THE BASICS:
The game is turn based, with the players deciding who goes first (though I always thought with the North being the agressor they should go first).
Victory is acheived if your opponent cannot make a legal move (never happens), you enter your oppoents reserve area (never happens because it has to be empty to enetr it), or you meet or exceed a score of 10 points. If both players meet this goal at the same time then the player with the higher score wins. Tie score is a draw.
There are three types of units: Infantry, Artillery, and Cavalry. While there is a base set of rules that apply across the board, the unit types add or subtract from that baseline in a different way.
On each turn a player must MOVE, ATTACK, or PASS (and may not PASS twice in a row).
A MOVE is just that, moving a unit from one square to an adject or diagonally adjacent square.
There are three types of ATTACKs: UNSUPPORTED, SUPPORTED, and FLANK. An Unsupported Attack is a single unit attacks another adjacent unit. A Supported Attack is like an unsupported attack, with an additional adjacent or diagonal unit being designated as supporting the attack. (This is the most common type of attack), A Flank Attack is a Supported Attack when either the Attack and/or Support unit is “behind” the defender (on its retreat path).
A PASS allows a player to give up his turn, and on his next turn he basically performs two back-to-back turns.
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Mot