@gamerman01 said in L24 OOB FlyingBadger (Axis) vs Gamerman01 (Allies+44) #2:
Will you allow the late move?
Yes, go ahead, no problem.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
7 infantry moved from Manchuria to Amur
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Amur
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 mech_infantry moved from Samara to Caucasus
1 mech_infantry moved from Samara to Caucasus
1 fighter moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/4 hits, 1.50 expected hits
Japanese roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Caucasus
Russians win, taking Caucasus from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Amur
Russians attack with 1 armour, 7 infantry and 1 mech_infantry
Japanese defend with 7 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 7 infantry and 1 mech_infantry in Amur, round 2 : 1/9 hits, 1.83 expected hits
Japanese roll dice for 7 infantry and 1 mech_infantry in Amur, round 2 : 3/8 hits, 2.67 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians and 1 armour owned by the Russians retreated to Manchuria
Japanese win with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Smolensk
3 aaGuns, 12 artilleries and 57 infantry moved from Tambov to Bryansk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Russians : -0.33
Japanese : 0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 15 Sea Zone
2 fighters moved from Japan to 15 Sea Zone
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Trans-Jordan to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya
1 battleship, 1 carrier, 1 destroyer and 3 transports moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
1 infantry moved from Anhwe to Kweichow
1 bomber moved from India to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from India to Hopei
1 bomber moved from India to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
Japanese attack with 1 bomber and 1 infantry
British defend with 1 fighter
Japanese roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 fighter in Belgian Congo, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 15 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 2 destroyers and 1 transport in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 15 Sea Zone
Combat Hit Differential Summary :
British : -0,67
Americans : -1,17
Chinese : 1,33
Japanese : -0,50
Submerge with the sub?
Best regards
Mrcunego
No the sub stays and fights
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 5 Sea Zone to 15 Sea Zone
2 fighters moved from Japan to 15 Sea Zone
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 infantry moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Trans-Jordan to Belgian Congo
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 fighter and 1 tactical_bomber moved from 72 Sea Zone to Kenya
1 battleship, 1 carrier, 1 destroyer and 3 transports moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 bomber and 1 fighter moved from India to Yunnan
1 infantry moved from Anhwe to Kweichow
1 bomber moved from India to Kweichow
1 mech_infantry moved from Anhwe to Hopei
1 bomber moved from India to Hopei
1 bomber moved from India to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Japan to 17 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Belgian Congo
Japanese attack with 1 bomber and 1 infantry
British defend with 1 fighter
Japanese roll dice for 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 fighter in Belgian Congo, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Belgian Congo
Japanese win, taking Belgian Congo from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in Hopei
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Hopei, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 fighters in 15 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
Americans roll dice for 2 destroyers and 1 transport in 15 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
2 destroyers owned by the Americans lost in 15 Sea Zone
Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters in 15 Sea Zone, round 3 : 0/2 hits, 1,00 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 2 fighters in 15 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
1 submarine owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 transport owned by the Americans lost in 15 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 36
Casualties for Americans: 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters in 21 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kenya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kenya, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 1 armour in Kenya, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kenya
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kenya to 80 Sea Zone
1 bomber moved from Belgian Congo to Egypt
2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Jehol to Kiangsu
1 bomber moved from Hopei to Kiangsu
1 bomber moved from Yunnan to India
1 bomber moved from Kweichow to India
1 armour and 13 mech_infantrys moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Persia to Trans-Jordan
2 mech_infantrys moved from Eastern Persia to Iraq
2 mech_infantrys moved from India to Eastern Persia
4 fighters moved from 21 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 fighters moved from 15 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Kiangsu to 35 Sea Zone
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Yunnan to 35 Sea Zone
1 artillery and 7 infantry moved from Iraq to Trans-Jordan
1 fighter and 2 tactical_bombers moved from Trans-Jordan to Egypt
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Persia
1 infantry placed in Japan
Japanese undo move 4.
