All to 109.
Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from French Indo China to 36 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 destroyer moved from 41 Sea Zone to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 39 Sea Zone 1 battleship moved from 41 Sea Zone to 39 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from 39 Sea Zone to India 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to Burma 1 battleship and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 mech_infantry moved from Yunnan to Burma 2 mech_infantrys moved from Hunan to Burma 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 1 carrier moved from 41 Sea Zone to 39 Sea Zone 2 bombers, 7 fighters and 4 tactical_bombers moved from Yunnan to India 1 bomber moved from Yunnan to Burma 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 destroyer moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 destroyer British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Burma Japanese attack with 1 bomber, 2 infantry and 3 mech_infantrys British defend with 2 artilleries and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber, 2 infantry and 3 mech_infantrys in Burma, round 2 : 1/6 hits, 1.50 expected hits UK_Pacific roll dice for 2 artilleries and 1 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry Casualties for British: 2 artilleries and 1 infantry Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone retreated to 21 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in India Japanese attack with 3 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 marine and 6 tactical_bombers British defend with 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys; Americans defend with 1 bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 2/9 hits, 1.50 expected hits 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 battleship and 1 cruiser in India, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 7 fighters, 3 infantry, 1 marine and 6 tactical_bombers in India, round 2 : 12/22 hits, 11.17 expected hits UK_Pacific roll dice for 3 aaGuns, 1 bomber, 2 fighters, 11 infantry and 3 mech_infantrys in India, round 2 : 7/17 hits, 6.17 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 3 artilleries owned by the Japanese, 3 aaGuns owned by the British, 1 bomber owned by the Americans and 9 infantry owned by the British lost in India Japanese roll dice for 2 bombers, 6 fighters, 1 marine and 6 tactical_bombers in India, round 3 : 11/15 hits, 8.67 expected hits UK_Pacific roll dice for 2 fighters, 2 infantry and 3 mech_infantrys in India, round 3 : 4/7 hits, 3.00 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 3 mech_infantrys owned by the British, 2 infantry owned by the British and 2 fighters owned by the British lost in India Japanese captures 7PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 bombers, 3 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 3 artilleries, 6 fighters, 3 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 2 fighters, 11 infantry and 3 mech_infantrys Casualties for Americans: 1 bomber triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 37 Sea Zone to 36 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 36 Sea Zone 3 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 3 mech_infantrys moved from Shantung to Hunan 2 infantry moved from Jehol to Anhwe 1 aaGun moved from Anhwe to Shantung 1 bomber moved from Burma to French Indo China 2 bombers moved from India to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 3 fighters and 5 tactical_bombers moved from India to Yunnan Place Units - Japanese 1 transport placed in 36 Sea Zone 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung Turn Complete - Japanese Japanese collect 52 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 109 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 109 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.50 Americans : -0.33 UK_Pacific : 1.83 AA fire in India : : 0.50 Japanese : 2.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Combat - Americans Battle in Morocco Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : 0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 destroyer moved from 104 Sea Zone to 109 Sea Zone Combat - Americans Battle in Morocco Battle in 109 Sea Zone Americans attack with 1 destroyer and 1 submarine Germans defend with 1 cruiser and 1 destroyer Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Germans lost in 109 Sea Zone Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Germans lost in 109 Sea Zone Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 cruiser and 1 destroyer Non Combat Move - Americans 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands Place Units - Americans 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 carrier placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Kansu to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Tsinghai 1 infantry moved from Sikang to Szechwan 1 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Manchuria 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Combat Move - British 1 armour moved from French West Africa to French Central Africa British take French Central Africa from Neutral_Axis 1 armour moved from French Central Africa to French Equatorial Africa 2 tactical_bombers moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from West India to India Combat - British Battle in 98 Sea Zone British attack with 2 tactical_bombers Italians defend with 1 battleship and 2 transports British roll dice for 2 tactical_bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone 2 transports owned by the Italians lost in 98 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 23 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship and 2 transports Battle in India British attack with 1 artillery and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in India British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in India, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 marine in India, round 4 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 artillery owned by the British lost in India Japanese win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 artillery and 1 infantry Casualties for Japanese: 1 marine Non Combat Move - British 1 mech_infantry moved from Eastern Persia to Iraq 2 infantry moved from West India to Eastern Persia 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from 91 Sea Zone to Morocco Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -0.33 Italians : 0.33 Americans : 0.33 Chinese : 0.17 Japanese : 1.