sea Zone 1 mech_infantry moved from Shensi to Tsinghai 9 armour and 7 mech_infantrys moved from Shensi to Sikang 1 fighter moved from French Indo China to Yunnan
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shensi to Kansu 1 armour moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 armour moved from Tsinghai to Sikang 2 bombers moved from French Indo China to Sikang 3 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 fighter moved from Philippines to 44 Sea Zone 1 mech_infantry moved from Shensi to Tsinghai 9 armour and 7 mech_infantrys moved from Shensi to Sikang 1 fighter moved from French Indo China to Yunnan Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Yunnan Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Battle in Sikang Japanese attack with 10 armour, 2 bombers and 7 mech_infantrys Chinese defend with 2 artilleries and 12 infantry Japanese roll dice for 10 armour, 2 bombers and 7 mech_infantrys in Sikang, round 2 : 5/19 hits, 7.50 expected hits Chinese roll dice for 2 artilleries and 12 infantry in Sikang, round 2 : 4/14 hits, 4.67 expected hits 4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Sikang Japanese roll dice for 10 armour, 2 bombers and 3 mech_infantrys in Sikang, round 3 : 7/15 hits, 6.83 expected hits Chinese roll dice for 2 artilleries and 7 infantry in Sikang, round 3 : 3/9 hits, 3.00 expected hits 3 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Sikang Japanese roll dice for 10 armour and 2 bombers in Sikang, round 4 : 7/12 hits, 6.33 expected hits Chinese roll dice for 2 artilleries in Sikang, round 4 : 1/2 hits, 0.67 expected hits 1 armour owned by the Japanese and 2 artilleries owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 9 armour and 2 bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 7 mech_infantrys Casualties for Chinese: 2 artilleries and 12 infantry Battle in Kansu Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Kweichow 1 armour, 2 artilleries and 1 infantry moved from French Indo China to Kwangsi 1 armour moved from Kwangsi to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 3 mech_infantrys moved from Shantung to Hunan 2 fighters and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Sikang to Hunan 1 fighter moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to Japan 1 tactical_bomber moved from Philippines to Japan 2 submarines moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 destroyer and 2 submarines placed in 6 Sea Zone 1 destroyer placed in 19 Sea Zone 3 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Kiangsu 2 infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -2.67
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 6 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 96 Sea Zone 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 4 bombers moved from Java to French Indo China 2 fighters moved from India to French Indo China 1 bomber moved from Queensland to French Indo China Combat - Americans Battle in 96 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 2 submarines in 96 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Holland Belgium Americans attack with 2 fighters and 3 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in French Indo China Americans attack with 1 artillery, 5 bombers, 2 fighters and 1 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 artillery, 5 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 6/9 hits, 5.00 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans win, taking French Indo China from Japanese with 1 artillery, 5 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 2 fighters moved from French Indo China to Shan State 2 bombers moved from French Indo China to India 2 bombers moved from French Indo China to India 1 bomber moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from Western United States to Queensland 2 transports moved from 89 Sea Zone to 101 Sea Zone 10 transports moved from 102 Sea Zone to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to Tunisia 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 3 armour moved from Norway to Finland 1 infantry moved from Vyborg to Finland 2 fighters moved from Holland Belgium to 110 Sea Zone 4 infantry moved from Nigeria to French Equatorial Africa 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 armour placed in Norway 3 armour placed in Finland 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : 1.17 Italians : -0.67 Americans : 1.50 Japanese : 0.00
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 91 PUs; Americans buy 6 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 submarines moved from 91 Sea Zone to 96 Sea Zone 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 4 bombers moved from Java to French Indo China 2 fighters moved from India to French Indo China 1 bomber moved from Queensland to French Indo China Combat - Americans Battle in 96 Sea Zone Americans attack with 2 submarines Italians defend with 1 destroyer and 1 transport Americans roll dice for 2 submarines in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 96 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 2 submarines in 96 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Americans win with 2 submarines remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in Holland Belgium Americans attack with 2 fighters and 3 infantry Italians defend with 1 armour and 1 mech_infantry Americans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 2 infantry Casualties for Italians: 1 armour and 1 mech_infantry Battle in French Indo China Americans attack with 1 artillery, 5 bombers, 2 fighters and 1 infantry Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 1 artillery, 5 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 6/9 hits, 5.00 expected hits Japanese roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China Americans win, taking French Indo China from Japanese with 1 artillery, 5 bombers and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Americans 2 fighters moved from French Indo China to Shan State 2 bombers moved from French Indo China to India 2 bombers moved from French Indo China to India 1 bomber moved from French Indo China to Shan State 2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 30 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand 3 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 bombers moved from Western United States to Queensland 2 transports moved from 89 Sea Zone to 101 Sea Zone 10 transports moved from 102 Sea Zone to 101 Sea Zone 3 submarines moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 4 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 110 Sea Zone 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux 1 armour moved from Morocco to Tunisia 1 submarine moved from 92 Sea Zone to 97 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar 