@Argothair True true. If you hadn’t done the independent wardec I would have taken that shot, but since you did I think it’s in the Axis best interest to let the US sit out until round 3/4. 😉
The UK and ANZAC give lots of juicy targets as it is… 🤪
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 66 PUs;
Germans buy 1 armour, 6 artilleries, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Ukraine to Caucasus
2 mech_infantrys moved from Rostov to Caucasus
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 artillery moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
2 bombers and 2 fighters moved from Ukraine to Russia
1 fighter moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Russians launches 5 interceptors out of Russia
Attackers Fire, : 4/6 hits, 1.50 expected hits
Defenders Fire, : 1/5 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Russia
1 fighter owned by the Russians and 3 fighters owned by the British lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 6,4,5 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Caucasus
Germans attack with 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Caucasus
Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 4 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
3 bombers moved from Russia to Bryansk
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Volgograd
1 artillery moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Bessarabia to Bryansk
1 mech_infantry moved from Rostov to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 mech_infantry moved from Poland to Western Ukraine
5 mech_infantrys moved from Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
Place Units - Germans
1 armour and 2 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
4 artilleries and 4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,2,5,6,5,1,4
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : -0.50
Defenders Fire, : : -0.67
Attackers Fire, : : 2.50
Russians : -0.67
Sigh… Guess I played with fire too many times and ended up getting burned. The thing that annoys me the most is that would’ve been two bombers lost to AA if they’d stayed grounded…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 13 PUs;
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Italians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kansu to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kiangsu to Chahar
5 armour, 5 artilleries, 7 infantry and 2 mech_infantrys moved from Hopei to Shensi
1 artillery moved from Kweichow to Shensi
2 artilleries and 1 infantry moved from Szechwan to Shensi
1 destroyer, 6 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from French Indo China to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 bombers moved from French Indo China to 43 Sea Zone
2 bombers moved from French Indo China to 42 Sea Zone
3 tactical_bombers moved from French Indo China to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 artilleries, 3 infantry and 2 marines moved from French Indo China to 36 Sea Zone
2 artilleries, 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries, 3 infantry and 2 marines moved from 42 Sea Zone to Java
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 transports
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 transports in 42 Sea Zone, round 2 : 5/10 hits, 5.50 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 2 bombers, 5 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Battle in Chahar
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 3 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Chahar, round 4 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Java from ANZAC, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys in Shensi, round 2 : 9/23 hits, 8.17 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 tactical_bombers in 39 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win with 2 bombers, 1 destroyer, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 42 Sea Zone to French Indo China
6 fighters moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kweichow
1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Hunan
1 artillery moved from Burma to Shan State
2 artilleries and 2 infantry moved from India to Burma
2 artilleries and 2 infantry moved from India to West India
6 artilleries and 10 infantry moved from India to West India
3 tactical_bombers moved from 39 Sea Zone to India
2 bombers moved from 43 Sea Zone to French Indo China
1 infantry moved from Sakha to Buryatia
1 tactical_bomber moved from 43 Sea Zone to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery and 1 infantry placed in India
1 artillery and 2 infantry placed in Kiangsu
1 destroyer placed in 39 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,5,5,4,4,2,5
Japanese collect 50 PUs (9 lost to blockades); end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.33
ANZAC : -0.17
Chinese : -0.67
Japanese : -2.67
@BobbaRossa said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
Sigh… Guess I played with fire too many times and ended up getting burned. The thing that annoys me the most is that would’ve been two bombers lost to AA if they’d stayed grounded…
I think you did the right thing. It just didn’t work out for you. You could have timidly kept your fighters on the ground and died G11 but I don’t think that is fighting.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 2.33
Neutral_Axis : 0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 1 fighter, 6 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 infantry moved from 126 Sea Zone to Norway
2 mech_infantrys moved from Normandy Bordeaux to Southern France
1 fighter moved from Gibraltar to Southern France
1 fighter moved from 110 Sea Zone to Southern France
3 fighters moved from United Kingdom to Holland Belgium
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Americans take 20 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Southern France
Combat - Americans
Americans creates battle in territory 19 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in Norway
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
Americans win, taking 19 Sea Zone from Japanese, taking 6 Sea Zone from Japanese, taking Norway from Germans, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 1 artillery
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 fighters and 2 mech_infantrys
Neutral_Axis defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 mech_infantrys in Southern France, round 2 : 3/5 hits, 1.83 expected hits
Neutral_Axis roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Neutral_Axis, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Americans lost in Southern France
Americans win, taking Southern France from Neutral_Axis with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 mech_infantry
Casualties for Neutral_Axis: 1 artillery and 1 infantry
Trigger Americans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Non Combat Move - Americans
1 carrier, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
2 fighters moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 aaGun, 2 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 92 Sea Zone
4 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 22 Sea Zone
5 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
7 submarines moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 92 Sea Zone to 98 Sea Zone
1 submarine moved from 33 Sea Zone to 20 Sea Zone
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
5 submarines placed in 10 Sea Zone
1 destroyer and 3 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 67 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 4 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Northwest Persia to Caucasus
4 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
1 bomber moved from Russia to Novgorod
Combat - British
Strategic bombing raid in Novgorod
AA fire in Novgorod : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Novgorod causes 0 damage total.
