@mikawagunichi changed my buys in russia to reflect i mucked up the amount i needed to repair!
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 armour moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 2 artilleries moved from Novgorod to Karelia Germans take Karelia from Russians 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery moved from 115 Sea Zone to Finland 1 infantry moved from 115 Sea Zone to Finland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Western Germany to 105 Sea Zone Combat - Germans Battle in Finland Battle in 105 Sea Zone Germans attack with 2 bombers and 1 destroyer Russians defend with 1 submarine Germans roll dice for 2 bombers and 1 destroyer in 105 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking Finland from Russians, taking 105 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Germans 2 bombers moved from 105 Sea Zone to Western Germany 1 battleship, 1 carrier and 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 2 mech_infantrys moved from Novgorod to Finland 2 aaGuns, 8 armour, 11 artilleries and 15 infantry moved from Bryansk to Rostov 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine 3 armour moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 artillery moved from Poland to Eastern Poland 5 mech_infantrys moved from Germany to Eastern Poland 9 mech_infantrys moved from Poland to Novgorod Place Units - Germans 3 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 2 infantry and 6 mech_infantrys placed in Western Germany Germans undo move 3. 2 infantry placed in Germany 6 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -0.17
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 artilleries and 2 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 2 artilleries and 3 infantry moved from Norway to Finland 1 infantry moved from Norway to Finland Combat - Russians Battle in Bryansk Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Bryansk Russians win, taking Bryansk from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Finland Russians attack with 2 artilleries and 4 infantry Germans defend with 1 artillery, 1 infantry and 2 mech_infantrys Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 3/6 hits, 1,67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Finland, round 2 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Finland Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Finland, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Finland Russians win, taking Finland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys Battle in Tambov Russians attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber Italians defend with 2 artilleries, 2 infantry and 1 mech_infantry Russians roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 3/7 hits, 2,67 expected hits Italians roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in Tambov, round 2 : 1/5 hits, 1,67 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 2 infantry owned by the Italians lost in Tambov Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2,50 expected hits Italians roll dice for 2 artilleries in Tambov, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Tambov 1 infantry owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Italians win with 1 artillery remaining. Battle score for attacker is 8 Casualties for Russians: 2 infantry Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Samara retreated to Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Urals 1 armour moved from Russia to Urals 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Tambov to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Russians collect 12 PUs (3 lost to blockades); end with 17 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 1,00 Italians : -0,33 Russians : -0,83
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 3 carriers, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour moved from Shantung to Kweichow 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shan State to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 infantry moved from French Indo China to Kwangsi 1 mech_infantry moved from Shan State to French Indo China 1 mech_infantry moved from French Indo China to Kwangsi 1 infantry moved from Shan State to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Ceylon 1 armour moved from 39 Sea Zone to Ceylon 1 infantry moved from Shan State to Burma 1 artillery moved from Shan State to Burma 2 bombers moved from Shan State to Kweichow 2 fighters moved from French Indo China to Kweichow 1 armour moved from Evenkiyskiy to Yakut S.S.R. 2 fighters moved from 37 Sea Zone to Burma 1 fighter moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangtung Combat - Japanese Battle in Ceylon Battle in Burma Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Burma Japanese win, taking Ceylon from UK_Pacific, taking Burma from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Kweichow Japanese attack with 2 armour, 2 bombers, 2 fighters and 1 infantry Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 2 armour, 2 bombers, 2 fighters and 1 infantry in Kweichow, round 2 : 5/7 hits, 3.50 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 3/4 hits, 1.67 expected hits 1 infantry owned by the Japanese, 2 armour owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kweichow Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4 Casualties for Japanese: 2 armour and 1 infantry Casualties for Chinese: 1 fighter and 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Kiangsi 2 carriers, 3 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 2 battleships, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 fighter moved from Burma to 39 Sea Zone 1 carrier moved from 37 Sea Zone to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangtung to French Indo China 2 fighters moved from Kweichow to French Indo China 2 bombers moved from Kweichow to French Indo China 1 infantry moved from Shan State to French Indo China 1 infantry moved from Shan State to French Indo China Place Units - Japanese 3 carriers and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 2 armour and 1 mech_infantry placed in French Indo China Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Chinese : 1.00 UK_Pacific : -0.17 Japanese : 3.