Thanks Frimmel! So yes I found Larry Harris’ optional rules for D-day. I will defiantely use the first two, as for the third one I had to laugh. The third optional rule he lists goes something along the lines of, the player may elect not to attack a contested territory on his turn if he has a unit in that territory which contains enemy units. This optional rule clearly compounds the problem that I have been putting forward all along!
I do like D-day though, I think its because its by far the shortest game I have played so far (haven’t played guadacanal yet). Also I really like the realism, the dual purpose AA and artillery for the axis, the allied air power, the allied navy power, the pillboxes (for the atlantic wall), and the defending at 3 for axis tanks. A really nice short and sweet game. I can see the game getting old quick, like you say Frimmel you only played it 12 times. However the axis person can mix it up a bit I think and try to defend Caen as a challenge, or even try and push the allies back at the beaches rather than waiting at the cities.