Battle in Caucasus
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Northwest Persia
3 artilleries and 3 infantry moved from Iraq to Northwest Persia
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
2 aaGuns moved from Northwest Persia to Iraq
1 carrier, 1 cruiser and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 112 Sea Zone to Norway
1 aaGun, 3 artilleries and 10 infantry moved from Northwest Persia to Caucasus
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Iraq
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
Americans : 2.33
Neutral_Axis : 0.33
Japanese : -0.33
AA fire in Novgorod : : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters and 1 mech_infantry moved from Southern Italy to Southern France
1 fighter moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 4 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Italians roll dice for 4 fighters and 1 mech_infantry in Southern France, round 2 : 3/5 hits, 2.17 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Southern France
Italians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Western Germany
3 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Romania to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,2,1,4,4,1
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.83
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Battle in Okinawa
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 submarine moved from 37 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
2 fighters and 1 infantry placed in New South Wales
ANZAC undo move 3.
1 fighter placed in Queensland
1 fighter and 1 infantry placed in New South Wales
ANZAC undo move 4.
ANZAC undo move 2.
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 126 Sea Zone
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 bombers moved from Bryansk to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Ukraine to Russia
1 armour moved from Bryansk to Volgograd
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
3 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
9 armour and 10 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from Americans
1 fighter and 1 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 8,3,4 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 126 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 126 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 13 armour and 14 mech_infantrys
British defend with 1 aaGun, 3 artilleries and 14 infantry
Germans roll dice for 13 armour and 14 mech_infantrys in Caucasus, round 2 : 11/27 hits, 8.83 expected hits
Russians roll dice for 1 aaGun, 3 artilleries and 14 infantry in Caucasus, round 2 : 7/17 hits, 5.67 expected hits
1 aaGun owned by the British, 7 mech_infantrys owned by the Germans and 10 infantry owned by the British lost in Caucasus
13 armour owned by the Germans and 7 mech_infantrys owned by the Germans retreated to Volgograd
Russians win with 3 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 7 mech_infantrys
Casualties for British: 1 aaGun and 10 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 artilleries moved from Ukraine to Bryansk
6 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers and 2 fighters moved from Russia to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from 126 Sea Zone to Novgorod
1 cruiser, 1 submarine and 1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 mech_infantrys placed in Novgorod
5 infantry and 2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,2,6,5,6,3
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 1.83
Americans : 0.33
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 11x factory_major; Remaining resources: 5 PUs;
Russians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Novosibirsk
3 infantry moved from Russia to Tambov
Russians take Tambov from Germans
5 infantry moved from Russia to Samara
Russians take Samara from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Novosibirsk, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 17 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
8 artilleries and 12 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
5 armour, 8 artilleries, 8 infantry and 2 mech_infantrys moved from Shensi to Kansu
6 artilleries and 8 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
2 fighters moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
3 fighters moved from 42 Sea Zone to 41 Sea Zone
1 destroyer and 3 fighters moved from 42 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
1 artillery moved from Shan State to Malaya
1 armour moved from French Indo China to Malaya
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 infantry and 1 marine moved from Java to 42 Sea Zone
1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Malaya
3 bombers moved from French Indo China to Kansu
1 marine moved from Java to 42 Sea Zone
1 battleship and 1 marine moved from 42 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
2 tactical_bombers moved from India to 43 Sea Zone
1 tactical_bomber moved from India to 41 Sea Zone
2 tactical_bombers moved from Borneo to 44 Sea Zone
1 tactical_bomber moved from French Indo China to 43 Sea Zone
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports in 41 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 2 artilleries, 3 infantry and 2 marines
ANZAC defend with 2 artilleries and 1 infantry
Japanese roll dice for 2 artilleries, 3 infantry and 2 marines in Sumatra, round 2 : 4/7 hits, 2.17 expected hits
ANZAC roll dice for 2 artilleries and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 artilleries, 2 infantry and 2 marines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 artilleries and 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 3 tactical_bombers
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer, 4 fighters and 3 tactical_bombers in 43 Sea Zone, round 2 : 6/8 hits, 4.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
2 submarines owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 2 tactical_bombers in 44 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 4 submarines; ANZAC defend with 1 transport
4 submarines owned by the Americans Submerged
Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 armour, 1 artillery and 1 bomber
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Malaya, round 2 : 3/3 hits, 1.50 expected hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys
Chinese defend with 1 fighter and 19 infantry
Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 8 infantry and 2 mech_infantrys in Kansu, round 2 : 7/26 hits, 10.17 expected hits
Chinese roll dice for 1 fighter and 19 infantry in Kansu, round 2 : 6/20 hits, 7.00 expected hits
