i will move tomorrow afternoon norway time, I will probably keep the fighter as you indicated
Ksmckay (Axis) vs MrCunego (Allies +3) BM3
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@mrcunego yeah that’s a shame. G1 wasnt great but axis defense since then has been pretty solid.
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 marine moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 cruiser and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 airfield placed in Gibraltar Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 airfield; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians Combat - Italians Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 aaGun moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 2 marines moved from Southern Italy to 97 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 92 Sea Zone 1 marine moved from 92 Sea Zone to Algeria Italians take Algeria from Neutral_Axis 1 marine moved from 92 Sea Zone to Morocco Italians take Morocco from Neutral_Axis 1 cruiser and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from Greece to Bulgaria 1 armour moved from Greece to Romania 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis Place Units - Italians 1 airfield placed in Gibraltar Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Morocco: 1 marine EDIT: Adding units owned by Italians to Morocco: 1 infantry EDIT: Removing units owned by Italians from Gibraltar: 1 infantry EDIT: Adding units owned by Italians to Gibraltar: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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ncm change. instead of dropping a marine in Morocco, dropped the marine off at Gib and used the z92 transport to move an inf from Gib to Morocco
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from Shan State to Malaya 1 fighter moved from Queensland to Malaya 1 fighter moved from New South Wales to Queensland 1 destroyer moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour moved from Poland to Novgorod Germans take Baltic States from Russians 1 bomber moved from Norway to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Greece to Bulgaria Combat - Germans Battle in Novgorod Germans attack with 2 armour and 1 bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 bomber in Novgorod, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 4 infantry moved from Finland to Karelia 2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland 2 artilleries and 10 infantry moved from Romania to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Tobruk 1 fighter moved from 119 Sea Zone to Gibraltar 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 6 armour moved from Greater Southern Germany to Eastern Poland 1 aaGun, 7 artilleries and 3 infantry moved from Germany to Poland 1 aaGun and 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Denmark to Western Germany 2 infantry moved from Eire to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Tobruk Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 38 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.83 Russians : 1.33
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some funky dice this game for all.
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter and 10 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 2 armour moved from Poland to Novgorod Germans take Baltic States from Russians 1 bomber moved from Norway to Novgorod 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 armour moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Bessarabia to Eastern Poland 1 infantry moved from Greece to Bulgaria Combat - Germans Battle in Novgorod Germans attack with 2 armour and 1 bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 armour and 1 bomber in Novgorod, round 2 : 0/3 hits, 1.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Novgorod Germans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod Germans win with 1 bomber remaining. Battle score for attacker is -9 Casualties for Germans: 2 armour Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Novgorod to Germany 4 infantry moved from Finland to Karelia 2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland 2 artilleries and 10 infantry moved from Romania to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 fighters moved from Western Germany to Tobruk 1 fighter moved from 119 Sea Zone to Gibraltar 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 mech_infantry moved from Western Germany to Southern Italy 6 armour moved from Greater Southern Germany to Eastern Poland 1 aaGun, 7 artilleries and 3 infantry moved from Germany to Poland 1 aaGun and 1 artillery moved from France to Normandy Bordeaux 2 infantry moved from Denmark to Western Germany 2 infantry moved from Eire to 119 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 infantry, 1 tactical_bomber and 1 transport moved from 119 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Tobruk Place Units - Germans 10 mech_infantrys placed in Germany 1 fighter placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1 Germans collect 38 PUs (3 lost to blockades); end with 39 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Norway: 1 aaGun and 2 infantry EDIT: Adding units owned by Germans to Finland: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.83 Russians : 1.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Szechwan to Hopei 3 fighters and 1 tactical_bomber moved from Szechwan to Hopei Combat - Russians Battle in Hopei Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/5 hits, 2,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hopei Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Hopei to Suiyuyan 1 armour moved from Szechwan to Suiyuyan 2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 4 infantry moved from Ukraine to Bryansk 2 armour and 1 mech_infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 10 infantry moved from Belarus to Archangel 1 armour moved from Ukraine to Bryansk 4 infantry moved from Russia to Bryansk 3 infantry moved from Belarus to Archangel 1 aaGun and 8 infantry moved from Belarus to Bryansk 4 infantry moved from Yenisey to Timguska 2 infantry moved from Buryatia to Amur Place Units - Russians 1 infantry placed in Ukraine 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Combat Hit Differential Summary :
Russians : -0,33 Japanese : 0,67
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Yeah. being the attacker in this game has not payed off at any point in this one. Those trenches are digged well and deep.
best regards
MrCunego -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 artillery and 1 infantry moved from Yunnan to Burma 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Kwangsi to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 34 Sea Zone to 45 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to Malaya 1 bomber moved from Siam to Malaya 3 mech_infantrys moved from Kiangsu to Kwangtung 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter moved from Kwangsi to Kwangtung 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Siam to Burma 1 tactical_bomber moved from Siam to Malaya Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Guam Battle in Celebes Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 0/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 2/6 hits, 3.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers ANZAC defend with 1 fighter and 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 fighter and 1 infantry in Malaya, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 fighter and 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 25 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 34 Sea Zone to 20 Sea Zone 1 fighter moved from 45 Sea Zone to Caroline Islands 1 tactical_bomber moved from 34 Sea Zone to Korea 1 fighter moved from 36 Sea Zone to Korea 1 aaGun, 1 fighter and 6 infantry moved from Manchuria to Korea 1 infantry moved from Anhwe to Hopei 3 artilleries, 6 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kwangsi to Yunnan 2 fighters and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 bomber moved from Malaya to Kwangsi 1 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 armour moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan 1 carrier and 1 destroyer moved from 34 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Malaya to Yunnan 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 fighters placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Americans : 0.33 UK_Pacific : 0.33 Japanese : -4.83
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Hi Ksmckay
I’m of to Malta for some springbreak vacation with my family. I’ll be back next saturday.
