8147e64c-7672-454c-991f-fa8f9e69669a-image.png @Arthur-Bomber-Harris
samuel06 vs wizmark
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 1 destroyer and 7 transports; Remaining resources: 4 PUs; Combat Move - Germans 1 armour moved from Volgograd to Kazakhstan Germans take Kazakhstan from British 1 armour moved from Kazakhstan to Volgograd Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 4 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 infantry moved from France to Holland Belgium 1 fighter moved from Normandy Bordeaux to Western Germany 1 submarine moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 aaGuns moved from Germany to Western Germany 3 infantry moved from Ukraine to Rostov 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Samara Place Units - Germans 1 battleship, 1 destroyer and 7 transports placed in 113 Sea Zone Turn Complete - Germans Germans collect 60 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Buryatia to Yakut S.S.R. Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 artillery moved from Kansu to Novosibirsk Japanese take Novosibirsk from British 1 mech_infantry moved from Hunan to Burma 2 armour and 2 infantry moved from Yunnan to Burma 3 armour, 11 infantry and 4 mech_infantrys moved from Shan State to Burma 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 bomber and 6 fighters moved from Japan to 6 Sea Zone 2 bombers moved from Malaya to India 1 bomber moved from Malaya to India Combat - Japanese Strategic bombing raid in India AA fire in India : 0/3 hits, 0.50 expected hits Bombing raid in India rolls: 4,4,7 and causes: 13 damage to unit: factory_major Bombing raid in India causes 13 damage total. Battle in 6 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 6 fighters Americans defend with 2 submarines Japanese roll dice for 1 bomber, 1 destroyer and 6 fighters in 6 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 bomber, 1 destroyer and 6 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Burma Japanese attack with 5 armour, 13 infantry and 5 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 armour, 13 infantry and 5 mech_infantrys in Burma, round 2 : 2/23 hits, 5.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 armour, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Shan State to Burma 1 fighter moved from Shan State to Philippines 1 carrier and 2 transports moved from 35 Sea Zone to 37 Sea Zone 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 fighter moved from 6 Sea Zone to Philippines 1 bomber and 5 fighters moved from 6 Sea Zone to Japan 1 infantry moved from Korea to Amur 1 artillery moved from Shensi to Kansu 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 3 bombers moved from India to Malaya Place Units - Japanese 1 carrier and 1 destroyer placed in 37 Sea Zone 1 fighter placed in 37 Sea Zone 1 infantry placed in Japan 3 mech_infantrys placed in Shantung Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3 Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs
Combat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.33 AA fire in India : : -0.50 Japanese : -4.50
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung
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TripleA Manual Gamesave Post: Americans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in 110 Sea Zone Americans attack with 6 bombers Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines 1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
Combat Hit Differential Summary :
Americans : 1.00
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@samuel06 Order of loss in the channel?
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@wizmark Carrier x2, Carrier x2, planes
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:51:35 AM
Savegame -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in 110 Sea Zone Americans attack with 6 bombers Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines 1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 5 bombers Casualties for Germans: 4 fighters Casualties for Italians: 2 carriers Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 6 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 unit repaired. 1 mech_infantry moved from Urals to Archangel British take Archangel from Germans 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Eastern United States to 110 Sea Zone 2 bombers moved from United Kingdom to 110 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone Americans take 43 Sea Zone from Japanese Americans take 35 Sea Zone from Japanese 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from Paulau Island to 34 Sea Zone 1 mech_infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from 20 Sea Zone to Kwangtung Combat - Americans Battle in Kwangtung Battle in 110 Sea Zone Americans attack with 6 bombers Germans defend with 4 fighters and 1 submarine; Italians defend with 2 carriers and 3 submarines 1 submarine owned by the Germans and 3 submarines owned by the Italians Submerged Americans roll dice for 6 bombers in 110 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits Italians roll dice for 2 carriers and 4 fighters in 110 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits 1 fighter owned by the Germans, 2 bombers owned by the Americans and 2 carriers owned by the Italians lost in 110 Sea Zone Americans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits Italians roll dice for 3 fighters in 110 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits 3 fighters owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Americans win, taking Kwangtung from Japanese with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 5 bombers Casualties for Germans: 4 fighters Casualties for Italians: 2 carriers Non Combat Move - Americans 1 bomber moved from 110 Sea Zone to United Kingdom 3 artilleries, 2 infantry and 1 marine moved from Eastern United States to Quebec 1 battleship, 2 destroyers and 3 transports moved from 101 Sea Zone to 106 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 4 infantry moved from Hawaiian Islands to 26 Sea Zone 4 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 4 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Americans 6 bombers placed in Eastern United States 1 transport placed in 10 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Chinese creates battle in territory Anhwe Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 7 PUs Purchase Units - British British buy 2 fighters and 8 infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 13x factory_major; Remaining resources: 0 PUs; UK_Pacific