Odonis (Allies) vs BobbaRossa (Axis) BM3 L19 Game 3

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 109 Sea Zone
                Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Americans : 0.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 carriers, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 104 Sea Zone to 109 Sea Zone
    
        Combat - Americans
            Battle in Morocco
            Battle in 109 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 destroyer in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the Germans lost in 109 Sea Zone
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the Germans lost in 109 Sea Zone
                Americans win, taking Morocco from Italians, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
                Casualties for Germans: 1 cruiser and 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 carrier placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            1 fighter moved from Kansu to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Tsinghai
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Manchuria
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 11 PUs
    
        Combat Move - British
            1 armour moved from French West Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French Equatorial Africa
            2 tactical_bombers moved from Egypt to 98 Sea Zone
            1 artillery and 1 infantry moved from West India to India
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 2 tactical_bombers
                Italians defend with 1 battleship and 2 transports
                    British roll dice for 2 tactical_bombers in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 battleship and 2 transports in 98 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British and 1 battleship owned by the Italians lost in 98 Sea Zone
                    2 transports owned by the Italians lost in 98 Sea Zone
                British win with 1 tactical_bomber remaining. Battle score for attacker is 23
                Casualties for British: 1 tactical_bomber
                Casualties for Italians: 1 battleship and 2 transports
            Battle in India
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 marine
                    British roll dice for 1 artillery and 1 infantry in India, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 marine in India, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in India
                    British roll dice for 1 artillery in India, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in India, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in India, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 marine in India, round 4 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 artillery owned by the British lost in India
                Japanese win with no units remaining. Battle score for attacker is -2
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 marine
    
        Non Combat Move - British
            1 mech_infantry moved from Eastern Persia to Iraq
            2 infantry moved from West India to Eastern Persia
            2 infantry moved from French Madagascar to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Egypt
            1 tactical_bomber moved from 98 Sea Zone to Egypt
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : -0.33
    Italians : 0.33
    Americans : 0.33
    Chinese : 0.17
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 mech_infantry moved from Alexandria to Egypt
            1 armour moved from Syria to Egypt
                  Italians take Trans-Jordan from British
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
            2 fighters moved from Tobruk to Egypt
            1 bomber and 2 fighters moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry
                British defend with 1 factory_minor, 1 harbour, 3 infantry, 1 marine and 1 tactical_bomber; ANZAC defend with 2 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 4/10 hits, 4.50 expected hits
                    British roll dice for 5 infantry, 1 marine and 1 tactical_bomber in Egypt, round 2 : 3/7 hits, 2.50 expected hits
                    2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber and 4 fighters in Egypt, round 3 : 5/7 hits, 3.50 expected hits
                    British roll dice for 1 infantry, 1 marine and 1 tactical_bomber in Egypt, round 3 : 0/3 hits, 1.17 expected hits
                    1 marine owned by the British, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 20
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 3 infantry, 1 marine and 1 tactical_bomber
    
        Non Combat Move - Italians
            2 infantry moved from Tobruk to Alexandria
            1 bomber and 2 fighters moved from Egypt to Syria
            2 fighters moved from Egypt to Alexandria
            1 artillery and 1 infantry moved from Algeria to Tunisia
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            5 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    British : -0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 21 Sea Zone to 44 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from United Kingdom to Scotland
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            1 destroyer moved from 110 Sea Zone to 109 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            4 infantry moved from Germany to Poland
            1 artillery and 2 infantry moved from Slovakia Hungary to Romania
            1 bomber moved from Holland Belgium to Romania
            1 bomber moved from Western Germany to Romania
            2 fighters and 2 tactical_bombers moved from Holland Belgium to Poland
            1 mech_infantry moved from United Kingdom to Scotland
            1 fighter moved from 110 Sea Zone to 109 Sea Zone
            1 fighter moved from 110 Sea Zone to Scotland
            1 tactical_bomber moved from Holland Belgium to 109 Sea Zone
            1 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Romania
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 artillery, 2 bombers and 3 infantry
                Russians defend with 2 artilleries and 1 infantry
                    Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Romania, round 2 : 2/6 hits, 2.33 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Romania, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Romania, round 3 : 2/4 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Poland
                Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
                Russians defend with 2 artilleries and 2 infantry
                    Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 4/9 hits, 3.17 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Poland, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 2 artilleries and 2 infantry
            Battle in Scotland
                Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 airfield; Americans defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Scotland, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 1 mech_infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Germans
            1 fighter moved from Scotland to United Kingdom
            2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
            1 fighter moved from 109 Sea Zone to Western Germany
            3 aaGuns and 5 infantry moved from Germany to Slovakia Hungary
            1 bomber moved from Romania to Western Germany
            1 bomber moved from Romania to Germany
            2 fighters and 2 tactical_bombers moved from Poland to Germany
            1 armour and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            1 armour, 1 carrier, 1 mech_infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
            1 armour and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            1 armour and 1 infantry moved from Finland to Norway
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 infantry placed in France
            10 infantry placed in Germany
            1 fighter placed in Western Germany
            1 destroyer placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Americans : -0.50
    Russians : 2.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 4 artilleries, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Karelia to Finland
                  Russians take Finland from Germans
            2 infantry moved from Eastern Poland to Poland
            1 artillery moved from Eastern Poland to Poland
            1 fighter moved from Eastern Poland to Poland
            1 artillery and 2 infantry moved from Eastern Poland to Romania
            1 fighter moved from Eastern Poland to Romania
            1 tactical_bomber moved from Eastern Poland to Poland
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Suiyuyan to Chahar
            1 infantry moved from Suiyuyan to Hopei
            2 infantry moved from Shensi to Hopei
    