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 mech_infantry moved from Alexandria to Egypt 1 armour moved from Syria to Egypt Italians take Trans-Jordan from British 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 2 fighters moved from Tobruk to Egypt 1 bomber and 2 fighters moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry British defend with 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 5 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 2.50 expected hits 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Egypt, round 3 : 5/7 hits, 3.50 expected hits British roll dice for 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 0/3 hits, 1.17 expected hits 1 marine owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 20 Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 3 infantry, 1 marine and 1 tactical_bomber Non Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber and 2 fighters moved from Egypt to Syria 2 fighters moved from Egypt to Alexandria 1 artillery and 1 infantry moved from Algeria to Tunisia 1 destroyer moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 infantry placed in Southern Italy 5 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Non Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 43 Sea Zone 1 submarine moved from 21 Sea Zone to 44 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Germans Germans buy 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland 1 submarine moved from 123 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 4 infantry moved from Germany to Poland 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 1 bomber moved from Holland Belgium to Romania 1 bomber moved from Western Germany to Romania 2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland 1 mech_infantry moved from United Kingdom to Scotland 1 fighter moved from 110 Sea Zone to 109 Sea Zone 1 fighter moved from 110 Sea Zone to Scotland 1 tactical_bomber moved from Holland Belgium to 109 Sea Zone 1 infantry moved from Germany to Poland 1 infantry moved from Slovakia Hungary to Romania Combat - Germans Battle in Romania Germans attack with 1 artillery, 2 bombers and 3 infantry Russians defend with 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Romania, round 3 : 2/4 hits, 2.00 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 2 infantry Casualties for Russians: 2 artilleries and 1 infantry Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Battle in Poland Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers Russians defend with 2 artilleries and 2 infantry Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 4/9 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Germans: 3 infantry Casualties for Russians: 2 artilleries and 2 infantry Battle in Scotland Germans attack with 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 airfield; Americans defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Scotland Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Non Combat Move - Germans 1 fighter moved from Scotland to United Kingdom 2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone 1 fighter moved from 109 Sea Zone to Western Germany 3 aaGuns and 5 infantry moved from Germany to Slovakia Hungary 1 bomber moved from Romania to Western Germany 1 bomber moved from Romania to Germany 2 fighters and 2 tactical_bombers moved from Poland to Germany 1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 carrier, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany 1 armour and 1 infantry moved from Finland to Norway Place Units - Germans 3 infantry placed in United Kingdom 1 infantry placed in France 10 infantry placed in Germany 1 fighter placed in Western Germany 1 destroyer placed in 112 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Americans : -0.50 Russians : 2.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Karelia to Finland Russians take Finland from Germans 2 infantry moved from Eastern Poland to Poland 1 artillery moved from Eastern Poland to Poland 1 fighter moved from Eastern Poland to Poland 1 artillery and 2 infantry moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Romania 1 tactical_bomber moved from Eastern Poland to Poland 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 2 infantry moved from Suiyuyan to Chahar 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Shensi to Hopei Combat - Russians Battle in Poland Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Romania Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Hopei Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Non Combat Move - Russians 1 infantry moved from Manchuria to Jehol 2 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland 2 armour moved from Belarus to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 2 artilleries moved from Karelia to Novgorod 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 artillery and 4 infantry moved from Bryansk to Western Ukraine 4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 3 artilleries moved from Ukraine to Western Ukraine 4 infantry moved from Russia to Bryansk 1 armour and 3 mech_infantrys moved from Russia to Western Ukraine 1 fighter moved from Romania to Eastern Poland 1 cruiser moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Korea 1 aaGun moved from Amur to Manchuria 1 aaGun moved from Amur to Korea Place Units - Russians 3 artilleries placed in Ukraine 3 infantry placed in Novgorod 1 artillery and 4 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,6,4,3 Russians collect 44 PUs (3 lost to blockades); end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33 Japanese : 1.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 bombers moved from French Indo China to Borneo 1 bomber moved from French Indo China to 44 Sea Zone 1 destroyer moved from 39 Sea Zone to 44 Sea Zone 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to 43 Sea Zone 3 tactical_bombers moved from Yunnan to 43 Sea Zone 1 battleship moved from 38 Sea Zone to 43 Sea Zone 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Kweichow 1 fighter moved from Yunnan to Szechwan 1 tactical_bomber moved from Yunnan to Kweichow 1 mech_infantry moved from Hunan to Jehol 2 infantry moved from Anhwe to Jehol 1 armour and 1 mech_infantry moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Yunnan to Jehol Combat - Japanese Battle in 81 Sea Zone Japanese attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 43 Sea Zone Japanese attack with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo Japanese win, taking Borneo from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Szechwan Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/7 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Burma to French Indo China 1 mech_infantry moved from Shantung to Anhwe 1 aaGun moved from Shantung to Jehol 1 fighter and 1 tactical_bomber moved from Jehol to Shantung 1 tactical_bomber moved from Kweichow to Shantung 1 fighter moved from Szechwan to Shantung 1 carrier moved from 39 Sea Zone to 42 Sea Zone 2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 2 bombers moved from Borneo to Philippines 1 bomber moved from 44 Sea Zone to Philippines 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 destroyer moved from 79 Sea Zone to 80 Sea Zone Place Units - Japanese 1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone 3 infantry placed in India 1 armour and 2 mech_infantrys placed in Shantung 1 artillery, 1 infantry and 1 marine placed in French Indo China Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : -0.33 Japanese : -1.33
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@BobbaRossa
Ah, good game. Can’t justify continuing the game since the Uk was completely eliminated from the war.
Still find it ironic that I was beaten in a Sea Lion twice by a guy named after the invasion of Russia! -
Good game! Yeah, it was looking pretty rough.
Oh, I definitely prefer to go after Russia, but if I just ignore that Egyptian factory on UK1 its game over for the Axis. That’s too much of a power move to go unchallenged. Best of luck to you!