wizmark(Allies) vs Dawgoneit(Axis) BM 3

  • '20 '19

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 marine placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Germany to France
            3 infantry moved from Poland to Baltic States
            2 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            4 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
            1 tactical_bomber moved from Eastern Poland to Archangel
            1 mech_infantry moved from Eastern Poland to Novgorod
            2 infantry moved from Ukraine to Rostov
            1 artillery moved from Bryansk to Rostov
            2 infantry moved from Bryansk to Smolensk
            1 artillery moved from Bryansk to Smolensk
            2 infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            15 armour, 10 artilleries, 16 infantry and 12 mech_infantrys moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Western Germany to Novgorod
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to Northern Italy
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 2 armour, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 2 armour and 1 mech_infantry
                    Germans roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 armour and 1 mech_infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 armour owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for Russians: 2 armour and 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Novgorod
                Germans attack with 4 armour, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
                    Germans roll dice for 4 armour, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 6 infantry and 1 mech_infantry in Novgorod, round 2 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 4 infantry and 1 mech_infantry in Novgorod, round 3 : 1/5 hits, 1.67 expected hits
                    4 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 4 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 6 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Novgorod to Baltic States
            1 tactical_bomber moved from Archangel to Baltic States
            3 aaGuns moved from Eastern Poland to Western Ukraine
    
        Place Units - Germans
            3 armour placed in Ukraine
            1 armour and 4 mech_infantrys placed in Germany
            5 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3
            Germans collect 48 PUs (4 lost to blockades); end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 11 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Samara to Tambov
            1 infantry moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 fighter and 2 infantry moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Archangel
            1 tactical_bomber moved from Russia to Archangel
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            1 fighter moved from Russia to Smolensk
            1 artillery moved from Russia to Bryansk
            13 artilleries moved from Russia to Tambov
            4 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 1 fighter and 3 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Smolensk, round 2 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Archangel
                Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Tambov
                Russians attack with 13 artilleries and 7 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 13 artilleries and 7 infantry in Tambov, round 2 : 7/20 hits, 6.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 1.00 expected hits
                    1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 13 artilleries and 7 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            23 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Smolensk to Russia
            1 fighter moved from Bryansk to Russia
            2 aaGuns and 9 infantry moved from Amur to Buryatia
            2 mech_infantrys moved from Russia to Volgograd
            9 armour moved from Russia to Volgograd
            2 aaGuns moved from Russia to Tambov
    
        Place Units - Russians
            10 mech_infantrys placed in Russia
            1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : 3.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 43 Sea Zone to 55 Sea Zone
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 infantry and 1 mech_infantry moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Yunnan to Burma
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            8 fighters moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 artillery moved from Kweichow to Yunnan
            3 armour moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
    
        Combat - Japanese
            Battle in Burma
                Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Burma, round 2 : 4/5 hits, 2.17 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer and 8 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 8 fighters in 16 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            8 fighters moved from 16 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 battleship, 1 carrier and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 bombers moved from Burma to Yunnan
            1 fighter moved from Burma to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 2 fighters placed in 6 Sea Zone
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    UK_Pacific : 0.67
    Japanese : 3.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Queensland to Caroline Islands
            1 bomber moved from Hawaiian Islands to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in Denmark
            Battle in Caroline Islands
                Americans attack with 2 bombers, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 bombers and 1 marine in Caroline Islands, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Denmark from Germans, taking Caroline Islands from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from Caroline Islands to Gilbert Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Norway to Karelia
            1 armour moved from Norway to Vyborg
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 bomber placed in Western United States
            Americans undo move 3.
            1 infantry placed in Western United States
            1 fighter, 1 infantry and 1 mech_infantry placed in Norway
            Americans undo move 5.
            1 infantry and 1 mech_infantry placed in Norway
            1 fighter placed in 112 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    AA fire in Caroline Islands : : -0.33
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            2 bombers moved from Queensland to Caroline Islands
            1 bomber moved from Hawaiian Islands to 55 Sea Zone
            1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
    