buy nothing; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 mech_infantry moved from Urals to Archangel British take Archangel from Germans 1 infantry moved from Caucasus to Kazakhstan British take Kazakhstan from Germans Combat - British Non Combat Move - British 1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 mech_infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from Iraq to 80 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone 1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia 1 armour and 7 mech_infantrys moved from Northwest Persia to Eastern Persia 2 infantry moved from Iraq to Trans-Jordan 6 fighters moved from Northwest Persia to India 1 fighter moved from Iraq to India 3 fighters moved from Persia to India 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 79 Sea Zone Place Units - British 2 fighters and 8 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -0.33 Americans : 1.33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 13 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Russia to Western Germany 2 mech_infantrys moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Southern Italy to France 1 submarine moved from 92 Sea Zone to 95 Sea Zone Place Units - Italians 1 artillery and 2 infantry placed in Volgograd Turn Complete - Italians Italians collect 18 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to India 2 fighters moved from Queensland to Sumatra 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China Non Combat Move - ANZAC 1 fighter moved from Northwest Persia to India 2 fighters moved from Queensland to Sumatra 1 submarine moved from 33 Sea Zone to 20 Sea Zone 1 submarine moved from 33 Sea Zone to 19 Sea Zone Place Units - ANZAC 2 submarines placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 19 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vologda to Archangel 1 infantry moved from Samara to Kazakhstan 6 infantry moved from Rostov to Caucasus 20 armour moved from Volgograd to Caucasus 1 bomber moved from Western Germany to Archangel 1 bomber moved from Western Germany to Kazakhstan Combat - Germans Battle in Archangel Germans attack with 1 bomber and 1 infantry British defend with 1 mech_infantry Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 2/2 hits, 0.83 expected hits British roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Archangel Germans win, taking Archangel from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kazakhstan Germans attack with 1 bomber and 1 infantry British defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Germans attack with 20 armour and 6 infantry British defend with 1 infantry Germans roll dice for 20 armour and 6 infantry in Caucasus, round 2 : 8/26 hits, 11.00 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 20 armour and 6 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Kazakhstan to Volgograd 1 bomber moved from Archangel to Russia 1 infantry moved from Samara to Vologda 1 infantry moved from Holland Belgium to Western Germany Place Units - Germans 2 submarines placed in 113 Sea Zone 1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 1 fighter placed in Western Germany 1 armour and 1 mech_infantry placed in Russia 3 infantry placed in Ukraine 2 infantry placed in Western Germany Germans undo move 6. 2 infantry placed in Novgorod Turn Complete - Germans Germans collect 62 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -2.50 British : -1.33
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Buryatia to Yakut S.S.R. 1 bomber moved from Japan to Yakut S.S.R. 1 artillery moved from Novosibirsk to Urals Japanese take Urals from British 2 mech_infantrys moved from Shantung to Anhwe 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 4 bombers, 2 fighters and 1 tactical_bomber moved from Malaya to French Indo China 1 armour and 2 mech_infantrys moved from Burma to French Indo China 2 armour and 2 mech_infantrys moved from Burma to Hunan 1 infantry moved from Yunnan to Hunan 2 carriers, 1 destroyer and 2 transports moved from 37 Sea Zone to 35 Sea Zone Japanese take 43 Sea Zone from Americans Japanese take 37 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone Combat - Japanese Battle in 36 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 36 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yakut S.S.R. Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Yakut S.S.R. Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 2 armour, 1 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 1/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 transport; ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 submarine Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports Americans defend with 1 submarine Japanese roll dice for 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in French Indo China Japanese attack with 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 artillery, 1 factory_minor and 1 infantry Japanese roll dice for 1 armour, 4 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/10 hits, 5.17 expected hits ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 2 mech_infantrys in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 3 : 2/2 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to Malaya 2 fighters and 1 tactical_bomber moved from French Indo China to Malaya 4 bombers moved from French Indo China to Japan 3 fighters moved from Japan to 35 Sea Zone 1 aaGun, 2 armour, 10 infantry and 1 mech_infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 fighter moved from Japan to Philippines 1 bomber moved from Yakut S.S.R. to Buryatia 1 infantry moved from Sakha to Buryatia 1 infantry moved from Amur to Buryatia Place Units - Japanese 2 infantry and 1 mech_infantry placed in Malaya 3 mech_infantrys placed in Shantung 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.33 Chinese : -1.00 Russians : 0.67 Japanese : -1.17
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TripleA Manual Gamesave Post: Americans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 5 bombers, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 3 fighters moved from 33 Sea Zone to 35 Sea Zone 2 bombers moved from Caroline Islands to 35 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Jehol 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat Hit Differential Summary :
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@samuel06 scramble in phillipines? And order of loss please. And would you mind if I changed my armour build to a sub? Couldn’t be bothered to go all the way back to the start of the turn to change it! :wink: