here is some statistic on what people bid in bm306-03.PNG
19L axis-dominion (+4) vs KILL!!! (allies) bm3
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Japanese Japanese buy 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei 1 armour and 1 mech_infantry moved from Shensi to Hopei 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 1 bomber moved from French Indo China to 41 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from 46 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Shensi to Hopei 3 fighters moved from 46 Sea Zone to 41 Sea Zone 2 fighters moved from 46 Sea Zone to 41 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Hopei Japanese attack with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Hopei, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 5 fighters and 5 tactical_bombers in 55 Sea Zone, round 2 : 6/11 hits, 6.17 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 55 Sea Zone Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 41 Sea Zone Japanese attack with 1 bomber, 6 fighters and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 6 fighters in 41 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from UK_Pacific with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 battleship moved from 46 Sea Zone to 42 Sea Zone 3 destroyers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 5 fighters and 5 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 5 carriers moved from 46 Sea Zone to 42 Sea Zone 3 submarines moved from 46 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 carrier moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 4 carriers moved from 46 Sea Zone to 42 Sea Zone 3 cruisers and 1 marine moved from 46 Sea Zone to 42 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone 1 transport moved from 46 Sea Zone to 42 Sea Zone 2 fighters moved from 41 Sea Zone to 42 Sea Zone 1 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from Philippines to 42 Sea Zone 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 1 artillery moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to Java 3 mech_infantrys moved from Shensi to Kweichow 1 artillery moved from Hunan to Kweichow 1 mech_infantry moved from Kwangtung to Hunan 2 mech_infantrys moved from Kwangtung to Hunan 1 bomber moved from Hopei to French Indo China 1 bomber moved from 41 Sea Zone to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from Olgiy to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Tsagaan Olom to Yakut S.S.R. 3 mech_infantrys moved from Central Mongolia to Yakut S.S.R. 1 artillery and 2 infantry moved from Central Mongolia to Ulaanbaatar 3 mech_infantrys moved from Chahar to Kweichow 2 infantry moved from Chahar to Hopei 3 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Siam 1 infantry moved from Yunnan to Shan State 1 aaGun moved from French Indo China to Siam 3 fighters moved from Philippines to Siam 1 infantry moved from Amur to Buryatia 1 infantry moved from Amur to Siberia 10 submarines moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 4 submarines moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from 46 Sea Zone to Siam 6 fighters moved from 46 Sea Zone to Philippines Place Units - Japanese 1 harbour placed in Java 3 infantry placed in French Indo China 3 infantry placed in Manchuria 1 carrier and 2 destroyers placed in 20 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 2 fighters EDIT: Adding units owned by Japanese to French Indo China: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5 Japanese collect 67 PUs (2 lost to blockades); end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 20 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : -0.33 ANZAC : -0.17 Americans : -0.17 Chinese : -0.33 Japanese : 3.17
-
ok go for it.
-
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
-
the imperial Italian navy up there in the north ended up being quite strategic…
-
make sure you use my latest post, I adjusted 2 more figs to sz 20
-
@axis-dominion said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
and losing either is the game.
yep it’s a tough position
I think it demonstrates the decisive Axis advantage that even BM can’t counter
-
which is basically one of position, in the centner
-
No not necessarily, I’ll explain after the match is over.
-
I suppose the only thing that I could have done differently would have been to keep pressure on Germany’s western front to keep it contained, but that would have meant Japan running wild.
-
ahahahaahaha… you don’t even need your air to bounce me out of Iraq… now that is amazing.
-
Yeah, Think the game needs a fix. Probably UK needs to go after Italy. I really doubt that Larry or whoever saw this sort of ridiculous scenario where the Axis can bum rush the Allies.
-
IT’s one thing to can opener Russia, but the Allies too? Nah.
-
plus the dice have been so so bad for me most of the game… so many little battles going sideways
-
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 18 Purchase Units - Americans Americans buy 2 bombers, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 cruiser moved from 110 Sea Zone to 107 Sea Zone 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 6 fighters moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 8 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 8 fighters in 55 Sea Zone, round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 8 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 battleship, 14 carriers, 2 cruisers, 9 destroyers, 12 fighters, 1 infantry, 2 marines, 20 submarines and 1 transport moved from 54 Sea Zone to 56 Sea Zone 1 infantry and 2 marines moved from 56 Sea Zone to Western Australia 1 artillery moved from 56 Sea Zone to Western Australia 6 fighters moved from 55 Sea Zone to 56 Sea Zone 3 fighters moved from 46 Sea Zone to 56 Sea Zone 4 fighters moved from 46 Sea Zone to 56 Sea Zone 2 fighters moved from 55 Sea Zone to 56 Sea Zone 1 fighter moved from Queensland to 56 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports moved from 58 Sea Zone to 56 Sea Zone 1 destroyer moved from 56 Sea Zone to 55 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 carrier, 2 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber and 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 8 Sea Zone to 13 Sea Zone 2 fighters moved from 91 Sea Zone to United Kingdom 1 carrier moved from 91 Sea Zone to 107 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 6 fighters and 1 tactical_bomber moved from Iraq to Algeria 1 armour and 3 mech_infantrys moved from Iraq to Egypt Place Units - Americans 2 transports placed in 101 Sea Zone 2 bombers, 3 fighters and 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 infantry EDIT: Adding units owned by Americans to Algeria: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Tsinghai 1 fighter and 1 infantry moved from Kansu to Shensi Combat - Chinese Battle in Tsinghai Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai 1 infantry owned by the Chinese retreated to Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 1 armour, 2 fighters and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 fighters moved from 110 Sea Zone to United Kingdom 4 transports moved from 110 Sea Zone to 107 Sea Zone 2 carriers and 1 cruiser moved from 91 Sea Zone to 107 Sea Zone 2 infantry moved from Iraq to Persia 4 fighters moved from Iraq to Persia 1 tactical_bomber moved from Iraq to Persia 5 fighters moved from Iraq to Persia 2 fighters moved from Iraq to Persia Combat - British Battle in Persia British attack with 11 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry British roll dice for 11 fighters, 2 infantry and 1 tactical_bomber in Persia, round 2 : 9/14 hits, 6.50 expected hits Germans roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Persia British win, taking Persia from Germans with 11 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 31 armour and 9 mech_infantrys moved from Iraq to Egypt 11 fighters and 1 tactical_bomber moved from Persia to India 11 fighters and 1 tactical_bomber moved from Iraq to India 1 battleship, 1 cruiser and 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 battleship moved from 54 Sea Zone to 56 Sea Zone 6 infantry moved from Burma to India 1 aaGun moved from Burma to India 2 aaGuns, 2 armour, 6 artilleries, 15 infantry and 2 mech_infantrys moved from Burma to India Place Units - British 1 armour, 2 fighters and 7 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 2.50 Americans : -0.67 Chinese : 1.00 Japanese : 0.67
-
@Karl7 said in 19L axis-dominion (+4) vs KILL!!! (allies) bm3:
plus the dice have been so so bad for me most of the game… so many little battles going sideways
I don’t mean soooo bad, I mean marginally bad, like just a little off from average. Although I am not sure what you’ve experienced.
-
Ok, so I think I’ve saved London… maybe. Cairo, it’s a goner…
-
I suppose retreating was better than losing it Iraq at -150 TUV or something.
-
or worse actually.
-
Is Italy going to take Iraq or Germany? hmm…
-
ok let’s see what’s going on here…