        Combat - Americans
            Battle in Denmark
            Battle in Caroline Islands
                Americans attack with 2 bombers, 1 infantry and 1 marine
                Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    AA fire in Caroline Islands : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 2 bombers, 1 infantry and 1 marine in Caroline Islands, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans roll dice for 2 bombers and 1 marine in Caroline Islands, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Caroline Islands
                Americans win, taking Denmark from Germans, taking Caroline Islands from Japanese with 2 bombers and 1 marine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 aaGun and 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -4
                Casualties for Americans: 1 bomber
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 bombers moved from Caroline Islands to Gilbert Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Western United States to Hawaiian Islands
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from Norway to 112 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            1 mech_infantry moved from Norway to Karelia
            1 armour moved from Norway to Vyborg
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 carrier, 3 submarines and 1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 bomber placed in Western United States
            Americans undo move 3.
            1 infantry placed in Western United States
            1 fighter, 1 infantry and 1 mech_infantry placed in Norway
            Americans undo move 5.
            1 infantry and 1 mech_infantry placed in Norway
            1 fighter placed in 112 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 3 infantry moved from Kansu to Suiyuyan
            4 infantry moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Suiyuyan, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery and 2 infantry in Suiyuyan, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 4 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 2/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 submarines moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from India to Burma
            2 fighters and 1 tactical_bomber moved from India to Burma
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in Sumatra
            Battle in Burma
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Sumatra from Japanese, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 armour and 4 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Persia to Caucasus
            1 armour and 1 mech_infantry moved from Persia to Caucasus
            1 fighter moved from Russia to Norway
            1 fighter moved from Algeria to 98 Sea Zone
            1 carrier moved from 81 Sea Zone to 98 Sea Zone
            1 cruiser moved from 81 Sea Zone to 98 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 armour moved from Libya to Alexandria
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 armour and 1 mech_infantry moved from West India to Turkmenistan
            1 mech_infantry moved from West India to India
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from United Kingdom to Norway
            1 fighter moved from Russia to Caucasus
    
        Place Units - British
            1 destroyer and 1 submarine placed in 98 Sea Zone
            1 transport placed in 81 Sea Zone
            1 fighter and 2 infantry placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 1 armour and 1 infantry
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 0.17
    AA fire in Caroline Islands : : -0.33
    Chinese : 0.83
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Belarus to Archangel
            1 mech_infantry moved from Romania to Ukraine
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Archangel
                Italians attack with 1 armour
                Russians defend with 1 armour and 1 mech_infantry
                    Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Italians roll dice for 1 armour in Archangel, round 3 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour in Archangel, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Archangel
                Italians win, taking 97 Sea Zone from British, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 10
                Casualties for Russians: 1 armour and 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Russians : -1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
    
        Combat - ANZAC
            Battle in Borneo
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 infantry moved from Western Germany to Denmark
            1 fighter and 1 tactical_bomber moved from Northern Italy to Denmark
            15 armour, 10 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
            3 armour moved from Ukraine to Bryansk
            1 artillery and 1 infantry moved from Rostov to Bryansk
            2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
            4 armour moved from Novgorod to Smolensk
            2 tactical_bombers moved from Baltic States to Smolensk
            3 infantry moved from Baltic States to Novgorod
            1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 4 armour and 2 tactical_bombers
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 4 armour and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 3.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 armour
                Casualties for Russians: 1 artillery and 2 infantry
            Battle in Denmark
                Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
                Americans defend with 1 infantry and 1 mech_infantry
                    Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Denmark, round 3 : 3/6 hits, 1.83 expected hits
                    Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
                Germans win, taking Denmark from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Germans attack with 20 armour, 11 artilleries, 17 infantry and 20 mech_infantrys
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 20 armour, 11 artilleries, 17 infantry and 20 mech_infantrys in Bryansk, round 2 : 21/68 hits, 21.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 20 armour, 11 artilleries, 16 infantry and 20 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Smolensk to Eastern Poland
            3 aaGuns moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Denmark to Northern Italy
            1 artillery and 3 infantry moved from France to Western Germany
            1 aaGun moved from Western Germany to Denmark
            2 infantry moved from France to Western Germany
    
        Place Units - Germans
            4 armour and 6 mech_infantrys placed in Germany
            1 infantry and 1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
            Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Americans : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Tambov to Rostov
            2 mech_infantrys moved from Russia to Archangel
            1 fighter moved from Russia to Archangel
            1 infantry moved from Tambov to Rostov
            1 fighter moved from Russia to Rostov
            1 tactical_bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry
            Battle in Archangel
                Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 armour
                    Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
                    Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
                Russians win, taking Archangel from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            1 fighter moved from Rostov to Russia
            2 aaGuns, 13 artilleries and 26 infantry moved from Tambov to Russia
            1 mech_infantry moved from Volgograd to Vologda
            10 armour and 3 mech_infantrys moved from Volgograd to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.50
    Russians : -0.00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 marine moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Yunnan to Burma
            4 armour and 7 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @wizmark scramble in sz33?