3 armour moved from Norway to Finland 1 infantry moved from Vyborg to Finland 2 fighters moved from Holland Belgium to 110 Sea Zone 4 infantry moved from Nigeria to French Equatorial Africa 1 artillery and 1 infantry moved from Alexandria to Egypt Place Units - Americans 3 infantry placed in Normandy Bordeaux 3 armour placed in Norway 3 armour placed in Finland 1 artillery and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2 Americans collect 63 PUs (3 lost to blockades); end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 9 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from India to Yunnan 5 mech_infantrys moved from Shan State to Kwangsi 1 bomber moved from Russia to Kwangsi 1 armour moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 armour moved from Siam to French Indo China 5 infantry moved from Shan State to Malaya 3 artilleries moved from Shan State to Malaya 1 fighter moved from India to Yunnan 1 mech_infantry moved from Shan State to Kwangsi 4 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 6 fighters and 1 tactical_bomber moved from Persia to Caucasus 3 fighters moved from Russia to Caucasus 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete Combat - British Battle in Crete Battle in Yunnan British attack with 2 fighters, 4 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Crete from Italians, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Kwangsi British attack with 1 bomber and 6 mech_infantrys Japanese defend with 2 artilleries and 1 infantry British roll dice for 1 bomber and 6 mech_infantrys in Kwangsi, round 2 : 1/7 hits, 1.67 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Kwangsi, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi British roll dice for 1 bomber and 5 mech_infantrys in Kwangsi, round 3 : 0/6 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 bomber and 5 mech_infantrys in Kwangsi, round 4 : 2/6 hits, 1.50 expected hits Japanese roll dice for 2 artilleries in Kwangsi, round 4 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 mech_infantrys owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for British: 3 mech_infantrys Casualties for Japanese: 2 artilleries and 1 infantry Battle in Malaya British attack with 3 artilleries and 5 infantry Japanese defend with 2 artilleries and 1 harbour British roll dice for 3 artilleries and 5 infantry in Malaya, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 2 artilleries in Malaya, round 2 : 2/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 2 artilleries Battle in Caucasus British attack with 9 fighters, 5 infantry and 1 tactical_bomber Germans defend with 1 artillery, 2 infantry and 2 mech_infantrys British roll dice for 9 fighters, 5 infantry and 1 tactical_bomber in Caucasus, round 2 : 8/15 hits, 6.00 expected hits Germans roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Caucasus, round 2 : 1/5 hits, 1.67 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 9 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for British: 1 infantry Casualties for Germans: 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - British 3 fighters moved from Caucasus to Russia 6 fighters and 1 tactical_bomber moved from Caucasus to Persia 4 infantry moved from United Kingdom to 110 Sea Zone 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry moved from Persia to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 infantry moved from India to Burma 12 infantry moved from Shan State to French Indo China 1 mech_infantry moved from Shan State to French Indo China 1 aaGun moved from Shan State to French Indo China 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 2 fighters moved from Yunnan to India 1 fighter moved from Normandy Bordeaux to 110 Sea Zone Place Units - British 3 infantry placed in United Kingdom 3 infantry placed in Persia 1 infantry and 2 mech_infantrys placed in Iraq 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3,2,5 British collect 35 PUs (4 lost to blockades); end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 Italians : -0.67 British : -0.33 Americans : 1.50 Japanese : 2.33
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Novgorod to Normandy Bordeaux Combat - Italians Battle in 99 Sea Zone Italians attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Normandy Bordeaux Italians attack with 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys British defend with 1 aaGun, 3 fighters, 11 infantry and 1 marine; Americans defend with 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys AA fire in Normandy Bordeaux : 0/2 hits, 0.33 expected hits Italians roll dice for 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 4/13 hits, 4.33 expected hits Americans roll dice for 1 aaGun, 3 fighters, 18 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/24 hits, 9.00 expected hits 2 mech_infantrys owned by the Italians, 1 aaGun owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/6 hits, 2.67 expected hits Americans roll dice for 3 fighters, 15 infantry, 1 marine and 2 mech_infantrys in Normandy Bordeaux, round 3 : 10/21 hits, 8.00 expected hits 1 mech_infantry owned by the Italians, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 2 artilleries owned by the Italians, 3 infantry owned by the British and 1 armour owned by the Italians lost in Normandy Bordeaux Americans win with 3 fighters, 12 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is -41 Casualties for Italians: 1 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys Casualties for British: 1 aaGun and 6 infantry Non Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to Southern France 1 armour moved from Novgorod to Bryansk Place Units - Italians 1 destroyer placed in 97 Sea Zone 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4 Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 0.00 AA fire in Normandy Bordeaux : : -0.33
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TripleA Move Summary: ANZAC round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Russia to Volgograd
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TripleA Turn Summary: ANZAC round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Russia to Volgograd Combat - ANZAC Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Borneo Non Combat Move - ANZAC 1 bomber moved from Volgograd to Russia 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Russia to Volgograd Combat - ANZAC Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Borneo Non Combat Move - ANZAC 1 bomber moved from Volgograd to Russia 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Turn Complete - French
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17
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TripleA Move Summary: Germans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Novgorod to Karelia 1 bomber moved from Novgorod to Karelia 3 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Norway 1 bomber moved from Novgorod to Finland