1 infantry and 2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 submarines placed in 37 Sea Zone
1 mech_infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,3,5,5,1,5
Japanese collect 60 PUs (4 lost to blockades); end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
British : -0,17
Americans : -0,83
Chinese : 0,67
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 artillery moved from Alexandria to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Alexandria to Tobruk
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier and 4 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Wake Island to Caroline Islands
2 bombers moved from Western United States to Manchuria
4 infantry moved from Iceland to 123 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Eastern United States
2 aaGuns, 2 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Algeria to Tunisia
2 fighters moved from Iceland to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Americans : -1.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Manchuria
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Shensi to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 artillery moved from Alexandria to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Alexandria to Tobruk
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier and 4 fighters
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 carrier in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 submarines in 6 Sea Zone, round 5 : 2/3 hits, 1.00 expected hits
1 carrier owned by the Japanese lost in 6 Sea Zone
3 submarines owned by the Americans Submerged
Japanese win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
2 fighters owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 bomber moved from Kweichow to Shensi
1 tactical_bomber moved from Kweichow to Shensi
1 fighter moved from Wake Island to Caroline Islands
2 bombers moved from Western United States to Manchuria
4 infantry moved from Iceland to 123 Sea Zone
4 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 submarine moved from 123 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 fighters moved from Western United States to Eastern United States
2 aaGuns, 2 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Algeria to Tunisia
2 fighters moved from Iceland to United Kingdom
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
3 infantry moved from Manchuria to Jehol
Combat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Manchuria
1 infantry placed in Manchuria
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
Combat - British
Non Combat Move - British
1 armour, 2 artilleries, 9 infantry and 3 mech_infantrys moved from Alexandria to Tobruk
1 armour moved from Algeria to Tunisia
1 artillery moved from Rhodesia to Union of South Africa
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 21 PUs (3 lost to blockades); end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.67
Chinese : 2.50
Japanese : -0.67
Hi
Anzac is up
Best regards
MrCunego
anzac.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Shensi to Russia
1 fighter moved from Manchuria to Shensi
1 fighter moved from Caroline Islands to Manchuria
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Rostov
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Germans
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Belarus
2 infantry moved from Samara to Novosibirsk
2 armour moved from Samara to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
10 infantry moved from Russia to Bryansk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 1 aaGun
EDIT: Adding units owned by Russians to Vologda: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.67
USA is up.
Best regards
MrCunego
USA.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
Americans attack with 3 bombers and 1 tactical_bomber
Germans defend with 3 armour
Americans roll dice for 3 bombers and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 2.50 expected hits
Italians roll dice for 3 armour in Tobruk, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Tobruk
Americans roll dice for 3 bombers in Tobruk, round 3 : 3/3 hits, 2.00 expected hits
Italians roll dice for 2 armour in Tobruk, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Tobruk
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 3 armour
Non Combat Move - Americans
3 bombers moved from Tobruk to Tunisia
3 fighters moved from Gibraltar to Tunisia
4 infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
4 fighters moved from Eastern United States to Iceland
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from Shensi to Russia
1 bomber moved from Shensi to Russia
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : -1.50
Americans : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Chahar
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
3 bombers moved from Gibraltar to Tobruk
1 tactical_bomber moved from Tunisia to Tobruk
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 submarine moved from 5 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
Americans attack with 3 bombers and 1 tactical_bomber
Germans defend with 3 armour
Americans roll dice for 3 bombers and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits, 2.50 expected hits
Italians roll dice for 3 armour in Tobruk, round 2 : 1/3 hits, 1.50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Tobruk
Americans roll dice for 3 bombers in Tobruk, round 3 : 3/3 hits, 2.00 expected hits