6 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 8 artilleries, 3 bombers, 2 infantry and 2 mech_infantrys in Kansu, round 3 : 7/20 hits, 8.50 expected hits
Chinese roll dice for 1 fighter and 12 infantry in Kansu, round 3 : 5/13 hits, 4.67 expected hits
2 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 7 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 5 armour, 5 artilleries, 3 bombers and 2 mech_infantrys in Kansu, round 4 : 10/15 hits, 6.83 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Kansu, round 4 : 2/6 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 5 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 5 armour, 3 artilleries, 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 23
Casualties for Japanese: 5 artilleries and 8 infantry
Casualties for Chinese: 1 fighter and 19 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Chahar
1 mech_infantry moved from Chahar to Kansu
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
EDIT: 1 submarine moved from 122 Sea Zone to 120 Sea Zone
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from 43 Sea Zone to French Indo China
2 tactical_bombers moved from 43 Sea Zone to Borneo
3 fighters moved from 44 Sea Zone to 36 Sea Zone
4 fighters moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to French Indo China
3 fighters moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 5 carriers, 2 cruisers and 1 submarine moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to Japan
2 tactical_bombers moved from Japan to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 bombers moved from Kansu to Shensi
1 bomber moved from Malaya to French Indo China
Place Units - Japanese
1 carrier and 1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
2 artilleries and 1 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,2,4,6,4,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,5,6,6,2,3,4,6
Japanese collect 54 PUs (15 lost to blockades); end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : -1.00
Japanese : 3.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Hit Differential Summary :
Germans : -2.33
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Russia to Norway
1 fighter moved from Egypt to Western Germany
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Northwest Persia to Russia
1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery, 1 bomber and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2.67
British : 0.17
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry, 2 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
4 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 submarines moved from 20 Sea Zone to 43 Sea Zone
2 submarines moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 22 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 6 Sea Zone
Americans attack with 6 submarines
Japanese defend with 1 destroyer and 3 fighters
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
5 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Western Germany
Americans attack with 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys; Italians defend with 1 aaGun and 1 fighter
AA fire in Western Germany : 0/7 hits, 1.17 expected hits
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 11 infantry and 1 mech_infantry in Western Germany, round 2 : 7/25 hits, 8.50 expected hits
Germans roll dice for 4 aaGuns, 5 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Western Germany, round 2 : 4/17 hits, 6.33 expected hits
3 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans and 4 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 7 infantry and 1 mech_infantry in Western Germany, round 3 : 11/21 hits, 7.83 expected hits
Germans roll dice for 5 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in Western Germany, round 3 : 5/14 hits, 5.33 expected hits
4 artilleries owned by the Germans, 5 infantry owned by the Germans, 5 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Western Germany
Americans roll dice for 1 armour, 5 artilleries, 7 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 4 : 4/16 hits, 6.67 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 2/3 hits, 1.67 expected hits
1 artillery owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 armour, 5 artilleries, 7 fighters and 1 mech_infantry remaining. Battle score for attacker is 59
Casualties for Americans: 11 infantry
Casualties for Germans: 3 aaGuns, 5 artilleries, 1 fighter, 8 infantry and 2 mech_infantrys
Casualties for Italians: 1 aaGun and 1 fighter
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 22 Sea Zone to 20 Sea Zone
7 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Western Germany to Norway
3 fighters moved from Western Germany to 112 Sea Zone
Place Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
3 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 bomber placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 69 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs
Purchase Units - British
British buy 2 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Southern France
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Russia to Norway
1 fighter moved from Egypt to Western Germany
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 fighter moved from Northwest Persia to Russia
1 aaGun, 3 artilleries and 3 infantry moved from Northwest Persia to Iraq
3 artilleries and 2 infantry moved from Caucasus to Northwest Persia
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in Iraq
2 infantry placed in Union of South Africa
1 artillery, 1 bomber and 1 infantry placed in Egypt
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 6 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2.67
British : 0.17
Americans : -3.50
AA fire in Western Germany : : -1.17
Japanese : -1.00
That is very bad.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Caucasus to Volgograd
1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,4,1,2,2,4
Italians collect 6 PUs (8 lost to blockades); end with 7 PUs
Combat Hit Differential Summary :
Italians : -0.83
Russians : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.1
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Battle in 43 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking Java from Japanese, taking 43 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns, 2 artilleries and 2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine and 2 transports placed in 54 Sea Zone
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
@simon33 said in BobbaRossa (Allies) vs Simon33 (Axis) BM3:
That is very bad.
Yeah, I was just looking to knock down the factory. Didn’t expect to be able to hold it. Caught some lucky dice there.