  • '20 '19

    @dawgoneit no scramble thanks


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
            1 marine moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Korea to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
            1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
            1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
            1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
            1 artillery and 1 marine moved from Yunnan to Burma
            2 bombers and 1 fighter moved from Yunnan to Burma
            4 armour and 7 mech_infantrys moved from Yunnan to Shensi
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Kiangsu to Kweichow
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 1 cruiser, 1 destroyer and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 33 Sea Zone
                Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Guam
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 41 Sea Zone
                Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Shensi
                Japanese attack with 4 armour and 7 mech_infantrys
                Chinese defend with 4 infantry
                    Japanese roll dice for 4 armour and 7 mech_infantrys in Shensi, round 2 : 1/11 hits, 3.17 expected hits
                    Chinese roll dice for 4 infantry in Shensi, round 2 : 3/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 armour and 4 mech_infantrys in Shensi, round 3 : 2/8 hits, 2.67 expected hits
                    Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 4 armour and 4 mech_infantrys in Shensi, round 4 : 2/8 hits, 2.67 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 4 infantry
            Battle in Marianas
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 infantry and 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
                    Japanese roll dice for 1 artillery in Marianas, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Marianas, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Marianas, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery in Marianas, round 6 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 mech_infantry in Marianas, round 6 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Marianas
                Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 marine
                British defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Burma, round 2 : 2/5 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 marine
                Casualties for British: 1 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 1 marine; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 fighter and 1 marine in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands
                    Japanese roll dice for 1 marine in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
                    1 marine owned by the Japanese lost in Caroline Islands
                Americans win with 1 fighter remaining. Battle score for attacker is -7
                Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
                Casualties for Americans: 1 marine
            Battle in Paulau Island
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery
                    Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Paulau Island
                Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
            2 bombers and 1 fighter moved from Burma to Yunnan
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            3 destroyers and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 0.33
    UK_Pacific : 0.67
    Japanese : -4.83
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gilbert Islands to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Karelia to Novgorod
            1 armour moved from Vyborg to Novgorod
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from Gilbert Islands to 21 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            6 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Novgorod
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 5 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
                Germans win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 6 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Gibraltar to United Kingdom
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 34 Sea Zone to Marshall Islands
            1 bomber moved from 21 Sea Zone to Marianas
            6 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 armour and 1 fighter placed in Norway
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Americans : -3.33
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Gilbert Islands to 34 Sea Zone
            1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            1 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
            1 mech_infantry moved from Karelia to Novgorod
            1 armour moved from Vyborg to Novgorod
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 26 Sea Zone to 22 Sea Zone
            1 bomber moved from Gilbert Islands to 21 Sea Zone
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            6 bombers moved from Hawaiian Islands to 16 Sea Zone
    
        Combat - Americans
            Battle in 22 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 22 Sea Zone
                    Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 34 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 21 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Novgorod
                Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 5 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 6 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
                Germans win with 2 infantry remaining. Battle score for attacker is -14
                Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 6 bombers and 1 destroyer
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 6 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from Gibraltar to United Kingdom
            1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from 34 Sea Zone to Marshall Islands
            1 bomber moved from 21 Sea Zone to Marianas
            6 bombers moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            1 submarine and 2 transports placed in 101 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 artillery, 1 fighter and 1 infantry placed in Western United States
            1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            2 armour and 1 fighter placed in Norway
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Suiyuyan to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 transports moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Alexandria to 98 Sea Zone
            1 artillery moved from Egypt to 98 Sea Zone
            1 infantry moved from Alexandria to 98 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from 99 Sea Zone to Crete
            1 artillery moved from 99 Sea Zone to Cyprus
            1 infantry moved from 99 Sea Zone to Crete
            1 infantry moved from 99 Sea Zone to Cyprus
            1 fighter moved from 98 Sea Zone to Crete
            1 fighter moved from 98 Sea Zone to Cyprus
            1 fighter moved from Egypt to Crete
            2 mech_infantrys moved from Caucasus to Ukraine
            1 armour, 1 artillery, 13 infantry and 3 mech_infantrys moved from India to Burma
            1 fighter moved from Russia to Ukraine
            1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
            1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
            1 fighter moved from Caucasus to Tsinghai
            1 fighter moved from Caucasus to Sikang
            2 fighters and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in Malta
            Battle in Crete
                British attack with 1 armour, 2 fighters and 1 infantry
                Italians defend with 1 armour and 1 infantry
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the Italians lost in Crete
                    British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 3 : 4/4 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Crete
                British win, taking Malta from Italians, taking Crete from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour and 1 infantry
                Casualties for British: 1 infantry
            Battle in Cyprus
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
                British win, taking Cyprus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 artillery
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Ukraine
                British attack with 1 fighter and 2 mech_infantrys
                Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
                    British roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Ukraine
                British win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Tsinghai
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Tsinghai
                    British roll dice for 1 armour and 1 fighter in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                British win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in Sikang
                British attack with 1 armour, 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                British attack with 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/21 hits, 5.33 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter moved from Ukraine to Russia
            1 fighter moved from Sikang to Caucasus
            1 fighter moved from Tsinghai to Caucasus
            2 infantry moved from Persia to Eastern Persia
            3 aaGuns moved from India to Burma
            2 fighters and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Cyprus to Syria
            2 fighters moved from Crete to 99 Sea Zone
            1 destroyer moved from 112 Sea Zone to 127 Sea Zone
            1 fighter moved from Persia to Russia
            1 fighter moved from Norway to Russia
    
        Place Units - British
            1 transport placed in 81 Sea Zone
            2 infantry placed in Egypt
            1 fighter and 2 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 34 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.50
    Italians : 0.00
    Americans : -3.33
    Chinese : 0.17
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame

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