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Aleutian Islands to 8 Sea Zone 1 artillery and 1 transport moved from 8 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 2 fighters moved from 8 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway 1 carrier and 1 destroyer moved from 8 Sea Zone to 25 Sea Zone 1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 carrier, 3 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 109 Sea Zone to 105 Sea Zone 1 fighter moved from United Kingdom to 105 Sea Zone 2 fighters moved from Gibraltar to 105 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 105 Sea Zone Americans attack with 5 fighters Germans defend with 1 destroyer Americans roll dice for 5 fighters in 105 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 destroyer in 105 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 105 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 5 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Midway Americans attack with 1 artillery and 6 fighters Japanese defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 1 artillery and 6 fighters in Midway, round 2 : 3/7 hits, 3,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 fighters owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 1 artillery and 4 fighters remaining. Battle score for attacker is -13 Casualties for Americans: 2 fighters Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 4 fighters moved from Midway to 25 Sea Zone 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 25 Sea Zone 2 fighters moved from Queensland to Hawaiian Islands 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 4 transports moved from 109 Sea Zone to 106 Sea Zone 3 battleships, 3 carriers and 2 cruisers moved from 109 Sea Zone to 110 Sea Zone 5 fighters moved from 105 Sea Zone to 110 Sea Zone 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 3 destroyers, 1 fighter and 1 transport placed in 10 Sea Zone 2 artilleries and 2 infantry placed in Western United States Americans undo move 2. 3 destroyers and 1 transport placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 1,17 Japanese : 1,33
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Hunan to Kwangsi 1 infantry moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Anhwe Combat - Chinese Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Kiangsi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry and 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Kwangsi Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Chinese lost in Kwangsi Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Hunan to Kweichow Place Units - Chinese 1 infantry placed in Shensi 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 47 PUs; British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 8 Sea Zone to 25 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour Japanese defend with 1 artillery and 1 harbour British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus British attack with 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Libya to Alexandria 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - British 4 transports placed in 110 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 47 PUs; British buy 1 artillery, 5 infantry and 4 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Egypt to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 battleship moved from 8 Sea Zone to 25 Sea Zone Combat - British Battle in Kwangtung British attack with 1 armour Japanese defend with 1 artillery and 1 harbour British roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Burma British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 4 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 5 : 0/1 hits, 0,33 expected hits British roll dice for 1 artillery in Burma, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Burma, round 6 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Caucasus British attack with 1 fighter and 2 infantry Germans defend with 1 armour British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Caucasus to Northwest Persia 3 armour moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 armour and 3 mech_infantrys moved from Egypt to Iraq 1 armour moved from Libya to Alexandria 2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 94 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 1 infantry moved from Algeria to Morocco Place Units - British 4 transports placed in 110 Sea Zone 1 artillery and 2 infantry placed in Iraq 3 infantry placed in Egypt Turn Complete - British British collect 43 PUs; end with 43 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2,3,4,3,5,3,5,3,6,4,4,4,1,5,6,1,6,4,2,4 UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by British from Northwest Persia: 2 armour, 1 artillery and 1 infantry EDIT: Adding units owned by British to Iraq: 2 armour, 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,50 British : 0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Rostov to Caucasus 2 armour and 2 mech_infantrys moved from Ukraine to Caucasus 1 artillery moved from Tambov to Rostov Combat - Italians Battle in Caucasus Italians attack with 4 armour and 3 mech_infantrys British defend with 2 infantry Italians roll dice for 4 armour and 3 mech_infantrys in Caucasus, round 2 : 4/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Non Combat Move - Italians 2 aaGuns moved from Rostov to Caucasus Place Units - Italians 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50 Russians : 0.33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 6 PUs; Combat Move - ANZAC 1 infantry moved from Iraq to Northwest Persia Non Combat Move - ANZAC 1 destroyer moved from 63 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 7 Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Gibraltar to Norway Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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So, um. I just noticed that the quick edit I did with Italy’s planes, flying them to Western Germany, didn’t post for some reason. I did kinda take that into consideration when I did my turn, but I only noticed the planes weren’t there after the dice were rolled. Is it OK if I put them in now?