        Combat - Russians
            Battle in Poland
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 2 : 1/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Romania
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                    Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Hopei
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Russians win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Chahar, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                    Russians roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Chahar
                Japanese win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
            2 infantry moved from Amur to Manchuria
            2 infantry moved from Amur to Korea
            1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
            2 armour moved from Belarus to Eastern Poland
            2 armour moved from Novgorod to Eastern Poland
            2 artilleries moved from Karelia to Novgorod
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 artillery and 4 infantry moved from Bryansk to Western Ukraine
            4 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
            3 artilleries moved from Ukraine to Western Ukraine
            4 infantry moved from Russia to Bryansk
            1 armour and 3 mech_infantrys moved from Russia to Western Ukraine
            1 fighter moved from Romania to Eastern Poland
            1 cruiser moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from Amur to Manchuria
            2 infantry moved from Amur to Korea
            1 aaGun moved from Amur to Manchuria
            1 aaGun moved from Amur to Korea
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            3 infantry placed in Novgorod
            1 artillery and 4 infantry placed in Russia
            1 armour and 2 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,3,6,4,3
            Russians collect 44 PUs (3 lost to blockades); end with 44 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from Burma to 38 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from French Indo China to Borneo
            1 bomber moved from French Indo China to 44 Sea Zone
            1 destroyer moved from 39 Sea Zone to 44 Sea Zone
            1 submarine moved from 80 Sea Zone to 81 Sea Zone
            1 fighter moved from Yunnan to 43 Sea Zone
            3 tactical_bombers moved from Yunnan to 43 Sea Zone
            1 battleship moved from 38 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Burma to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 fighter moved from Yunnan to Szechwan
            1 tactical_bomber moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Jehol
            2 infantry moved from Anhwe to Jehol
            1 armour and 1 mech_infantry moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
    
        Combat - Japanese
            Battle in 81 Sea Zone
                Japanese attack with 1 submarine
                British defend with 1 transport
                    1 transport owned by the British lost in 81 Sea Zone
                    Japanese roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 43 Sea Zone
                Japanese attack with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport in 43 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 battleship, 1 fighter, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber and 1 destroyer
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in Kweichow
                Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.00 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 bombers and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Borneo, round 2 : 3/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Borneo
                Japanese win, taking Borneo from ANZAC with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Yunnan to French Indo China
            1 mech_infantry moved from Burma to French Indo China
            1 mech_infantry moved from Shantung to Anhwe
            1 aaGun moved from Shantung to Jehol
            1 fighter and 1 tactical_bomber moved from Jehol to Shantung
            1 tactical_bomber moved from Kweichow to Shantung
            1 fighter moved from Szechwan to Shantung
            1 carrier moved from 39 Sea Zone to 42 Sea Zone
            2 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            2 bombers moved from Borneo to Philippines
            1 bomber moved from 44 Sea Zone to Philippines
            2 carriers moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
            1 submarine moved from 25 Sea Zone to 6 Sea Zone
            2 transports moved from 39 Sea Zone to 36 Sea Zone
            1 cruiser moved from 38 Sea Zone to 36 Sea Zone
            1 destroyer moved from 79 Sea Zone to 80 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
            3 infantry placed in India
            1 armour and 2 mech_infantrys placed in Shantung
            1 artillery, 1 infantry and 1 marine placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.50
    Chinese : -0.33
    Japanese : -1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    @BobbaRossa
    Ah, good game. Can’t justify continuing the game since the Uk was completely eliminated from the war.
    Still find it ironic that I was beaten in a Sea Lion twice by a guy named after the invasion of Russia!


  • Good game! Yeah, it was looking pretty rough.

    Oh, I definitely prefer to go after Russia, but if I just ignore that Egyptian factory on UK1 its game over for the Axis. That’s too much of a power move to go unchallenged. Best of luck to you!

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