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 62 PUs; Germans buy 1 armour, 4 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Novgorod to Karelia 1 bomber moved from Novgorod to Karelia 3 infantry moved from Bryansk to Tambov 1 fighter moved from Bryansk to Tambov 1 tactical_bomber moved from Bryansk to Tambov 1 artillery and 2 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 2 tactical_bombers moved from Bryansk to Caucasus 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 bomber moved from Novgorod to Norway 1 bomber moved from Novgorod to Finland Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Finland causes 5 damage total. Battle in Holland Belgium Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Karelia Germans attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Karelia, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Tambov Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 4 infantry Germans roll dice for 1 artillery, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits, 4.00 expected hits Russians roll dice for 4 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans and 4 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 4 infantry Non Combat Move - Germans 3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk 1 tactical_bomber moved from Tambov to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery and 2 infantry moved from Western Ukraine to Bryansk 1 bomber moved from Karelia to Novgorod 1 bomber moved from Finland to Novgorod 1 bomber moved from Norway to Novgorod 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 fighter moved from Germany to Southern Italy 1 fighter moved from Tambov to Volgograd 1 infantry moved from Bryansk to Smolensk Place Units - Germans 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Western Ukraine 1 armour, 1 artillery and 1 infantry placed in Novgorod 2 infantry placed in France 1 fighter placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -1.50 AA fire in Norway : : -0.17 Americans : -0.33 AA fire in Finland : : -0.17 Russians : -1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Smolensk Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 3 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Vologda to Russia 1 fighter moved from Smolensk to Russia 2 aaGuns and 6 infantry moved from Buryatia to Amur Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 1 infantry EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.00
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Small edit to move 1 inf to novosibirsk.
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Hunan to Kwangsi 1 armour moved from Kansu to Kazakhstan 8 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from Philippines to French Indo China 1 bomber moved from Philippines to Kwangsi 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from Philippines to Borneo 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Hopei
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Sikang to Kazakhstan 1 mech_infantry moved from Tsinghai to Kazakhstan 1 fighter moved from 35 Sea Zone to 43 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from Hunan to Kwangsi 1 armour moved from Kansu to Kazakhstan 8 armour moved from Sikang to Kazakhstan 2 mech_infantrys moved from Hunan to Yunnan 2 fighters and 1 tactical_bomber moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 bombers moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from Philippines to French Indo China 1 bomber moved from Philippines to Kwangsi 1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from Philippines to Borneo 1 fighter moved from Philippines to Borneo 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 2 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Hunan to Hopei Combat - Japanese Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Battle in 43 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 3 mech_infantrys Japanese roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.50 expected hits Chinese roll dice for 3 mech_infantrys in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 3 mech_infantrys Battle in Borneo Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Borneo, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Japanese attack with 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 4/7 hits, 3.33 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Casualties for British: 3 infantry Battle in Kazakhstan Japanese attack with 10 armour and 1 mech_infantry British defend with 1 mech_infantry Japanese roll dice for 10 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/11 hits, 5.17 expected hits Russians roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 10 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter moved from 43 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from Yunnan to 35 Sea Zone 1 fighter moved from Kwangsi to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 bombers moved from Yunnan to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery moved from Kiangsu to 19 Sea Zone 1 artillery and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from 6 Sea Zone to Japan 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 destroyer moved from 19 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier and 2 transports placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry and 2 mech_infantrys placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from Shantung: 1 mech_infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 47 PUs; end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : 0.00 Russians : 0.67 Japanese : -4.00 AA fire in French Indo China : : -0.17
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans repair damage of 5x factory_minor, 6x factory_minor, 6x factory_minor; Remaining resources: 81 PUs; Americans buy 2 artilleries, 1 fighter, 13 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 3 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 9 armour, 3 artilleries and 7 infantry moved from Finland to Karelia 3 armour moved from Norway to Karelia 1 submarine moved from 97 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 2 bombers moved from Queensland to 35 Sea Zone 3 submarines moved from 54 Sea Zone to 35 Sea Zone 6 fighters, 7 submarines and 3 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone Americans take 44 Sea Zone from Japanese 1 battleship moved from 42 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Java to 35 Sea Zone 2 fighters moved from Shan State to 35 Sea Zone 1 bomber moved from Shan State to 35 Sea Zone 4 bombers moved from India to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 63 Sea Zone to 35 Sea Zone