Italians roll dice for 2 armour in Tobruk, round 3 : 0/2 hits, 1.00 expected hits
2 armour owned by the Germans lost in Tobruk
Americans win with 3 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 3 armour
Non Combat Move - Americans
3 bombers moved from Tobruk to Tunisia
3 fighters moved from Gibraltar to Tunisia
4 infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 4 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 106 Sea Zone to 123 Sea Zone
4 infantry moved from 123 Sea Zone to Iceland
4 fighters moved from Eastern United States to Iceland
1 fighter moved from Gibraltar to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Western United States to Wake Island
1 tactical_bomber moved from Shensi to Russia
1 bomber moved from Shensi to Russia
Place Units - Americans
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 artillery and 1 infantry placed in Central United States
3 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
Americans collect 57 PUs (1 lost to blockades); end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Jehol to Chahar
2 infantry moved from Szechwan to Shensi
Place Units - Chinese
1 infantry placed in Jehol
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Novosibirsk to Urals
1 bomber moved from Russia to Urals
7 fighters moved from Russia to Urals
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Rhodesia
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
British attack with 1 bomber, 7 fighters and 1 mech_infantry
Germans defend with 1 armour and 8 mech_infantrys
British roll dice for 1 bomber, 7 fighters and 1 mech_infantry in Urals, round 2 : 3/9 hits, 4.33 expected hits
Germans roll dice for 1 armour and 8 mech_infantrys in Urals, round 2 : 2/9 hits, 3.17 expected hits
1 mech_infantry owned by the British, 3 mech_infantrys owned by the Germans and 1 fighter owned by the British lost in Urals
British roll dice for 1 bomber and 6 fighters in Urals, round 3 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 armour and 5 mech_infantrys in Urals, round 3 : 3/6 hits, 2.17 expected hits
3 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Urals
British roll dice for 1 bomber and 3 fighters in Urals, round 4 : 0/4 hits, 2.17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 4 : 1/3 hits, 1.17 expected hits
1 fighter owned by the British lost in Urals
British roll dice for 1 bomber and 2 fighters in Urals, round 5 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Urals, round 5 : 2/3 hits, 1.17 expected hits
1 bomber owned by the British, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Urals
retreated to Urals
Germans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -48
Casualties for British: 1 bomber, 6 fighters and 1 mech_infantry
Casualties for Germans: 7 mech_infantrys
Non Combat Move - British
1 fighter moved from Urals to Russia
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from Rhodesia to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 16 PUs (3 lost to blockades); end with 18 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.50
British : -4.50
Americans : 0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 bomber moved from Egypt to Crete
1 battleship moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
Battle in Crete
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 battleship in Crete, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Crete, round 2 : 1/3 hits, 1,33 expected hits
British roll dice for 2 infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
1 bomber moved from Crete to Southern Italy
2 carriers, 3 fighters and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Libya to Tobruk
1 armour, 2 infantry and 1 mech_infantry moved from Libya to Tobruk
2 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 armour moved from Alexandria to Tobruk
1 fighter moved from Egypt to Southern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Iraq to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
Place Units - Italians
1 carrier placed in 97 Sea Zone
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : 0,00
British : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 fighter moved from Shensi to Urals
3 fighters moved from Russia to Urals
Combat - ANZAC
Battle in Urals
ANZAC attack with 4 fighters
Germans defend with 1 armour and 1 mech_infantry
ANZAC roll dice for 4 fighters in Urals, round 2 : 1/4 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Urals, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Germans lost in Urals
ANZAC roll dice for 4 fighters in Urals, round 3 : 3/4 hits, 2.00 expected hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Urals
ANZAC win with 4 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - ANZAC
3 fighters moved from Urals to Russia
1 fighter moved from Urals to Vologda
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.33
ANZAC : 0.00
Russia is up
Best regards
MrCunego
russia.tsvg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 2/4 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 aaGun moved from Vologda to Russia
1 artillery moved from Vologda to Russia
2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Novosibirsk to Samara
3 aaGuns, 2 armour, 12 artilleries, 62 infantry and 1 mech_infantry moved from Bryansk to Tambov
2 armour moved from Tambov to Russia
1 mech_infantry moved from Tambov to Russia
Place Units - Russians
3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 0.17