@Carolina:
To Baron on his first post - my point on giving an attack A1 on the interception round was show that historically STR bomber did shoot down fighters in air battles (I believe B17s shot down more fighters than any other aircraft) and I want to preserve that fact.
OK, so keep as below but StB “1” roll directly hit planes while 2, 3 and 4 make normal casualty.
That way, Fgs and TcBs rolls stay preemptive while StBs can roll if they survive and can still shot down some planes with a “1”.
@Baron:
The first combat round is more important than others.
Full attack with all units is part of the attacker evaluation process to make a go or no go.A less impactful way to simulate this air battle can simply to follow this stages during first combat round:
1- All AAA fire @1 against attacking planes.
Remove attacking aircrafts casualties.
2- All Fighters A3 D4 (and TacBs A3-4 D3?) roll attack and defense. All hits have to be allocated to Air units.
Remove all aircrafts casualties.
3- All Strategic bombers A4 D1 (and TacBs A3-4 D3?) roll attack and defense. All hits are allocated normally.
4- All other units roll.
Remove all regular casualties.Basically, it is like giving first strike (surprise strike) roll against airplanes to Fgs and TcBs on the first combat round.
If StB is shot down by Fg or TcB, it cannot roll for attack or defense.
Otherwise, it makes a normal @4 attack or @1 defense.
Of course, you can always sacrifice a Fg or TcB as casualty, so StB can survive and make its attack roll.
Here is an on going air battle during each combat round:
ANTI-AIRCRAFT ARTILLERY A0 D1 CM1 Cost 4, 1 hit,
Each round, up to 2 preemptive defense @1 against up to 2 planes, whichever the lesser, works similar to OOB AAA but can defend each combat round.
Stop any blitz, and defend itself @1 against enemy’s ground units, if no attacking air unit is present.
Can move during combat move phase, can be taken as casualty (owner’s choice).
FIGHTER A3 D4 M4, SBR A2 D2 Cost 8
Air combat unit, Fighter as an Air Superiority aircraft: All “1” and “2” rolls are allocated to aircraft units first, if any available, then AAA, and finally other kind of units (owner’s choice).
Fighter as part of an extended Air Defense System:
1942.2, 1 Fg can scramble from an Air Base/Victory City.
SBR/TcBR Attack @2, Defend @2.
Can hit submarines without Anti-Sub Vessel.
TACTICAL BOMBER A4 D3 M4 Cost 10
All “1” rolls are allocated to any aircraft OR ground units of your choice,
All “2” rolls are allocated to any ground units of your choice.
This can makes for Tactical Bomber as a “Dive Bomber” and “Tank Buster”:
1942.2, 1 TcB can scramble from an Air Base/Victory City.
SBR/TcBR Attack @1 first strike,
Allowed to do escort mission of Strategic Bomber without doing Tactical Bombing Raid on Air Base or Naval Base,
Bombers (StB or TcB) are the first targets destroyed by interceptors.
Cannot do interception mission on defense,
TcBR damage: 1D6.
Can hit submarines without Anti-Sub Vessel.
Strategic BOMBER A4 D1 M6 Cost 10
All “1” rolls are allocated to any aircraft OR ground units of your choice.
Strategic Bombing Raid (SBR*)/ TBR : Attack @1 first strike against up to 2 fighters, whichever the lesser, similar to AAA.
SBR/TBR damage: 1D6+2 on Industrial Complex, Air Base or Naval Base
Bombers (StB or TcB) are the first targets destroyed by interceptors.
Can hit submarines without Anti-Sub Vessel.
Re: Rethinking Air Units
http://www.axisandallies.org/forums/index.php?topic=34502.msg1331015#msg1331015
SBR/TcBR escort and intercept combat values:
Fighter: Attack 2 Defense 2
Tactical Bomber: Attack 1 first strike Defense 0
Strategic Bomber: Attack 1 first strike , as AA gun against up to 2 Fgs, Defense 0
Bombers (StB or TcB) are the first targets destroyed by interceptors.
I would allow 2 types of defensive maneuvers for aircraft.
DEFENSIVE MANEUVERS allowed for 2 or 3 types of aircraft:
Aerial Retreat for attacking planes (all aircrafts can retreat while letting ground units pursuing battle),
Limited landing in a just conquered territory (which includes at least 1 ground unit): 1 plane (either Fighter or Tactical Bomber), as long as each unit can provide 1 extra movement point for this special landing.
http://www.axisandallies.org/forums/index.php?topic=36833.msg1469276#msg1469276
Cost is reduced to 8 and 10 because of the higher attrition rate with on going air combat.
According to this rule, a stack of fighters can destroy a stack of StBs with a lot of Infantry in the same TTy and left untouched the Infantry stack.