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 artilleries moved from Karelia to Finland 1 armour and 11 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 bomber and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Samara to Caucasus 7 armour moved from Rostov to Caucasus 7 artilleries and 7 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 bomber moved from Finland to Western Germany 2 infantry moved from Germany to Western Germany
Combat Hit Differential Summary :
Germans : 1.00 Americans : 0.00 Russians : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 artilleries moved from Karelia to Finland 1 armour and 11 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 bomber and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 6 fighters EDIT: Turning off Edit Mode 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Samara to Caucasus 7 armour moved from Rostov to Caucasus 7 artilleries and 7 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 bomber moved from Finland to Western Germany 2 infantry moved from Germany to Western Germany 4 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 6 fighters EDIT: Turning off Edit Mode 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.00 Americans : 0.00 Russians : 0.67
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 16 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Caucasus 2 artilleries moved from Karelia to Finland 1 armour and 11 mech_infantrys moved from Novgorod to Finland 1 infantry moved from Vyborg to Finland 1 fighter moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from Western Germany to Finland 1 mech_infantry moved from Western Germany to Holland Belgium 1 armour and 2 mech_infantrys moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 1 armour moved from Western Germany to Holland Belgium 1 battleship, 1 carrier, 1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone Combat - Germans Battle in Finland Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys Russians defend with 2 artilleries and 2 infantry Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 11 mech_infantrys in Finland, round 2 : 5/16 hits, 4.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 1 armour, 2 artilleries, 1 bomber and 10 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Holland Belgium Germans attack with 1 armour, 1 fighter and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 bomber and 3 mech_infantrys Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Normandy Bordeaux, round 2 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Southern Italy: 6 fighters EDIT: Turning off Edit Mode 1 fighter moved from Holland Belgium to 113 Sea Zone 1 bomber moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Ukraine to Caucasus 1 armour moved from Rostov to Caucasus 1 mech_infantry moved from Samara to Caucasus 7 armour moved from Rostov to Caucasus 7 artilleries and 7 infantry moved from Rostov to Caucasus 3 infantry moved from Ukraine to Rostov 5 mech_infantrys moved from Eastern Poland to Ukraine 1 artillery moved from Eastern Poland to Bessarabia 1 bomber moved from Finland to Western Germany 2 infantry moved from Germany to Western Germany 4 mech_infantrys moved from Western Germany to Poland 1 armour moved from Western Germany to Poland Place Units - Germans 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Italians to Western Germany: 6 fighters EDIT: Turning off Edit Mode 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 7 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 7 mech_infantrys EDIT: Removing units owned by Germans from Poland: 1 armour and 4 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 1 armour and 4 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1.00 Americans : 0.00 Russians : 0.67
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So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Tambov Russians take Tambov from Italians 1 armour and 1 mech_infantry moved from Urals to Timguska Russians take Timguska from Japanese 1 armour and 1 mech_infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey 1 armour moved from Urals to Yenisey 22 artilleries and 34 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Russia to Tambov 1 infantry moved from Russia to Samara Place Units - Russians 8 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.
its ok
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Japanese Japanese buy 4 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 fighters moved from French Indo China to 6 Sea Zone 1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung 2 armour and 1 mech_infantry moved from French Indo China to Kiangsi 1 tactical_bomber moved from French Indo China to Anhwe 1 infantry and 2 mech_infantrys moved from Shantung to Anhwe 1 bomber moved from French Indo China to Kwangtung 1 bomber moved from French Indo China to Kiangsi 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsi 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Yunnan 1 infantry moved from Shan State to Burma 1 fighter moved from 39 Sea Zone to Yunnan 1 fighter moved from 39 Sea Zone to Burma 1 armour moved from Yakut S.S.R. to Amur 1 transport moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Kiangsi Japanese attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsi Japanese roll dice for 2 armour and 1 bomber in Kiangsi, round 4 : 2/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7 Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry Casualties for Chinese: 3 infantry Battle in Kwangtung Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Anhwe Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Burma Japanese attack with 1 fighter and 1 infantry British defend with 1 artillery Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Japanese 1 armour moved from Ceylon to 39 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 armour moved from 37 Sea Zone to Shan State 1 fighter moved from Burma to 37 Sea Zone 1 fighter moved from Yunnan to Shan State 1 bomber moved from Kwangtung to Japan 1 bomber moved from Kiangsi to Japan 1 tactical_bomber moved from Anhwe to Shantung Place Units - Japanese 10 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 2.00 UK_Pacific : -0.83 Japanese : -2.67
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Americans Americans buy 5 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 6 fighters moved from 25 Sea Zone to Wake Island 2 fighters moved from Hawaiian Islands to Wake Island Combat - Americans Battle in Iwo Jima Battle in Wake Island Americans attack with 1 artillery, 8 fighters and 1 infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Wake Island, round 2 : 4/10 hits, 4,67 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 8 fighters moved from Wake Island to 26 Sea Zone 3 carriers, 3 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar Place Units - Americans 5 destroyers and 4 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 0,33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Kweichow to Yunnan 1 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 7 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Yunnan, round 8 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 infantry in Yunnan, round 9 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -3,67 Japanese : 0,00