@smo63 said in Axis & Allies and Zombies Q+A:
Tanks may move through friendly territories that are Zombie Occupied on their way to a Hostile
Enemy territory during combat phase.
Thanks Greg for narrating out the long version. As to #2, bullet 2, dont forget to add “…hits on a D”!
“Tanks may move through friendly territories that are Zombie Occupied on their way to a Hostile
Enemy territory during combat phase.”
This one is crucial–a single zombie in enemy controlled territory or zombie controlled territory blocks a blitz or 2 space move. However, no amount of zombies stop the combat or noncombat move of a tank THROUGH a FRIENDLY controlled territory–these are treated as in other games.
One thing players may need a reminder on is that the zombies that currently exist are all susceptible to destruction before the rolling is complete–and all the zombies that are about to be formed are immune to those attacks. This means that players usually stop rolling after all the enemy are dead–now they must complete the full set of rolls, looking for any “hits” or “zombie hits” (with certain tech–this can be quite confusing because only 3,4 is a miss of everything). Even if they get 63 hits–there may still be zombies AFTER the round of combat.
This also requires some planning/study because too many excess hits may leave a smaller zombie wall than anticipated.
All the best. Taamvan/MacArthur