Best regards.
Mrcunego -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to 86 Sea Zone 1 fighter moved from Western United States to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Southeast Mexico 2 mech_infantrys moved from Western United States to Central United States 1 fighter moved from Western United States to 64 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 bomber moved from Midway to Queensland 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 64 Sea Zone 2 fighters moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 harbour and 1 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 1 harbour, 1 infantry and 2 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Eastern United States to 86 Sea Zone 1 fighter moved from Western United States to 86 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 64 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 64 Sea Zone to Southeast Mexico 2 mech_infantrys moved from Western United States to Central United States 1 fighter moved from Western United States to 64 Sea Zone 2 fighters moved from 26 Sea Zone to Queensland 1 bomber moved from Midway to Queensland 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 64 Sea Zone 2 fighters moved from Midway to Hawaiian Islands Place Units - Americans 1 carrier and 2 transports placed in 101 Sea Zone 1 harbour and 1 infantry placed in Central United States Americans undo move 2. 1 harbour placed in Southeast Mexico 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 2 infantry and 1 mech_infantry moved from Belgian Congo to Tanganyika Territory 2 infantry moved from West India to 79 Sea Zone 2 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Tanganyika Territory 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 bomber moved from United Kingdom to Western Germany 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from 98 Sea Zone to Iraq 1 tactical_bomber moved from India to Iraq 1 fighter moved from India to 41 Sea Zone 1 battleship moved from 79 Sea Zone to 72 Sea Zone Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Iraq British attack with 2 fighters, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2,17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 3 : 1/6 hits, 2,17 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 3 infantry Casualties for British: 1 infantry Battle in Tanganyika Territory British attack with 4 infantry and 2 mech_infantrys Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship in Tanganyika Territory, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 4 infantry and 2 mech_infantrys in Tanganyika Territory, round 2 : 2/6 hits, 1,00 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Alexandria 1 tactical_bomber moved from Iraq to Persia 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Egypt to Alexandria 1 fighter moved from 41 Sea Zone to India 1 bomber moved from Western Germany to United Kingdom 1 infantry moved from Scotland to United Kingdom 1 fighter moved from Iceland to United Kingdom 1 fighter moved from Iraq to Persia 1 fighter moved from Iraq to 98 Sea Zone 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 aaGun and 1 infantry moved from Malta to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from Alexandria to 98 Sea Zone Place Units - British 1 transport placed in 106 Sea Zone 1 submarine placed in 98 Sea Zone 1 fighter placed in 98 Sea Zone 1 infantry placed in Egypt 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
British : 0,50 Italians : -0,33 Americans : -1,00 AA fire in Western Germany : : -0,17 Chinese : 0,33 Neutral_Axis : -0,33 Japanese : 1,33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Western Ukraine Italians take Western Ukraine from Russians 1 submarine moved from 92 Sea Zone to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Gibraltar 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 aaGun, 1 artillery and 1 infantry moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Western Ukraine 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya 1 infantry and 1 marine moved from Algeria to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from Southern France to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 4 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 infantry moved from Tunisia to Algeria Place Units - Italians 1 artillery and 2 infantry placed in Southern France 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 23 PUs (1 lost to blockades); end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00 British : -0.33
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Eastern Poland 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Gibraltar to 91 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 91 Sea Zone Germans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 infantry and 1 marine moved from Normandy Bordeaux to 110 Sea Zone 1 aaGun, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 aaGun, 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 2 fighters moved from Tobruk to 92 Sea Zone 1 tactical_bomber moved from Tobruk to Southern Italy 1 bomber moved from Germany to Southern Italy 1 fighter moved from Southern Italy to France 2 artilleries and 2 infantry moved from Normandy Bordeaux to France 1 aaGun and 2 infantry moved from Western Germany to France 2 aaGuns, 6 armour, 4 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine 1 aaGun, 7 artilleries and 3 infantry moved from Poland to Eastern Poland 10 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 2 infantry moved from Finland to Karelia Place Units - Germans 8 mech_infantrys placed in Germany 2 submarines placed in 110 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Archangel to Belarus Russians take Belarus from Germans 1 armour moved from Belarus to Bryansk 2 infantry moved from Archangel to Novgorod 2 fighters moved from Russia to Novgorod Combat - Russians Battle in Novgorod Russians attack with 2 fighters and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Novgorod to Bryansk 1 armour and 1 mech_infantry moved from Archangel to Bryansk 8 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Bryansk 1 aaGun, 1 artillery and 11 infantry moved from Archangel to Smolensk 1 armour, 3 fighters and 1 tactical_bomber moved from Suiyuyan to Shensi 2 infantry moved from Timguska to Kansu 2 infantry moved from Timguska to Novosibirsk 1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone Place Units - Russians 1 infantry placed in Ukraine 1 armour, 3 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0,33 Russians : 0,67
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone Combat - Japanese Battle in Dutch New Guinea Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Dutch New Guinea, round 2 : 2/8 hits, 3.67 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Dutch New Guinea to 45 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone 1 armour, 3 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Shan State to Burma 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Anhwe to Hunan 3 mech_infantrys moved from Kiangsu to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 2 bombers moved from Kwangsi to Philippines 2 fighters moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 fighter moved from Kiangsi to Burma 1 fighter and 1 tactical_bomber moved from Kiangsi to 33 Sea Zone 1 fighter moved from Caroline Islands to Japan 1 tactical_bomber moved from Korea to Guam 1 marine moved from Guam to 21 Sea Zone 1 cruiser and 1 marine moved from 21 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 carrier moved from 35 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 submarine moved from 39 Sea Zone to 78 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 1 artillery and 3 infantry placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : -2.33